#AREADATA Name The School Tower~ Builders None~ VNUMs 2600 2699 Security 9 Credits { 5 35} Grehyton The Tower~ End #MOBILES #2600 Being~ the Being~ The being stands here, type LOOK BEING, to get some help. ~ You are nothing now. To become something you need a description that others can judge your character on. Without a description the gods will be angered, and you will probably be destroyed. One can not exist without substance. type LOOK yourname and you will see you do not have a general description. type DESC then your description This will put in the first line of your description. Then you can type DESC + more description to add lines. i.e. desc A huge looking dwarf with long hair and a desc + beard. He looks a little gruff but you desc + think you see a smile under that mass of desc + hair somewhere. You can LOOK at yourself to see how it looks. Please remember NO description should include what you are wearing. ~ elf~ ABG J 0 0 50 0 10d10+499 0d0+0 2d10+100 pound 0 0 0 0 0 0 B Z stand stand male 0 AHMV ABCDEFGHIJK medium none #2601 master~ the master~ A Master stands here. ~ Here stands a member of the Eternal Order of Masters. He is skilled in all the arts and has devoted lifetimes to training. On his left cheek is the mark of his Order, a dark blue crescent moon. Type TRAIN to see what abilitys he can help you train in. Then train the ones of your choice. ~ dwarf~ ABGJV J 0 0 50 2 10d10+499 0d0+0 10d10+100 pound -25 -25 -25 -25 CFH 0 LQ R stand stand male 0 AHMV ABCDEFGHIJK medium none #2602 slave~ the slave of battle~ A slave of battle stands here, waiting to destroy you. ~ Covered in scars and dried blood, he lives to destroy. Maybe you can claim a final victory over him. ~ school monster~ ABGU J -300 0 5 0 2d6+60 0d0+0 1d6+1 pound 5 5 5 5 0 AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2603 initiate~ the initiate~ The initiate of the Order stands here. ~ A strong member of the Order. He nods at you at asks you if you want to PRAC. ~ giant~ ABGK HJ 1000 0 50 0 50d10+4500 0d0+0 5d8+19 pound -25 -25 -25 -25 0 0 HI JP stand stand male 0 AHMV ABCDEFGHIJK medium none #2604 old man~ the old man~ An old man sits here behind a counter. ~ He glares at you and cackles, he knows your fate is sealed. ~ human~ ABCG N 200 0 23 0 5d10+450 0d0+0 3d6+6 wrath -6 -6 -6 -6 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #2605 avatar~ the avatar~ The avatar stands here healing the wounded. ~ Clothed in robes she has a kind and gentle aura. ~ elf~ ABGa HJ 500 0 50 0 50d10+500 0d0+0 5d8+19 pound -25 -25 -25 -25 0 0 B Z stand stand female 0 AHMV ABCDEFGHIJK medium none #2606 werewolf~ the werewolf~ The werewolf growls and spits, angry in its misery. ~ It was once a man, but now has forever shifted into is crinos form. ~ school monster~ ABGU 0 0 0 1 0 2d6+10 0d0+0 1d4+0 claw 9 9 9 9 0 AB 0 C stand stand male 2 AMV ABCDEFHJKQU medium none #2607 lunatic~ the lunatic~ The lunatic stands here babbling about the gods. ~ His eyes look empty and distant. Ragged clothes and rotting teeth. ~ school monster~ ABGU 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 J AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2608 cave fisher~ the cavefisher~ The cavefisher screeches and attacks! ~ Covered in spikey natural armor, it is a fierce opponent. ~ school monster~ ABFGU 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 8 8 8 8 C AB 0 C stand stand male 0 AHMV ABCDEFHJKQU medium none #2609 goblin warrior~ a goblin warrior~ A goblin warrior stands here, angry at your intrusion. ~ He is green and scaley. He shakes his fist at you and spits. ~ school monster~ ABGU Z -500 0 1 0 2d6+0 1d4+0 0d0+0 pound 9 9 9 9 0 AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2610 ogre~ the ogre~ The ogre stands here, daring you to attack. ~ Huge and dangerous, the ogre holds the key to your descendancy. ~ school monster~ ABGU 0 -500 0 2 0 2d6+0 1d4+0 0d0+0 pound 9 9 9 9 0 AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2611 shrieker~ the shrieker~ The shrieker stands here shrieking. ~ A giant purple fungus that are used to warn off intruders. ~ school monster~ ABGU 0 0 0 1 0 2d6+5 1d4+0 1d4+0 slime 9 9 9 9 A AB 0 C stand stand male 0 ABHMOV ABCDEFHJKQU medium none #2612 war pig~ the war pig~ The war pig stands here defacating on the earth. ~ A sick pig, trained in the art of killing. ~ school monster~ AGHU 0 0 0 1 0 2d6+5 0d0+0 1d4+0 charge 9 9 9 9 C AB 0 C stand stand male 1 AHMV ABCDEFHJKQU medium none #2613 lesser orc~ the lesser orc~ The lesser orc stands here, fearing its master will return. ~ The orc a human/pig looking creature. This one is of lower kind, a slave to the Uruk-Hai. ~ school monster~ AGHU 0 0 0 1 0 2d6+6 0d0+0 1d4+0 scratch 8 8 8 8 J AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2614 greater orc~ the greater orc~ The Uruk-Hai orc stands here, raging mad. ~ He is a fierce looking creature, and leader of all lesser orcs in his squad. ~ school monster~ ABGHU 0 -300 0 2 0 2d7+11 0d0+0 1d6+0 pound 9 9 9 9 0 AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2615 elf slave~ the elf slave~ The elf slave screams and attacks. ~ The elf would rather die at your hands then its masters. ~ school monster~ ABFGHU 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 0 AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2616 elf guard~ the elf guard~ The elf guard stands here at attention. ~ The elves here living in such close quarters with the orcs, are forever in battle. ~ school monster~ ABGHU 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 K AB 0 C stand stand male 1 AMV ABCDEFHJKQU medium none #2617 high elf~ the high elf~ The high elf stands here wondering about you. ~ He is dressed in nice silks and armor. ~ school monster~ ABGHU 0 0 0 3 0 2d6+15 0d0+0 1d6+0 pound 9 9 9 9 I AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2618 keeper~ the keeper~ The keeper of the crypt stands here, animating as you approach. ~ He is wrapped in old bandages, mummified years ago by an ancient cult. ~ school monster~ ABGU 0 -500 0 3 0 2d6+13 0d0+0 1d6+0 pound 8 8 8 9 E AB 0 C stand stand male 0 AMV ABCDEFHJKQU medium none #2619 skeleton~ the skeleton~ The skeleton stands here, rattling its bones. ~ Not much to look at, its clothes have long since rotted. ~ school monster~ ABGU 0 0 0 1 0 2d6+0 0d0+0 1d4+0 pound 9 9 9 9 0 AB 0 C stand stand male 0 AHMV ABCDEFHJKQU medium none #2620 skeleton warrior~ the skeleton warrior~ The skeleton of some long dead warrior stands here. ~ It moves from the crypt in an agile manner, unusual for the condition it is in. ~ school monster~ ABGU DF 0 0 4 0 2d7+12 0d0+0 1d5+1 pound 8 8 8 8 FK AB 0 C stand stand male 10 AHMV ABCDEFHJKQU medium none #2621 spider~ the spider~ The spider is here, waiting to devour you. ~ This hairy spider hides here, waiting for an unwary passerby. ~ centipede~ ABGU QZ 0 0 2 0 2d7+11 0d0+0 1d6+0 pound 9 9 9 9 0 0 FI E stand stand male 0 ABGHMOV ABCDEFK medium none #0 #OBJECTS #2600 note~ a note~ A note lies here.~ parchment~ trash O A 0 0 0 0 0 0 0 0 P E note~ -- Welcome to Infenal Realms -------------- To see the basic commands type HELP To move about use the basic directions North,South,East,West,Up,Down To check what you are carrying type INVentory To check what you are wearing type EQuipment To check your stats type SCOre To see how much money you have type WORth You can stop wearing or using something by typing REMOVE item, this will put that item in your inventory, to use an item type HOLD item, or if its a weapon WIELD item or if it is clothing WEAR item. Type AUTO to see what automatic features you can enable. You will find more help along the way.~ #2601 gebal leaf~ a gebal leaf~ A gebal leaf sits here, dripping nectar.~ balm~ food O A BD BD 0 0 0 0 0 0 P E leaf~ This leaf is from a sacred tree. It has a delicious nectar that gives you nourishment.~ #2602 cistern~ a cistern~ A skull shaped cistern is here.~ bone~ fountain O 0 10000 10000 'water' 0 0 0 600 0 P E cistern~ This cistern is in the shape of a skull, and it appears to be carved out of some huge piece of bone. ~ #2603 bloodied corpse~ a bloodied corpse~ A bloodied corpse lies here.~ slime~ trash O 0 0 0 0 0 0 0 2 0 P E corpse~ This person or thing appears to have been hacked apart in a vicious manner. When you look closely at it, you notice it has your face. ~ #2604 unsafe raft~ a unsafe raft~ An unsafe raft sits here.~ cork~ boat 0 A 0 0 0 0 0 0 1 1 P #2605 skullinator~ a skullinator~ A skullinator rests here.~ brass~ trash 0 AO 0 0 0 0 0 0 1 0 P E skullinator~ A medical tool used for severing the skull.~ #2606 rotting shirt~ a rotting shirt~ A rotting shirt rests here.~ cloth~ trash 0 AD 0 0 0 0 0 0 0 0 P #2607 dirty pants~ a pair of dirty pants~ A pair of dirty pants rests here.~ cloth~ trash 0 AF 0 0 0 0 0 0 1 0 P #2608 game~ the game~ The game sits here waiting for you to play it.~ bone~ trash 0 AO 0 0 0 0 0 0 0 0 P A 3 -5 #2609 heavy leather boots~ a pair of heavy boots~ A pair of heavy leather boots sits here.~ hard leather~ armor 0 AG D D D D A 0 1 0 P #2610 red amulet~ a red amulet~ A red amulet glitters in the dirt.~ bone~ light A AC 0 0 100 0 0 0 1 0 P #2611 key~ a key~ a rusty key sits here.~ ash~ key 0 AO 0 0 0 0 0 0 0 0 P #2612 skull key~ a skull key~ A key with a skull shaped handle sits here.~ brass~ key P A 0 0 0 0 0 0 0 0 P #2613 battleaxe~ a battleaxe~ A battleaxe rests here.~ brass~ weapon 0 AN axe 1 8 cleave 0 0 2 0 P #2614 hand axe~ a hand axe~ A hand axe rests here.~ bone~ weapon 0 AN axe 1 6 cleave 0 0 1 0 P #2615 bo stick~ a bo stick~ A bo stick sits here.~ bone~ weapon 0 AN staff 1 4 pound 0 0 1 0 P #2616 flail~ a flail~ A flail rests here.~ brass~ weapon 0 AN flail 2 6 pound 0 0 3 0 P #2617 halberd~ a halberd~ A halberd stands here, against a wall.~ copper~ weapon 0 AN polearm 3 8 slice 0 0 5 0 P #2618 hammer~ a hammer~ A large hammer sits here.~ brass~ weapon 0 AN mace 2 6 pound 0 0 5 0 P #2619 mace~ a mace~ A mace rests here.~ crystal~ weapon 0 AN mace 2 5 pound 0 2 4 0 P #2620 morning star~ a morning star~ A morning star rests here.~ bronze~ weapon 0 AN flail 2 4 pound 0 3 5 0 P #2621 pick~ a pick~ A military pick rests here~ bronze~ weapon 0 AN flail 2 4 scratch 0 2 4 0 P #2622 bastard sword~ a bastard sword~ A bastard sword rests here.~ brass~ weapon 0 AN sword 2 6 slash 0 5 3 0 P #2623 wicked dagger~ a wicked dagger~ A wicked dagger rests here.~ brass~ weapon 0 AN dagger 2 4 scratch 0 3 2 0 P #2624 pool~ a pool~ A pool of clear water is here.~ bone~ fountain O 0 500 500 'water' 0 0 0 600 0 P #2625 small twig~ a small twig~ A small twig sits here.~ bone~ key 0 AO 0 0 0 0 0 0 1 0 P E twig~ It resembles a key of some kind.~ #2626 banded chest piece~ a banded chest piece~ A banded chest piece sits here.~ brass~ armor 0 AD D D D AD A 2 2 0 P #2627 great helmet~ a great helmet~ A great helmet rests here.~ brass~ armor 0 AE D D D D A 0 1 0 P #2628 chainmail~ a suit of chainmail~ A suit of chainmail sits here.~ brass~ armor 0 AD ABC ABC ABC D AB 2 3 0 P #2629 brass leggings~ a pair of leggings~ A pair of leggings made of brass sits here.~ brass~ armor 0 AF D D D AD A 0 2 0 P #2630 bracers~ a pair of bracers~ A pair of bracers rest here.~ bone~ armor 0 AI D D D AD A 0 1 0 P #2631 dark amulet~ a dark amulet~ A dark amulet lies on the floor~ brass~ key 0 AO 0 0 0 0 0 0 1 0 P E amulet~ On the back these words are inscribed. Skcol erao nh ctam~ #2632 skeleton key~ a skeleton key~ A skeleton key sits here.~ adamantite~ key 0 AO 0 0 0 0 0 0 1 0 P #0 #ROOMS #2600 Top of the tower~ You are on top of a giant tower. The wind is raging, and dark clouds loom all around. Looking over the edge you see the tower descending into a mist that obscurs the earth below. There is a plaque on battlement here. ~ 0 0 1 E plaque~ There is a trapdoor going down. Type open 'down' to open it. Then type 'down' to go that way.~ D4 ~ ~ 1 0 3721 D5 ~ ~ 1 -1 2601 S #2601 Chamber of the 10th ring, LEARNING.~ You are in a circular chamber underneath the top of the tower. The black obsidian blocks create an eerie reflection from your light source . A small note lies on the floor here. Type GET NOTE to take it then type LOOK NOTE to read it. You can go up to the TOP of the tower or continue down, through another trapdoor. ~ 0 8 0 D4 ~ ~ 1 -1 2600 D5 ~ ~ 1 -1 2602 S #2602 Chamber of the 9th ring, TRAINING.~ You are disc apparently floating in a black void. Upwards you can see a trapdoor hanging in the nothingness. A hole in the center of this disc leads down into the blackness below. In all four directions you see other discs hovering in space. There is a person standing on each one. Goto each, when you are done, go down through the hole. ~ 0 8 0 D0 ~ ~ 0 -1 2603 D1 ~ ~ 0 -1 2605 D2 ~ ~ 0 -1 2606 D3 ~ ~ 0 -1 2604 D4 ~ ~ 1 -1 2601 D5 ~ ~ 0 -1 2607 S #2603 The platform of being~ The disc you stand on is floatin in a void. Mists are swirling all about you. In each swirl you see the lifetime of some great hero or a poor serf. Images flood your vision and thoughts, you realize it is time to BECOME something and some one. LOOK at the person here and they will help you on your way. ~ 0 8 0 D2 ~ ~ 0 -1 2602 S #2604 Order of the Masters~ This is the training platform of the Order of the Masters. The Masters will be found in different places throughout theses lands. Sometimes they are hard to identify, but usually if you LOOK at them, you will know. ~ 0 8 0 D1 ~ ~ 0 -1 2602 S #2605 Disc of life~ A circular disc, spinning in a blackened void. On this disc are items you need to survive. A bit of food, you can TAKE it. And a fountain to DRINK from. Be sure you EAT and DRINK during your travels or you will surely perish. ~ 0 8 0 D3 ~ ~ 0 -1 2602 S #2606 Disc of destruction~ Images swirl about this disc, depicting death in all its many forms. War and battle are a major part of your existence here, so learn to deal with it well. ~ 0 8 0 D0 ~ ~ 0 -1 2602 S #2607 Chamber of the 8th ring, BATTLE.~ This disc appears to have been ravaged by battle. Broken swords and armor are scattered about. Burn marks scar the floor, and dried puddles of blood are under your feet. There is a plaque hovering in space here. ~ 0 8 0 E plaque~ This is your first chance at battle. It is destined that you will be destroyed. This is the first lesson of battle, you will sometimes lose and have to run to fight another day. Type WIMPY 10, to set yourself to flee at 10 hitpoints. Then go east and attack the creature there. When you return go down.~ D1 ~ ~ 0 -1 2608 D4 ~ ~ 0 -1 2602 D5 ~ ~ 0 -1 2609 S #2608 Untold odds~ This room is covered in the dried guts and blood of many an adventurer. A stench greets your nostrils as you enter. Do not fear. ~ 0 8 0 D3 ~ ~ 0 -1 2607 S #2609 Chamber of the 7th ring, KNOWLEDGE.~ The disc of knowledge. It is run by the Order of Knowledge. The members of the Order are known for their abilitys in the training of skills. You will find them throughout the lands. Sometimes they are hard to find, just LOOK at people and you will know. ~ 0 8 0 D4 ~ ~ 0 -1 2607 D5 ~ ~ 0 -1 2610 S #2610 Rocky formation~ Suddenly you appear on a piece of ancient rock jutting out of a churning sea of water. An eerie red glow can be seen on the easter horizon. A little to the north is a small rickety shack. There is a sign here.. ~ 0 0 5 E sign~ In water you need a boat to travel. To use a boat all you need to do is have it in your inventory.~ D0 ~ ~ 1 -1 2611 D1 ~ ~ 0 -1 2612 D4 ~ ~ 0 -1 2609 S #2611 Inside a shack~ The broken shack about you seems as if it will come down at any minute, the wind can be heard through the cracks in the roof. An wrinkled old man sits here behind a counter. There is a sign here. ~ 0 8200 0 E sign~ This is a shop. You will purchase items from shops in your travels. Type LIST to see what is for sale. If you have money you can BUY the item. ~ D2 ~ ~ 1 -1 2610 S #2612 Churning ocean.~ The dark waters swirl and splash all around your small raft. You cant control your direction as you have no paddle. The will take you east. ~ 0 0 7 D1 ~ ~ 0 -1 2613 D3 ~ ~ 0 -1 2610 S #2613 Churning ocean.~ Winds and bursts of rain drench you. The cold waters of the ocean stretch off in all directions The current is growing stronger pulling you east. ~ 0 0 7 D1 ~ ~ 0 -1 2614 D3 ~ ~ 0 -1 2612 S #2614 The whirlpool~ The dark waters swirl about sucking you into a whirlpool formed from the strong winds. You will surely go down. ~ 0 0 7 D3 ~ ~ 0 -1 2613 D5 ~ ~ 0 -1 2615 S #2615 Chamber of the 6th ring. HEALING.~ You have reached the 6th ring, you are now ready to test your skills. The ultimate test, that will put your life on the line. Here you will battle. There is a sign here. ~ 0 8 0 E sign~ In the four areas around you are creatures. Some will attack you on sight, others are docile and wont attack until you are hostile towards them. After you fight you may be hurt, come back to this room and REST or SLEEP these are two of the ways to gain hitpoints, mana, and movement back. When you are done, go down.~ D0 ~ ~ 0 -1 2618 D1 ~ ~ 0 -1 2619 D2 ~ ~ 0 -1 2620 D3 ~ ~ 0 -1 2616 D4 ~ ~ 0 -1 2614 D5 ~ ~ 0 -1 2621 S #2616 Dank hallway.~ Slime covers the walls of this hallway. A moldy stench assaults your nostrils. You can go east to the Avatar, or west. ~ 0 8 0 D1 ~ ~ 0 -1 2615 D3 ~ ~ 0 -1 2617 S #2617 The pit of the werewolf.~ The dank hallway leads you down into a filthy pit. Bones and rotting equipment lay scattered about. ~ 0 8 0 D1 ~ ~ 0 -1 2616 S #2618 Asylum hall.~ This looks like a room in an asylum. Padded walls and twisted medical tools lie on the floor. ~ 0 8 0 D2 ~ ~ 0 -1 2615 S #2619 Natural cave.~ A natural cave formed over time. Rocks and minerals lie all about. ~ 0 8 0 D3 ~ ~ 0 -1 2615 S #2620 The dark crag.~ A rocky crag, covered in a glowing fungus. A faint humming sound can be heard. ~ 0 8 0 D0 ~ ~ 0 -1 2615 S #2621 Chamber of the 5th ring, GUILDS.~ This chamber is dedicated to the 4 major guilds on this world. To the north is the chamber of the Order Of Light. To the east is the chamber of the Cult Of Chaos. To the south lies the chamber of the Dark Hand, and to the west lies the chamber of the Order of Archons. When you are done go down. ~ 0 8 0 D0 ~ ~ 0 -1 2622 D1 ~ ~ 0 -1 2623 D2 ~ ~ 0 -1 2624 D3 ~ ~ 0 -1 2625 D4 ~ ~ 0 -1 2615 D5 ~ ~ 0 -1 2626 S #2622 Order Of Light.~ This room is filled with weapons and armor. Tapestrys depicting ancient battles and glorius deeds cover the walls. There is a sign here. ~ 0 8 0 E sign~ The Order Of Light. Its God and leader Grehyton the stealer of magic. Its purpose to defend against evil and bring greater glory to the light. You must be at least level 10 to join. Seek a member and follow the light if you wish to join.~ D2 ~ ~ 0 -1 2621 S #2623 Cult Of Chaos.~ Swirling images and ever changing scenes invade your senses. The Cult is dedicated to preserving the maelstrom that will take all of us. There is a sign here. ~ 0 8 0 E sign~ The Cult Of Chaos To join you must be at least tenth level. You can seek a current member of wait to be approached, your actions will determine if you are ready. The Cult's leader is the God Chardros. It is said, Chardros knows all deeds and will find you if you are ready.~ D3 ~ ~ 0 -1 2621 S #2624 The Dark Hand.~ The Dark Hand, a guild that accepts all types. Most members are thieves or assassins. Seek the hand when you least expect it. There is a sign here. ~ 0 8 0 E sign~ Seek the Dark Hand when you reach level 10. Its leader is Nep the Unseen, a mortal thief turned God.~ D0 ~ ~ 0 -1 2621 S #2625 Order of Archons~ This chamber is dedicated to Law. The Archons dedicate their lives to smashing out the evil murders and thieving that plague the cities. ~ 0 8 0 D1 ~ ~ 0 -1 2621 S #2626 Chamber of the 4th ring.~ The fourth ring. You have made it! Now a final test before you descend into the pits below to hopefully find you way out of this forsaken tower. ~ 0 8 0 D4 ~ ~ 0 -1 2621 D5 A brown trapdoor.~ door~ 2 2611 2627 S #2627 The Center Caves.~ You are in the center of the caves. Twisted passage ways lead off in all directions. A sign is here. ~ 0 0 0 E sign~ You are now in the caves, make your way through them and down to the bottom. When you are done you should find the exit and leave.~ D0 ~ ~ 0 -1 2634 D1 ~ ~ 0 -1 2628 D2 ~ ~ 0 -1 2647 D3 ~ ~ 0 -1 2641 D4 A brown trapdoor.~ door~ 2 2611 2626 D5 A well hidden trapdoor sits in the floor.~ trapdoor~ 2 2632 2648 S #2628 A twisted passageway.~ This passageway twists and turns like the bowels of some beast. A strange smell is in the air. ~ 0 8 0 D1 ~ ~ 0 -1 2629 D3 ~ ~ 0 -1 2627 S #2629 An open room.~ This room is formed from a natural cave. Broken pieces of furniture litter the floor. A pile of straw is in the corner. ~ 0 8 0 D0 ~ ~ 0 -1 2630 D3 ~ ~ 0 -1 2628 S #2630 Slight Cave in.~ The passageway here is slightly obscured by collapsed rocks. It seems strange that the tower holds caverns like this. It almost seems as if your deep in the earth. ~ 0 8 0 D2 ~ ~ 0 -1 2629 D3 ~ ~ 0 -1 2631 S #2631 Vault of the shrieking.~ This cavern is covered in fungus and mold. Huge mushrooms grow from the rocks. An eerie glows comes from some mold. ~ 0 8 0 D0 ~ ~ 0 -1 2632 D1 ~ ~ 0 -1 2630 S #2632 Chamber of the Uruk-Hai.~ This chamber formed of natural rock, is the main room of the Uruk-Hai, or greater orc. A rickety table is in the center. ~ 0 0 1 D0 A heavy iron bound door.~ door~ 2 2612 2633 D2 ~ ~ 0 -1 2631 S #2633 Vault Of Weapons.~ This room appears to be a chamber for weapons and armor the orcs are gathering. Their intention is to smash the elves once and for all. ~ 0 8 0 D2 A heavy iron bound door.~ door~ 2 2612 2632 S #2634 Sloped Passageway.~ You are in a corridor that is on a descending angle. The walls are covered with a strange glowing fungus. ~ 0 8 0 D0 ~ ~ 0 -1 2635 D2 ~ ~ 0 -1 2627 S #2635 Uneven Corridor.~ The ground of this corridor has been chisled away, making your steps uneven and dangerous. ~ 0 8 0 D0 ~ ~ 0 -1 2636 D2 ~ ~ 0 -1 2634 S #2636 Open Chamber.~ A natural rock open chamber. A small pool is formed in the corner. The eerie light of the fungus makes you dizzy. ~ 0 8 0 D2 ~ ~ 0 -1 2635 D3 ~ ~ 0 -1 2637 S #2637 Natural Statues.~ The cave formations here resemble statues of humanoid form. The fungus is still glowing and lightin your path. ~ 0 8 0 D0 ~ ~ 0 -1 2638 D1 ~ ~ 0 -1 2636 S #2638 Guarded Entrance.~ This cave has been made into a makeshift guard area. Defensive equipment is standing ready to cover the entrance. ~ 0 8 0 D2 ~ ~ 0 -1 2637 D3 ~ ~ 0 -1 2639 S #2639 Hall of the Elves.~ A grand cavern, covered with elvish runes. A large table sits in the center. ~ 0 8 0 D0 The door is made to look like natural rock.~ door~ 2 2625 2640 D1 ~ ~ 0 -1 2638 S #2640 Vault of Armors.~ A room carved out of living stone. It appears to be an armory of some sort. Tools for making and repairing weapons are all about. ~ 0 8 0 D2 The door is made to look like natural rock.~ door~ 2 2625 2639 S #2641 Dusty Hallway.~ A dusty hallway, it seems as if no one has been this way in quite some time. ~ 0 9 0 D1 ~ ~ 0 -1 2627 D3 ~ ~ 0 -1 2642 S #2642 Transformation.~ The natural stone caverns you have been in give way to a man made hallway. It is constructed of the black obsidian bricks you saw so long ago at the top of the tower. ~ 0 9 0 D1 ~ ~ 0 -1 2641 D3 ~ ~ 0 -1 2643 S #2643 Obsidian Hallway.~ The hallway is umoving and unchanging. Moving forever onward it seems. Your reflection in the stones seems to shift on its own accord. ~ 0 9 0 D0 ~ ~ 0 -1 2644 D1 ~ ~ 0 -1 2642 S #2644 Obsidian Hallway.~ This part of the hallway has the smell of death. Rotting piles of bandages lay on the floor. ~ 0 9 0 D0 ~ ~ 0 -1 2645 D2 ~ ~ 0 -1 2643 S #2645 Vault of the Keeper.~ An altar is the first thing you see as you enter this room. On the far wall is a huge door. It has a huge lock on its handle. ~ 0 9 0 D0 The door is huge and covered in iron shodding.~ door~ 2 2631 2646 D2 ~ ~ 0 -1 2644 S #2646 Tomb of the Warrior.~ A massive coffin occupies the center of this room. Rusted suits of armor line the walls along with decorative swords and shields. ~ 0 9 0 D2 It is huge, iron shodding covers its face.~ door~ 2 2631 2645 S #2647 Shrine of the Avatar.~ This is a shrine to the Avatar of healing. Glowing light flows through this room from the shrines base to the gem encrusted walls. ~ 0 9 0 D0 ~ ~ 0 -1 2627 S #2648 Amongst the Ruins.~ You have entered an ancient ruined hallway. Rubble is all about you. Without some kind of light you would be totally blind here. ~ 0 9 0 D0 ~ ~ 0 -1 2649 D4 A brown trapdoor.~ trapdoor~ 2 2632 2627 S #2649 Hallway in the Ruins.~ This is a hallway that was destroyed by a battle long ago. There are still some traces of the war as skeletons and broken weapons are strewn about. ~ 0 9 0 D0 ~ ~ 0 -1 2650 D2 ~ ~ 0 -1 2648 S #2650 Hallway in the Ruins.~ The hallway here is covered in cobwebs and trash. You can here some shuffling up towards the ceiling. ~ 0 9 0 D0 ~ ~ 0 -1 3001 D2 ~ ~ 0 -1 2649 S #0 #SPECIALS M 2605 spec_cast_adept Load to: the avatar M 2621 spec_poison Load to: the spider S #RESETS D 0 2600 4 1 D 0 2600 5 1 D 0 2601 4 1 D 0 2601 5 1 D 0 2602 4 1 D 0 2610 0 1 D 0 2611 2 1 D 0 2626 5 2 D 0 2627 4 2 D 0 2627 5 2 D 0 2632 0 2 D 0 2633 2 2 D 0 2639 0 2 D 0 2640 2 2 D 0 2645 0 2 D 0 2646 2 2 D 0 2648 4 2 O 0 2600 100 2601 M 0 2600 1 2603 1 M 0 2601 1 2604 1 O 0 2601 100 2605 O 0 2601 100 2605 O 0 2601 100 2605 O 0 2602 100 2605 O 0 2603 100 2606 M 0 2602 1 2608 1 M 0 2603 1 2609 1 M 0 2604 1 2611 1 G 0 2604 -1 M 0 2605 2 2615 2 O 0 2602 100 2615 O 0 2601 100 2615 M 0 2606 1 2617 1 O 0 2605 100 2618 M 0 2607 1 2618 1 E 0 2606 100 5 E 0 2607 100 7 E 0 2608 100 17 M 0 2608 1 2619 1 M 0 2609 1 2620 1 E 0 2609 100 8 M 0 2610 1 2626 1 E 0 2610 100 3 G 0 2611 100 M 0 2612 2 2628 2 M 0 2612 2 2628 2 M 0 2615 3 2629 3 M 0 2615 3 2629 3 M 0 2613 3 2630 3 M 0 2613 3 2630 3 M 0 2613 3 2630 3 M 0 2611 5 2631 5 M 0 2611 5 2631 5 M 0 2611 5 2631 5 M 0 2611 5 2631 5 M 0 2614 3 2632 3 E 0 2615 100 16 G 0 2612 100 M 0 2614 3 2632 3 E 0 2623 100 16 M 0 2614 3 2632 3 E 0 2620 100 16 O 0 2622 100 2633 O 0 2621 100 2633 O 0 2620 100 2633 O 0 2619 100 2633 O 0 2618 100 2633 O 0 2617 100 2633 O 0 2616 100 2633 O 0 2615 100 2633 O 0 2614 100 2633 O 0 2613 100 2633 O 0 2623 100 2633 O 0 2624 100 2636 M 0 2616 3 2638 3 E 0 2614 100 16 M 0 2616 3 2638 3 E 0 2621 100 16 M 0 2617 2 2639 2 E 0 2619 100 16 G 0 2625 100 M 0 2617 2 2639 2 E 0 2622 100 16 O 0 2630 100 2640 O 0 2629 100 2640 O 0 2628 100 2640 O 0 2627 100 2640 O 0 2626 100 2640 O 0 2626 100 2640 M 0 2619 3 2643 3 M 0 2619 3 2643 3 M 0 2619 3 2644 3 M 0 2618 1 2645 1 E 0 2606 100 5 E 0 2623 100 16 G 0 2631 100 M 0 2620 1 2646 1 E 0 2628 100 5 E 0 2627 100 6 E 0 2629 100 7 E 0 2630 100 10 E 0 2613 100 16 G 0 2632 100 M 0 2605 2 2647 2 M 0 2621 1 2650 1 S #SHOPS 2604 22 0 0 0 0 100 100 0 22 0 #$