#AREADATA Name The City of Anon~ Builders None~ VNUMs 31000 31190 Security 9 Credits { 2 99} Yaegar The City of Anon~ End #MOBILES #31000 Jath healer~ Jath the Healer~ Jath, High Priest and Healer of Anon, greets you politely. ~ "Greetings, Fair Adventurer. How may I help thee? If thou art but a youngster I shall aid thee with my magic for free, but if thou art a veteran, then thou wilst have to pay... To see how I may help thee, type HEAL, which will also show you the cost of each service". ~ human~ ABDGLa HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31001 dryad guildmaster~ the Dryad Guildmaster~ The Dryad Guildmaster stands here, patiently watching you. ~ "Welcome, my child, to the Guild of the Dryads. Should you wish to practice a skill or spell that is within my area of expertise, simply type PRAC . Typing PRAC without an argument will display what skills or spells you may learn here". ~ human~ ABGN HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31002 jolob smith blacksmith~ Jolob the Blacksmith~ Jolob the Blacksmith grunts a greeting as you enter. ~ "Well, how can I help ye? If its repairs ye're after, then hand o'er the item that be damaged. If not, then I'm afeared there ain't nuthin' I can help ye with". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31003 armorer~ the Armorer~ The Armorer offers to show you some of his wares. ~ "Welcome to my place of business, adventurer. Got something you're after? Just type BUY . If you want to know WHAT you can buy (usually a wise move) tpye LIST. If you're just after a specific type of item, say a shield, type LIST shield, and I'll show you what I have that matches that description. If you want to sell me something, type SELL . If you just want to know what it's worth, type VALUE and I'll give you a free valuation". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31004 weaponsmith smith~ the Weaponsmith~ The Weaponsmith eyes you curiously. ~ "Greetings stranger, or have we met before? Never mind. Either way, to see what I have for sale, type LIST. if you want to buy an item you see there, type BUY (simple, huh?). If you want me to buy something off you, type SELL . If you just want a valuation, type VALUE and I'll let you know what its worth for free". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31005 mercenary master~ the Mercenary Master~ The Mercenary Master grunts as you enter. ~ "Want a Mercenary? Then type LIST to see what I sell, then type BUY to hire 'im. That's it. Now pay up or get out". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31006 mage~ the Mage~ The Mage smiles sweetly and asks how she may be of service. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY . If you have something you think I may like to buy, type SELL . Alternatively I can give you a free evaluation of the item- simply type VALUE ". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead female 990 AHMV ABCDEFGHIJK medium none #31007 mitzak sage~ Mitzak the Sage~ Mitzak the Sage waves at you feebly as you enter his home. ~ "Hullo. Come to ID some equipment have you? Well, the process is quite simple really. Even dwarves can understand it... hmmph... yes now where was I? Ah yes... the process... hmmm... well, simply type GIVE mitzak, and then I will identify it, tell you what it does, and hand it back. Easy, eh? Hmmph... Anyway..." ~ human~ ABG CDEFHN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31008 pet owner~ the Pet Shop Owner~ The Pet Shop Owner smiles politely and waits for your request. ~ "Greetings. You wish to buy a pet? Well, to see what I have in stock, type LIST. Be sure to note the Level of the items that interest you, as you can not buy a pet of higher level than yourself. When you see one that you want to buy, simply type BUY , and if you wish to name it, add the name that you want it to have to the same line, i.e, BUY mouse harold". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31009 elven elf guildmaster~ the Elven Guildmaster~ The Elven Guildmaster welcomes you to his office. ~ "Welcome, friend, to the Guild of the Elves. Should you wish to practice a skill or spell that is within my area of expertise, simply type PRAC . Typing PRAC without an argument will display what skills or spells you may learn here". ~ human~ ABGK HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31010 grocer~ the Grocer~ The Grocer smiles and welcomes you to her store. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY . If you have something you think I may like to buy, type SELL . Alternatively I can give you a free evaluation of the item- simply type VALUE ". ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead female 990 AHMV ABCDEFGHIJK medium none #31011 dwarf baker~ the Baker~ The Baker, a rough-looking dwarf, demands your business. ~ "Bread? Course I got bread, STUPID! Thats why it's called a BAKERY. I also got pies, rolls an' sandwiches. If ya want an exact list, then type LIST. If ya wanna buy something, then type BUY . If ya think ya got sumptin' I might wanna buy, type SELL . Now buy up!" ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31012 bartender~ the Bartender~ The Bartender grins smugly as he cleans a glass. ~ "Want a drink, friend? Of COURSE you do. Especially if you're one of them spellflinging types. To see whats on tap, type LIST. If you see something you fancy, well, then type BUY . OK?" ~ human~ ABG HN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31013 dwarven dwarf guildmaster~ the Dwarven Guildmaster~ The Dwarven Guildmaster stares at you grimly. ~ "You want to train to fight? Good. You want to train to kill? Better. To see if I can help you, type PRAC, and that will list what I can teach you currently. If you see something you want to learn, type PRAC . Then you can kill KIll KILL!" ~ human~ ABGQ HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31014 kender guildmaster~ the Kender Guildmaster~ The Kender Guildmaster grins impishly at you. ~ "Sooooo... How can I help you? You want to learn how to STEAL???? How insulting! Are you insinuating that I am a- a THIEF??? Listen, Kenders do NOT STEAL! We BORROW... Now with that out of the way, type PRAC to see what I can teach you, and PRAC skill to learn one of the skills shown." ~ human~ ABCGO HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31015 dryad waiter~ a Dryad Waiter~ A Dryad Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31016 elf waiter~ an Elven Waiter~ An Elven Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31017 Dwarven waiter~ a Dwarven Waiter~ A Dwarven Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31018 greasy bartender~ a Greasy Bartender~ A Greasy Bartender is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31019 mouse~ the mouse~ A small field mouse. ~ The mouse looks like a cute, little, fierce fighter. ~ human~ AI 0 400 0 4 0 1d12+47 1d1+99 1d6+0 none 8 8 8 13 0 0 0 0 stand stand none 40 AHMV ABCDEFGHIJK medium none #31020 badger~ the badger~ A loyal, vicious badger growls at you. ~ The badger looks like a fierce fighter. ~ human~ AI 0 400 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 stand stand none 100 AHMV ABCDEFGHIJK medium none #31021 eagle~ the eagle~ A large, quick, loyal eagle is here. ~ The eagle looks like a fierce fighter. ~ human~ AI T 400 0 15 2 1d31+224 1d1+99 1d13+4 none 0 0 0 5 0 0 0 0 stand stand none 150 AHMV ABCDEFGHIJK medium none #31022 grizzly bear~ the grizzly bear~ A large, loyal grizzly bear is here. ~ The grizzly bear looks like a strong, fierce fighter. ~ human~ AI 0 0 0 20 3 1d41+399 1d1+99 1d17+5 none -3 -3 -3 2 0 0 0 0 stand stand none 200 AHMV ABCDEFGHIJK medium none #31023 elephant~ the elephant~ A HUGE Bull Elephant stomps its feet and lowers its head to charge. ~ The elephant is a BAD ASS. ~ human~ AI 0 0 0 30 5 1d61+899 1d1+99 1d23+9 none -10 -10 -10 -5 0 0 0 0 stand stand none 300 AHMV ABCDEFGHIJK medium none #31024 cuervo headsman~ Cuervo the headsman~ Cuervo the Headsman stands here eyeing you cautiously. ~ Cuervo has lopped more heads off with his trusty guillotine then you EVER will with your weapons. ~ human~ ABDG HJN 0 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31025 aod dealer~ Aod the dealer~ Aod the dealer stands in the shadows here. ~ Aod the dealer looks just like the hoodlum dealer types you see on TV. He's wearing a concert shirt, and Levi's 501 jeans. His hair is pulled back into a ponytail. A beard and moustache complete the look. Aod has brought some drugs with him from Generic MUD. (Broke In) A Trojan (TM) Condom. AOD apparently practices safe sex... ~ human~ ACG DFJ 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium none #31026 illithid guildmaster~ the Illithid Guildmaster~ The Illithid Guildmaster greets you telepathically. ~ "Greetings," intones the Guildmaster, his thoughts ringing in your head."You wish to train in my arts? Very well. Type PRAC to see what you can learn from me, then PRAC to learn any skill that you desire. Say... you have a NICE cranium..." ~ human~ ABEG HN 0 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31027 human guildmaster~ the Human Guildmaster~ The Human Guildmaster bows before you. ~ "Welcome, honorable student, to the most honorable Guild of the Humans. If you wish to learn here, type PRAC to see what I may teach you. If you see a skill you'd like to learn, type PRAC to learn it. Practice well, train hard, and dedicate yourself to the higher disciplines of the martial arts". ~ human~ ABGP HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31028 avian guildmaster~ the Avian Guildmaster~ The Avian Guildmaster sqwaks loudly and welcomes you to her nest. ~ "*>SCREECH<* You wish to learn Avian skills? Type PRAC to see what I can teach you, and if there is something I can teach you that you wish to learn, type PRAC . *>SQWAAK<*" ~ human~ ABGY HN 1000 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead female 100 AHMV ABCDEFGHIJK medium none #31029 illithid waiter~ an Illithid Waiter~ An Illithid Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead none 600 AHMV ABCDEFGHIJK medium none #31030 human waiter~ a Human Waiter~ A Human Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31031 avian waitress~ an Avian Waitress~ An Avian Waitress is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG HN 0 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead female 600 AHMV ABCDEFGHIJK medium none #31032 castellan~ the Castellan of Anon~ The Castellan of Anon politely welcomes you to his city. ~ The Castellan is a tall, lean man of middle years with graying hair and a sinewy frame. He is always polite and helpful, but is more than prepared to do what it takes to defend his city. A veteran of more than twenty years of combat, he is not a man to be toyed with. ~ human~ AG CDHJN 1000 0 60 10 1d121+3599 1d1+99 1d43+19 none -30 -30 -30 -25 0 0 0 0 dead dead male 600 AHMV ABCDEFGHIJK medium none #31033 citizen~ a citizen~ A citizen of Anon passes by you. ~ Anon is not a huge city in terms of population, but there are a fair number of residents, such as this fellow. ~ human~ AG 0 0 0 5 0 1d12+59 1d1+99 1d7+0 none 7 7 7 12 0 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium none #31034 citizen~ a citizen~ A citizen of Anon passes by you. ~ Anon is not a huge city in terms of population, but there are a fair number of residents, such as this lady. ~ human~ AG 0 0 0 5 0 1d12+59 1d1+99 1d7+0 none 7 7 7 12 0 0 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium none #31035 child~ a child~ A child frolics in the street here. ~ There are not that many children in Anon, so those that are present are treasured by the locals. However, this endearment certainly isn't shared by visitors, who find the spoiled brats insufferable. ~ human~ AG 0 0 0 3 0 1d12+35 1d1+99 1d5+0 none 8 8 8 13 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium none #31036 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ "Grumble grumble... you don't think I got anything better to do than pick up YOUR crap? Grumble grumble... and these BLOODSTAINS! *SIGH*" ~ human~ AG D 900 0 6 1 1d12+71 1d1+99 1d7+1 none 6 6 6 11 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium none #31037 footpad~ a footpad~ A footpad stalks around looking for an easy victim. ~ The footpad skulks about, looking for someone to conk over the head. ~ human~ ACG 0 -200 0 6 1 1d12+71 1d1+99 1d7+1 none 6 6 6 11 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium none #31038 drunk~ a drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. He mumbles some thing unintelligible and stumbles away. ~ human~ AG 0 400 0 4 0 1d12+47 1d1+99 1d6+0 none 8 8 8 13 0 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium none #31039 beggar~ a beggar~ A beggar is here, well... begging. ~ "Hey mista! Spare a veteran a dime?" ~ human~ ABG 0 400 0 3 0 1d12+35 1d1+99 1d5+0 none 8 8 8 13 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium none #31040 thief~ a thief~ A thief adroitly cuts the strings of another fat merchant's purse. ~ This clever fellow has robbed dozens of unsuspecting visitors to Anon. ~ human~ AGH BPQU 0 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium none #31041 fido~ a beastly fido~ The beastly fido is here looking for food. ~ The beastly fido is foaming at the mouth. You smell the aroma of his latest kil l. ~ human~ AGH 0 0 0 5 5 1d12+59 1d1+99 1d7+0 none 7 7 7 12 0 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium none #31042 rat~ a huge sewer rat~ A huge sewer rat that probably WOULDN'T taste like pumpkin pie. ~ Rats! Eeyew! They come up out of the sewer and steal the children of Anon. Good. ~ human~ AGH 0 0 0 3 0 1d12+35 1d1+99 1d5+0 none 8 8 8 13 0 0 0 0 stand stand none 30 AHMV ABCDEFGHIJK medium none #31043 Cat~ a cat~ A stray cat rummages through some trash here. ~ The cat suddenly emerges, triumphant, with a half-eaten steak, and runs off. ~ human~ AGH 0 0 0 2 0 1d12+23 1d1+99 1d5+-1 none 9 9 9 14 0 0 0 0 stand stand female 20 AHMV ABCDEFGHIJK medium none #31044 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Anon Way :). ~ human~ ADG CHN 1000 0 50 8 1d101+2499 1d1+99 1d37+15 none -23 -23 -23 -18 0 0 0 0 dead dead male 500 AHMV ABCDEFGHIJK medium none #31045 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This lady is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, she is the epitome of Truth, Justice and the Anon Way :). ~ human~ ADG CHN 1000 0 50 8 1d101+2499 1d1+99 1d37+15 none -23 -23 -23 -18 0 0 0 0 dead dead female 500 AHMV ABCDEFGHIJK medium none #31046 guard~ a City Guard~ A Member of the City Guard stands rigidly at attention here. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Anon Way :). ~ human~ ABDG CHN 1000 0 50 8 1d101+2499 1d1+99 1d37+15 none -23 -23 -23 -18 0 0 0 0 dead dead male 500 AHMV ABCDEFGHIJK medium none #31047 hobbit merc1~ Hobbit Mercenary~ A Hobbit Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI FJ 0 0 15 2 1d31+224 1d1+99 1d13+4 none 0 0 0 5 0 0 0 0 dead dead male 150 AHMV ABCDEFGHIJK medium none #31048 elven elf merc2~ Elven Mercenary~ An Elven Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI DJ 0 0 20 3 1d41+399 1d1+99 1d17+5 none -3 -3 -3 2 0 0 0 0 dead dead male 200 AHMV ABCDEFGHIJK medium none #31049 dwarf dwarven merc3~ Dwarven Mercenary~ A Dwarven Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI JN 0 0 25 4 1d51+624 1d1+99 1d20+7 none -6 -6 -6 -1 0 0 0 0 dead dead male 250 AHMV ABCDEFGHIJK medium none #31050 troll trollish merc4~ Trollish Mercenary~ A Trollish Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI JN 0 0 30 5 1d61+899 1d1+99 1d23+9 none -10 -10 -10 -5 0 0 0 0 dead dead male 300 AHMV ABCDEFGHIJK medium none #31051 giant merc5~ Hill Giant Mercenary~ A Hill Giant Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI N 0 0 35 5 1d71+1224 1d1+99 1d27+10 none -13 -13 -13 -8 0 0 0 0 dead dead male 350 AHMV ABCDEFGHIJK medium none #31052 half-dragon dragon merc6~ Half-Dragon Mercenary~ A Half-Dragon Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI DFJT 0 0 40 6 1d81+1599 1d1+99 1d30+12 none -16 -16 -16 -11 0 0 0 0 dead dead male 400 AHMV ABCDEFGHIJK medium none #31053 salvatore~ Salvatore~ Salvatore says, in a broad Scottish accent, "What yer havin'?" ~ Salvatore is a broad man of Mediterranean descent in his middle years. He goes on to tell you that you can have anything you want, as long as it's deep-fried. That includes the pizza... ~ human~ ABDG HJN 1000 0 99 16 1d199+9800 1d1+99 1d69+32 none -56 -56 -56 -51 0 0 0 0 dead dead male 990 AHMV ABCDEFGHIJK medium none #31100 pilgrim~ a lonely pilgrim~ A lonely pilgrim wanders on a quest of his own choosing. ~ This ragged fellow looks exhausted, yet he still plods on. ~ human~ AGH F 400 0 5 0 1d12+59 1d1+99 1d7+0 none 7 7 7 12 0 0 0 0 dead dead male 50 AHMV ABCDEFGHIJK medium none #31101 bandit~ a bandit~ An evil-looking bandit glares menacingly at you. ~ These Bandits are the scourge of the Fields. ~ human~ ACFGH 0 -400 0 5 0 1d12+59 1d1+99 1d7+0 none 7 7 7 12 0 0 0 0 dead dead male 50 AHMV ABCDEFGHIJK medium none #31102 knight~ a Knight of Anon~ A Knight of Anon patrols for bandits. ~ These vigilant fellows are ever on guard for bandit incursions. ~ human~ ADG N 500 0 10 1 1d12+119 1d1+99 1d10+2 none 4 4 4 9 0 0 0 0 dead dead male 100 AHMV ABCDEFGHIJK medium none #31103 bird~ a bird~ A single bird cries out as it flies overhead. ~ These birds, the Red-tailed Scubbergins, are indigenous to these Fields. ~ human~ ACGH T 0 0 2 0 1d12+23 1d1+99 1d5+-1 none 9 9 9 14 0 0 0 0 dead dead female 20 AHMV ABCDEFGHIJK medium none #31104 deer~ a deer~ A deer panics as it spies you and tries to flee. ~ This harmless beast would make an EXCELLENT meal. ~ human~ AGH 0 0 0 4 0 1d12+47 1d1+99 1d6+0 none 8 8 8 13 0 0 0 0 dead dead female 40 AHMV ABCDEFGHIJK medium none #31105 wolf~ a wolf~ A gray wolf slinks silently by. ~ These famed creatures are superb hunters. ~ human~ ACGH PQ 0 0 8 1 1d12+95 1d1+99 1d9+1 none 5 5 5 10 0 0 0 0 dead dead male 80 AHMV ABCDEFGHIJK medium none #31106 figure dark shadowy pkill~ a dark and shadowy figure~ A dark form lurks in the shadows, beckoning you to do evil. ~ The form looks back at you and whispers, "I have a secret to sell you". ~ human~ AG DFJP -1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium none #31107 figure forgiver unpkill~ the forgiver~ The forgiver is here to save your soul. ~ The forgiver is dressed in flowing white robes, and seems to hover about. ~ human~ AG CDFJNT 1000 0 100 16 1d201+9999 1d1+99 1d70+32 none -56 -56 -56 -51 0 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium none #0 #OBJECTS #31000 key~ a tasselled key~ The Key to the City Gates. ~ nothingness~ key 0 AO 0 0 0 0 0 -1 1 -100 P #31001 key~ a bronze key~ The Key to the City Dungeon. ~ nothingness~ key 0 AO 0 0 0 0 0 -1 1 -100 P #31002 barrel beer~ a Barrel of Argh's beer~ A beer barrel has been left here. ~ nothingness~ drink 0 A 30 30 'beer' 0 0 -1 60 -100 P #31003 bottle beer~ a bottle of Yaegar (TM) beer~ A beer bottle has been left here.~ nothingness~ drink 0 A 4 4 'beer' 0 0 -1 10 -100 P #31004 bottle ale~ a Bottle of Marius (TM) ale~ A dark bottle of Marius (TM) ale has been left here.~ nothingness~ drink 0 A 5 5 'ale' 0 0 -1 10 -100 P #31005 bottle firebreather~ a Bottle of Rainman firebreather~ A firebreather has been left here.~ nothingness~ drink 0 A 8 8 'firebreather' 0 0 -1 10 -100 P #31006 bottle local~ a bottle of AnonyMud specialty~ A dark bottle has been left here.~ nothingness~ drink 0 A 8 8 'local specialty' 0 0 -1 10 -100 P #31007 torch~ a torch~ A large torch.~ nothingness~ light 0 AQ 0 0 24 0 0 -1 1 -100 P #31008 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ nothingness~ light 0 AO 0 0 100 0 0 -1 4 -100 P E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ #31009 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ nothingness~ scroll G A 0 53 53 53 0 -1 1 -100 P #31010 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ nothingness~ potion G A 0 19 44 0 0 -1 1 -100 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #31011 skin water buffalo~ a buffalo water skin~ A buffalo water skin is on the floor.~ nothingness~ drink 0 A 25 25 'water' 0 0 -1 5 -100 P #31012 jug water~ a jug of water~ A large jug of water sloshes on the floor.~ nothingness~ drink A A 60 60 'water' 0 0 -1 85 -100 P #31013 club~ a heavy lead-sheathed club~ A heavy club sheathed in lead lies here. ~ nothingness~ weapon 0 AN mace 0 2 crush 0 -1 30 -100 P A 19 4 A 18 -2 #31014 mace~ a Sturdy Mace~ A Sturdy Mace lies here. ~ nothingness~ weapon 0 AN exotic 0 2 pound 0 -1 20 -100 P A 19 1 A 18 1 #31015 dagger~ a Dagger~ A good backstabbing weapon, this. ~ nothingness~ weapon 0 AN dagger 0 2 pierce 0 -1 15 -100 P A 19 -2 A 18 4 #31016 scimitar~ a Wickedly-Curved Scimitar~ A Wickedly-Curved Scimitar hums ominously here. ~ nothingness~ weapon BEGJ AN sword 0 2 slash 0 -1 25 -100 P A 19 4 A 18 4 #31017 boots~ a pair of tough leather boots~ A pair of tough leather boots lie here.~ nothingness~ armor 0 AG 0 0 0 0 A -1 15 -100 P A 5 1 A 17 -5 #31018 belt~ a narrow leather belt~ A narrow leather belt is curled up here.~ nothingness~ armor 0 AL 0 0 0 0 A -1 2 -100 P A 23 -2 A 2 1 #31019 kamikaze headband~ a kamikaze headband~ A kamikaze headband.~ nothingness~ armor 0 AE 0 0 0 0 A -1 5 -100 P A 18 2 #31020 scarf~ a WWI Aviator's Scarf~ A WWI aviator's scarf is here.~ nothingness~ armor 0 AC 0 0 0 0 A -1 5 -100 P A 19 1 A 18 1 #31021 fountain~ a city fountain~ This fountain has been kindly provided by the Castellan of Anon.~ nothingness~ fountain 0 0 10000 10000 'water' 0 0 -1 1000 -100 P #31022 ring~ a gold ring~ A GOLD RING! ~ nothingness~ key A AB 0 0 0 0 0 -1 1 -100 P A 14 20 #31023 cake ~ a sweet cake~ A sweet cake. ~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31024 roll~ a roll~ A bread roll. ~ nothingness~ food 0 A AC AC 0 0 0 -1 1 -100 P #31025 sandwich~ a sandwich~ A sandwich would make the perfect snack. ~ nothingness~ food 0 A AC AC 0 0 0 -1 1 -100 P #31026 loaf bread~ a HUGE loaf of bread~ This loaf of bread would fill you up for a day! ~ nothingness~ food 0 A DE DE 0 0 0 -1 3 -100 P #31027 coffee cup mug java~ a cup of coffee~ A mug o' hot java steams away here.~ nothingness~ drink 0 AO 1 1 'coffee' 0 0 -1 1 -100 P #31028 potion~ a psychedelic potion~ A psychedelic potion rolls around here.~ nothingness~ potion ABG A 0 2 2 42 0 -1 2 -100 P #31029 guillotine~ a nasty guillotine~ A Guillotine with a razor-sharp blade stands ready here. ~ nothingness~ furniture 0 0 BD EIJKN E 0 0 -1 1000 -100 P #31030 mask~ a Headsman's Black Face Mask~ The Headsman's mask is here. ~ nothingness~ armor 0 AE 0 0 0 0 A -1 75 -100 P A 13 250 #31031 sword longsword~ the Castellan's Longsword~ The Castellan's Longsword is lying here in the dirt. ~ nothingness~ weapon G AN dagger 0 2 pierce 0 -1 25 -100 P A 23 -3 A 19 6 A 18 6 A 17 -15 #31032 sap~ a sap~ A footpad's sap, used to stun victims.~ nothingness~ weapon 0 AN exotic 0 2 pound 0 -1 15 -100 P #31033 sword longsword~ an Ornate Longsword~ An Ornate Longsword is lying here.~ nothingness~ weapon G AN dagger 0 2 pierce 0 -1 25 -100 P A 19 4 A 18 4 #31034 breastplate plate~ an Ornate Breastplate~ An Ornate Breastplate with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AD 0 0 0 0 A -1 20 -100 P A 17 -15 A 5 2 #31035 bracer~ an Ornate Bracer~ An Ornate Bracer with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AM 0 0 0 0 A -1 15 -100 P A 18 2 A 2 2 #31036 cloak~ a black cloak with gold trim~ A Black Cloak with Gold Trim is lying here.~ nothingness~ armor 0 AC 0 0 0 0 A -1 10 -100 P A 17 -15 A 12 25 #31037 helm~ an Ornate Helm~ An Ornate Helm bearing a black and gold coat of arms lies here.~ nothingness~ armor 0 AE 0 0 0 0 A -1 10 -100 P A 25 2 A 17 -20 A 4 1 A 3 1 #31038 shield~ an Ornate Shield~ A Shield bearing the crest of the House of Lenny lies here. ~ nothingness~ armor 0 AJ 0 0 0 0 A -1 20 -100 P A 24 -2 A 23 -2 A 17 -20 #31039 spear~ a Throwing Spear~ A sturdy Throwing Spear has been thrust into the ground here. ~ nothingness~ weapon G ANO exotic 1 1 none 0 1 20 -100 P A 19 2 A 18 2 #31040 scroll~ a blank scroll~ A blank scroll is here. ~ nothingness~ scroll 0 AO 0 0 0 0 0 -1 1 -100 P #31041 potion~ a shimmering potion~ A shimmering potion is here. ~ nothingness~ potion G AO 0 0 0 0 0 -1 1 -100 P #31042 sticker~ a bright red sticker that reads "DORK"~ A bright red sticker has been left here. Pick it up! ~ nothingness~ armor AHM AE 0 0 0 0 A -1 1 -100 P A 4 -2 A 3 -2 E sticker~ The wearer of this item has been officially marked by the deity Yaegar as a genuine bona fide irredeemable DORK. ~ #31043 tent~ a sturdy canvas tent~ A sturdy canvas tent is here.~ nothingness~ container S A 1000 A 0 1000 100 -1 25 -100 P #31044 rowboat~ a sturdy wooden rowboat~ A sturdy wooden rowboat is moored here.~ nothingness~ container ST A 1000 0 0 1000 100 -1 50 -100 P #31045 battered fried fish~ a piece of battered fried fish~ A piece of battered fish that has been fried to death.~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31046 pile steaming chips~ a pile of steaming chips~ (Steaming) These chips are wrapped in butcher's paper and look very tasty.~ nothingness~ food 0 A BC BC 0 0 0 -1 1 -100 P #31047 chips salt sauce~ chips with salt and sauce~ (Steaming) These chips are covered with salt and sauce.~ nothingness~ food 0 A ABC ABC 0 0 0 -1 1 -100 P #31048 black pudding~ a black pudding~ A black pudding congeals here.~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31049 white pudding~ a white pudding~ A white pudding, only slightly less disgusting than black pud, sits here.~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31050 pizza~ a piece of pizza~ This pizza looks like no pizza you have ever seen before.~ nothingness~ food 0 A AC AC 0 0 0 -1 1 -100 P #31051 lard~ a lump of lard~ This lard has been deep-fried.~ nothingness~ food 0 A A A 0 0 0 -1 1 -100 P #31052 potato scallop~ a potato scallop~ You wonder how long this potato scallop has been sitting here.~ nothingness~ food 0 A B B 0 0 0 -1 1 -100 P #31053 curry sauce~ some curry sauce~ This sauce is great with chips. Apparently.~ nothingness~ food 0 A A A 0 0 0 -1 1 -100 P #31054 chicken kiev~ chicken kiev~ This chicken Kiev didn't come from any Kiev you have ever heard of.~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31055 crumbed drumstick~ a crumbed drumstick~ A crumbed drumstick has been sitting here for a few hours.~ nothingness~ food 0 A C C 0 0 0 -1 1 -100 P #31056 battered sav~ a battered sav~ A battered sav lies here.~ nothingness~ food 0 A B B 0 0 0 -1 1 -100 P #31057 kabana~ a kabana~ A fried kabana looks truly disgusting.~ nothingness~ food 0 A AB AB 0 0 0 -1 1 -100 P #31058 fish cake~ a fish cake~ Yeah, SURE it's fish.~ nothingness~ food 0 A B B 0 0 0 -1 1 -100 P #31059 haggis~ it's... HAGGIS~ This conglomeration looks like a boiled foetus.~ nothingness~ food 0 A D D 0 0 0 -1 2 -100 P E haggis~ You DO know what's in haggis, don't you? ~ #31100 archway stone~ a stone archway~ Before you stands an archway made of large carved stones.~ nothingness~ none 0 0 0 0 0 0 0 -1 1 -100 P E archway~ The air in the arch itself seems to be alive! ~ E stone~ The stone seems smooth and warm to the touch. ~ #31101 archway steel~ a steel archway~ A HUGE steel archway has formed here.~ nothingness~ none 0 0 0 0 0 0 0 -1 1 -100 P E archway~ The archway appears to you almost as a mirage...perhaps it is truly there, perhaps not. ~ E steel~ The steel is warm to the touch. ~ #31102 archway~ an archway~ The outline of a mysterious archway seems to beckon you.~ nothingness~ none 0 0 0 0 0 0 0 -1 1 -100 P E outline~ The form of the archway seems to hover as if it were alive! ~ E archway~ The shape seems to be all knowing and omnipotent. As you examine it further you realize that it is formless. You can reach into it. What secrets does it contain? ~ #31103 document~ a document~ A worn and tattered document was dropped here.~ nothingness~ trash E AO 0 0 0 0 0 -1 1 -100 P E document~ PKILL REGISTRATION DOCUMENT This form outlines the basic rules for optional player killing in our world. To be a pkiller, you must register. To register you need to do the following: 1. You must read 'HELP PKILL' 2. The registration costs an undisclosed amount of gold. 3. To begin the process, give a corpse to the figure that provided these instru ctions. If you later change your mind, you will be given one opportunity to be forgiven by the gods. Once you have unregistered, you may never pkill again. ~ #31104 scroll~ a scroll~ A beautiful white scroll was most certainly misplaced here.~ nothingness~ trash E AO 0 0 0 0 0 -1 1 -100 P E scroll~ REPENT! The dark one sells lies and untruths! I can help you to save yourself from the ways of the misguided: 1. You must read 'HELP UNPKILL' 2. I will charge you gold for my services. 3. Give me a corpse so that I may resurrect it. Your salvation will be permanent. ~ #0 #ROOMS #31000 The Temple of Anon~ You are standing before the Temple of Anon- a truly majestic structure constructed from pure marble. Tall Corinthian columns flank an impressive set of bronze-bound oaken portals, which are never shut save in times of trouble. Through these doors you can glimpse the majestic interior of the Temple. Atop the pillars rests a plinth bearing an incredibly well-crafted frieze which depicts the Immortals of AnonyMud at work creating the World. To the left of the Temple there is a smaller, but by no means less exquisite, structure, which has a single arch on the second floor, accessible by a set of ornate marble steps which lead up from near where you are standing. It is labelled as The "College of Anon". Another set of steps leads downward into Anon's famed Chamber of Donations. A broad, tree-lined avenue called "Victory Parade" runs past the Temple. ~ 0 0 1 E .trigr_bounce_below~ 1 ~ D0 The Interior of the Temple~ ~ 1 0 31001 D1 Victory Parade East~ ~ 0 -1 31005 D2 Glory Avenue~ ~ 0 -1 31004 D3 Victory Parade West~ ~ 0 -1 31003 D4 Newbie Nursery School~ ~ 0 -1 3700 D5 The Chamber of Donations~ ~ 0 -1 31002 S #31001 The Interior of the Temple~ Marvelously sculpted likenesses of the Immortals of AnonyMud line the aisle of this sanctuary of the Gods. Tapestries on the walls depict their victories over their enemies, and many of the treasures they acquired on such campaigns are also displayed here. There is a magnificent altar fashioned of purest obsidian to the north, chased with gold and partially covered with white cloth. Behind this stands the healer, who will tell you how he can help you if you look at him. ~ 0 1032 0 D2 The Temple of Anon~ ~ 1 0 31000 S #31002 The Chamber of Donations~ In these rooms all the unwanted items donated by your fellow adventurers accumulate. There are shelves, bins, chests and cupboards all filled with various articles of equipment. Anyone is free to come here and take what they will, but the Immortals frown on greedy characters who take it all, or profiteers who take it and sell it. Both offenses result in SEVERE punishment. There is a small sign here. ~ 0 12 0 E sign~ . "Magical Donations WEST, Armor Donations SOUTH, Weapons Donations EAST" -- The Castellan ~ D1 Weapon Donations~ ~ 0 -1 31164 D2 Armor Donations~ ~ 0 -1 31163 D3 Magical Donations~ ~ 0 -1 31165 D4 The Temple of Anon~ ~ 0 -1 31000 S #31003 Victory Parade West~ You are walking along Victory Parade West. Guards, citizens and fellow adventurers pass you in both directions. Tall buildings rise in all directions, the most notable being the magnificent temple, towering high directly to the east of here. ~ 0 8 0 D1 The Temple of Anon~ ~ 0 -1 31000 D3 Victory Parade West~ ~ 0 -1 31006 S #31004 Glory Avenue~ You are walking along Glory Avenue. Directly to the south it meets Valiant Street, and beyond that the Guild of the Dryads. To the north it enters the grounds of the Temple. ~ 0 8 0 D0 The Temple of Anon~ ~ 0 -1 31000 D2 Glory Avenue~ ~ 0 -1 31007 S #31005 Victory Parade East~ You are walking along Victory Parade East. The houses of the more notable residents of the city line the road here. High fences and savage guard dogs deter you from trespassing however, as does the constant eye of the city guards. Stalwart Lane cuts across Victory Parade directly east of here. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 31008 D3 The Temple of Anon~ ~ 0 -1 31000 S #31006 An Intersection in Victory Parade West~ You have come to an intersection, where Victory Parade west meets with Liberty Lane. To the south you can hear the sounds of a hammer striking an anvil, while to the north you hear nothing. But clearly visible in both directions are the distinctive walls of Guildhalls. ~ 0 8 0 D0 Liberty Lane~ ~ 0 -1 31038 D1 Victory Parade West~ ~ 0 -1 31003 D2 Liberty Lane~ ~ 0 -1 31040 D3 Victory Parade West~ ~ 0 -1 31009 S #31007 Corner of Valiant Street and Glory Avenue~ You have come to a crossroads, where the north-south running Glory Avenue meets the east-west running Valiant Street. Shops line Valiant to the east and west, while Glory Avenue runs south toward the Dryads' Guild. ~ 0 8 0 D0 Glory Avenue~ ~ 0 -1 31004 D1 Valiant Street~ ~ 0 -1 31067 D2 Glory Avenue~ ~ 0 -1 31010 D3 Valiant Street~ ~ 0 -1 31065 S #31008 Corner of Stalwart Lane and Victory Parade East~ You have come to a crossroads, where Stalwart Lane meets Victory Parade east. Shops and residences line Stalwart Lane to the north and south, while the gates of the city loom far to the east. The Temple is just to the west of here. ~ 0 8 0 D0 Liberty Lane~ ~ 0 -1 31042 D1 Victory Parade East~ ~ 0 -1 31011 D2 Liberty Lane~ ~ 0 -1 31044 D3 Victory Parade East~ ~ 0 -1 31005 S #31009 Victory Parade West~ You are walking along Victory Parade West. Tall houses line the road, as do small gardens and parks. White birds circle high overhead, their feathers dazzling in the sun. Surely they are magical creations of the Elven Mages of the city. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 31006 D3 Victory Parade West~ ~ 0 -1 31012 S #31010 Glory Avenue~ You are walking along Glory Avenue. To the north Valiant Street meets Glory Avenue to the east and west, while to the south lies the Dryads' Guild. The great Temple of the city lies to the north, and you are as ever awed by its size and beauty. ~ 0 8 0 D0 Glory Avenue~ ~ 0 -1 31007 D2 Outside the Dryad Guild~ ~ 0 -1 31034 S #31011 Victory Parade East~ You are walking along Victory Parade East. The imposing cyclopean walls of the city loom up ahead. Tall buildings with large, stained-glass windows line each side of the street here, and through them you can see the interiors of fabulously wealthy homes. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 31013 D3 Victory Parade East~ ~ 0 -1 31008 S #31012 Victory Parade West~ At this point there is a small city square with a fountain and a statue in the center. The fountain is full of clear drinking water and is quite palatable. The statue is a likeness of Lenny, Chief among the Immortals, and it depicts him officially opening this city. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 31009 D3 Victory Parade West~ ~ 0 -1 31014 S #31013 Victory Parade East~ You are walking along Victory Parade East. Children play and scamper at your feet, while their mothers watch patiently from the doorways of nearby houses. Guards occasionally wander by, keeping their eyes open for any sign of disturbance. ~ 0 8 0 D1 Victory Parade East~ ~ 0 -1 31015 D3 Victory Parade East~ ~ 0 -1 31011 S #31014 Approaching Gate at Victory Parade West~ You are approaching the western gates of the city, which are constantly patrolled by guards. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 31012 D3 The Victory Parade West Gate~ ~ 0 -1 31016 S #31015 Approaching Gate at Victory Parade East~ You are approaching the eastern gates of the city, which are constantly patrolled by guards. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 8 0 D1 The Victory Parade East Gate~ ~ 0 -1 31017 D3 Victory Parade East~ ~ 0 -1 31013 S #31016 Inside the Victory Parade West Gate~ You have reached the westernmost extent of Victory Parade, the long road that bisects the city. Tall, mithril gates rise above you to the west, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. ~ 0 8 0 D1 Victory Parade West~ ~ 0 -1 31014 D3 Outside the Gates~ ~ 1 31000 31018 S #31017 Inside the Victory Parade East Gate~ You have reached the easternmost extent of Victory Parade, the long road that bisects the city. Tall mithril gates rise above you to the east, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. ~ 0 8 0 D1 Outside the Gates~ ~ 1 31000 31019 D3 Victory Parade East~ ~ 0 -1 31015 S #31018 Outside the Victory Parade West Gate~ You are standing outside the Gates at the western end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Paths lead to the north, south and west. ~ 0 4 2 D0 The Circuit Road~ ~ 0 -1 31020 D1 Victory Parade West~ ~ 1 31000 31016 D2 The Circuit Road~ ~ 0 -1 31033 S #31019 Outside the Victory Parade East Gate~ You are standing outside the Gates at the eastern end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Paths lead to the north, south and east. ~ 0 4 2 D0 The Circuit Road~ ~ 0 -1 31026 D1 ~ ~ 0 0 14767 D2 The Circuit Road~ ~ 0 -1 31027 D3 Victory Parade East~ ~ 1 31000 31017 S #31020 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northwest Corner of the City~ ~ 0 -1 31021 D2 Outside the Victory Parade West Gates~ ~ 0 -1 31018 S #31021 Northwest Corner of the Circuit Road~ You are travelling around the northwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 31022 D2 The Circuit Road~ ~ 0 -1 31020 S #31022 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 A Path to the Plains~ ~ 0 -1 31023 D3 Northwest corner of the Circuit Road~ ~ 0 -1 31021 S #31023 A Path to the Plains~ At this point in the Circuit Road, a narrow path wanders off north across the aptly-named Plains of the North, toward some unseen destination. Looking back directly south, you can see the gleaming rooftop of the magnificent Temple of Anon, towering above all else. ~ 0 0 2 D0 ~ ~ 0 0 14892 D1 The Circuit Road~ ~ 0 -1 31024 D3 The Circuit Road~ ~ 0 -1 31022 S #31024 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 Northeast Corner of the Circuit Road~ ~ 0 -1 31025 D3 A Path to the Plains~ ~ 0 -1 31023 S #31025 Northeast Corner of the Circuit Road~ You are travelling around the northeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D2 The Circuit Road~ ~ 0 -1 31026 D3 The Circuit Road~ ~ 0 -1 31024 S #31026 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northeast Corner of the City~ ~ 0 -1 31025 D2 Outside the Victory Parade East Gates~ ~ 0 -1 31019 S #31027 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade East Gates~ ~ 0 -1 31019 D2 Southeast Corner of the City~ ~ 0 -1 31028 S #31028 Southeast Corner of the Circuit Road~ You are travelling around the southeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. The river of Anon flows gently past here. ~ 0 0 2 D0 The Circuit Road~ ~ 0 -1 31027 D3 The Circuit Road~ ~ 0 -1 31029 S #31029 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 southeast Corner of the Circuit Road~ ~ 0 -1 31028 D3 A Path to the South~ ~ 0 -1 31030 S #31030 A Path to the South~ A narrow, irregular but well-trodden trail runs directly south from here. There is what looks like a range of hills in that direction, plus the light appears to reflect off something that could be water. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 31029 D3 The Circuit Road~ ~ 0 -1 31031 S #31031 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 A Path to the South~ ~ 0 -1 31030 D3 Southwest Corner of the Circuit Road~ ~ 0 -1 31032 S #31032 Southwest Corner of the Circuit Road~ You are travelling around the southwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D0 The Circuit Road~ ~ 0 -1 31033 D1 The Circuit Road~ ~ 0 -1 31031 S #31033 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade West Gates~ ~ 0 -1 31018 D2 The Circuit Road~ ~ 0 -1 31032 S #31034 Outside the Dryad Guild~ You are standing outside an impressive wooden structure, surrounded by cleverly-pruned topiaries and tall ash, oak and elm trees. The faint scent of incense comes from within. The double doors ahead stand open- you may enter at any time. ~ 0 0 1 D0 Glory Avenue~ ~ 0 -1 31010 D2 Inside the Dryad Guild~ ~ 1 0 31035 S #31035 Inside the Dryad Guild~ Stepping through the doors, you are suddenly overcome by a sense of peace and serenity that you have never felt before. All around you, everything seems to be in harmony with its environment- from the intricately carved wooden furniture to the carefully polished bronze fittings on the doors and windows, everything is in order. You may proceed east to the Dryad bar, or west to the Guildmaster himself. A pleasant-looking garden lies to the south. ~ 0 8 0 D0 Outside the Dryad Guild~ ~ 1 0 31034 D1 The Dryad Bar~ ~ 0 -1 31037 D3 The Guildmaster~ ~ 0 -1 31036 S #31036 The Guildmaster~ You have entered the sanctum of the Dryad Guildmaster. He is always here, perpetually ready to impart what wisdom he may to any disciples of his faith that may visit, or students of other faiths that have an interest in Dryad magic. If you are not sure what to do, try looking at the Guildmaster. ~ 0 8 0 D1 Inside the Dryad Guild~ ~ 0 -1 31035 S #31037 The Dryad Bar~ This is where Dryads of all ages and levels of experience come to meet, converse, drink and basically relax, free from the worries of the outside world for a short time. Polished oak tables are ringed by wooden stools, a few of which are currently filled. ~ 0 8 0 D3 Inside the Dryad Guild~ ~ 0 -1 31035 S #31038 Liberty Lane~ You are heading along the northern half of Liberty Lane. To the south runs Victory Parade, while to the north lies Justice Street. The Castellan's office is to the west. ~ 0 0 1 D0 Justice Street~ ~ 0 -1 31046 D2 Victory Parade~ ~ 0 -1 31006 D3 Castellan's Office~ ~ 1 0 31039 S #31039 The Castellan's Office~ This is the office of the Castellan of the City of Anon, appointed by the rulers of the nation to be the steward of this city. He does an excellent job, too. ~ 0 8 0 D1 Liberty Lane~ ~ 1 0 31038 S #31040 Liberty Lane~ You are heading south along Liberty Lane, towards where it meets up with Valiant Street. To the north, Victory Parade runs to the east and west, directly through the heart of the city. There is a Blacksmith to the west, and above it a fish and chips shop. ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 31006 D2 Corner of Liberty Lane and Valiant Street~ ~ 0 -1 31062 D3 The Smithy~ ~ 0 -1 31041 S #31041 The Smithy~ You are greeted with a sudden blast of heat from the furnace as you enter the smithy. Wiping sweat from your brow, you gaze about, taking the place in. Various items of armor in various stages of repair line the walls. A huge, muscular man is using a massive hammer to beat the dents out of a suit of rather battered-looking plate mail. If you are unsure what to do, try looking at the smith. There is a chippy upstairs from here. ~ 0 8 0 D1 Liberty Lane~ ~ 0 -1 31040 D4 Chippy~ ~ 0 -1 31190 S #31042 Stalwart Lane~ You are marching along the northern half of Stalwart Lane. To the south lies Victory Parade, the main road of the City, while to the north runs Justice Street. There is an armory to the east here. ~ 0 0 1 D0 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 31054 D1 The Armory~ ~ 0 -1 31043 D2 Victory Parade~ ~ 0 -1 31008 S #31043 The Armory~ You have entered the Armory, an impressive place of business with a range of equipment unmatched on the whole continent. Piles of armor gather dust in the rear of the shop, while better items are displayed in glass cases or on racks. If you don't know what to do, try looking at the armorer. ~ 0 8 0 D3 Stalwart Lane~ ~ 0 -1 31042 S #31044 Stalwart Lane~ You are advancing along the southern half of Stalwart Lane. To the north Victory Parade cuts through Stalwart Lane, dividing it into its two halves, while to the south Stalwart Lane ends in Valiant Street. There is a Weaponsmith directly east of here. ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 31008 D1 The Weaponsmith~ ~ 0 -1 31045 D2 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 31069 S #31045 The Weaponsmith~ You have entered the Weaponsmith, a crowded little premise loaded with military regalia of all types. The Weaponsmith is an avid collector of memorabilia, but his chief business is the buying and selling of weapons. If you are rather lost, try looking at him for help. ~ 0 8 0 D3 Liberty Lane~ ~ 0 -1 31044 S #31046 Corner of Liberty Lane and Justice Street~ You are standing at the corner of Justice Street and Liberty Lane. There is a Smithy to the south, and various shops and guilds to the east. A dark lane runs to the west. ~ 0 0 1 D0 mercenaries~ ~ 0 -1 31047 D1 Justice Street~ ~ 0 -1 31049 D2 Liberty Lane~ ~ 0 -1 31038 D3 Illithid Guild~ ~ 0 -1 31086 S #31047 Mercenaries Unlimited~ You have entered a hiring hall for mercenaries. A stout Mercenary Master grunts as you enter. If you don't know what to do, try looking at him. ~ 0 4104 0 D2 Justice Street~ ~ 0 -1 31046 S #31048 Merc Store~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 12 0 S #31049 Justice Street~ Justice Street runs past several businesses here, heading west to a junction with Liberty Lane and east past several shops toward Stalwart Lane. There is a Magic Shop directly north of here. ~ 0 0 1 D0 The Magic Shop~ ~ 0 -1 31050 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 31051 D3 Corner of Justice Street and Liberty Lane~ ~ 0 -1 31046 S #31050 The Magic Shop~ This shop is cram-packed with magical artefacts, items and spell components of every type imaginable (and several unimaginable). Forcing your way through the clutter, you eventually find an assistant, a raven-haired mage who smiles sweetly and welcomes you to her shop. If you don't know what to do here, try looking at her. ~ 0 8 0 D2 Justice Street~ ~ 0 -1 31049 S #31051 Corner of Honor Avenue and Justice Street~ You are standing at the corner of two of the lesser roads in the city. Honor Avenue is a short road that ends at a small tower to the north, while Justice Street heads east and west past a variety of shops and houses. Far to the north, past the tower, rise the impressive crenelated stone battlements of the city. ~ 0 0 1 D0 Honor Avenue~ ~ 0 -1 31057 D1 Justice Street~ ~ 0 -1 31052 D3 Justice Street~ ~ 0 -1 31049 S #31052 Justice Street~ You are walking through the northeastern quarter of town, along Justice Street. People garbed in rich, colorful accoutrements hurry past, smiling briefly when they feel your gaze upon them. To the north there is an important-looking building with a large sign that reads - "Mitzak the Sage". ~ 0 0 1 D0 The Sage~ ~ 0 -1 31053 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 31054 D3 Justice Street~ ~ 0 -1 31051 S #31053 The Sage's Residence~ You have entered the modest dwelling of Mitzak the Sage, an elderly, bearded gent who will identify anything- for a price. Drawing on his extensive knowledge of Legend Lore, he will be able to give you exact details of the function of any item in your possession. if you are not sure how the process works, try looking at him. ~ 0 12 0 D2 Justice Street~ ~ 0 -1 31052 S #31054 Justice Street~ You are advancing along Justice Street, through a small city square where fetes are held every Spring. At other times of the year it is fairly deserted, save for the occasional guard or customer for the Pet Shop to the north. Stalwart Lane leads south out of the square, running past more shops. ~ 0 0 1 D0 The Pet Shop~ ~ 0 -1 31055 D1 Justice Street~ ~ 0 -1 31093 D2 Stalwart Lane~ ~ 0 -1 31042 D3 Justice Street~ ~ 0 -1 31052 S #31055 The Pet Shop~ You have entered a virtual Zoo, a crowded shop packed with a menagerie of animals of every type, size, shape and description imaginable. However, only a few are for sale- the rest are the owner's personal collection, and are his pride and joy. To see what to do next, try looking at the owner. ~ 0 4104 0 D2 Justice Street~ ~ 0 -1 31054 S #31056 Pet Store Storage~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 4 0 S #31057 Honor Avenue~ You are strolling alone Honor Avenue, a broad, tree-lined boulevard with several impressive-looking residences to either side. To the north lies the entrance to the small tower which you saw earlier and now recognize as the Elven Guild, and beyond that loom the cyclopean city walls. ~ 0 0 1 D0 The Elven Guild~ ~ 0 -1 31058 D2 Corner of Honor Avenue and Justice Street~ ~ 0 -1 31051 S #31058 The Elven Guild~ You are standing in the forecourt of the tower which holds the chambers of the Elven Guild. Here, practitioners of the magic of the Elves come to advance their knowledge of their art. Upstairs lie the offices of the Guild, while downstairs is the Elven Bar. ~ 0 8 0 D2 Honor Avenue~ ~ 0 -1 31057 D4 The Offices of the Guild~ ~ 0 -1 31059 D5 The Elven Bar~ ~ 0 -1 31061 S #31059 The Offices of the Guild~ On this level, the various administrative personnel of the Guild rush to and fro, preparing documents and memorandums for the various officials of the city, as the Elves also act as the official Scribes' Guild, due to their fluency in tongue and their adroitness with the quill. Upstairs lies the office of the Guildmaster himself, while downstairs is the entrance. ~ 0 8 0 D4 The Office of the Guildmaster~ ~ 0 -1 31060 D5 The Elven Guild~ ~ 0 -1 31058 S #31060 The Office of the Elven Guildmaster~ This spacious office is lined on every wall by tall bookcases crammed with books on magic and mystical lore, as well as treatises on history, science mathematics, philosophy and alchemy. The Guildmaster himself sits behind a large oak desk covered in scrolls, quills, papers and jars of ink. He looks up as you enter and asks how he may be of service. If you don't know, try looking at him. ~ 0 8 0 D5 The offices of the guild~ ~ 0 -1 31059 S #31061 The Elven Bar~ Elves are notorious drinkers, mainly due to the fact that their power relies solely on mana, and the best way to rapidly regain mana is to be rip-roaring drunk. Thus it is extremely rare to see an active adventuring Elf remotely sober. ~ 0 8 0 D4 The Elven Guild~ ~ 0 -1 31058 S #31062 The Corner of Liberty Lane and Valiant Street~ You are standing at a tree-lined intersection in the southwest quarter of town. Liberty Lane runs north from here past shops toward Justice Street. There is a Bank to the south. ~ 0 0 1 D0 Liberty Lane~ ~ 0 -1 31040 D1 Valiant Street~ ~ 0 -1 31065 D2 The Bank~ ~ 0 -1 31063 D3 Valiant Street~ ~ 0 -1 31072 S #31063 The Bank~ You have entered a building obviously built by someone who is fabulously wealthy. From the gold handles in the doors to the obsidian service counter and platinum wall fittings, everything is expensive and luxurious. There is a set of stairs leading up to the business area of the bank, where the ATMs are located. ~ 0 8 0 D0 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 31062 D4 The ATM~ ~ 0 -1 31064 S #31064 The ATM~ There is an ATM in the wall directly opposite the stairs as you ascend. You see that there is a long queue and curse loudly. A few heads turn to stare at you but most people who come here are used to such outbursts. Eventually its your turn. If you don't know what to do, read the instructions by looking at the ATM, and thus incur the wrath of the impatient patrons behind you :) ~ 0 16392 0 E atm~ A sign says- "Hello! Welcome to the AnonyMUD Banks ATM! To activate the machine, you must press one of three buttons- 1.To withdraw cash, type WITHDRAW , and your account will be automatically debited while the money is transferred to you. 2.To deposit cash, type DEPOSIT , and your account will be automatically credited. 3.To simply check your balance, type BALANCE. Thank You and have a GOOD day :)" ~ D5 The Bank~ ~ 0 -1 31063 S #31065 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Liberty Lane and Glory Avenue respectively. To the south there is a Grocery Store. ~ 0 0 1 D1 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 31007 D2 The Grocery Store~ ~ 0 -1 31066 D3 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 31062 S #31066 The Grocery Store~ You have entered a quaint Grocery Store, the shelves of which are lined with basic goods of every type. Backpacks, water skins, ropes, lanterns, torches and pouches are what the Grocer specialises in, though, and if you need any of those goods, you've come to the right place. If you don't know how to negotiate a transaction, simply look at the grocer. ~ 0 8 0 D0 Valiant Street~ ~ 0 -1 31065 S #31067 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Stalwart Lane and Glory Avenue respectively. To the south there is a Bakery, from which a delicious aroma wafts. ~ 0 0 1 D1 ~ ~ 0 0 31069 D2 The Bakery~ ~ 0 -1 31068 D3 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 31007 S #31068 The Bakery~ The delicious aroma you smelt outside pervades this entire store. Cakes, pies, rolls and loaves of freshly-baked bread line the racks behind the counter. Also behind the counter is a very mean-looking tattooed Dwarf with missing teeth and fingers, but with a talent for baking unsurpassed in the entire nation. If you don't know what to do next, try looking at the Dwarf (if you dare...). ~ 0 8 0 D0 Valiant Street~ ~ 0 -1 31067 S #31069 The Corner of Stalwart Lane and Valiant Street~ You are standing at a tree-lined intersection in the southeast quarter of town. Stalwart Lane runs north from here past shops toward Justice Street. There is a seedy-looking Bar to the south. ~ 0 0 1 D0 Stalwart Lane~ ~ 0 -1 31044 D1 Valiant Street~ ~ 0 -1 31079 D2 The Bar~ ~ 0 -1 31070 D3 ~ ~ 0 0 31067 S #31070 The Bar~ You have entered the main room of the Bar. A slick-looking Bartender with greasy black hair attempts to come on to the female patrons here. Seeing you he smiles and offers to make you a drink. To see what sort, try looking at him. Private booths are available to the south. ~ 0 8 0 D0 Corner of Valiant Street and Stalwart Lane~ ~ 0 -1 31069 D2 Private Booths~ ~ 0 -1 31071 S #31071 Private Booths~ This is where the more unsavory customers come to negotiate drug deals, slave trading or prostitution. You get a few stares as you enter. Despite the rough characters here, no-one ever fights or even lays a blow on another as powerful magics prevent it. ~ 0 1033 0 D0 The Bar~ ~ 0 -1 31070 S #31072 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 31062 D3 Valiant Street~ ~ 0 -1 31073 S #31073 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 31072 D3 A Bend in Valiant Street~ ~ 0 -1 31074 S #31074 A Bend in Valiant Street~ At this point Valiant Street bends, with exits to the east and south. The prison lies to the south, as does the Dwarven Guild. A new stable has been built to the west of here. Go have a look! ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 31073 D2 Outside the Dungeon~ ~ 0 -1 31075 D3 stables~ ~ 0 -1 3760 S #31075 Outside the Dungeon~ You are standing outside the grounds of His Majesty's Gaol, the prison of Anon, where all the perpretrators of heinous acts are kept. To the south looms the impressive mini-fortress that is the Dwarven Guild. ~ 0 0 1 D0 Valiant Street~ ~ 0 -1 31074 D2 The Dwarven Guild~ ~ 1 0 31076 D3 ~ ~ 1 0 15100 S #31076 The Dwarven Guild~ Stone walls rise all around you as you enter the training grounds of the Dwarven Guild. Several young Dwarves pile eagerly into the bar to the east, while other, more mature warriors patiently wait to train with the Master to the south. ~ 0 0 1 D0 Valiant Street~ ~ 1 0 31075 D1 The Dwarven Bar~ ~ 0 -1 31078 D2 The Guildmaster~ ~ 0 -1 31077 S #31077 The Guildmaster's Room~ A burly Dwarf is here curtly issuing instructions to two trainees. You may wish to train as well. If so, and you don't know what to do, try looking at the Guildmaster. ~ 0 8 0 D0 The Guild training yard~ ~ 0 -1 31076 S #31078 The Dwarven Bar~ About two dozen hardy Dwarves drink, smoke, fight and gamble here. The noise is only equalled in intensity by the acrid stench of stale beer and burning pipeweed. A smaller Dwarf busies himself collecting empty steins and replacing them with fresh ones, being rewarded with the occasional silver piece or kick in the rump for his efforts. ~ 0 8 0 D3 The Guild training yard~ ~ 0 -1 31076 S #31079 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. ~ 0 1 1 D1 Valiant Street~ ~ 0 -1 31080 D3 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 31069 S #31080 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. You quickly duck the contents of a chamber pot being emptied into the street by someone in a higher building, and, cursing, move on. ~ 0 1 1 D1 A Bend in Valiant Street~ ~ 0 -1 31081 D3 Valiant Street~ ~ 0 -1 31079 S #31081 A Bend in Valiant Street~ At this bend, there is a small grate set in the ground. Looking down through it, you notice a complex network of interconnecting tunnels more than big enough for you to wander through, should you so wish. ~ 0 1 1 D2 Outside the Kender Guild~ ~ 0 -1 31082 D3 Valiant Street~ ~ 0 -1 31080 D5 A Grate leading to the Sewer~ grate~ 1 0 7001 S #31082 Outside the Kender Guild~ You are standing outside the house of learning for all the rogues of the city previously mentioned. For of all rogues the Kender are the masters. The entrance to this shady establishment is through a curtained archway to the south. ~ 0 1 1 D0 Valiant Street above the Sewer~ ~ 0 -1 31081 D2 A Curtained Archway~ curtain~ 1 0 31083 S #31083 Inside the Guild~ You are standing inside the Kender Guild, surrounded by whores, pimps, thieves, muggers and vagabonds. What a nice place. The Guildmaster lurks to the south, while there is a Bar to the west... ~ 0 9 0 D0 Valiant Street~ ~ 1 0 31082 D2 The Guildmaster~ ~ 0 -1 31084 D3 Bar~ ~ 0 0 31085 S #31084 The Guildmaster~ You are in the quarters of the Kender Guildmaster. A veritable treasure trove of items of every possible description is piled to the roof in here. The Guildmaster lounges on a settee and stares inquisitively at you. If you don't know what to do, try looking at him. ~ 0 9 0 D0 Inside the Guild~ ~ 0 -1 31083 S #31085 The Bar~ You have entered a seedy bar full of low-lifes of the lowest common denominator. A greasy bartender serves drinks to the sullen patrons, while in the corner a couple of sailors are roughing up an Elf who refused to pay up upon losing the last hand in poker. ~ 0 9 0 D1 Inside the Guild~ ~ 0 -1 31083 S #31086 End of Justice Street~ Justice Street ends in a small lane here that the Illithid Guild opens onto from the north. Back east several shops open onto Justice Avenue, and before that Liberty Lane cuts across this street. ~ 0 0 1 D0 The Illithid Guild~ ~ 0 -1 31090 D1 Justice Street~ ~ 0 -1 31046 S #31087 The Human Guild~ You have entered a Martial Arts Dojo devoid of all furniture or decoration save several practice mats and some wooden weapons hung on hooks attached to the walls. Several students, clad in white Ghis practice basic Karate punches and Judo holds with each other, under the watchful eye of their instructor. The Guildmaster resides to the north, and the Guild relaxation chambers are to the south. ~ 0 8 0 D0 The Guildmaster~ ~ 0 -1 31088 D2 The Relaxation Room~ ~ 0 -1 31089 D3 Justice Street~ ~ 0 -1 31095 S #31088 The Guildmaster's Room~ The Human Guildmaster is here, meditating. As you enter, his eyes flick open and he quickly leaps to his feet, bowing before you. If you don't know what to do next, try looking at him. ~ 0 8 0 D2 The Human Guild~ ~ 0 -1 31087 S #31089 The Relaxation Room~ Rigid and disciplined as they are, the members of this Guild don't spend much time loafing around. However, when the mood takes them, few can outdrink them whatever the beverage, and as the mood can take them quite frequently when their usage of their mental disciplines drains their mana, this place was constructed. ~ 0 8 0 D0 The Human Guild~ ~ 0 -1 31087 S #31090 Inside the Illithid Guild~ You havee entered the sparsely-furnished chambers of the Illithid Guildmaster of Anon. The Guildmaster himself resides to the north, while the Illithids Bar is to the west. ~ 0 8 0 D0 The Guildmaster~ ~ 0 -1 31092 D2 Justice Street~ ~ 0 -1 31086 D3 The Bar~ ~ 0 -1 31091 S #31091 The Illithids' Bar~ Not many Illithids reside in Anon, so this place is usually empty. Combine this with the fact that Mind Flayers have a reputation of sucking out and eating the brains of other sentient species, and you'll probably understand why there are very few non-Illithids in this place at any particular time... Like all mana-users, Illithids have a need to be constantly intoxicated, and what better place to do this than in their Guild Bar? ~ 0 8 0 D1 The Guild~ ~ 0 -1 31090 S #31092 The Guildmaster~ You have entered a particuarly small, dark and cramped chamber that is devoid of funiture- the powerful psionicist hovering in the center of the room has no need for any. If you don't know what to do, try looking at the purple-skinned, tentacle-mawed instructor and see what he has to think... ~ 0 8 0 D2 The Guild~ ~ 0 -1 31090 S #31093 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies the Dojo where the Human Guildmaster trains his students, and to the northeast looms the aerie of the Avian Guildmaster. ~ 0 0 1 D1 Justice Street~ ~ 0 -1 31094 D3 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 31054 S #31094 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies the Dojo where the Human Guildmaster trains his students, and to the northeast looms the aerie of the Avian Guildmistress. ~ 0 0 1 D1 Justice Street~ ~ 0 -1 31095 D3 Justice Street~ ~ 0 -1 31093 S #31095 Outside the Human Dojo~ At this bend in the road, you can head east into the Dojo, north toward the tall tower which holds the aerie of the Avian Guildmistress, or back west toward Stalwart Lane. ~ 0 0 1 D0 Outside the Tower~ ~ 0 -1 31096 D1 The Guild~ ~ 0 -1 31087 D3 Justice Street~ ~ 0 -1 31094 S #31096 Outside the Tower~ You are standing beneath the wooden tower which houses the aerie of the Avian Guildmistress. Being generally solitary and outdoor-loving creatures, Avians do not congregate here tending instead to visit at odd hours so as to not be forced to endure a wait indoors for training. ~ 0 0 1 D0 Inside the Tower~ ~ 0 -1 31097 D2 Outside the Dojo~ ~ 0 -1 31095 S #31097 Inside the Tower~ You have entered the grounds of the Guild. From here you may go up to the aerie, or downstairs to the Bar. ~ 0 8 0 D2 Outside the Tower~ ~ 0 -1 31096 D4 The Aerie~ ~ 0 -1 31099 D5 The Bar~ ~ 0 -1 31098 S #31098 The Bar~ As mentioned, Avians aren't the most social of creatures, but they do enjoy a good drink like anyone else. However, they like it best when few other people are present, and what few Avians that are here now will probably get up and leave if you enter. ~ 0 8 0 D4 Inside the Tower~ ~ 0 -1 31097 S #31099 The Aerie~ Here the Avian Guildmistress rests, in her comfortable nest, waiting for new students. If you don't know what to do here, try looking at her. ~ 0 8 0 D5 Inside the Tower~ ~ 0 -1 31097 S #31163 Armor Donations~ Here all the Armor donated by the people of Anon appear. ~ 0 8 0 D0 The Chamber of Donations~ ~ 0 -1 31002 S #31164 Weapons Donations~ Here all the Weapons donated by the people of Anon appear. ~ 0 8 0 D3 The Chamber of Donations~ ~ 0 -1 31002 S #31165 Magical Donations~ Here all the Magical Items donated by the people of Anon appear. ~ 0 8 0 D1 The Chamber of Donations~ ~ 0 -1 31002 S #31190 Inside the Chippy~ You have entered the local chippy. Your nostrils are almsot immediately assailed by a pleasant aroma- it's amazing how good hot fat smells, isn't it? You see a portly Italian standing behind a large glass counter full of fried food. It certainly smells a lot better than it looks. A customer standing next to you says- "It looks a lot better than it tastes...". Most of the food has probably been sitting under those hot lights for a couple of hours. The only thing you can be reasonably sure of is the chips. By the way, EVERYTHING is fried. ~ 0 8 0 D5 ~ ~ 0 -1 31041 S #0 #SPECIALS M 31000 spec_cast_adept Load to: Jath the Healer M 31014 spec_thief Load to: the Kender Guildmaster M 31018 spec_thief Load to: a Greasy Bartender M 31024 spec_executioner Load to: Cuervo the headsman M 31036 spec_janitor Load to: the janitor M 31040 spec_thief Load to: a thief M 31041 spec_fido Load to: a beastly fido M 31042 spec_fido Load to: a huge sewer rat M 31044 spec_guard Load to: a City Guard M 31045 spec_guard Load to: a City Guard M 31046 spec_guard Load to: a City Guard S #RESETS D 0 31000 0 1 D 0 31001 2 1 D 0 31016 3 1 D 0 31017 1 1 D 0 31018 1 1 D 0 31019 3 1 D 0 31034 2 1 D 0 31035 0 1 D 0 31038 3 1 D 0 31039 1 1 D 0 31075 2 1 D 0 31075 3 1 D 0 31076 0 1 D 0 31081 5 1 D 0 31082 2 1 D 0 31083 0 1 M 0 31024 1 31000 1 E 0 31030 0 6 O 0 31029 0 31000 O 0 31021 0 31000 M 0 31044 8 31000 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31000 1 31001 1 M 0 31043 6 31007 6 O 0 31021 0 31012 M 0 31039 3 31012 3 M 0 31035 3 31013 3 M 0 31034 3 31014 3 M 0 31046 8 31016 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31046 8 31017 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31001 1 31036 1 M 0 31015 1 31037 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31032 1 31039 1 E 0 31031 0 16 G 0 31001 0 M 0 31002 1 31041 1 M 0 31003 1 31043 1 G 0 31017 0 G 0 31018 0 G 0 31019 0 G 0 31020 0 G 0 31022 0 M 0 31004 1 31045 1 G 0 31013 0 G 0 31014 0 G 0 31015 0 G 0 31016 0 M 0 31044 8 31046 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31005 1 31047 1 M 0 31047 1 31048 1 M 0 31048 1 31048 1 M 0 31049 1 31048 1 M 0 31050 1 31048 1 M 0 31051 1 31048 1 M 0 31052 1 31048 1 M 0 31006 1 31050 1 G 0 31009 0 G 0 31010 0 G 0 31028 0 G 0 31040 0 G 0 31041 0 M 0 31041 8 31051 8 M 0 31007 1 31053 1 M 0 31045 8 31054 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31008 1 31055 1 M 0 31019 1 31056 1 M 0 31020 1 31056 1 M 0 31021 1 31056 1 M 0 31022 1 31056 1 M 0 31023 1 31056 1 M 0 31009 1 31060 1 M 0 31016 1 31061 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31034 3 31065 3 M 0 31010 1 31066 1 G 0 31007 0 G 0 31008 0 G 0 31011 0 G 0 31012 0 G 0 31043 0 G 0 31044 0 M 0 31011 1 31068 1 G 0 31023 0 G 0 31024 0 G 0 31025 0 G 0 31026 0 M 0 31044 8 31069 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31012 1 31070 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 G 0 31027 0 M 0 31038 6 31071 6 M 0 31036 6 31073 6 M 0 31033 3 31074 3 M 0 31045 8 31074 8 E 0 31033 0 16 E 0 31034 0 5 E 0 31035 0 14 E 0 31035 0 15 E 0 31036 0 3 E 0 31037 0 6 E 0 31038 0 11 E 0 31039 0 17 M 0 31013 1 31077 1 M 0 31017 1 31078 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31025 1 31079 1 G 0 31028 0 M 0 31037 8 31080 8 E 0 31032 0 16 M 0 31042 6 31081 6 M 0 31040 2 31082 2 M 0 31014 1 31084 1 M 0 31018 1 31085 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31027 1 31088 1 M 0 31030 1 31089 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31029 1 31091 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31026 1 31092 1 M 0 31033 3 31094 3 M 0 31031 1 31098 1 G 0 31002 0 G 0 31003 0 G 0 31004 0 G 0 31005 0 G 0 31006 0 M 0 31028 1 31099 1 M 0 31053 1 31190 1 G 0 31045 0 G 0 31046 0 G 0 31047 0 G 0 31048 0 G 0 31049 0 G 0 31050 0 G 0 31051 0 G 0 31052 0 G 0 31053 0 G 0 31054 0 G 0 31055 0 G 0 31056 0 G 0 31057 0 G 0 31058 0 G 0 31059 0 S #SHOPS 31003 9 0 0 0 0 150 80 0 23 31004 5 0 0 0 0 150 80 0 23 31005 0 0 0 0 0 150 80 0 23 31006 2 3 4 10 26 150 80 0 23 31008 0 0 0 0 0 150 50 0 23 31010 15 13 8 1 18 150 80 0 23 31011 19 0 0 0 0 180 20 0 23 31012 17 0 0 0 0 180 20 0 23 31015 17 0 0 0 0 200 0 0 23 31016 17 0 0 0 0 200 0 0 23 31017 17 0 0 0 0 200 0 0 23 31018 17 0 0 0 0 200 0 0 23 31025 5 9 10 15 18 180 20 0 23 31029 17 0 0 0 0 200 0 0 23 31030 17 0 0 0 0 200 0 0 23 31031 17 0 0 0 0 200 0 0 23 31053 19 0 0 0 0 180 20 0 23 0 #$