#AREADATA Name The Shielding~ Builders None~ VNUMs 10001 10014 Security 9 Credits {100 100} Lok The Shielding~ End #MOBILES #10001 marblefist~ Marblefist~ Marblefist, reknowned guardian of the Shielding towers over you. ~ Marblefist is a giant golem, carved from a 50' high by 30' diameter marble block and enchanted by Drizzt to watch over his flock. ~ human~ ABNO DFHNYZ 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #10002 ~ Harmony~ Harmony, the healer of the Shielding smiles at you. ~ You shouldnt be able to read this, because I intentionally omitted the name. ~ human~ ABL S 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #10003 ~ Niles the Weaponmaker~ Niles the Weaponmaker of the Shielding looks like he could train you. ~ You shouldnt be able to read this, because I intentionally omitted the name. ~ human~ ABJ S 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK medium none #10004 ~ Helm the Armorer~ Helm the Armorer of the Shielding looks like he could help you practice. ~ You shouldnt be able to read this, because I intentionally omitted the name. ~ human~ ABKQ S 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK medium none #10005 ~ Vector the Mysterious~ Vector the Mysterious sells holy artifacts here. ~ See long description for Helm and others. ~ human~ AB S 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK medium none #0 #OBJECTS #10001 amulet shielding~ the Holy Amulet of the Shielding~ A silver amulet glows with a heavenly aura here. ~ nothingness~ key AGHIKL AC 0 0 0 0 0 -99 1 -9900 P A 19 5 A 18 5 A 17 -20 A 29 -1 A 37 -1 E holy amulet silver~ The Holy Amulet of the Shielding is of highly polished silver, which reflects all light striking it in a radiant rainbow glow. You get the feeling you better not be evil or neutral with it. On it is the insignia of the Shielding, a Silver shield on a field of blue. ~ #10002 pit dontation~ the donation pit~ ~ nothingness~ container 0 0 30000 0 0 30000 100 -99 1000 -9900 P #10003 statue~ a statue of Drizzt stands here.~ A statue of Drizzt stands here. It is carved from opal and dazzles you with its rainbow light. Drizzt is dressed in chain armor, has white hair and the purple eyes of the drow, and wields a scimitar in each hand. ~ nothingness~ treasure I 0 0 0 0 0 0 -99 1000 -9900 P E drizzt~ Drizzt, the mighty patron of the Shielding comes to life and says: Go forth and trample evil. Convert the innocent. Peace be with you! ~ #10004 statue~ a statue of Lok stands here.~ A granite statue of Lok, founder of the Shielding rests here. Lok is a muscled Giant, and armed as a Paladin would be. In one hand he holds Nightsplitter, and in the other a Holy Avenger. ~ nothingness~ treasure I 0 0 0 0 0 0 -99 1000 -9900 P E lok~ Lok whispers in your mind 'Join the Brotherhood of War and eliminate those wormy thieves, assassins, vampires and Dark Knights!' ~ #10005 fountain basin holy water~ a basin of Holy water~ A basin of holy water is here for the pure to drink. ~ nothingness~ fountain I 0 10000 10000 'water' 0 0 -99 1000 -9900 P E basin~ The basin is strangely, always full. ~ #10006 loaf holy~ a holy loaf~ A loaf of holy bread is here, waiting to be eaten. ~ nothingness~ food I A EF EF 0 0 0 -99 1 -9900 P #10007 orb holy~ a holy orb~ An glowing orb singing Gregorian chant floats in the air here. ~ nothingness~ light AHIKL AO 0 0 999 0 0 -99 1 -9900 P A 32 -1 A 30 -1 E orb~ The orb sings a song of the Shielding. ~ #0 #ROOMS #10001 On a white marble staircase~ You stand on a white marble staircase which ascends upwards to the massive cathedral of the Shielding. Each step is engraved with a pictographic story of those who have fallen in the service of the Shielding. High up is the gleaming white ediface of the cathedral. Below you the stairs end at the north wall of Midgaard. ~ 0 1028 1 E step stairs staircase~ The Shielding 1995 by Lok. ~ D4 The ivory gates of the cathedral~ ~ 0 -1 10002 D5 ~ ~ 0 0 4200 S #10002 At the ivory gates~ You stand at the ivory gates of the Cathedral of the Shielding. Strange runes have been carved into them. They stand some 30'tall and 30'wide. Gilded ironwork frames the doorway in a wreath of holy leaves. 10 massive marble pillars soar upwards to support the entryway. ~ 0 128 1 E pillars~ It must have taken a team of giants to erect those! ~ D0 The ivory gates~ gates ivory~ 2 10001 10003 D5 On the marble staircase~ ~ 0 -1 10001 S #10003 Within the cathedral~ You stand within the cathedral of the Shielding. A deep bass voice booms in your head 'LOCK THE DOOR!'. On either side of the red carpeted aisle on which you stand are simple pews for pilgrims. But most impressive of all are the stained glass windows that run from ceiling to the floor. To the east is a window showing a deep subterranean city, and a Paladin locked in combat with a murderer. To the west is a window of a warrior cutting his way through a swamp filled with green trolls. There are plaques under each window. ~ 0 271368 0 E plaques~ To the east is the city of underdark. It is very evil, and a no recall place. Look for flickering orbs in the room description. You can recall there. To the west is the swamp of Haon Dor. Be sure to get the murky green potions. ~ D0 Within the cathedral~ ~ 0 -1 10004 D2 The ivory gates~ 1|2|4|16|32|64 10001 10002 D3 Muddy ground in swamp~ 3 -1 8301 S #10004 Within the cathedral~ You stand upon the plush red carpeted aisle which runs through the Shielding. Above you you can see the strong support columns upon which the mass of the cathedral rests. Your eyes follow them to the ground, but pause to look at the elaborate stained glass windows. To the east is a picture of a cleric incinerating a devil, and to the west is a picture of a Psionicist blasting the brain of a mesomaster. There are plaques beneath each window. ~ 0 271368 0 E columns pillars~ The east column ends in a statue of a cleric, and the west in a statue of a psionicist. ~ E plaques~ Hell is a very dangerous area. Beware of the living walls and dees. Padmasa is a hero area. Be sure to get the nectar. ~ D0 Within the cathedral~ ~ 0 -1 10005 D1 At Hell's gates~ window door~ 3 -1 10405 D2 Within the cathedral~ ~ 0 -1 10003 D3 Padmasa, bottom of tetralobe~ window door~ 3 -1 8204 S #10005 Within the cathedral~ You stand upon the plush red carpeted aisle which runs through the Shielding. Above you you can see the strong support columns upon which the mass of the cathedral rests. Your eyes follow them to the ground, but pause to look at the elaborate stained glass windows. To the east is a picture of a mage incinerating a drow matron, and to the west is a picture of a ranger tracking some ogres. There are plaques beneath each window. ~ 0 271368 0 E columns pillars~ The east column ends in a statue of a mage, and the west in a statue of a ranger. ~ E plaques~ The drow are extremely evil. Ask Drizzit sometime. Avoid the matrons. The ogre villagers are also evil. Be sure to get the gauntlets of the chieftain. ~ D0 Within the cathedral~ ~ 0 -1 10006 D1 Drow city, near the 1st house~ window door~ 3 -1 5110 D2 Within the cathedral~ ~ 0 -1 10004 D3 Ogre village, at Chieftain~ window door~ 3 -1 2350 S #10006 Within the cathedral~ You stand upon the plush red carpeted aisle which runs through the Shielding. Above you you can see the strong support columns upon which the mass of the cathedral rests. Your eyes follow them to the ground, but pause to look at the elaborate stained glass windows. To the east is a picture of a bard charming a draconian, and to the west is a picture of a warrior splitting a minotaur in two. There are plaques beneath each window. ~ 0 271368 0 E columns pillars~ The east column ends in a statue of a bard, and the west in a statue of a warrior. ~ E plaques~ Dragon tower is good experience, but full of aggressives. Beware of the massed bodyguards. Mahn Tor has some really great gear in the inner chambers. Mahn-Tor himself is invisible. ~ D0 Within the cathedral~ ~ 0 -1 10007 D1 A junction in Dragon Tower~ window door~ 3 -1 2202 D2 Within the cathedral~ ~ 0 -1 10005 D3 Mahn Tor, in a safe zone~ window door~ 3 -1 2375 S #10007 Within the cathedral~ You stand upon the plush red carpeted aisle which runs through the Shielding. Above you you can see the strong support columns upon which the mass of the cathedral rests. Your eyes follow them to the ground, but pause to look at the elaborate stained glass windows. To the east is a picture of Lok leading the shielding against a terrible vampire, and to the west is a picture of a Paladin skewering a spider on his bastard sword. There are plaques beneath each window. ~ 0 271368 0 E columns pillars~ The east column ends in a statue of Zaknafien, and the west in a statue of a paladin. Zak created several of the shieldings most holy weapons. ~ E plaques~ Ciquala's lair can be very interesting. It gets hard west fast. Go down to enter the final level of ultima. Arachnos is fun to explore. The spiders have blue potions which heal 100 hp each. ~ D0 At the pulpit~ ~ 0 -1 10008 D2 Within the cathedral~ ~ 0 -1 10005 D3 Arachnos, at the queen spider~ window door~ 3 -1 3052 S #10008 At the pulpit of the Shielding~ You stand at the pulpit of the Shielding, where Harmony tends to the souls and bodies of the order. You feel paticularily at home here, and your spirts perk up as you listen to the hymns Harmony continually sings. Far above you rises the great dome of the cathedral, painted with a mural of the gods. ~ 0 402440 0 E mural dome~ Above you is a mural of the gods. You see Johnnus. Take a long look. This is what he looks like. You wont see him much otherwise. You see Ryu trying out some new special mob on Lok, who is squirming. You see Shelby, the sweetheart, helping out every mortal in sight. You see Redneck blasting masters in a room called 'Redneck's wet dream'. Asmodean is riding his cow forth to battle those who have an ethical view. You see Zak at his forge crafting a weapon of great power. There are others, but the god who stands out most to you is Drizzit, patron god of the Shielding who is smiting down thieves and asses and dark knights who belong to other, worthless clans. ~ D0 The north wing~ ~ 0 -1 10013 D1 The east wing~ ~ 0 -1 10009 D2 The south wing~ ~ 0 -1 10007 D3 The west wing~ ~ 1 -1 10011 S #10009 On the battle grounds~ You stand on the battle grounds where knights of the Shielding train and hone their bodies in a series of strenuous excercises. Niles the Weaponmaker supervises their progress and that of his apprentices who forge the arsenal of the Shielding. ~ 0 271368 0 D1 The east wing~ ~ 0 -1 10010 D3 The pulpit~ ~ 0 -1 10008 S #10010 On the battle grounds~ Here amid the clang and clatter of the forge, you see Helm the Armorer patiently showing a member of the shielding how to parry. You get the feeling you too could learn new skills from Helm. To the east is a glowing golden archway, leading to the east gate of Midgaard. This is Arch of War , erected by the Brotherhood of War. There is an inscription engraved into the arch. ~ 0 35438 0 E inscription arch~ The inscription reads 'Forward into the day, Brothers of War! May it the day end for evil!' ~ D1 The east gate of Midgaard~ ~ 0 -1 3053 D3 The east wing~ ~ 0 -1 10009 S #10011 In the great library~ You stand in the great library of the Shielding, where students of the arts study from well preserved parchments under the watchful eye of Vector. Vector spies you and greets you with great joy, asking you to guess what he has to offer today. ~ 0 271368 0 D1 The pulpit~ ~ 0 -1 10008 D3 The vault~ ~ 0 -1 10012 S #10012 In the vault~ You stand in the vault of the Shielding, were the treasury resides. Next to you is a giant stone tablet, which lists all the members of the Shielding. To the west is the Peace Arch, erected by the Brotherhood of Peace. It leads to the west gate of Midgaard. An inscription is on the arch. ~ 0 287752 0 D1 The library~ ~ 0 -1 10011 D3 The west gate of Midgaard~ ~ 0 -1 3052 S #10013 At the spiral staircase~ You stand in the north wing of the Shielding at the spiral staircase which winds upwards to the knights quarters. Unfortunately, that area is under heavy construction and has been roped off to protect you from the marble dust. To the north is the Altar to Drizzt. ~ 0 271368 0 D0 The altar~ ~ 0 -1 10014 D2 The pulpit~ ~ 0 -1 10008 S #10014 At the altar~ You stand at the altar to Drizzt. Around you the walls dance with a rainbow light, which moves like a living being. On the ground is a huge donation pit where members leave things for the furtherment of the Shielding. To the north a glowing white tunnel leads to Alustriel at recall. ~ 0 271368 0 D0 To Alustriel at recall~ ~ 0 -1 3001 D2 The staircase~ ~ 0 -1 10013 S #0 #SPECIALS M 10001 spec_guard Load to: Marblefist M 10002 spec_cast_adept Load to: Harmony M 10005 spec_cast_mage Load to: Vector the Mysterious S #RESETS D 0 10002 0 2 D 0 10003 2 3 D 0 10004 1 3 D 0 10004 3 3 D 0 10005 1 3 D 0 10005 3 3 D 0 10006 1 3 D 0 10006 3 3 D 0 10007 3 3 D 0 10008 3 1 M 0 10001 1 10002 1 O 0 10004 0 10004 M 0 10002 1 10008 1 G 0 10001 0 G 0 10006 0 G 0 10007 0 O 0 10005 0 10008 M 0 10003 1 10009 1 M 0 10004 1 10010 1 M 0 10005 1 10011 1 O 0 10003 0 10014 O 0 10002 0 10014 S #SHOPS 10002 18 19 1 0 0 100 100 0 23 10003 5 0 0 0 0 100 100 0 23 10004 9 13 8 12 0 100 100 0 23 10005 2 3 4 10 26 100 100 0 23 0 #$