#AREADATA Name Camelot~ Builders ~ VNUMs 17500 17599 Security 9 Credits {20 52} Lok Camelot~ End #MOBILES #17501 knight reknown~ The knight of reknown~ A knight of reknown slaps you with his gauntlet and challenges you! ~ The knight of reknown is mounted on a warhorse, uses a lance, and you can see his morningstar on his horse. His colors fly from a banner carried by his squire. ~ human~ A J 500 0 22 0 5d10+400 5d5+1000 4d4+6 pound -5 -5 -5 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17502 squire~ The squire~ A squire is here on an errand for his lord. ~ A squire stands here on a mission for his lord. He is dressed in rags, smells bad, and looks like he is in a hurry. ~ human~ AC P 250 0 19 0 3d9+308 5d5+1000 2d7+5 pound -4 -4 -4 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17503 knight quality~ the knight of quality~ A knight of quality looks down upon you from his mount. ~ The knight is in full plate mail on a barded horse and carries a lance. ~ human~ A JN 750 0 25 0 5d10+550 5d5+1000 2d10+7 slash -7 -7 -7 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17504 arthur king~ King Arthur~ King Arthur sits upon his throne awaiting the return of the grail. ~ King Arthur is a black bearded barrel chested man. He is in full plate armor emblazoned with the sign of a gold dragon. He carries Excalibur in a strange looking sheath. ~ human~ ABX DH 1000 0 38 0 10d10+1600 5d5+1000 5d6+12 pound -13 -13 -13 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17505 benlad knight green~ Sir Benlad de Haudtesert (the green knight)~ Sir Benlad slaps you with his gauntlet and challenges you! ~ Sir Benlad is clad in his renowned green armor, rumored to be impervious to normal weaponry. He bears a huge battle axe. ~ human~ AF HJ 250 0 30 0 6d12+853 5d5+1000 4d6+8 slash -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17506 galahad knight~ Sir Galahad~ Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here. ~ Sir Galahad is dressed in his white armor and carries a two handed sword (it was Sir Galahad who completed the quest for the grail in the Arthurian saga) ~ human~ ABX CDFN 1000 0 40 0 15d10+1850 5d5+1000 4d8+13 slash -13 -13 -13 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17507 black knight~ the black knight~ A knight dressed in black armor. ~ The black knight has black armor and a visored helm. He stands resting on a two handed sword. ~ human~ AB DF 0 0 20 0 3d9+333 5d5+1000 2d8+5 pound -4 -4 -4 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17508 gareth knight~ Sir Gareth~ A knight with armor of many colors stands here. ~ Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield of many colors. He anxiously awaits an opportunity to help a damsel in distress. ~ human~ AB N 750 0 34 0 10d10+1200 5d5+1000 4d7+10 pound -11 -11 -11 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17509 garlon knight~ Sir Garlon~ Sir Garlon, the invisible knight, is waiting here. ~ Sir Garlon (the vile villian) is hiding here. He was given his invisibility power by the witch of the fens for the furtherment of evil. ~ human~ ABF BDJP -1000 0 28 0 6d12+703 5d5+1000 2d12+8 pound -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17510 gawaine knight~ Sir Gawaine~ Sir Gawaine, the strong, is on a mission of vengeance! ~ Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and bears his longsword Galantine. ~ human~ AB 0 0 0 34 0 10d10+1200 5d5+1000 4d7+10 pound -11 -11 -11 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17511 lamorak knight~ Sir Lamorak~ Sir Lamorak hefts his bastard sword as he considers you. ~ Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and mounted. ~ human~ AB J 0 0 30 0 6d12+853 5d5+1000 4d6+8 smash -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17512 lancelot knight~ Sir Lancelot du Lake~ Sir Lancelot, champion of the Round Table, smiles at you. ~ Sir Lancelot is mounted upon a white charger and is wearing polished steel armor. His visor is up, and his lance raised in salute to you. ~ human~ ABJKX DFHN 1000 0 44 0 25d10+2750 5d5+1000 8d4+15 crush -15 -15 -15 2 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17513 merlin mage~ Merlin~ The mighty Merlin is here grumbling over a book. ~ Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in an earthy colored robe and bears a twisted staff. His flowing white beard offsets his rosy cheeks and sparkling blue eyes. ~ human~ ABCH CDEJT 750 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17514 morgan mage~ Morgan Le Fey~ A beautiful woman with an inviting smile beckons to you! ~ Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have seen through her disguise. She is wearing silk robes which do little to hide her ugly and hateful, twisted body. ~ human~ ACFH 0 -1000 0 24 0 5d10+500 5d5+1000 2d10+6 slap -6 -6 -6 4 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17515 pellinore king~ King Pellinore~ King Pellinore is here searching for the Questing Beast. ~ King Pellinore tells you that his family has been searching for the Questing Beast for generations and asks if you have seen it. Pelinore is just past middle age, though he is still a stout fighter. ~ human~ A F 0 0 28 0 6d12+703 5d5+1000 2d12+8 pound -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17516 beast questing~ the Questing Beast~ A long necked, lion pawed, spotted, creature is here knawing on a femur. ~ The Questing Beast *** NUKES *** you! The Questing Beast === OBLITERATES *** you! The Questing Beast dodges your attack. You sure are BLEEDING! The Questing Beast is in perfect health. ~ human~ ABFH DFJPQ -1000 0 24 0 5d10+500 5d5+1000 2d10+6 claw -6 -6 -6 4 FMU J HIJK FI stand stand none 1000 AHMVZc ABCDEFGHIJKLPQUVX huge none #17517 tristram~ Sir Tristram of Lyoness~ Sir Tristram smirks at you. ~ Sir Tristram, suitor of Isolade, is considered by many to be second only to Lancelot in skill of arms. He wears plate mail and carries a two handed sword. ~ human~ AB 0 0 0 36 0 10d10+1400 5d5+1000 3d10+11 blast -12 -12 -12 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17518 mordred~ Mordred~ An boy in golden armor gives you an elfin laugh and strikes with his spear! ~ Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden armor and his unholy spear. ~ human~ AFH HJP -1000 0 34 0 10d10+1200 5d5+1000 4d7+10 pound -11 -11 -11 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17519 charmed knight reknown~ Charmed knight of reknown~ A charmed knight of reknown woodenly attacks you! ~ The knight is in rusty armor and bears a knotched sword. He has a disheveled look to him and his eyes stare vacantly at you! ~ human~ AF JK -500 0 21 0 4d10+360 5d5+1000 4d4+5 pound -5 -5 -5 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17520 charmed knight quality~ Charmed knight of quality~ A charmed knight of quality woodenly attacks you! ~ A charmed knight of quality stands here in his rusted armor. His eyes are vacant, his sword is knotched, and he is unkempt. ~ human~ AFH JK -750 0 24 0 5d10+500 5d5+1000 2d10+6 pound -6 -6 -6 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17521 lady waiting~ a lady in waiting~ A lady in waiting bats her eyes at you! ~ The lady in waiting snuggles up closer to you, pressing you for the details of your last campaign. She is clad in a long gown and garlands of flowers are in her hair. ~ human~ A S 500 0 10 0 2d7+121 5d5+100 2d4+2 punch 1 1 1 7 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17522 queen gwenivere~ Queen Gwenivere~ A raven haired queen winks at you from behind her fan. ~ Gwenivere tells you a sorry tale about her forbidden love with Lancelot. ~ human~ ABC 0 0 0 12 0 2d10+150 5d5+100 1d10+3 punch 0 0 0 7 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17523 squire charmed~ Charmed Squire~ A charmed squire stands here woodenly ~ The charmed squire is wearing various leather garmets in a state of disarray. ~ human~ ACH JKP -250 0 18 0 3d9+283 5d5+1000 2d7+4 pound -3 -3 -3 6 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17524 barant king apres knight~ Barant Les Apres (King of the Hundred Knights)~ A knight in a flowing white cape and swings a spiked ball here. ~ Barant Les Apres, King of the Hundred Knights stands here. Barant wears a white cape and carries a spiked ball and chain. He hefts his weapon and grins at you. ~ human~ A 0 750 0 28 0 6d12+703 5d5+1000 2d12+8 pound -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17525 dagonet jester fool~ Dagonet (Arthur's Court Jester)~ A fool in motley cavorts here! ~ Dagonet, the court jester of Arthur, is a master of his craft. He dances on his hands while juggling a set of knives. You get the impression that he could handle himself well in a fight. ~ human~ ABH 0 1000 0 30 0 6d12+853 5d5+1000 4d6+8 pound -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17526 turquine knight~ Turquine~ A knight with a wolf helm cackles with glee! ~ Turquine is dressed in scale mail and a wolf helm. He is a slender whip of a man, and his eyes dart left and right. ~ human~ ABCH P -500 0 32 0 10d10+1000 5d5+1000 6d4+9 pound -10 -10 -10 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17527 perimones knight~ Perimones (the Red Knight)~ A knight dressed red shimmering armor faces you! ~ Perimones, the red knight, has a red beard and mustache. He is a short stocky man. His ruby armor is shimmering in the sunlight, and he wears the silken red favor of Galenvine on his sleeve. ~ human~ AB N 500 0 32 0 10d10+1000 5d5+1000 6d4+9 pound -10 -10 -10 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17528 damsel lady woman distress~ A damsel in distress~ A damsel in distress is here, screaming for help! ~ The damsel in distress has been badly roughed up by the ruffians. She is tied with here hands behind her back. Her coartly gowns are soiled and tattered. ~ human~ AB J 200 0 8 0 2d7+96 5d5+100 1d7+2 punch 3 3 3 8 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17529 nobleman~ A nobleman~ A nobleman stands here in all his finery. ~ The nobleman wears the finest cotton and wool clothing available. Riches adorn him in the form of chains, and a rather heavy looking purse. He seems intent on going somewhere. ~ human~ AH 0 0 0 15 0 3d9+208 5d5+100 2d6+3 punch -2 -2 -2 6 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17530 serf~ A serf~ A dirty serf shuffles along here. ~ The serf is in rags, smells, and you actually think you can see lice on him. ~ human~ ACH 0 0 0 5 0 2d6+60 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17531 merchant~ A merchant~ A brightly clothed merchant hawks his goods to you! ~ The merchant wears a bright tunic to draw attention and signify his wares. ~ human~ ACH 0 0 0 10 0 2d7+121 5d5+100 2d4+2 punch 1 1 1 7 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17532 monk~ A monk~ A monk is here in his mumbling in Latin here. ~ The monk has a brown robe with a hood on it. He has tied it off with a piece of rope. The top of his head is shaved in the Fransician fashion. ~ human~ A 0 0 0 7 0 2d6+85 5d5+100 1d8+1 pound 4 4 4 8 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17533 troubadour~ A troubadour~ A troubadour is here, strumming a merry tune. ~ The troubadour is playing on a mandolin, and is dressed in festival colors. ~ human~ ABC 0 100 0 3 0 2d6+60 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17534 bard~ A bard~ A bard is here, singing a sweet ballad. ~ The bard is dressed in silk leggings, a leather vest, and bright orange shirt. ~ human~ ABC 0 100 0 4 0 2d6+60 5d5+100 1d6+1 punch 4 5 5 9 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17535 entertainer~ An entertainer~ An entertainer is here, leaping with great acrobatic prowess! ~ The entertainer is doing handsprings and backflips in a dizzying progression. ~ human~ ABC 0 100 0 5 0 2d6+60 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17536 servant~ A servant~ A servant is rushing by ~ The servant has a plate of hot food that looks delicious. ~ human~ AC JP 0 0 2 0 2d6+20 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17537 demon~ A towering, black scaled demon~ A towering, black scaled demon has come to eat your soul! ~ The demon stands 20' tall, has two heads, black scales, a mouthfull of sharp teeth, 4 arms with long razorlike claws, and two muscular legs with cloven hooves. The heads are batlike, and the black eyes seem to vacantly stare at you. As it breathes the ground you stand on rumbles, and you are seared by its hot breath. It is this demon which has been laughing at you in all your visions. Merlin has bound this demon here to use its power in the fabrication of magic items, however his hold has slipped a few times, enabling the demon to give out a few artifacts to encourage the downfall of Camelot (Morgana, Pict leader). ~ unique~ ABKe CDEFHJK -1000 0 52 0 50d10+7750 5d5+5000 8d9+20 charge -22 -22 -22 0 EFNU 0 HIJK F stand stand none 1000 AHMVZc ABCDEFGHIJKLPQUVX medium none #17538 jack iron~ Iron Jack~ Iron Jack, the armorer of Camelot is here. ~ Iron Jack wears his smith apron, leather leggings, and has corded muscular arms. ~ human~ ABSTe 0 500 0 30 0 6d12+853 5d5+1000 4d6+8 pound -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17539 stirrup stablemaster~ Stirrup~ Stirrup, the stable master of Camelot is here. ~ Stirrup is a short man, wearing a leather jerkin, and smells of the barn. ~ human~ ABe 0 400 0 25 0 5d10+550 5d5+1000 2d10+7 pound -7 -7 -7 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17540 horse riding~ A riding horse~ A riding horse is here. ~ The riding horse is saddled with light tack, and has long slender limbs for speed. ~ human~ AI 0 0 0 18 0 3d9+283 5d5+1000 2d7+4 charge -3 -3 -3 6 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17541 warhorse medium~ A medium warhorse~ A medium warhorse is tethered here. ~ The medium warhorse is has heavy tack and leather barding. ~ human~ AI 0 0 0 23 0 5d10+450 5d5+1000 3d6+6 charge -6 -6 -6 4 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17542 warhorse heavy~ A heavy warhorse~ A heavy warhorse paws the ground and snorts in preparation for battle! ~ The heavy warhorse has full chain barding and stands 17 hands. ~ human~ AI 0 0 0 28 0 6d12+703 5d5+1000 2d12+8 charge -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17543 raider saxon~ A Saxon raider~ A Saxon raider is here, ready to take your head as a trophy ~ The Saxon raider carries his sax, *yes really it is an actual weapon name*, and is dressed in various hides. ~ human~ ABCF Q -200 0 20 0 3d9+333 5d5+1000 2d8+5 charge -4 -4 -4 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17544 slave~ A slave~ A slave is here, cringing from battle. ~ The slave is dirty and unkempt, but she retains a vestage of her former station and bearing. ~ human~ ACX Q 0 0 5 0 2d6+60 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #17545 chief saxon render~ A Saxon chief~ A Saxon chief is here, leading his raiders into battle! ~ The Saxon chief, Render (you know his name because of the general grunting), is decked in the spoils of war. All and all you think he has lice. ~ human~ ABCF DFQ -500 0 28 0 6d12+703 5d5+1000 2d12+8 pound -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17546 guard border northern~ A northern border guard~ A northern border guard is here, stoically holding the line against intruders. ~ The border guard wears chain armor and is equipped with a standard sword. ~ human~ AB FN 300 0 20 0 3d9+333 5d5+1000 2d8+5 pound -4 -4 -4 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17547 commander outpost~ The northern outpost commander~ The northern outpost commander is here, safe in the respect of his men. ~ The outpost commander is a hardened, grizzled veteran with the cunning that comes from a life of leading men in endless battle. ~ human~ ABK DFN 500 0 25 0 5d10+550 5d5+1000 2d10+7 pound -7 -7 -7 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17548 clansman scot~ A Scot clansman~ A Scot clansman is here, ready to seize your women and whiskey! ~ The Scot clansman is wearing a kilt, leather sandles, and has a long swath of cloth wrapped around his shoulders. He carries a beautiful claymore which is about 4' long. ~ human~ ABC 0 0 0 22 0 5d10+400 5d5+1000 4d4+6 punch -5 -5 -5 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17549 chief clan scot~ The Scot clan chief~ The Scot clan chief is here, seizing his clansman's women and whiskey! ~ The Scot clan chief towers over you. He looks like he could toss a tree end over end and have it land pointing away from him. He looks like he could heave a sheaf with a fork more than 20' in the air. He looks like he could down a barrel of ale and still have his whiskey. He looks... ~ human~ ABCJ 0 -100 0 28 0 6d12+703 5d5+1000 2d12+8 pierce -8 -8 -8 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17550 serf busy~ A busy serf~ A busy serf is here, tilling the fields for harvest. ~ The serf has a farm tool and a rag to cover himself. ~ human~ ABC 0 0 0 1 0 1d1+10 1d1+1 1d1+1 punch 10 10 10 10 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17551 raider angle~ An Angle raider~ An Angle raider is here, burning huts and raping women! ~ The Angle raider is tall, blond haired, and wears a horned helmet. He carries a shield and his Angle, an angled swordlike blade. He is in partial leather armor. ~ human~ ABCF 0 -200 0 24 0 5d10+500 5d5+1000 2d10+6 pound -6 -6 -6 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17552 chief angle~ The Angle chief~ The Angle chief is here, leading the massacre! ~ The Angle chief is a giant of a man, covered in blood, and laughing with a deep boom at each kill. ~ human~ ABF F -700 0 30 0 6d12+853 5d5+1000 4d6+8 pound -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17553 calvary unit~ The calvary unit~ A calvary unit is here, flanking the enemy lines. ~ The calvary unit consists of about 30 mounted knights on medium warhorses. ~ unique~ AB 0 200 0 45 0 25d10+3000 5d5+1000 8d4+16 blast -15 -15 -15 2 C 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK huge none #17554 infantry unit~ The infantry unit~ An infantry unit is here, fighting the Pict hoards. ~ The infantry unit has about 50 squires and serfs armed with polearms. ~ unique~ AB 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 blast -13 -13 -13 3 CO 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK huge none #17555 hoard pict picts~ The pict hoard~ A hoard of Picts is here, fighting the troops of Camelot. ~ The hoard of Picts consists of about 500 poorly armed and armored foot soldiers. ~ human~ AB 0 -100 0 50 0 50d10+4250 5d5+5000 5d8+19 charge -20 -20 -20 0 CO 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK giant none #17556 leader pict~ The Pict leader~ The Pict leader is here, retreating from battle. ~ The Pict leader is covered in blue dye, giving him a fearsome demonic appearance which is further augmented by his reindeer horned helmet. ~ human~ AB 0 -400 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17557 persante knight~ Persante of Inde (the blue knight)~ Persante of Inde is here, marshalling the troops of Camelot. ~ Persante is called the blue knight because of his brilliant blue armor. He is mounted on a fine charger, and is waving his blue pennant. ~ human~ AX H 400 0 35 0 10d10+1300 5d5+1000 4d7+11 pound -11 -11 -11 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17558 dodinas knight~ Dodinas le Savage~ Dodinas le Savage is here, holding the center of the line! ~ Dodinas is a whirlwind of weapons and martial skill, felling all who approach. He is mounted atop his famed steed Rue. ~ human~ AX 0 100 0 32 0 10d10+1000 5d5+1000 6d4+9 pound -10 -10 -10 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17559 lionel knight~ Lionel~ Lionel is here, unhorsed, and fighting for his life! ~ Lionel is covered in blood, and is walking as if stunned. It looks like he is going to fall. ~ human~ A 0 300 0 30 0 6d12+853 5d5+1000 4d6+8 pound -9 -9 -9 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17560 gaheris knight~ Gaheris~ Gaheris (Gawaine's brother) is here putting down the raiders. ~ Gaheris has long red hair, and a gray stallion. He is extremely angry with the Angles and is cutting his way to the chief. ~ human~ AB 0 500 0 33 0 10d10+1100 5d5+1000 6d4+10 pound -11 -11 -11 3 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17561 commander outpost southern~ The southern outpost commander~ The southern outpost commander is here, safe in the respect of his men. ~ The outpost commander is a hardened, grizzled veteran with the cunning that comes from a life of leading men in endless battle. ~ human~ ABK DFN 500 0 25 0 5d10+550 5d5+1000 2d10+7 punch -7 -7 -7 4 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17562 guard border southern~ A southern border guard~ A southern border guard is here, stoically holding the line against intruders. ~ The border guard wears chain armor and is equipped with a standard sword. ~ human~ AB FN 300 0 20 0 3d9+333 5d5+1000 2d8+5 pound -4 -4 -4 5 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #17563 slave~ A slave~ A slave is here, cringing from battle. ~ The slave is dirty and unkempt, but she retains a vestage of her former station and bearing. ~ human~ ACX Q 0 0 5 0 2d6+60 5d5+100 1d6+1 punch 5 5 5 9 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #0 #OBJECTS #17501 dagger squire~ a squire's dagger~ A leather hilted dagger lies here.~ iron~ weapon 0 AN dagger 5 5 pierce 0 20 2 500 P A 19 2 A 18 2 #17502 mace knight knight's~ a knight's mace~ A clublike weapon with a spiked balled head lies here.~ iron~ weapon 0 AN mace 5 6 crush 0 23 5 800 P A 19 3 A 18 1 #17503 lance knight knight's~ a knight's lance~ An 18' pole is sunk into the ground here.~ iron~ weapon 0 AN exotic 5 6 stab 0 25 15 1000 P A 19 3 A 18 3 E pole~ This pole looks alot like a lance. ~ #17504 armor green~ a suit of green armor~ A fine suit of green armor bearing the crest of Hautdesert glistens here!~ mithril~ armor GK AD AD AD AD AD 0 31 2 2000 P A 24 -5 A 1 2 A 13 10 E crest hautdesert~ The crest has a stag on a verdant field ~ #17505 axe benlad benlad's~ benlad's axe~ A two headed axe with the Hautdesert crest lies here.~ iron~ weapon GK AN axe 5 7 slash 0 31 7 2000 P A 23 -4 A 19 4 A 18 4 E crest~ The crest has a stag on a verdant field ~ #17506 bracer white~ a white bracer~ A humming, blinding white bracer lies here!~ admantite~ armor ABGK AM ABD ABD ABD ABD 0 40 2 3000 P A 13 20 A 19 3 A 18 3 A 5 1 A 2 1 A 1 1 #17507 grail holy~ the holy grail~ A beat-up, dirty, wooden cup lies here.~ wood~ potion GKL AO 40 28 28 28 0 40 1 2500 P #17508 cloak many orkney~ a many colored cloak~ A cloak of many colors and the crest of Orkney lies here.~ leather~ armor GK AK AD AD AD AD 0 34 4 1500 P A 13 20 A 2 2 #17509 shield~ a shield of many colors~ A rainbow of colors is reflected from the shield which lies here!~ silver~ armor GK AJ AD AD AD AD 0 34 4 1500 P A 19 4 #17510 sword excalibur~ excalibur~ A beautiful dragon hilted sword lies here!~ admantite~ weapon BKL AN sword 5 8 slice D 38 4 4500 P A 13 20 A 1 3 A 19 5 A 18 5 E sword excalibur~ You run your fingers over the blue green steel of Excalibur, and you feel a tingling sensation. Your vison blurs until all you see is a blinding white light. A warm sensation fills your limbs, and a sense of relaxed comfort permeates you. A deep fatherlike voice says "Now that Arthur is dead, it is up to you to right what he wrought. Seek out and destroy Mordred and Morgan Le Fey. They are destroying Camelot." The voice and the light gradually fade leaving you with only a lingering warm feeling. ~ #17511 scabbard arthur arthur's golden~ arthur's scabbard~ A beautiful golden scabbard lies here!~ gold~ container CIKL AL 30 0 -1 15 75 38 3 1500 P A 24 -5 A 23 -5 A 13 -10 A 19 2 #17512 armband armbands garlon garlon's~ garlon's invisible armbands~ A set of armbands of black iron lie here.~ iron~ armor FGJ AI D D D 0 0 28 4 1500 P A 5 2 A 17 -5 #17513 helm horned gawaine gawaine's~ gawaine's horned helm~ A burnished steel helm with oxen horns lies here.~ iron~ armor C AE AD AD AD AD 0 34 3 2500 P #17514 spurs silver lamorak lamorak's~ lamorak's spurs~ A set of silver spurs lies here.~ silver~ armor 0 AG AD AD AD 0 0 30 0 2000 P A 18 4 A 19 4 #17515 gauntlets bravery~ gauntlets of bravery~ A glowing pair of burnished chain mesh gauntlets lies here.~ iron~ armor GIKL AH ABD ABD ABD ABD 0 44 3 5000 P A 19 5 A 18 5 #17516 ring incubus crest gold~ the Incubus crest ring~ A ring of twisted red gold bearing the likeness of an Incubus lies here.~ gold~ armor CMQ AB ABD ABD ABD BC 0 40 1 2800 P A 4 1 A 3 1 A 12 20 #17517 staff merlin merlin's~ merlin's staff~ A staff of two intertwined vines lies here in a circle of power!~ wood~ wand ABCGH AO 80 20 20 'dispel magic' 0 40 10 5000 P A 24 -3 A 12 10 E imm~ This is type wand so you can dispel magic on others. Staff only works on self. - show ~ #17518 greaves blackened steel~ a pair of blackened steel greaves~ A pair of blackened steel greaves lies here. There is an inscription on them.~ iron~ armor CHM AF ABC ABC ABC 0 0 21 5 1 P A 4 -4 A 14 -50 E inscription~ You look at the inscription. It reads "I do hereby swear to not reveal my crest until I have stopped all from entering Camelot for a period of 5 years, as I have promised Morgana in exchange for the favor of Eveline" ~ #17519 wand rod~ a marble rod with a white hot tip~ A marble rod with a white hot tip is smouldering here.~ stone~ wand ACGHJ AO 23 20 20 'charm person' 0 23 1 3000 P E rod wand marble~ As you examine the wand, you get a funny feeling. It swells into a vision of the previous's wands owner, Morgan Le Fey. You hear a cackling laughter and red eyes bore into your head. As the vison fades you hear the message ' ...with each charmed, your soul belongs a little more to me...'. ~ #17520 pack backpack trailpack leather pellinore pellinore's~ pellinore's trailpack~ A backpack made of fine leather sits here. You see lettering on its corner.~ leather~ container GH AD 500 0 17521 250 75 27 0 1200 P E lettering~ You read the writing on the pack. It says "To my dear friend Pellinore, may this pack make your journeys shorter and allow you to bring all the provisions you need. Simply wear the pack, and and the weight and number of items you carry will increase, and you will be able to travel long distances without tiring. I have made this pack lockable (use the key with the letter P). May you succeed in your quest! - Merlin". ~ #17521 key p letter~ a key with the letter "P" on it~ A key with the letter "P" on it is here.~ brass~ key 0 AO 0 0 0 0 0 27 1 270 P #17522 rations trail~ some trail rations~ Some trail rations (nuts, dried fuits, dried meats) are here.~ flesh~ food 0 A EF EF 0 0 0 27 4 270 P #17523 flask wine~ a flask of a nice red wine~ A flask of nice, cold Pinot Noir wine is here, just waiting to be tasted.~ glass~ drink 0 A 10 10 'red wine' 0 0 27 2 270 P E wine flask~ The wine is a beautiful deep red in color, and it goes well with all food. ~ #17524 bones bone pile~ a pile of bones~ A pile of bones lies here.~ stone~ trash 0 A 0 0 0 0 0 22 10 1 P #17525 skull human~ a human skull~ A human skull lies here.~ stone~ trash 0 A 0 0 0 0 0 22 3 220 P #17526 rock black small~ a small black rock~ A small black rock lies here.~ stone~ pill G A 40 44 0 0 0 22 1 1200 P E rune~ Persistant, huh? Well yes it seems like that mage buddy of yours once was talking about rune wafers that could be eaten and have magical effects happen. This looks like one of those. ~ E rock black small~ You look at the rock. On the rock are carved strange rune symbols that you don't understand. The rock has blood on it. ~ #17527 letter love~ a love letter~ A love letter addressed to Tristram is rolled and sealed with a wax emblem.~ paper~ scroll G AO 40 74 29 56 0 36 1 800 P E letter~ You break the seal and look at the letter. The letter reads: My beloved Tristram. How much do I long for your gentle presence alongside me! My father seethes at the very thought of you. Beware! He seeks to do you harm. I have spoken with Merlin and he as bewitched this letter to allow you to fly invisibly to me, and pass unhindered through all our doors! Tarry not for I shall burst! Forever and totally in your thrall, Isolde ~ E seal~ The seal bears the crest of the house of King Mark.~ #17528 armor golden~ a suit of golden armor~ A suit of golden armor shines here.~ gold~ armor EJL AD AD AD AD AD 0 34 5 3000 P A 17 -12 A 15 5000 #17529 spear unholy~ a spear glowing in an unholy dark light~ A spear is here, glowing with an unholy dark light.~ admantite~ weapon ACEG AN exotic 5 8 pierce C 34 10 2500 P A 14 15 A 19 4 A 18 4 A 1 2 E unholy spear light~ You look at the unholy light surrounding the spear. Your vision darkens. Out of the darkness red glowing eyes laugh and dance at you. A rage slowly fills you, you want to kill. Rend. Tear. Rape. Murder - ahhahahahah! ~ #17530 favor silken~ a silken favor~ A silken favor is here. Maybe it belongs to your lady?~ cloth~ trash 0 AO 0 0 0 0 0 9 1 90 P #17531 necklace~ an emerald necklace~ An exquisite emerald necklace with intricate gold settings has been left here!~ gold~ treasure 0 AC 0 0 0 0 0 12 2 1500 P #17532 ball chain~ a massive spiked ball and chain~ A massive spiked iron ball attached to a iron handle by a 3' chain is here.~ iron~ weapon 0 AN exotic 5 7 crush 0 28 30 2300 P A 19 4 #17533 motley fool fools~ fool's motley~ Some fool has left his motley here.~ cloth~ armor 0 AE A A A 0 0 31 3 5 P A 3 -1 #17534 helm wolf helmet~ a wolf helm~ A helm with the semblance of a wolf is here.~ iron~ armor G AE AD AD AD AD 0 33 10 3400 P A 19 3 A 18 3 #17535 armor shimmering red~ a suit of shimmering red armor~ A suit of shimmering red armor glistens in the sunlight.~ mithril~ armor AG AD AD AD AD C 0 31 15 1800 P A 17 -10 #17536 key rusty~ a rusty key~ A key is here, lying in the dirt, rusting.~ iron~ key 0 A 0 0 0 0 0 38 1 10 P #17537 reward~ the reward~ A deed of payment for the rescue of a damsel in distress is here.~ paper~ treasure 0 A 0 0 0 0 0 8 1 2000 P #17538 key room~ a room key~ A brass key made depicting a young girl is here.~ brass~ key 0 A 0 0 0 0 0 0 1 1 P #17539 purse heavy~ a rather heavy looking purse~ A rather heavy looking purse is here.~ leather~ money 0 A DFGHIJ 0 0 0 0 0 1 2 P #17540 cloak lice infested~ a lice infested cloak~ A lice infested cloak made of the skin of some animal is here.~ leather~ armor 0 AK D D D 0 0 29 10 600 P A 5 -1 A 1 3 #17541 sword broad steel commander commander's~ a commander's steel broad sword~ A commanders steel broad sword catches your eye.~ iron~ weapon 0 AN sword 5 6 slash 0 24 5 1700 P A 19 3 A 18 3 #17542 skin whiskey~ a skin of whiskey~ A skin smelling of whiskey is here, on the ground.~ leather~ drink 0 A 50 50 'whisky' 0 0 28 10 400 P #17543 ship dragon~ a dragon ship~ A dragon ship is beached here- where are those Angle raiders?~ wood~ furniture OT 0 BD EGIJOP L BCEH BCEH 29 -15536 290 P #17544 angle~ an angle~ An angle is here. A raider must be nearby.~ iron~ weapon 0 AN sword 5 7 slash 0 31 15 600 P A 19 4 A 18 -3 #17545 rod command~ a rod of command~ A rod of black, runed metal swallows light here.~ iron~ staff CJL AO 40 24 24 'charm person' 0 40 9 3500 P A 17 -10 A 4 1 A 3 1 E runed runes metal rod~ You look at the metal rod, and a sick feeling comes over you. Your vision dims and you see two hot red eyes cutting though you. A demonic cackle sends chills down your spine, and as it fades you hear " with every use, you become mine..." ~ #17546 banner war persante blue~ the blue war banner of Persante of Inde~ The blue war banner of Persante of Inde lies here. Persante has fallen!~ wood~ light AK AO 0 0 999 0 0 35 20 3400 P A 24 -3 A 23 -2 A 22 -2 A 21 -2 A 20 -2 E banner blue~ The banner depicts a Griffon on a pale blue sky ~ #17547 lifecutter~ lifecutter~ A blue black crusader hilt sword is stuck in the ground~ admantite~ weapon C AN sword 5 7 slash C 32 20 3200 P A 13 -10 A 19 4 A 18 4 E sword~ As you look at the sword, you hear inside your head the words "My name is Lifecutter, and my last master was Dodinas le Savage. Take me and lets slay evil! ~ #17548 armor plate full~ a suit of full plate armor~ A suit of full plate armor gleams on the ground.~ iron~ armor 0 AD ABD ACD CD 0 0 30 100 300 P A 17 -8 #17549 axe~ an enormous axe~ An enormous axe is resting here.~ iron~ weapon 0 AN axe 9 4 chop F 33 25 2000 P A 19 5 E axe~ The axe handle has the name 'Gaheris' inscibed on it. ~ #17550 hat top black Lok Lok's~ lok's black top hat~ Lok's black top hat is here- maybe you should give it to him- nah.~ unknown~ armor 0 AE AB AB AB 0 0 100 0 0 P A 24 -20 A 23 -20 A 22 -20 A 21 -20 A 20 -20 A 17 -50 A 19 10 A 18 10 A 14 100 A 12 100 E hat~ Inscribed in the hatband is the message 'I belong to Lok' ~ #0 #ROOMS #17501 Before the Forest Arden~ Before you stretches the vast forest Arden, consisting of towering oaks and unknown wildlife. A path leads northwards into the forest. There is a piece parchment nailed to an old oak, and a guilded plaque is affixed to a boulder. ~ 0 4 1 E Plaque~ Camelot 1994 by Lok- There are lots of extras, so be sure to look at keywords in rooms and at your objects to get the full picture of the area. As with all bards of the round table, I have altered story elements to suit my whim. ~ E Parchment~ The parchment reads: Let it be known that Arthur, King of the Britains seeks to form the company of the Round Table. All knights of valor and virtue are summoned to this august company in Camelot.~ D0 A dirty trail ~ ~ 0 -1 17502 D3 ~ ~ 0 0 14840 S #17502 The Crossroads of Arden~ You stand at the crossroads of two dusty paths. Dappled sunlight lights the intersection and you notice horsesign in the dirt. The path continues in the north, south, east and west directions. ~ 0 0 1 E dirt~ You look carefully at the dirt and notice in addition to the horsesign, there is a trail of strange claw marks heading to the west.~ E horsesign~ You bend down and look at the hoofprints. The main traffic leads down the easterly path and southerly path. ~ D0 A dirty trail ~ ~ 0 -1 17505 D1 A dirty trail ~ ~ 0 -1 17506 D2 A dirty trail ~ ~ 0 -1 17501 D3 A dirty trail ~ ~ 0 -1 17503 S #17503 The Forest Arden~ You are on a path in the great forest Arden. Boy you wish there wern't so many of those pesky knats. The trail leads south and east. ~ 0 0 1 E knats~ They sure are pesky! ~ D1 A dirty trail ~ ~ 0 -1 17502 D2 A dirty trail ~ ~ 0 -1 17504 S #17504 Trail of Bones~ The trail narrows and darkens and you notice a crunching sound. You look down-BONES! The trail darkens to the west and lightens to the north. ~ 0 0 1 E bones~ You look at the bones. Most of them are human. You notice a beat up crest of the house Pellinore. There bones get deeper to the west. ~ D0 A dirty trail ~ ~ 0 -1 17503 D3 Even more bones~ ~ 0 -1 17507 S #17505 A Hut in Forest Arden~ You stand before a weathered thatch hut. There are weeds everywhere- obviously this place has been abandoned for some time. The door to the hut lies to the west and a dirty trail leads south. ~ 0 0 1 E weeds~ You get down on your hands and knees and examine the weeds. Most of them are herbs of one variety or another, and there is a tremendous variety of them. ~ D2 A dirty trail~ ~ 0 -1 17502 D3 Hut~ door~ 2 17536 17508 S #17506 A Fork in the Dirty Trail~ You are at a fork in the dirty trail in Forest Arden. There is horsesign in the dirt, and the trail goes north, east, and west from here. ~ 0 0 1 E horsesign~ You bend down and look at the hoof marks in the dirt. The heavy traffic goes to the north and west. ~ D0 A dirty trail~ ~ 0 -1 17509 D1 A dirty trail~ ~ 0 -1 17510 D3 A dirty trail~ ~ 0 -1 17502 S #17507 Lair of the Questing Beast~ You have found the lair of the questing beast! Bones are strewn everywhere. The only exit is to the east. ~ 0 1 1 D1 Trail of Bones~ ~ 0 -1 17504 S #17508 Inside a Hut~ You stand inside an old, abandonned hut. The ceiling is low, and the rafters are covered in soot. There is a workbench and an old fireplace. ~ 0 8 1 E yellow stains strange~ You examine the yellow stains. They smell of sulfur. ~ E rafters~ The rafters are darkened by smoke and strange yellow stains. ~ E paper scraps old~ You pull out a torn scrap of paper. It says: Merlin, my love for Tristram is bountiless, yet my father forbids him to see me. Is there anything you can do? Isolde ~ E fireplace fire~ The fire has long since died out. All you see are old scraps of paper and wood in the fireplace. ~ E Workbench~ The workbench is covered in glass tubing and vials of various colored liquids. Maybe you should leave it alone. ~ D1 A wooden door~ ~ 2 17536 17505 S #17509 Mists of Arden~ You have steadily travelled downhill into a misty forested area. The tall black silhoettes of the towering oaks crowd your limited vision. You squint at the dirty trail which leads north and south and notice horsesign. ~ 0 1 1 E horsesign~ You look at the horsesign and see that many horses have travelled this path. ~ D0 A dirty trail~ ~ 0 -1 17513 D2 A dirty trail~ ~ 0 -1 17506 S #17510 Deep Woods~ You are in a deeply wooded section of the forest Arden. Shadows lengthen and play in the breeze. The trail continues north, east, and west. ~ 0 0 1 D0 A dirty trail~ ~ 0 -1 17511 D1 A dirty trail~ ~ 0 -1 17512 D3 A dirty trail~ ~ 0 -1 17506 S #17511 Cursed Glade~ You have entered a glade where all the vegetation is dead. There is no sounds of wildlife, and no light reaches here from above. There are bones from previous visitors scattered about the glade. Maybe you should rest for a while ~ 0 8193 1 E bones~ Maybe you should rest a while... ~ D4 the trees~ ~ 0 -1 17512 S #17512 Dark Hollow~ You have entered a dark hollow. The air is heavy, damp and oppressive broken only bye the cackling of a crow. To the west is a dusty trail. ~ 0 1 1 E crow~ Or was that a snicker? ~ D3 A dirty trail~ ~ 0 -1 17510 S #17513 The Forest Arden~ You have entered a bright and cheerful section of the Forest Arden. Squirrels chase one and another around the ancient oaks, and butterfiles dance in the dappled sunshine. The air smells sweet, the sun is on your back, and the horsetrodden trail leads north, south, and east. ~ 0 1028 1 E trail horsesign sign~ You discover horsesign. Most of the traffic heads east and south. ~ E squirrels~ Yes, they are mating.~ D0 A dusty trail~ ~ 0 -1 17514 D1 A dusty trail~ ~ 0 -1 17519 D2 A dusty trail~ ~ 0 -1 17509 S #17514 A Creek in the Forest Arden~ You have stopped for water at a little creek which cuts across the trail. To the south the forest brightens. To the west the forest darkens. The sky is blue and the sunlight flashes off the silvery waters. ~ 0 0 1 E silvery~ You stoop down to peer at the shiny flashy creek and see submerged a knight. The knight bears the crest of Camelot and appears to have been coldly speared through the back. ~ D2 A dirty trail~ ~ 0 -1 17513 D3 A dirty trail~ ~ 0 -1 17515 S #17515 Battleplain of Arden~ Before you stretches the grizzly battleplain of Arden. Countless centuries of war have littered the plain with bones and broken weapons of its combattants. There are signs of a recent carnage with several knights and their steeds lying in twisted heaps. A dirty trail continues to the west and east, and a winding road heads north. ~ 0 0 1 E heaps knights steeds bones~ The sight sickens you. ~ D0 A winding road~ ~ 0 -1 17516 D1 A dirty trail~ ~ 0 -1 17514 D3 A dirty trail~ ~ 0 -1 17517 S #17516 Before Blackmoor~ You stand before Blackmoor the keep of the evil Mordred. The curtain wall is some 25 feet high and towers flank the gate and corners. The breeze brings a high pitched girlish laughter to you sending chills up your spine. To the north lies the black iron gates of Blackmoor, and to the south stretches a winding road. ~ 0 0 1 E humans~ Actually they look like damned souls to you. ~ E gates iron black~ The great iron gates have been forged from pig iron, and they are strangly without rust. The iron spirals with great craftsmanship, forming into faces of distorted humans. ~ D0 Black Iron Gate~ gate black iron~ 1 -1 17527 D2 A winding road~ ~ 0 -1 17515 S #17517 Forest Blackmoor~ You have entered Blackmoor, the forest of the damned. Thorns and crooked trees scratch and tear at you, almost as if they were alive. The well worn path has has vanished and you have lost your bearings. ~ 0 8193 1 D4 ~ ~ 0 -1 17515 D5 ~ ~ 0 -1 17518 S #17518 Before an Inviting Hut~ You stand in front of an inviting hut. Smoke curls from the chimney bringing you the smell of fresh venison. Lamplight cuts through the darkness and the windows. A delightful song can be heard from inside. To the west is the door (adjar) to the hut, and a dirty trail leads to the south. ~ 0 0 1 D2 A dirty trail~ ~ 0 -1 17517 D3 An inviting hut~ door~ 1 -1 17523 S #17519 The Chasm~ You stand before a deep chasm. You can see the fettered ends of an old rope bridge cut and hanging into the chasm. To the west is a dirty trail, and the cut rope bridge leads down. ~ 0 0 1 D3 A dirty trail~ ~ 0 -1 17513 D5 Down the dangling end of the rope bridge ~ ~ 0 -1 17520 S #17520 Hanging on the Rope Bridge~ You are hanging at the tattered end of a rope bridge. Your grip is fairly strong. You can either try to swing east across the chasm to the other loose part of the bridge, or you can climb up and out, or you can let go into the yawning depths of the chasm. ~ 0 1 1 D1 Hanging on the Rope Bridge~ ~ 0 -1 17521 D4 The chasm~ ~ 0 -1 17519 D5 The Yawning Depths~ ~ 0 -1 17524 S #17521 Hanging on the Rope Bridge~ You are hanging on the frayed end of the rope bridge. You can either attempt to swing to the east side, climb up the bridge, or go down into the yawning depths of the chasm. ~ 0 1 1 D3 Hanging on the Rope Bridge~ ~ 0 -1 17520 D4 The Chasm~ ~ 0 -1 17522 D5 The Yawning Depths~ ~ 0 -1 17524 S #17522 The Chasm~ You stand at the brink of a deep chasm. The rope bridge across it has been cut by some vile villian and lies hanging down into the chasm. You can either climb down the bridge into the chasm or head to the green field to the east. ~ 0 0 1 D1 A green field~ ~ 0 -1 17525 D5 Hanging on the Rope Bridge~ ~ 0 -1 17521 S #17523 Inside the Inviting Hut~ You are inside an inviting hut. Around you is the comfortable interior, complete with feather bed and fireplace. A table of fresh meat and vegatables has been set, and on it is an ornate chalice filled with wine. A candle burns brightly and there is a single chair at the table. ~ 0 8200 1 E chair~ Why don't you sit down for a while and have a nice meal? ~ E candle~ Its a black candle. What was that you remember about black candles? Oh yeah, they are used by witches in black masses. ~ E meat wine~ The meat is juicy, the wine has a nice dry aroma and a deep red color. ~ E bed~ The bed looks comfortable. Inviting. ~ E chalice~ On closer inspection the chalice is not the holy grail. ~ D1 Before an Inviting Hut~ ~ 1 -1 17518 S #17524 The Yawning Depths~ Blue...NO GREEN! AHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHH SPLAAAAT. ~ 0 5 1 S #17525 The Green Field Before Camelot~ You stand under the open sky in the emerald green field before Camelot. Camelot lies ontop of a hill overlooking the field. Flags and banners snap in the fresh breeze from the proud towers of Camelot. You can either head east to Camelot or west to the chasm. ~ 0 0 1 D1 The Eastern Gate of Camelot~ ~ 0 -1 17526 D3 The Chasm~ ~ 0 -1 17522 S #17526 The Western Gate of Camelot~ You stand at the gates to Camelot. You have a commanding view of the emerald plane below. White granite walls rise impressively into the air. ~ 0 4 1 D1 The Western Gate~ gate eastern~ 1 -1 17541 D3 A green field~ ~ 0 -1 17525 S #17527 Bailey of Blackmoor~ You stand inside the bailey of Blackmoor. Murder holes line the walls and towers rise ahead. To the north and south are black iron gates. ~ 0 1 1 E hole holes~ Nobody seems to be looking at you through the murder holes ~ D0 Black Iron Gate~ gate black iron~ 1 -1 17528 D2 Black Iron Gate~ ~ 1 -1 17516 S #17528 Inside the Curtain Wall~ You stand on a road inside the Curtain Wall of Blackmoor. The keep proper is to your north. The road continues to the east and west, and a black iron gate is to the south. ~ 0 1 1 D1 Inside the Curtain Wall~ ~ 0 -1 17529 D2 Black Iron Gate~ ~ 1 -1 17527 D3 Inside the Curtain Wall~ ~ 0 -1 17530 S #17529 Inside the Curtain Wall~ You stand on the road inside the curtain wall of Blackmoor. Stairs lead up to the eastern bailey tower and the road continues to the north and west. ~ 0 1 1 D0 Inside the Curtain Wall~ ~ 0 -1 17535 D3 Inside the Curtain Wall~ ~ 0 -1 17528 D4 The East Bailey Tower~ ~ 0 -1 17539 S #17530 Inside the Curtain Wall~ You stand on the road inside the curtain wall. Stairs lead up to the western bailey tower, and the road continues north and east. ~ 0 1 1 D0 Inside the Curtain Wall~ ~ 0 -1 17531 D1 Inside the Curtain Wall~ ~ 0 -1 17528 D4 The West Bailey Tower~ ~ 0 -1 17538 S #17531 Inside the Curtain Wall~ You stand on a road inside the curtain wall of Blackmoor. The keep proper is to the east of you. The bloody road continues north and south. ~ 0 1 1 E blood bloody road~ You bend down and look at the blood in the road and find a piece of silk. You examine it and notice that it appears to be a favor of a lady in waiting of Camelot. ~ D0 Inside the Curtain Wall~ ~ 0 -1 17532 D2 Inside the Curtain Wall~ ~ 0 -1 17530 S #17532 Inside the Curtain Wall~ You stand on a road inside the curtain wall of Blackmoor. Stairs lead up to the northwestern tower of blackmoor. The road continues to the south, and to the east where the entrance to the keep proper is. ~ 0 1 1 D1 Entrance to the Keep Proper~ ~ 0 -1 17533 D2 Inside the Curtain Wall~ ~ 0 -1 17531 D4 The Northwestern Tower of Blackmoor~ ~ 0 -1 17536 S #17533 Entrance to the Keep Proper~ You stand on a road inside the curtain wall of Blackmoor. To the south is a massive wooden door, from which you hear elfin laughter. The road continues to the east and west. ~ 0 1 1 E door~ Its huge! Hope you don't get a hernia opening it.~ D1 Inside the Curtain Wall~ ~ 0 -1 17534 D2 A Massive Wooden Door~ door wooden massive~ 1 -1 17540 D3 Inside the Curtain Wall~ ~ 0 -1 17532 S #17534 Inside the Curtain Wall~ You stand on a road inside the curtain wall of Blackmoor. Stairs lead up to the northeastern tower of Blackmoor. The road continues to the south and west, where the entrance to the keep proper is located. ~ 0 1 1 D2 Inside the Curtain Wall~ ~ 0 -1 17535 D3 Entrance to the Keep Proper~ ~ 0 -1 17533 D4 The Northeast Tower~ ~ 0 -1 17537 S #17535 Inside the Curtain Wall~ You stand on a road inside the curtain wall of Blackmoor. To the west looms the keep proper. The road continues north and south. ~ 0 1 1 D0 Inside the Curtain Wall~ ~ 0 -1 17534 D2 Inside the Curtain Wall~ ~ 0 -1 17529 S #17536 The Northwest Tower of Blackmoor~ You stand inside the northwestern tower. You have a commanding view of the keep and the moor itself. Stairs lead downward. ~ 0 1 1 E view moor~ You look at the view. The moor rolls onward, and mist makes it difficult to see very far. You see black forms scuttling across the moor. For a moment you are glad you are in a solid tower. ~ D5 Inside the Curtain Wall~ ~ 0 -1 17532 S #17537 The Northeastern Tower of Blackmoor~ You stand inside the northeastern tower. You have a commanding view of the keep and the surrounding moor. Stairs lead down. ~ 0 1 1 D5 Inside the Curtain Wall~ ~ 0 -1 17534 S #17538 West Bailey Tower~ You stand inside the western bailey tower. You have a great view of the bailey and you could fire a ranged weapon through the murder hole. Stairs lead down. ~ 0 1 1 E view hole bailey~ You peek through the murder hole at the bailey as many have done before you. ~ D5 Inside the Curtain Wall~ ~ 0 -1 17530 S #17539 East Bailey Tower~ You stand inside the eastern bailey tower. You have a commanding view of the bailey and could fire uncontested through the murder hole. Stairs lead down. ~ 0 1 1 D5 Inside the Curtain Wall~ ~ 0 -1 17529 S #17540 The Dark Hall of Mordred~ You stand in the foul hall of Mordred. Smoke writhes upward to the rafters from a firepit in the center. Armor from defeated knights is hung from hooks on the wall. Knights sit in a circle about the fire staring woodenly into the flames. A young elvin lad in golden armor laughs as he weaves a dance amongst them. ~ 0 1 1 E lad elvin~ You shake your head and look a second time. The lad disappears. A foul spell has hold of you! ~ E firepit fire pit~ You examine the fire pit. A large body is roasting here. It looks human! ~ D0 Entrance to the Keep Proper~ ~ 1 -1 17533 S #17541 Victory Road and Knights Way~ You stand on a marbled road inside the great walls of Camelot. Pinnons fly from high towers and the buildings gleam of white stone. Victory Road contiues east into the keep, and Knights Way runs north and south. ~ 0 0 1 D0 Knights Way~ ~ 0 -1 17542 D1 Victory Road~ ~ 0 -1 17543 D2 Knights Way~ ~ 0 -1 17544 D3 West Gate of Camelot~ ~ 1 -1 17526 S #17542 Knights Way before the stables~ You stand on the white marbled road, Knights Way. You smell horses to the east. To the west the high walls of camelot rise. Knights way continues to the north and south. ~ 0 0 1 E high walls~ The high walls tower above you, made from a gleaming white stone. The blocks are huge- it must have taken a great engine to hoist them. Pennons snap in the breeze from the many towers of Camelot. ~ E stables~ There are many horses and squires scurring about in the stables.~ D0 Knights Way~ ~ 0 -1 17545 D1 Stables~ ~ 0 -1 17598 D2 Knights Way~ ~ 0 -1 17541 S #17543 Victory Road~ You stand on victory road. Knights pennons are stuck in the ground on both sides of the road, with their coat of arms flapping in the breeze. There are available slots for other coats of arms. Victory road continues to the east and west. ~ 0 0 1 E coat coats arms~ You look at the coats of arms. You recognize a few of the devices as that of Gawaine, Tristram, and of course Lancelot. ~ D1 Victory Road~ ~ 0 -1 17547 D3 Victory Road and Knights Way~ ~ 0 -1 17541 S #17544 Knights Way at the Armory~ You stand on the white marbled Knights Way. To your west the towering walls of Camelot rise, and to the east is the armory of Camelot. Knights Way continues north and south. ~ 0 0 1 E high walls~ The high walls tower above you, made from a gleaming white stone. The blocks are huge- it must have taken a great engine to hoist them. Pennons snap in the breeze from the many towers of Camelot. ~ D0 Victory Lane and Knights Way~ ~ 0 -1 17541 D1 The Armory~ ~ 0 -1 17548 D2 Knights Way~ ~ 0 -1 17549 S #17545 Corner of Knight's Way and Squire's Run~ You stand at the corner of Knight's way and Squire's run. An arched doorway rises up into a stalwart tower. You can see lettering above the arch. Knight's way continues south, and Squire's Run heads east. ~ 0 0 1 E writing arch~ You look at the engraved words: FORWARD TO VICTORY~ D1 Squire's Run~ ~ 0 -1 17550 D2 Knight's Way~ ~ 0 -1 17542 D4 Tower of Valor~ ~ 0 -1 17551 S #17546 Behind the Pict Lines~ You have battled your way through the ranks of the Picts, and your salley has placed you behind the Pict lines! To the east the battle rages, and you see fleeing Picts headed this way. A barbarian is winding a horn with the recall signal. ~ 0 0 1 E barbarian horn~ The barbarian sees you looking at you, and flees in terror! ~ D1 Into the raging battle~ ranks~ 1 -1 17597 S #17547 Victory Road~ Here Victory Road ends at the great Tourney Yard of Camelot. A podium for tourney winners is erected here- today it bears the coat of arms of Lancelot. Flanking the road are the standards of the other knights of the round table. A strange peace fills the air here. Victory road continues to the west, and the Tourney Yard of Camelot is to the east. ~ 0 1024 1 D1 Tourney Yard of Camelot~ ~ 0 -1 17552 D3 Victory Road~ ~ 0 -1 17543 S #17548 Armory~ You stand in the Armory of Camelot. The master blacksmith and his 3 apprentices are busy fabricating a suit of armor for a knight. Various pieces of armor are here in varying states of repair. There is a large weapons rack on the eastern wall. To the west is Knight's Way. ~ 0 0 1 E weapons rack~ The weapons rack contains several daggers, a few lances, and some maces. ~ E armor~ The armor pieces are made from fine hammered steel. ~ D3 Knight's Way~ ~ 0 -1 17544 S #17549 Corner of Knight's Way and Noble Road~ You stand at the corner of Knights Way and Noble Road. A tower rises up from here by a winding staircase. There is an inscription above the archway to the tower. Knights way continues north and Noble Road goes east. ~ 0 0 1 E inscription arch tower~ You look at the inscription. It reads: HONOR SEPERATES THE KNIGHT FROM THE CRIMINAL~ D0 Knight's Way~ ~ 0 -1 17544 D1 Noble Road~ ~ 0 -1 17554 D4 Tower of Honor~ ~ 0 -1 17553 S #17550 Squire's Run~ You stand on Squire's Run. Squires bustle up and down the road on various errands for their lords. You notice a scroll lying on the ground. Squire's Run contines east and west. ~ 0 0 1 E scroll~ You look at the scroll. It is torn and badly smeared. You can make out: .... I wandered through the Forest of Blackmoor, lost and without hope, until I found a hut. I looked through the window and there stood the Grail on a table. A beautiful woman beckoned to me, and at that moment my mount spooked, racing into the forest..... ~ D1 Squire's Run~ ~ 0 -1 17555 D3 Corner of Knight's Way and Squire's Run~ ~ 0 -1 17545 S #17551 Tower of Valor~ You stand in the tower of valor. The walls bear murals of battle scenes, of knights fighting knights and various unearthly beasts. There is a hollow in one of the walls in which a fire takes the edge off the cold of the room. The smoke puts you in a strange daze in which the MURALS seem to come to life. Stairs lead down to the street below. ~ 0 0 1 E murals~ You look at a mural of Saint George and the Dragon. George's armor gleams in the sun, and from his lance flies his standard. George signals the dragon and charges across the verdant green. The dragon raises its serpentine head and inhales a mighty breath. George and mount thunder though the tall grass. The dragon- You snap out of your vision ~ D5 Corner of Knight's Way and Squire's Run~ ~ 0 -1 17545 S #17552 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17560 D1 Tourney Yard of Camelot~ ~ 0 -1 17559 D2 Tourney Yard of Camelot~ ~ 0 -1 17558 D3 Victory Road~ ~ 0 -1 17547 S #17553 Tower of Honor~ You stand in the tower of honor. MURALS cover the walls and domed ceiling. Smoke rolls out in an erie caress from the fire hollow in the walls. A strange tingling sensation rushes through your body. Stairs lead to the street below. ~ 0 0 1 E murals~ You look at the mural of Lancelot, Gwenivere, and Arthur on a picnic. A page arrives and hands Arthur a scroll. Arthur reads the scroll and mounts his charger, racing back along the road. Lancelot turns to mount his charger, but a feminine hand restrains him, beckoning to the cool shade under the oaks. Lancelot turns to face Gwenivere- You snap out of your vision ~ D5 Corner of Knight's Way and Noble Road~ ~ 0 -1 17549 S #17554 Noble Road~ You stand on Noble Road. The street is paved in yellow stone, giving the impression of gold in the wet sections. A statue of Uther Pendragon is here. The road continues east and west. ~ 0 0 1 E statue uther pendragon~ You look at the statue. Uther Pendragon wears chain mail and bears a giant axe. His beard flows along his lines, and his eyes bore into you with an uneasy intensity.~ D1 Noble Road~ ~ 0 -1 17561 D3 Corner of Knight's Way and Noble Road~ ~ 0 -1 17549 S #17555 Squire's Run at the North Gate~ You stand on Squire's run. A steady stream of traffic is coming and going to the south, where the squire's barracks is. To the north is the Great Northern Gate of Camelot. Squire's run continues to the west, and the Tourney Yard of Camelot is to the west. At your feet sits a beggar holding a cup. ~ 0 0 1 E beggar cup~ You toss a coin to the beggar. He smiles at you and whispers "Beware of Sir Garlon, the Invisible Knight in the area outside the west gate". With a groan and a grovel the beggar shuffles off to the discard pile. ~ D0 The Great Northern Gate of Camelot~ gate~ 1 -1 17556 D1 Tourney Yard of Camelot~ ~ 0 -1 17562 D2 Squire's Barracks~ door~ 0 -1 17557 D3 Squire's Run~ ~ 0 -1 17550 S #17556 The Great Northern Gate of Camelot~ You stand before the great northern gate of Camelot. A dirt road winds down the hill upon which Camelot rests into the rolling grass hills of the north. To the south is Squire's Run. ~ 0 4 1 D0 A winding dirt road~ ~ 0 -1 17582 D2 Squire's Run~ ~ 1 -1 17555 S #17557 Squire's Barracks~ You stand in the squire's barracks. It is here that all of the lackeys of the knights of the round table reside while their lords are in court. The place is a jumble of beds, lockers, and tables. Activity swirls around the long wooden benches and tables where at present people are eating. There is a rudimentry camp kitchin, with a roster of the day (your name is not on it). ~ 0 8 1 D0 Squire's Run at the North Gate~ ~ 0 -1 17555 S #17558 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17552 D1 Tourney Yard of Camelot~ ~ 0 -1 17563 D2 Tourney Yard of Camelot~ ~ 0 -1 17564 S #17559 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17565 D1 You see the Court of Camelot~ ~ 0 -1 17570 D2 Tourney Yard of Camelot~ ~ 0 -1 17563 D3 Victory Road~ ~ 0 -1 17552 S #17560 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17562 D1 Tourney Yard of Camelot~ ~ 0 -1 17565 D2 Tourney Yard of Camelot~ ~ 0 -1 17552 S #17561 Noble Road at the South Gate~ You stand at on Noble road at the Great Southern Gate of Camelot. To the north lies the Noble quarters, where visiting nobility reside. The tournament yard is to the east and Noble Road continues west. There is a statue here of a knight. ~ 0 0 1 E inscription~ Here stands our rememberance of Miles O' the Lands, knight of quality, of the Round Table. He fought valiantly defending the queen in the Battleplain of Arden. ~ E statue knight~ The statue is of a mounted knight, riding forth to the southern gate. He bears a pennon in one hand, a lance in the other, and wears full armor. The horse which he rides rears in the air, signifying death in combat. There is a small inscription here. ~ D0 Noble's Quarters~ door~ 1 -1 17566 D1 Tourney Yard of Camelot~ ~ 0 -1 17564 D2 The Great Southern Gate~ gate~ 1 -1 17567 D3 Noble Road~ ~ 0 -1 17554 S #17562 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D1 Tourney Yard of Camelot~ ~ 0 -1 17568 D2 Tourney Yard of Camelot~ ~ 0 -1 17560 D3 Squire's Run at the North Gate~ ~ 0 -1 17555 S #17563 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17559 D3 Tourney Yard of Camelot~ ~ 0 -1 17558 S #17564 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17558 D3 Noble Run at the South Gate~ ~ 0 -1 17561 S #17565 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17568 D2 Tourney Yard of Camelot~ ~ 0 -1 17559 D3 Tourney Yard of Camelot~ ~ 0 -1 17560 S #17566 Noble's Quarters~ You are inside the quarters in which visiting nobleman reside. There is a courtyard with a fountain where you stand, and there are several individual chambers shooting off of the courtyard. ~ 0 0 1 E girl statue~ The statue depicts a girl in a tunic-like dress. She is chubby and has shoulder length hair. ~ E coins~ You really dont want to bother getting the coins out. It would be in poor taste. ~ E fish~ The fish are small minnow like fish, mostly bottom feeders. ~ E fountain~ The fountain has has flowing water from a statue of a girl holding an urn. The water drops into a tile lined pool, where fish swim. Some coins have been tossed in the fountain. ~ D0 Noble Chamber~ door~ 1 -1 17578 D1 Noble Chamber~ door~ 0 -1 17579 D2 Noble Road at the South Gate~ ~ 1 -1 17561 D3 Noble Chamber~ door~ 2 17538 17580 S #17567 The Great Southern Gate~ You stand before the great southern gate of Camelot. Southwards a cobbled road winds through fertile cultivated plains. Serfs are tilling the field with horse drawn ploughs. Corn, wheat, and beans are growing. Your vantage is fantastic, and the breeze clears your nose of the city smells. ~ 0 4 1 D0 The Great Southern Gate gate~ ~ 0 -1 17561 D2 A Cobblestone Road~ ~ 0 -1 17591 S #17568 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D2 Tourney Yard of Camelot~ ~ 0 -1 17565 D3 Tourney Yard of Camelot~ ~ 0 -1 17562 S #17569 Tourney Yard of Camelot~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 0 0 1 D0 Tourney Yard of Camelot~ ~ 0 -1 17563 D3 Tourney Yard of Camelot~ ~ 0 -1 17564 S #17570 The Court of Camelot~ You stand in the fabled court of Camelot. Here in the sunny courtyard noblemen and knights walk barefoot in the grass discussing chivalry and wars to come. Troubadours play ballads on their lutes and entertainers hop and leap into the air all for a chance of earning the kings favor. Ladies in waiting play their love games with young knights and squires. The whole world seems like a much better place here, where friendship thrives and the high ideals of chivalry breathe. You have a commanding vantage of the Tourney Yard of Camelot from here. Exits lead to the knights barracks, the round table, the feast hall, and the tourney yard of Camelot. ~ 0 0 1 E spectator~ The lady in waiting is weeping, as her knight was the orange knight. She quickly recovers and tosses her favor to the black knight. ~ E yard tourney~ You watch two knights across the tourney yard. To the left is a knight in full armor and a bright orange plume. To the right is a knight in chain mail and a trailing black cape. Arthur signal's the knights with a short wave. The both knights spur their warhorses into a full gallop. To your right you hear a squeal of delight from a spectator. The black caped knight leans into his charge with his weight forward and in a low stand on his stirrups. Both knights collide in the center of the yard with a resounding crash. The orange plummed knight contorts in his saddle, delivering a thrust high on the shield of the black caped knight. The black caped knight connects with a hard shot to the center of the shield of the orange knight. You watch the orange knight fly and land with a sickening crash on the yard. The black knight circles and raises his lance in a salute to Arthur. ~ D0 The Knights Barracks~ door~ 1 -1 17574 D1 The Round Table~ door~ 1 -1 17576 D2 The Feast Hall~ ~ 0 -1 17571 D3 The Tourney Yard of Camelot~ ~ 0 -1 17559 S #17571 The Feast Hall~ You have arrived in the feast hall of Camelot. You are in luck. A feast is in progress. There are many open bench type tables with sevants scurrying too and fro. Some tables hold knights, while others have ladies. A bards song adds to the festive air of celebration. A huge fire rages in a great stone hearth, over which a whole boar is being slowly cooked to perfection. Exits are north to the court of Camelot, and south to the ladies' chambers. ~ 0 0 1 D0 You see the Court of Camelot~ ~ 0 -1 17570 D2 The Ladies Chambers door~ ~ 1 -1 17572 S #17572 The Ladies' Chambers~ You are in the ladies' chambers. I hope you are a lady, for you are in big trouble if you are not! There are many many rooms here, some occupied, some not, but there certainly is a lot of activity. A young girl stands in sorrow here weeping, and you notice a group of ladies off in the corner. There is a door north of here leading to the feast hall, and a staircase winding up to a tower. ~ 0 0 1 E ladies group~ You perk up your ears and listen in on the group of ladies. You overhear : "...it is terrible. The poor girl was captured on her way to her wedding by that foul Mordred. Her father has offered a considerable sum for her safe return. I think my Gawaine can surely claim it...." ~ E girl young~ You talk to the girl. She is upset because Lancelot wont pay attention to her. ~ D0 The Feast Hall door~ ~ 1 -1 17571 D4 A staircase winding upwards~ ~ 0 -1 17573 S #17573 The Maiden's Tower~ Oh yes, it is here that the virginal maidens of the court reside, pining away for their knights who travel far and wide on Arthurs missions. The main activity here is tapestry making, and presently there are 3 tapestries under construction. ~ 0 0 1 E tapestry tapestries~ Two of the tapestries are finished enough to recognize. One depicts a battle between knights and the other is of a hunt in the Forest Arden. ~ D5 A staircase winding downwards~ ~ 0 -1 17572 S #17574 Knight's Barracks~ You have entered the knights barracks. Cots and armor stands fill the room. Some knights are here sleeping and healing from their war wounds. A simple wash stand is at the end of the quarters, and the windows are shaded to darken the room. The only conversation is in hushed tones. There is a door leading south to the court of Camelot, and a staircase winds its way upwards to a tower. ~ 0 1 1 D2 You see the Court of Camelot~ ~ 1 -1 17570 D4 A staircase winding upwards~ ~ 0 -1 17575 S #17575 Merlin's Tower~ You have found Merlin's tower. It is a jumbled mess of books, scrolls, wands, staves, etc. There are rickety worn out tables and chairs upon which a variety of curiosities rest. Merlin also has several animals and specimens of this and that in crocks on wooden shelves. You take a glimpse out the open window of Merlin's tower and see the rolling hills of Camelot as far as you gaze. But most of all you notice the large pulsating pentagram in the center of the room which throbs and humms in time to your heartbeat. There is also a SIGN here with unearthly glowing red lettering which blinks over and over the message "LOOK AT ME" ~ 0 0 1 E pentagram pulsating~ Your inner coice, which has always served you well so far, screams at you to LEAVE IT ALONE! ~ E crocks shelves~ You fumble through Merlins crockery, and all you accomplish is getting a black resiny substance which itches all over your fingers and clothing. ~ E sign the me at~ You look at the sign. At first you can't understand it, but then the lettering adjusts to a language you understand. It says: BEWARE OF DEMON! I have imprisoned a FOUL, NASTY, EXTREMELY POWERFUL demon in this pentagram. To those inside, there are NO EXITS or WAYS TO MAGICALLY RECALL. Even Lancelot would certainly die in the pentagram. THERE IS NOTHING OF WORTH IN THE PENTAGRAM, ONLY DEATH, and nothing short of DIRECT DIVINE INTERVENTION will get you out of it. - Merlin ~ E animals~ Merlin has a crow, a cat, and a toad. All watch your every move. ~ E books scrolls wands staves~ You sift through Merlin's books, scrolls, wands, and staves. All are inscribed in a strange runic language which you can't even begin to fathom. ~ D4 Into the pulsating pentagram~ ~ 0 -1 17581 D5 A staircase winding down~ ~ 0 -1 17574 S #17576 The Round Table~ You have entered the Round Table, where warcouncil is held between Arthur and his companions. The Round Table is 30' in diameter, and made of polished cherry. Around it are 50 chairs. The room which houses the table is also round and far above you see the domed ceiling. Light streams down in long rays to hit the gold and crystal candelabra, where it is broken into a brilliant prismatic spray. A door leads west to the court of Camelot, and a staircase winds upward. ~ 0 0 1 E candelabra crystal gold~ You consider lifting the candelabra but decide against it, as you probably would get very tired fast, and attract every knight in the kingdom. ~ D3 You see the Court of Camelot~ ~ 1 -1 17570 D4 A staircase winding upward~ ~ 0 -1 17577 S #17577 Arthur's Chambers~ You have entered the private chambers of King Arthur. A dragon banner serves as a canopy and curtains for his large four posted bed. He has a marble basin and a cherry desk and chair. A huge ermine rug lies on the floor. A staircase winds downwards. Tapestries depicting him pulling Excalibur from the stone, and his campaigns of unification adorn the walls. ~ 0 0 1 D5 A staircase winding downwards~ ~ 0 -1 17576 S #17578 Noble's Chambers~ You are tresspassing in a Nobles chamber. He negligently forgot to lock his door, relying upon the honor of all within Camelot to protect his posessions. The chambers consist of a common room, several bed chambers, and a servant area. ~ 0 0 1 E possessions~ Nothing here you really need. ~ D2 Noble's Quarters~ ~ 1 17538 17566 S #17579 Noble's Chambers~ You are standing in vacated chambers. Perhaps you will stay a while and visit the court? The chambers consist of several bed chambers, a sitting room, and a small garden. ~ 0 0 1 E garden~ Some fresh vegetables and flowers are growing here. ~ D3 Noble's Quarters~ door~ 0 -1 17566 S #17580 Noble's Chambers~ You are tresspassing in a Noble's chamber. This noble locked his door, anticipating intrusion from scum like you. The chambers consist of a common room, several bed chambers, and a servant area. ~ 0 0 1 D1 Noble's Quarters~ door~ 2 -1 17566 S #17581 The Pentagram~ Well you have done it. You have stepped into the pentagram. You are blasted by a hellish heat, and cackling assails you from all sides. Your entire body is wracked in pain, and you hear yourself screaming in and endless cry of horror. ~ 0 517 1 D5 ~ ~ 0 -1 17575 S #17582 The Rolling Hills~ You have spent the day travelling a road through the rolling hills north of Camelot. You have gone through several villages. The people you have met are generally a happy lot. You presently stand at a crossroads. To the north, the road continues through the rolling hills. To the east the road goes into a grassy plain. To the south the road goes to Camelot. ~ 0 0 1 D0 The rolling hills~ ~ 0 -1 17583 D1 The grassy plain~ ~ 0 -1 17584 D2 A winding road~ ~ 0 -1 17556 S #17583 The Rolling Hills~ You have spent the day travelling a road through the rolling hills north of Camelot. You have gone through several villages. The people you have met are generally a happy lot. To the north, the road winds upwards into the highlands. The road continues south into the rolling hills. ~ 0 0 1 D0 The highlands~ ~ 0 -1 17585 D2 A winding road~ ~ 0 -1 17582 S #17584 The Grassy Plains~ You spend a week travelling through a great grassy plain. You have crossed several baronies in you travels. You have encounterd knights and pilgrims on your journey, and slept in many a hayloft and haystack. The farmland is productive here, and there have been many horse ranches, in which the fine steeds of Camelot are produced. At present you stand in a strange stone formation in the vast plain. The road stretches west to the rolling hills, and east to the rocky coast. ~ 0 0 1 E lettering~ The lettering says: LACNOGIRANDUTOS ROYU AYLGPIN LILSK SI BLAMMENEDOC ~ E table~ You walk up to the table and examine it. It has rusty brown stains on it- BLOOD! You examine the ground around the table and find fleece. Obviously this is an altar. You can just make out some lettering on the stone. ~ E stone strange formation~ You look at the stone formation. The stones stand about 15' tall an are arranged in a circular series of frames, with two stones stacked on end and one laid across the tops of the other two. There is a stone table in the center of the formation, upon which the first light of day is striking. ~ D1 The rocky coast~ ~ 0 -1 17586 D3 The rolling hills~ ~ 0 -1 17582 S #17585 The Highlands~ You have spent the day travelling in the highlands, and you are very tired. You stand at an old Wall that runs east and west through the hills. Not many trees grow here, as all has been cleared north of the wall. South of the wall stretches a winding road. North of the wall is the untamed Scottish highlands. There is an outpost to the east. ~ 0 0 1 E lettering~ The lettering says: HADRIANUS ~ E wall~ You look at the wall. There is lettering on it. ~ D0 The Scottish highlands~ gate~ 1 -1 17587 D1 An outpost~ door~ 1 -1 17588 D3 A winding road~ ~ 0 -1 17583 S #17586 The Rocky Coast~ You have picked your way through the rocky coast. The weather has been foul, which has influenced your mood. The road vanished 2 days ago. Now you stand on a cliff overlooking the vast ocean. The mist obscures your view of the horizon, but you know its there- somewhere. Far below you is a rocky beach. ~ 0 0 1 E beach~ You look at the beach, and you are glad you did. You see smoke coming up from the beach and now as you look closer you see the dwellings of a barbaric people. The beach is definitly inhabited. ~ D3 More rocks and rain~ ~ 0 -1 17584 D5 The rocky beach~ ~ 0 -1 17589 S #17587 The Scottish Highlands~ You have spent several days wandering in the Scottish highlands. You have spied the lassies tending the sheep, and several bands of wandering Scot raiders, which you have sensibly evaded. Up ahead, on the bluff rises a keep. You are not certain you should go in. ~ 0 0 1 D2 More lassies and highlands~ ~ 0 -1 17585 D4 The keep on the bluff~ ~ 0 -1 17590 S #17588 An Outpost~ You are in the outpost for the wall. It is a stone keep, with little in the way of creatur comforts. There are barracks and a main hall. Guards are posted along the wall. Your arrival has been a source of great interest, as these bordermen don't see many people. ~ 0 0 1 D3 At the gate door~ ~ 1 -1 17585 S #17589 The rocky beach~ You stand on the rocky beach wishing you had a boat. You had a tough climb down through all of those crevices. There are several caves and grottos here. ~ 0 0 1 E cave caves~ You look at the caves- smoke! This place is inhabited! ~ E grotto grottos~ The surf is crashing hard in the grottos. You can taste the salt spray. ~ D4 A tough climb that you would rather not do~ ~ 0 -1 17586 S #17590 Scots Keep~ You are in the speldor of a Scots keep. Walls are draped with animal hides. Women and children are sprawled among pallets of skins and hides. A great roaring fire blazes in a huge stone hearth, taking the chill from your bones. The men were doing a dance involving leaping over swords, but they have stopped since you are here. There is a big iron pot warming from a chain in the fire. ~ 0 0 1 E iron pot~ The iron pot contains a mix of potatoes, roots, and what appears to be boar. ~ D5 The Scottish Highlands~ ~ 0 -1 17587 S #17591 Farms~ You have spent a day travelling though the breadbasket of Camelot, following a cobble stone road. The fields are producing well this year, and the peasants are out harvesting a bountiful crop. Soon the harvest end festivals will begin and all will celebrate another fine year. In fact you have 3 invitations for various festivals from the people you have met along the way. ~ 0 0 1 D0 A cobblestone road~ ~ 0 -1 17567 D2 A cobblestone road~ ~ 0 -1 17592 D3 A cobblestone road~ ~ 0 -1 17593 S #17592 Farms~ You have spent a day travelling though the breadbasket of Camelot, following a cobble stone road. The fields are producing well this year, and the peasants are out harvesting a bountiful crop. Soon the harvest end festivals will begin and all will celebrate another fine year. Your pleasant mood is interrupted by the sight of smoke and the sounds of screams from the south. ~ 0 0 1 E smoke screams~ You can make out the cries of 'To Arms! To Arms! The Angle raiders are here! ~ D0 A cobblestone road~ ~ 0 -1 17591 D2 Towards the smoke~ ~ 0 -1 17595 D3 A cobblestone road~ ~ 0 -1 17594 S #17593 Farms~ You have spent a day travelling though the breadbasket of Camelot, following a cobble stone road. The fields are producing well this year, and the peasants are out harvesting a bountiful crop. Soon the harvest end festivals will begin and all will celebrate another fine year. In fact you have 2 invitations for various festivals from the people you have met along the way. ~ 0 0 1 D1 A cobblestone road~ ~ 0 -1 17591 D2 A cobblestone road~ ~ 0 -1 17594 S #17594 Farms~ You have spent a day travelling though the breadbasket of Camelot, following a cobble stone road. This paticular section of farms is not doing as well, as signs of raiding and pillaging abound here. The peasants seem to be bouncing back, and the fields are once again with crop. To the west is a heavily travelled muddy road, and the fields continue to the east and north. ~ 0 0 1 D0 A cobblestone road~ ~ 0 -1 17593 D1 A cobblestone road~ ~ 0 -1 17592 D3 A muddy road~ ~ 0 -1 17596 S #17595 Angle Raid!~ You are in the whirling chaos of an Angle raid on this farming village. Farmers are defending themselves from the raiders with their farm tools. Women are gathering the children and running north. Some unlucky women are being raped by the brutish Angles, who are so named for the long angled polearm they use. The village is on fire, and you can make out the raider ship on the shore to the west. ~ 0 0 1 D0 To where everybody else is fleeing~ ~ 0 -1 17592 S #17596 An Outpost~ You have reached a fortified outpost. Your boots sink in the mud which is rutted and groved by the supply wagons which come her. You talk to the guards and they warn you of the merciless Picts to the west, with whom Camelot is at war. The men are hardened by warfare, and stare at you with eyes that have seen terrible atrocity. To the east are farms, and to the west you hear the terrible clash of war. ~ 0 0 1 D1 A muddy road~ ~ 0 -1 17594 D3 The clamor of battle~ ~ 0 -1 17597 S #17597 Battle!~ You have boldly entered the heart of a raging battle between the knights of Camelot and the barbaric Picts. The knights have set up a skirmish line across the field, spreading out the Picts, while two calvary units are sweeping around the ends in a pincher like move. Holding the center of the line are several knights of reknown. The Picts are faring badly, as their leader has already left the field in cowardly retreat. ~ 0 0 1 D1 An outpost~ ~ 0 -1 17596 D3 Behind the Pict lines~ ranks~ 1 -1 17546 S #17598 Stables~ You stand in the vast stables of Camelot. Row upon row of stalls greet your eye. Smells of horse sweat and fresh straw combine in a pleasant mix. Stable hands are busy currying animals, shoeing horses, and feeding the magnificant chargers of Camelot. Light filters in through the rafters. To your west is Knight's Way. ~ 0 4096 1 D3 Knight's Way~ ~ 0 -1 17542 S #17599 Pet Storage for Stables~ This is actual stables where the horses are kept to be sold. ~ 0 4100 1 S #0 #SPECIALS M 17501 spec_guard Load to: The knight of reknown M 17503 spec_guard Load to: the knight of quality M 17506 spec_guard Load to: Sir Galahad M 17512 spec_guard Load to: Sir Lancelot du Lake M 17513 spec_cast_mage Load to: Merlin M 17514 spec_cast_mage Load to: Morgan Le Fey M 17516 spec_breath_lightning Load to: the Questing Beast M 17518 spec_thief Load to: Mordred M 17537 spec_breath_fire Load to: A towering, black scaled demon S #RESETS D 0 17505 3 2 D 0 17508 1 2 D 0 17516 0 1 D 0 17518 3 1 D 0 17523 1 1 D 0 17526 1 1 D 0 17527 0 1 D 0 17527 2 1 D 0 17528 2 1 D 0 17533 2 1 D 0 17540 0 1 D 0 17541 3 1 D 0 17546 1 1 D 0 17555 0 1 D 0 17556 2 1 D 0 17561 0 1 D 0 17561 2 1 D 0 17566 0 1 D 0 17566 2 1 D 0 17566 3 2 D 0 17570 0 1 D 0 17570 1 1 D 0 17571 2 1 D 0 17572 0 1 D 0 17574 2 1 D 0 17576 3 1 D 0 17578 2 1 D 0 17580 1 2 D 0 17585 0 1 D 0 17585 1 1 D 0 17588 3 1 D 0 17597 3 1 M 0 17507 1 17502 1 E 0 17518 0 7 M 0 17515 1 17503 1 G 0 17521 0 M 0 17530 4 17505 1 M 0 17516 1 17507 1 O 0 17524 0 17507 O 0 17525 0 17507 O 0 17526 0 17507 M 0 17509 1 17512 1 E 0 17512 0 10 M 0 17503 9 17514 1 E 0 17503 0 16 M 0 17523 7 17514 1 M 0 17506 1 17515 1 E 0 17506 0 14 E 0 17507 0 17 M 0 17526 1 17515 1 E 0 17534 0 6 M 0 17519 5 17515 1 M 0 17520 3 17515 1 M 0 17523 7 17516 1 M 0 17505 1 17517 1 E 0 17504 0 5 E 0 17505 0 16 M 0 17519 5 17518 1 M 0 17527 1 17522 1 E 0 17535 0 5 M 0 17514 1 17523 1 E 0 17519 0 17 M 0 17520 3 17527 1 M 0 17523 7 17530 1 M 0 17523 7 17532 1 M 0 17523 7 17535 1 M 0 17519 5 17536 1 M 0 17528 1 17537 1 G 0 17537 0 M 0 17519 5 17538 1 M 0 17523 7 17539 1 M 0 17518 1 17540 1 E 0 17528 0 5 E 0 17529 0 16 M 0 17519 5 17540 1 M 0 17520 3 17540 1 M 0 17523 7 17540 1 M 0 17502 9 17541 1 E 0 17501 0 16 M 0 17503 9 17541 1 E 0 17503 0 16 M 0 17503 9 17541 1 E 0 17503 0 16 M 0 17502 9 17546 1 E 0 17501 0 16 M 0 17556 1 17546 1 E 0 17545 0 17 M 0 17502 9 17548 1 E 0 17501 0 16 M 0 17530 4 17548 1 M 0 17538 1 17548 1 G 0 17501 0 G 0 17502 0 G 0 17503 0 M 0 17532 2 17549 1 M 0 17508 1 17551 1 E 0 17508 0 12 E 0 17509 0 11 M 0 17502 9 17552 1 E 0 17501 0 16 M 0 17501 9 17553 1 E 0 17502 0 16 M 0 17531 2 17554 1 M 0 17501 9 17555 1 E 0 17502 0 16 M 0 17501 9 17555 1 E 0 17502 0 16 M 0 17531 2 17555 1 M 0 17502 9 17557 1 E 0 17501 0 16 M 0 17502 9 17557 1 E 0 17501 0 16 M 0 17502 9 17557 1 E 0 17501 0 16 M 0 17503 9 17558 1 E 0 17503 0 16 M 0 17512 1 17559 1 E 0 17515 0 9 M 0 17524 1 17561 1 E 0 17532 0 16 M 0 17501 9 17561 1 E 0 17502 0 16 M 0 17501 9 17561 1 E 0 17502 0 16 M 0 17502 9 17562 1 E 0 17501 0 16 M 0 17503 9 17565 1 E 0 17503 0 16 M 0 17501 9 17566 1 E 0 17502 0 16 M 0 17536 8 17566 1 M 0 17510 1 17568 1 E 0 17513 0 6 M 0 17517 1 17569 1 G 0 17527 0 M 0 17504 1 17570 1 E 0 17511 0 13 E 0 17510 0 16 M 0 17525 1 17570 1 E 0 17533 0 6 M 0 17521 7 17570 1 E 0 17530 0 17 M 0 17533 1 17570 1 M 0 17535 1 17570 1 M 0 17501 9 17571 1 E 0 17502 0 16 M 0 17502 9 17571 1 E 0 17501 0 16 M 0 17503 9 17571 1 E 0 17503 0 16 M 0 17521 7 17571 1 E 0 17530 0 17 M 0 17529 1 17571 1 G 0 17539 0 G 0 17531 0 M 0 17530 4 17571 1 M 0 17534 1 17571 1 M 0 17536 8 17571 1 M 0 17536 8 17571 1 M 0 17521 7 17572 1 E 0 17530 0 17 M 0 17536 8 17572 1 M 0 17521 7 17573 1 E 0 17530 0 17 M 0 17521 7 17573 1 E 0 17530 0 17 M 0 17521 7 17573 1 E 0 17530 0 17 M 0 17532 2 17573 1 M 0 17536 8 17573 1 M 0 17536 8 17573 1 M 0 17511 1 17574 1 E 0 17514 0 8 M 0 17501 9 17574 1 E 0 17502 0 16 M 0 17501 9 17574 1 E 0 17502 0 16 M 0 17503 9 17574 1 E 0 17503 0 16 M 0 17503 9 17574 1 E 0 17503 0 16 M 0 17536 8 17574 1 M 0 17513 1 17575 1 E 0 17516 0 1 E 0 17517 0 17 O 0 17536 0 17575 M 0 17503 9 17576 1 E 0 17503 0 16 M 0 17522 1 17577 1 E 0 17531 0 4 M 0 17536 8 17578 1 O 0 17539 0 17580 M 0 17537 1 17581 1 M 0 17546 2 17588 1 M 0 17547 1 17588 1 E 0 17541 0 16 M 0 17543 1 17589 1 M 0 17544 2 17589 1 M 0 17545 1 17589 1 E 0 17540 0 12 M 0 17563 2 17589 1 M 0 17548 2 17590 1 M 0 17549 1 17590 1 G 0 17542 0 M 0 17550 9 17591 1 M 0 17550 9 17592 1 M 0 17550 9 17593 1 M 0 17550 9 17594 1 M 0 17551 2 17595 1 M 0 17552 1 17595 1 E 0 17544 0 16 O 0 17543 0 17595 M 0 17560 1 17595 1 E 0 17549 0 16 M 0 17562 2 17596 1 M 0 17561 1 17596 1 E 0 17541 0 16 M 0 17553 1 17597 1 M 0 17554 1 17597 1 M 0 17555 1 17597 1 M 0 17557 1 17597 1 E 0 17546 0 0 M 0 17558 1 17597 1 E 0 17547 0 16 M 0 17559 1 17597 1 E 0 17548 0 5 M 0 17521 7 17598 1 E 0 17530 0 17 M 0 17530 4 17598 1 M 0 17539 1 17598 1 M 0 17540 1 17599 1 M 0 17541 1 17599 1 M 0 17542 1 17599 1 S #SHOPS 17538 5 9 18 0 0 100 100 0 23 17539 0 0 0 0 0 100 100 0 23 0 #$