#AREADATA Name Aarakocran City~ Builders None~ VNUMs 5600 5699 Security 9 Credits {15 30} Slash Aarakocran city~ End #MOBILES #5600 bird aarakocra food vendor~ the food vendor~ The vendor holds up a nice fat rat and smiles at you. ~ A fat bird with shiny feathers. He eyes you cautiously and suggests you LIST his wares. ~ song bird~ ABG T 0 0 30 0 1d1+30000 1d8+200 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 10000 AGW ACDEFHKP medium none #5601 bird aarakocra delicacy vendor~ delicacy vendor bird~ The delicacy vendor is watching you closely. ~ A tall skinny bird with many black feathers. He eyes you harshly and suggests you LIST his rare, imported wares. ~ song bird~ ABGN T 0 0 34 0 1d1+30000 1d8+200 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 10000 AGW ACDEFHKP medium none #5602 bird aarakocra trinket vendor~ the trinket vendor~ A trinket vendor stares at her wares, enchanted by their beauty. ~ A beautiful bird with bright plumage stands before you. She considers suggesting you LIST her wares, but decides she doesn't want to part with any of them. ~ song bird~ ABG T 0 0 34 0 1d1+30000 1d8+200 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 100000 AGW ACDEFHKP medium none #5603 bird aarakocran young child boy~ the child~ A young aarakocran is whistling a tune. ~ The child is very curious about everything about you. He looks you over hoping you will give him a shiny piece of metal or a pretty stone. ~ song bird~ ACGHM PT 100 0 15 -1 2d20+200 2d4+180 2d6+3 crush -3 -2 -3 7 FH 0 0 0 stand stand male 340 AGW ACDEFHKP medium none #5604 bird aarakocran young child girl~ the child~ A young aarakocran is clicking her beak. ~ The child is very curious about everything about you. She looks you over hoping you will give her a shiny piece of metal or a pretty stone. ~ song bird~ ACGHM PT -100 0 16 0 2d20+210 2d4+180 2d6+3 crush -3 -2 -3 7 FH 0 0 0 stand stand male 440 AGW ACDEFHKP medium none #5605 bird aarakocran taxidermist~ The taxidermist~ The Aarakocran Taxidermist has his hands in a corpse. ~ The Aarakocran Taxidermist is adjusting a glass eye inside a lifelike snow leopard's head. It is obvious he does not like to be disturbed. He clicks his beak impatiently at you and icily suggests you type LIST. The jagged scar on the left side of the taxidermist's face suggests that he can hold his own in a scrape. ~ song bird~ ABGN T -200 0 23 0 1d1+30000 1d8+180 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5606 bird taxidermist~ Taxidermist~ The Aarakocran Taxidermist has his claws in a corpse. ~ The Aarakocran Taxidermist is adjusting a glass eye inside a lifelike snow leopard's head. It is obvious he does not like to be disturbed. He clicks his beak impatiently at you and icily suggests you type LIST. The jagged scar on the right side of the taxidermist's face suggests that he can hold his own in a scrape. ~ song bird~ ABGN T 0 0 34 0 1d1+30000 1d8+180 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 100000 AGW ACDEFHKP medium none #5608 bird aarakocra child lame~ a lame aarakocra~ A young aarakocra looks uncomfortable in his wing and arm cast. ~ This young bird drank too much and tried to fly home, crashing into the side of a cliff. He won't be able to fly until his arm bone has knitted back together again. ~ song bird~ ABGL T -100 0 14 0 2d12+150 1d1+99 2d5+3 crush -3 -3 -3 5 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5609 bird aarakocra commander military~ the humming military commander~ You want to shield your ears from the incredible humming given off by the military commander! ~ The humming commander was moving tokens representing Aarakocran soldiers around a map, but he pushes that aside and lunges at your throat! ~ song bird~ ABCFG DFHQT 0 0 30 0 3d30+800 1d9+250 4d6+8 crush -9 -9 -9 5 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5610 bird aarakocra commander holy~ the glowing commander~ You want to shield your eyes from the incredible glow of the holy commander! ~ The commander was calculating a new backbreaking tax on an abacus, but he pushes that aside and lunges at your throat! ~ song bird~ ABCFG DFHNQT 0 0 30 0 3d30+800 1d9+250 6d4+8 crush -9 -9 -9 5 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5611 bird aarakocran warrior~ the fierce warrior~ A fierce warrior rolls his eyes and decides to slay you... ~ The proud Aarakocran warrior defends his city against all threats. He has decided you are a threat. Prepare to die, dirt dweller! ~ song bird~ AFG DFT -100 0 27 0 5d10+650 4d60+4 5d4+7 crush -5 -6 -6 5 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5612 bird aarakocran guard~ the stalwart guard~ A stalwart warrior chokes on his worm crisps and draws his blade! ~ The proud Aarakocran warrior defends his city against all threats. He has decided you are a threat. Prepare to die, dirt dweller! ~ song bird~ ABFG DFT 100 0 24 0 20d6+470 4d60+4 2d10+6 crush -6 -6 -6 6 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5613 bird aarakocran revolutionary castro~ the aarakocran revolutionary~ A revolutionary plots the overthrow of his corrupt government. ~ The bitter revolutionary is plotting to overthrow his corrupt government. He has been secretly flying about building an organization against the corrupt commanders of the southern stronghold. He feels that most Aarakocrans were much better off before merchant outsiders corrupt Aarakocran ideals. You represent such a threat, and you can see his eyes smoldering with inner hatred. ~ song bird~ ABGH CDFT 100 0 24 0 20d8+430 4d60+4 2d10+6 crush -6 -6 -6 4 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5614 bird aarakocra junk dealer fred~ the junk dealer~ A junk dealer tries to eek out a living. ~ A fat bird with a bad slouch. He is festooned with all kinds of shiny and dull metal objects. His name is Fred. He asks if you are interested in a bargain? ~ song bird~ ABCGN T 0 0 34 0 1d1+30000 1d80+20 5d4+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5615 bird aarakocran merchant~ the merchant~ A merchant is on his way to a meeting. ~ The business man has an intent look in his eye. He is much to busy to be concerned with you... ~ song bird~ ACHN PT -100 0 16 0 20d5+200 2d4+180 2d6+4 crush -2 -2 -2 7 FH 0 0 0 stand stand female 1000 AGW ACDEFHKP medium none #5616 bird aarakocran matron~ the matron~ An aarakocran matron eyes you cautiously. ~ The matron looks down at you through her long, superior beak. She thinks having your kind here is an insult to her people. She considers slaying you, but decides you will probably get killed soon without her help. ~ song bird~ ACGHN PT -100 0 16 0 2d7+250 2d4+180 2d6+4 crush -2 -1 -3 5 FH 0 0 0 stand stand female 1000 AGW ACDEFHKP medium none #5617 bird aarakocran clansman~ the clansman~ An aarakocran clansman is rooting for grubs. ~ The clansman pulls a fat, juicy grub worm from the ground and pops it into his beak. Your mouth waters as you imagine the delicate texture of the grub. ~ song bird~ ACGHM PT -100 0 18 0 2d9+300 2d4+180 2d7+4 crush -4 -4 -4 7 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5618 bird aarakocran captain~ the captain~ The Aarakocran slashes at you! ~ Although the captain has been sitting at as desk for the last few years, she can still hold her own in a scrape. The bald patches in her feathers are not a sign of disease but reminders of the day she slew two dragons singlehandedly. ~ song bird~ ABFG DFT -100 0 28 0 5d10+560 4d60+40 5d4+7 crush -8 -8 -8 5 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5619 bird aarakocran secretary~ the secretary~ The Secretary decides to prevent you from disturbing the captain! ~ Although you are dazzled by the brilliant plumage on the secretary, you can see he was chosen for his intelligence and strength. His wing muscles bulge impressively, and you notice this is the first aarakocran you have seen with really beefy legs as a powerful KICK knocks the wind out of you. ~ song bird~ ABFG DFT -100 0 25 0 5d10+550 4d60+40 2d10+7 crush -7 -7 -7 6 FH A 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5620 bird aarakocra aarakocran weapons vendor~ the weapons vendor~ An Aarakocran weapons vendor is sharpening some talon extenders on a stone. ~ The vendor has no problems looking at you and carrying on a conversation as he sharpens two pairs of talon extenders simultaneously on a round sharpening wheel he is spinning with one of his feet. The other foot is working a bellows for a large metal furnace. He looks powerful enough to claw your face to shreds with a single swath. ~ song bird~ ABGN T 0 0 34 0 1d1+30000 1d8+200 5d6+40 crush -25 -25 -25 -25 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5621 bird aarakocra aarakocran armorer armourer~ the armorer~ An Aarakocran armorer is hammering out a bit of plate. ~ As the armorer looks up at you, the hammer comes down upon his claw and he lets out a piercing shriek. ~ song bird~ ABG T 0 0 34 0 1d1+30000 1d8+200 5d6+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5622 bird aarakocra aarakocran shaman holy guildmaster~ the holy aarakocran guildmaster~ Your guildmaster patiently adds a new tile to a huge mosaic. ~ The shaman's plumage is generally a drab grey, but there is a tremendous orange and yellow starburst on her chest. ~ song bird~ ABGKO HT 0 0 30 0 1d1+30000 1d1+99 5d5+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5623 bird aarakocra aarakocran sneaky guildmaster thief assassin~ the sneaky aarakocran guildmaster~ Your guildmaster is picking a *HUGE* (Glowing) Mithral lock. ~ Well, COUNT your money! ~ song bird~ ABGK T 0 0 19 0 1d1+30000 1d8+20 10d10+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5624 bird aarakocra aarakocran strong guildmaster warrior hero~ the strong aarakocran guildmaster~ ..998..999..1000. Your guildmaster sets down some *HUGE* barbells. ~ Your guildmaster's plumage is so black that it is blue. You can see huge muscles rippling down his legs, wings, and chest. He has an air of command and military discipline. ~ song bird~ ABK T 0 0 30 0 1d1+30000 1d8+200 5d5+40 crush -25 -25 -25 -25 FH ABCD 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5625 bird aarakocra aarakocran cityguard guard~ the cityguard~ A cityguard scans the horizon for signs of trouble. ~ The cityguard is charged with keeping peace within the city. She is especially on the lookout for the person who stole from the military treasury last week. ~ song bird~ ACG T 1000 0 19 0 2d6+310 1d1+99 2d7+5 crush -4 -4 -4 2 FH 0 0 0 stand stand female 1000 AGW ACDEFHKP medium none #5626 bird aarakocra aarakocran cityguard guard~ the cityguard~ A cityguard scans the horizon for signs of trouble. ~ The cityguard is charged with keeping peace within the city. He is especially on the lookout for the person who stole from the military treasury last week. ~ song bird~ ACG T 1000 0 17 0 2d6+260 1d1+99 3d4+4 crush -4 -4 -4 6 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5627 bird aarakocra aarakocran cityguard guard~ the cityguard~ A cityguard is guarding the temple. ~ The cityguard is charged with defending the temple against invaders from the north. ~ song bird~ ABCG T 1000 0 18 0 2d6+260 1d1+99 4d3+4 crush -4 -4 -4 6 FH 0 0 0 stand stand male 1000 AGW ACDEFHKP medium none #5628 bat breakfast lunch dinner snack appetizer~ the small bat~ A bat brings back memories of your mother's great cooking. ~ A recipe comes to mind... Ingredients: 1 small bat 1 small yellow pepper 1 spoon vindaloo paste Directions: place pepper in bat's mouth smear paste on stomach and tie wings together roast on stick until golden brown (leg of a small bat also makes a handy snack!) ~ bat~ ABFH TZ -400 0 5 0 1d6+55 1d4+36 1d6+1 grep 7 7 7 9 FH 0 0 S stand stand male 1000 AGV ACDEFHJKP small none #5629 kobold~ the kobold~ A kobold has been staked to the ground. ~ When you look into the kobolds eyes you learn more about pain, suffering, torture, and humiliation than you could have learned in a score of years. The kobold only has one thing that is important to him, and that is a rock, and people keep taking it from him endlessly. He is guarding a rock with his pitiful life, but occasionally closes his eyes and lets out a whimpering moan. ~ kobold~ AB JP 1000 0 1 0 1d6+10 1d1+49 1d4+0 smash 9 9 9 9 0 0 L C stand stand male 1000 ABHMV ABCDEFGHIJKQ small none #0 #OBJECTS #5600 worm crisps~ a packet of worm crisps~ You are enticed by the odor of spicy worm crisps.~ food~ food 0 A CE CE 0 0 0 1 10 5 P #5601 bowl curry curried grubs~ a bowl of curried grubs~ You smell the delicate aroma of curried grubs.~ food~ food 0 A BEF BEF 0 0 0 2 1 30 P #5602 cup spicy rodent stew~ a cup of spicy rodent stew~ A cup with some red liquid rests here.~ food~ food 0 A DF DF 0 0 0 3 1 25 P #5603 meat seasoned rat kabob~ a seasoned rat kabob~ Some meat and vegetables on a stick lies on the ground.~ food~ food 0 A BCDE BCDE 0 0 0 1 1 20 P #5604 raw worms rice~ raw worms with rice~ Your mouth waters at the sight of raw worms.~ food~ food 0 A BCDE BCDE 0 0 0 1 1 20 P #5605 talon extenders~ some talon extenders~ Some shiny metal talons catch your fancy.~ steel~ armor 0 AH AC BC AC A 0 5 100 800 G A 19 3 #5606 packet black centipede spice~ spice of the black, aquatic centipede~ A packet of black spice has been forgotten here.~ glass~ pill 0 A 20 12 0 0 0 1 10 100 P #5607 seaweed~ aromatic seaweed~ You smell the dreamy smell of seaweed.~ glass~ pill 0 A 20 39 0 0 0 2 100 100 P #5608 chameleon~ a desiccated chameleon~ A small chameleon corpse blends in with the ground.~ snakeskin~ pill 0 A 11 29 0 0 0 3 100 300 P #5609 giant squid eye eyeball~ the eye of a giant squid~ An eyeball looks up at you strangely.~ gut~ pill 0 A 13 19 44 0 0 4 100 100 P #5610 shiny bit green glass~ a shiny bit of green glass~ You see a shiny bit of green glass and need to possess it.~ glass~ treasure G AO 0 0 0 0 0 8 10 640 P A 2 1 #5611 shiny bit blue glass~ a shiny bit of blue glass~ You see a shiny bit of blue glass and decide it will soon be yours.~ glass~ treasure G AO 0 0 0 0 0 8 10 650 P A 1 1 #5612 gold circlet~ a bright gold circlet~ You have a sudden urge to pick up a bright gold circlet.~ gold~ treasure G AO 0 0 0 0 0 8 10 680 P A 5 1 #5613 piece string~ a pretty piece of string~ The most beautiful piece of string you have ever seen rests here.~ steel~ treasure G AO 0 0 0 0 0 10 10 600 P A 13 4 #5614 silver coin disk~ one silver coin~ A shiny silver disk seems to call your name.~ silver~ trash 0 A 0 0 0 0 0 1 10 100 P #5615 red glass~ glittering red glass~ You decide the important thing in your life is having some red glass.~ glass~ trash 0 A 0 0 0 0 0 1 10 20 P #5616 ball string~ a ball of string~ A ball of string asks to be unrolled and hidden in your nest.~ glass~ trash 0 A 0 0 0 0 0 1 10 300 P #5617 red string thread~ a fine red thread~ A thin piece of string has the deepest color you have ever seen.~ glass~ trash 0 A 0 0 0 0 0 1 10 40 P #5618 gem garnet stone~ a flawed garnet stone~ A gem glows with a mystical inner light.~ stone~ trash A A 0 0 0 0 0 1 10 50 P #5619 nest~ a fancy nest~ A fancy nest of string and straw seems very inviting.~ wood~ container 0 0 10000 0 0 0 0 1 0 0 P #5620 nest~ a straw nest~ A straw nest with shiny twigs makes you feel sleepy. ~ wood~ container 0 0 10000 0 0 0 0 1000 0 0 P #5621 nest~ a huge nest~ A huge family nest of rough twigs looks preferable to adventuring. ~ wood~ container 0 0 10000 0 0 0 0 1000 0 0 P #5622 hand ashtray~ an ashtray~ An ashtray made out of the hand of a smurf lies on the floor.~ gut~ furniture 0 AO 0 0 0 0 0 1 1 0 P #5623 stuffed snow leopard~ a stuffed snow leopard~ A magnificent stuffed snow leopard almost appears to be walking.~ gut~ furniture 0 AL 0 0 0 0 0 1 20 0 P #5624 stuffed jaguar~ a stuffed jaguar~ A stuffed giant king jaguar appears to pace menacingly.~ paper~ furniture 0 0 CEFGHI 0 0 0 0 500 0 0 P #5625 stuffed orc~ a stuffed orc~ A stuffed orc in combat pose is glued to the floor.~ paper~ furniture 0 0 0 0 0 0 0 500 0 0 P #5626 stuffed grizzly bear~ a stuffed grizzly bear~ A stuffed grizzly bear prepares to maul you. ~ wood~ container 0 0 500 0 0 0 0 1 0 0 P #5627 dragon head~ a stuffed dragon's head~ A fierce dragon's head is nailed to the wall.~ wood~ treasure 0 0 0 0 0 0 0 5 0 100 P #5628 glass eye~ a glass eye~ A glass eye looks back at you.~ glass~ treasure G AO 0 0 0 0 0 10 4 10 P A 3 3 #5629 glass eye~ a glass eye~ A flawed glass eye looks back at you.~ glass~ trash 0 A CEFGHI 0 0 0 0 5 2 3 P #5630 painting~ a strange bird painting~ A strange bird painting hangs on the wall.~ paper~ furniture 0 0 CEFGHI 0 0 0 0 50 0 0 P E painting~ The painting is of an aarakocran shaman, and appears very lifelike. The eyes seem to follow you about the room. The painting begins to speak! The Shaman utters 'xipodf sdfi dsfiop ewroia !wuer' which you recognize as being some kind of curse on the old Aarakocran high tongue. ~ #5631 hand ashtray~ an ashtray~ An ashtray made out of the hand of a dwarf lies on the floor.~ gold~ treasure G AO 0 0 0 0 0 10 550 1000 P A 5 1 #5632 canoe~ a light weight canoe~ A canoe is lies here unused.~ wood~ trash 0 A 0 0 0 0 0 4 0 0 P E canoe~ Hey! This canoe has a hole in it! ~ #5633 chain collar~ a thick collar and chain~ An empty chain and collar rest here.~ copper~ armor 0 AC AC AC AC A 0 1 1000 100 G #5634 bottle potion clear~ a clear potion with feathers inside~ Feathers float about inside a clear bottle.~ glass~ potion 0 AO 5 56 0 0 0 1 50 1001 P #5635 tapestry~ a faded tapestry~ A faded tapestry depicts the famous "Battle of the 1000". ~ wood~ container 0 0 10000 0 0 0 0 100 0 0 P #5636 sword~ a sword~ You see a sword here.~ steel~ weapon AG AN sword 5 6 pierce 0 25 100 1000 P A 18 3 A 19 3 #5637 mace~ a mace~ You see a mace here.~ bronze~ weapon AG AN mace 5 7 crush 0 27 100 3000 P A 18 3 A 19 3 #5638 vest~ an open-winged vest~ You see an Aarakocran-manufacture open-winged vest here.~ steel~ armor AO AD AC AC AC A A 5 100 1000 G E vest~ This vest has been designed to give proper room for large wing muscles, and has holes in the back which are large enough to allow you to put it on and take it off without getting your feathers caught. ~ #5639 shield spiked~ a wicked, spiked shield~ You see a shield here.~ steel~ armor AO AJ AC AC AC A A 5 100 1000 G A 19 5 #5640 cloak~ a cloak~ You see a cloak here.~ wool~ armor A AC AC AC AC A A 5 100 1000 G #5641 helmet~ a full-view helmet~ You see an Aarakocran-manufacture full-view helmet here.~ steel~ armor AO AE AC A A A A 5 100 100 G E helmet~ This helmet has been designed to give you an unobstructed view of a full 180 degrees. There is also a cleverly designed beak guard to allow you to eat and drink without removing the helmet. ~ #5642 leggings~ a pair of leggings~ You see a pair of leggings here.~ steel~ armor AO AF AC BD BD A A 5 100 1000 G #5643 boots~ a pair of open-toe boots~ You see a pair of Aarakocran-manufacture boots here.~ snakeskin~ armor A AG AC AC AC A A 17 100 800 G A 17 1 A 18 1 E boots~ These boots have large toe holes, to accommodate large Aarakocran feet. ~ #5644 talon extenders talons~ a pair of talon extenders~ You see a pair of talon extenders here.~ tin~ armor AO AH AC A A A A 5 100 1000 G A 19 6 #5645 wing guards wingguards~ a pair of wing guards~ You see a pair of wing guards here.~ iron~ armor AO AI AC AC AC A A 5 100 1000 G #5646 cape~ a cape~ You see a cape here.~ snakeskin~ armor A AK AC AB AB A A 5 100 1000 G #5647 belt~ a belt~ You see a belt here.~ copper~ armor A AL AC AB AB A A 3 100 1000 G #5648 bracer~ a bracer~ You see a bracer here.~ tin~ armor AO AM AC AC AC B A 5 100 1000 G #5649 vest~ an open-winged vest~ You see an Aarakocran-manufacture open-winged vest here.~ steel~ armor B AD AC AC AC AC A 5 100 1000 G E vest~ This vest has been designed to give proper room for large wing muscles, and has holes in the back which are large enough to allow you to put it on and take it off without getting your feathers caught. ~ #5650 shield spiked~ a wicked, spiked shield~ You see a wicked, spiked shield here.~ steel~ armor BO AJ AC AC AC AC AC 5 100 1000 G A 19 5 #5651 cloak~ a cloak~ You see a cloak here.~ wool~ armor B AC AC AB C A A 5 100 1000 G #5652 helmet~ a full-view helmet~ You see an Aarakocran-manufacture full-view helmet here.~ brass~ armor BO AE AC AB C A A 5 100 1000 G E helmet~ This helmet has been designed to give you an unobstructed view of a full 180 degrees. There is also a cleverly designed beak guard to allow you to eat and drink without removing the helmet. ~ #5653 leggings~ a pair of leggings~ You see a pair of leggings here.~ steel~ armor BO AF AC AC AC AB A 5 100 1000 G #5654 boots~ a pair of open-toe boots~ You see a pair of Aarakocran-mangufacture boots here.~ brass~ armor B AG AC AB C AB A 5 110 1000 G A 17 1 A 18 1 E boots~ These boots have large toe holes, to accommodate large Aarakocran feet. ~ #5655 talon extenders~ a pair of talon extenders~ You see a pair of talon extenders here.~ bronze~ armor BO AH AC A A A 0 5 100 1000 G A 19 6 #5656 sleeves~ a pair of sleeves~ You see a pair of sleeves here.~ steel~ armor BO AI AC AB AB A A 5 100 1000 G #5657 cape~ a cape~ You see a cape here.~ wool~ armor BO AK AC C C A A 5 100 1000 G #5658 belt~ a belt~ You see a belt here.~ tin~ armor B AL AC AC AC A A 5 100 1000 G #5659 bracer~ a bracer~ You see a bracer here.~ steel~ armor BO AM AC AC AC A A 5 100 1000 G #5660 purse~ a generic purse~ A generic purse generates the VNUM for the 'make purse' spell. ~ steel~ container 0 A 50 0 0 0 0 5 50 0 P #5661 fire campfire~ a campfire~ There are the remains of a campfire here. ~ fire~ container 0 0 10000 0 0 0 0 5 0 0 P #5662 gold key~ a shiny gold key~ A shiny key gives a glint of gold.~ gold~ key AB A 0 0 0 0 0 1 0 0 P #5663 string green thread~ a frayed bit of green thread~ A piece of string, beautiful beyond measure, looks loose.~ steel~ staff AG AO 26 1 1 'charm person' 0 6 1 1000 P #5664 stuffed polar bear~ a stuffed polar bear~ A stuffed polar bear prepares to maul you. ~ wood~ container 0 0 500 0 0 0 0 500 0 0 P #5665 small talon extenders~ some small talon extenders~ A pair of small shiny metal talons catch your fancy.~ iron~ armor 0 AH AC AC AC AB A 17 70 700 G A 19 2 #5666 small mace~ a small mace~ You see a small mace here.~ wood~ weapon 0 AN mace 5 5 pound 0 16 10 999 G A 18 1 A 19 1 #5667 small sticker~ a small rat sticker~ A small rat sticker would come in handy, and there is one here.~ rubber~ weapon 0 AN mace 5 5 pound 0 15 100 8880 G A 17 -5 A 18 2 E small sticker~ This is a medium length piercing blade, primarily used to catch rats. It is fairly long, but the point is about as long as a dagger's. The sticker looks as sturdy as a short sword. ~ #5668 large sticker~ a large rat sticker~ A large rat sticker causes you to dream of a large rat dinner.~ rubber~ weapon 0 AN mace 5 5 pound 0 17 140 7770 G A 18 1 A 19 1 E sticker~ This is a long metal blade, primarily used to catch rats. It is about as big as a small sword, and has a sharp slashing blade. It looks as sturdy as a short sword. ~ #5669 helmet~ a full-view helmet of plate~ You see an Aarakocran-manufacture full-view helmet here.~ steel~ armor O AE AC AC AC A A 15 100 1000 G E helmet~ This helmet has been designed to give you an unobstructed view of a full 180 degrees. There is also a cleverly designed beak guard to allow you to eat and drink without removing the helmet. ~ #5670 vest~ an open-winged vest~ You see an Aarakocran-manufacture open-winged vest here.~ snakeskin~ armor 0 AD BC AC ABC A A 16 100 1000 G E vest~ This vest has been designed to give proper room for large wing muscles, and has holes in the back which are large enough to allow you to put it on and take it off without getting your feathers caught. ~ #5671 boots~ a pair of open-toe boots~ You see a pair of Aarakocran-mangufacture boots here.~ brass~ armor 0 AG AC BC ABC A A 5 100 1000 G A 17 1 A 18 1 E boots~ These boots have large toe holes, to accommodate large Aarakocran feet. ~ #5672 lump metal~ a lump of shiny metal~ A lump of shiny metal is a good thing to carry around and possess.~ iron~ trash 0 A CEFGHI 0 0 0 0 5 0 0 G #5673 pick lockpick metal bit~ a lockpick~ A L-shaped bit of metal has been left on the ground.~ steel~ treasure 0 AO 0 0 0 0 0 1 55 10 G A 2 1 #5674 bottle alcohol rotgut~ a bottle of rotgut~ You are surprised to see a bottle of alcohol out in the open.~ glass~ drink 0 A 8 8 'vodka' 0 0 10 5 140 G #5675 cracked crystal ball~ a crystal ball~ A broken crystal ball has been abandoned here.~ glass~ treasure 0 A 0 0 0 0 0 5 12 50 G E ball~ You shake the crystal ball, and hold it in front of your eyes. In a few seconds, a small blue tetrahedron floats to the surface. Written on the face of the tetrahedron are the words 'please shake me again'. ~ #5676 rock~ a worthless rock~ A worthless rock that is very important to a lonely kobold rests here.~ stone~ treasure 0 A 0 0 0 0 0 1 20 300 G E rock~ When you look at the rock, you think of a lonely kobold balling his eyes out in some dinghy back room. ~ #5677 flying helmet~ a leather flying helmet~ You see an Aarakocran-manufacture leather flying helmet here.~ steel~ armor 0 AE AC BC ABC AB A 16 100 1200 G E helmet~ This helmet is made of leather and covers the entire face and upper beak. Glass protects the eyes while leaving view unobstructed. ~ #5678 wing guards wingguards~ a pair of tough leather wing guards~ You see a pair of tough leather wing guards here.~ iron~ armor 0 AI AC AC AC AB A 12 100 400 G #5679 fountain water~ a fountain~ A large fountain gushes forth here.~ marble~ fountain G 0 100000 10000 'milk' 0 0 0 0 0 P #5680 cannon tube~ a cannon~ A mysterious thick metal tube rests here.~ steel~ wand 0 AO 50 1 1 'high explosive' 0 20 12 34570 G E tube cannon~ The revolutionary is experimenting with gunpowder from the far east, in an attempt to create a 'super weapon'. ~ #5681 skin waterskin~ a water skin~ A soggy leather skin looks like it might hold water.~ leather~ drink 0 A 100 100 '(null)' 0 0 2 30 400 G #5682 bug glowbug chitin~ a dead glowbug~ You see the shiny chitin of a dead glowbug.~ gut~ light G A 0 0 80 0 0 5 33 567 P #0 #ROOMS #5600 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You sense that the wind patterns are shifting, something very strange is going on below. ~ 0 4 9 D1 ~ ~ 0 -1 5602 D5 ~ ~ 0 0 14546 S #5601 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D1 ~ ~ 0 -1 5678 D5 ~ ~ 0 -1 5602 S #5602 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D1 ~ ~ 0 -1 5685 D3 ~ ~ 0 -1 5600 D4 ~ ~ 0 -1 5601 S #5603 The Taxidermist's Gallery~ You gape in amazement at how incredibly lifelike some of the stuffed animals and trophies appear. ~ 0 8 0 D1 You see the sales counter. ~ ~ 0 -1 5616 S #5604 Temple of the Rising Sun~ You stand in a huge temple hewn directly from the cliff wall. Giant murals depict fierce Aarakocran warriors flying into battle on the tails of whirlwinds. There is a small plaque at eye level. ~ 0 1032 1 E plaque~ Slash decided when he was 17 years old to leave behind the strife and class struggle in the Aarakocran capital and learn the skills of adventure. He did not return until 100 years later. He now returns regularly to visit his cousin the taxidermist. ~ E mural murals~ The mural depicts thousands of Aarakocran warriors spiraling in rapid descent upon an army of depraved gnome archers. Blood and gore seem to be the primary themes, and here and there you see Aarakocrans dismembering the craven archers and eating the severed limbs. You start to think these Aarakocrans are a sick bunch. ~ D0 You see the guard shack. ~ ~ 0 -1 5622 D1 You see the private chambers of the Chief shaman. ~ ~ 0 -1 5699 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5653 D5 You see a narrow staircase has been cut into the rock here, to allow visiting traders access to the market. (You sincerely hope that you don't slip, as you can see some wicked jagged rocks between breaks in the clouds below, GULP!) ~ ~ 0 -1 5611 S #5605 Small ledge on the South cliff face~ You are standing on a small ledge on the South face of the cliff. There is nothing to the North, and you are totally blocked on all sides by steep cliff walls. ~ 0 4 5 E stone~ The stone looks pretty heavy. In fact, this would be the perfect stone to roll down the cliff if something really big and nasty was coming up at you. ~ D0 ~ ~ 0 -1 5685 D2 A big stone blocks your path. ~ stone~ 1 -1 5695 S #5606 Cave Entrance~ There is a large cave entrance to the South, and you can walk East along a narrow ledge. There is nothing to the North. There is some (Flaming) writing on the cave entrance. ~ 0 4 5 E wall cave entrance writing~ The wall reads: 'xewd ipowed wek;s !dw l;kwe asdw al;klw e! weiposdf wer af wer aer 'eripaisd aserk weop erop weo !d !k sk;l wer oip as aslk psfo ase feo 'poewr k; ipoe sd oew od ewpori sdipo werip asdf opijlsd hoise !ks fsd. A Common translation is provided below: 'We will eat your heart, invader, but your entrails are so foul as to choke 'even us! Below that is written in a flowing script: 'Guys, they are not kidding. Stay out of this cave unless you are at least level 20, even in groups... --Slash ~ D0 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5671 D1 ~ ~ 0 -1 5607 D2 ~ ~ 0 -1 5629 S #5607 On the south cliff face~ You are walking on a narrow East-West ledge on the south face of a steep cliff. There is nothing to the North. ~ 0 0 5 D0 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5672 D1 ~ ~ 0 -1 5614 D3 ~ ~ 0 -1 5606 S #5608 The Dump~ Wait, this isn't the dump! Behind all of this mess is a beaten up table. You see a lot of things, but nothing here is very pretty or very shiny, and you decide to leave. ~ 0 0 1 E lamont~ Lamont is not here, you idiot! He is out driving the truck. Get back to to game! ~ D1 ~ ~ 0 -1 5609 S #5609 Runed stall~ This stall is painted with strange gold runes, such as triangles and eyes. ~ 0 0 1 D1 ~ ~ 0 -1 5610 D3 ~ ~ 0 -1 5608 D5 ~ ~ 0 -1 5616 S #5610 A Food vendor's stall~ You stand before a brightly colored stall. Small animals and large insects are hanging from racks all around you. ~ 0 0 1 D1 ~ ~ 0 -1 5611 D3 ~ ~ 0 -1 5609 D5 ~ ~ 0 -1 5617 S #5611 Top of Market Square~ You stand in the middle of a huge bazaar. There are stalls to the West and East. A staircase has been built out of sandstone leading down, and you see some more stalls down there. If you attempt to go South you will fall off the side of the cliff city. ~ 0 0 1 D1 ~ ~ 0 -1 5612 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5660 D3 ~ ~ 0 -1 5610 D4 ~ ~ 0 -1 5604 D5 ~ ~ 0 -1 5618 S #5612 A Food vendor's stall~ You stand before a drab colored stall. Small animals and large insects are hanging from racks all around you. ~ 0 0 1 D1 You see the warrior's guild. ~ ~ 0 -1 5613 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5661 D3 ~ ~ 0 -1 5611 D5 ~ ~ 0 -1 5619 S #5613 Warrior's guild~ This building has no exit to the south, as the warriors do not like having their privacy violated. You see lots of equipment to practice with, and a huge set of weights. ~ 0 12 1 D3 ~ ~ 0 -1 5612 D5 ~ ~ 0 -1 5620 S #5614 On the south cliff face~ You are walking on a narrow East-West ledge on the south face of a steep cliff. There is nothing to the North. ~ 0 0 5 D0 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5673 D1 ~ ~ 0 -1 5615 D3 ~ ~ 0 -1 5607 S #5615 On the south cliff face~ You are walking on a narrow East-West ledge on the south face of a steep cliff. There is nothing to the North. ~ 0 0 5 D0 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5674 D1 ~ ~ 0 -1 5628 D3 ~ ~ 0 -1 5614 S #5616 The Taxidermy Stand~ The first thing you notice about the taxidermy shop is the odor of tanned hides. A giant grizzly bear's slash *** DEMOLISHES *** you. A giant grizzly bear's slash *** DEMOLISHES *** you. Wait, it is only a stuffed bear in a lifelike pose. You also see a collection of heads, including a roc's, a dragon's, and a minotaur's. There is a large gallery to the east. ~ 0 8 0 D1 ~ ~ 0 -1 5617 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5665 D3 You see a display gallery to the west. ~ ~ 0 -1 5603 D4 ~ ~ 0 -1 5609 S #5617 Armory stall~ There is a large, battered anvil here and a bunch of little bits of metal and bronze. Most of what the armorer is selling looks pretty old, but you stop to ask if he has anything newer under the counter. ~ 0 0 1 D1 ~ ~ 0 -1 5618 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5666 D3 ~ ~ 0 -1 5616 D4 ~ ~ 0 -1 5610 S #5618 Bottom of Market Square~ You are at the bottom of the market square. Stalls continue to your East and West, while dwellings lie to the Down. To the South, you see a (Glowing) (Shimmering) (Pulsating) blue ball, about 10' across, hovering in the air. ~ 0 0 1 D1 ~ ~ 0 -1 5619 D3 ~ ~ 0 -1 5617 D4 ~ ~ 0 -1 5611 D5 It looks passable, but beware! A single slip could start you sliding d o w n . . . You think you can see jagged rocks through the clouds below, but you are not sure... ~ ~ 0 -1 5625 S #5619 A jeweler's stall~ You stand in front of a big beautiful bird with bright plumage. The stall is painted in bright colors and features a mural of fierce bird warriors attacking a dragon sitting on a huge pile of gold and gems. ~ 0 0 1 D1 ~ ~ 0 -1 5620 D3 ~ ~ 0 -1 5618 D4 ~ ~ 0 -1 5612 S #5620 The Weaponsmith's stall~ This stall looks like it has expended very rapidly, and has almost become a shop. It doesn't look like the weaponsmith couldn't take down the stall very easily, as he has installed a blast furnace, a grinding wheel, and some forging equipment. ~ 0 0 1 D3 ~ ~ 0 -1 5619 D4 You see the Warrior's guild. ~ ~ 0 -1 5613 S #5621 A stone dwelling~ You are inside a large building constructed from standstone and mortar. There is a latrine in the southeast corner. ~ 0 0 5 D1 ~ ~ 0 -1 5623 S #5622 A Guard Shack~ You see a small wooden shack before you. It doesn't look very well designed to you. There is a big sign in front of the shack. The sign is covered with what you consider chicken scratchings. ~ 0 0 5 D2 You see a temple. ~ ~ 0 -1 5604 S #5623 A stone dwelling~ You are inside a large building constructed from standstone and mortar. There is a latrine in the southeast corner. ~ 0 0 5 D1 ~ ~ 0 -1 5624 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5672 D3 ~ ~ 0 -1 5621 S #5624 A stone dwelling~ You are inside a large building constructed from standstone and mortar. There is a latrine in the southeast corner. ~ 0 0 5 D1 ~ ~ 0 -1 5625 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5673 D3 ~ ~ 0 -1 5623 S #5625 Town Square~ You stand in the middle of the Town Square. Stone dwellings lie to the East and West, and the Bazaar lies to the Up. There is a path to the Down. There is nothing to the South. ~ 0 0 5 D1 ~ ~ 0 -1 5626 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5674 D3 ~ ~ 0 -1 5624 D4 ~ ~ 0 -1 5618 D5 You feel that you can jump from rock to rock and scale on your belly long enough to get to some small huts you see to the DownEast. You can clearly see some wicked, jagged crags through a part in the clouds below. ~ ~ 0 -1 5632 S #5626 A stone dwelling~ You are inside a large building constructed from sandstone and mortar on the south wall, and using the north face of the canyon as the north wall. ~ 0 0 5 D1 ~ ~ 0 -1 5627 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5675 D3 ~ ~ 0 -1 5625 S #5627 A stone dwelling~ You are inside a large building constructed from sandstone and mortar on the south wall, and using the north face of the canyon as the north wall. ~ 0 0 5 D3 ~ ~ 0 -1 5626 D5 ~ ~ 0 -1 5634 S #5628 On the south cliff face~ You are at the end of a narrow ledge on the south face of a steep cliff. You are blocked to the East, but the West looks passable. There is nothing to the North. ~ 0 0 5 D0 ~ ~ 0 -1 5675 D3 ~ ~ 0 -1 5615 S #5629 Inside the stronghold~ The inside of this cave has been straightened into a passable corridor. The Aarakocran high command uses this cave to handle defense of the valley as the south face of the valley is not reachable except from the air. Judging from the high quality of the furniture around you, you should be able to find some very valuable shiny stuff. Your heart races as you imagine yourself living in such splendor one day. ~ 0 8 1 D0 ~ ~ 0 -1 5606 D1 ~ ~ 0 -1 5649 D5 It looks like there might be some very nice things down there. ~ ~ 0 -1 5690 S #5630 On the north cliff face~ It looks like you could slide back on your belly a bit to the East, but forget about going West, it's much to steep. There is a little bit of level ground Down from here, but there is no way you could reach it. You see the outside of a stone building built right into the cliff face above you, but the climb is too steep. ~ 0 0 5 D1 ~ ~ 0 -1 5631 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5679 S #5631 The Shanty town~ You are in an area of straw huts constructed by the less prosperous Aarakocrans in a vain attempt to emulate the stone buildings to the Up. These structures do not have the natural permanence of the well built buildings or the traditional nests, and the residents spend most of their time keeping them together. ~ 0 0 5 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5680 D3 ~ ~ 0 -1 5630 D5 ~ ~ 0 -1 5638 S #5632 A rough stone path~ You are on a rough stone path on the north cliff face. Your passage East and West is blocked, but you may still move Up and Down. There is nothing to the south. ~ 0 0 5 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5681 D4 ~ ~ 0 -1 5625 D5 ~ ~ 0 -1 5639 S #5633 Thieves guild~ The thieves guild is pretty small, as most thieves have left the city for bigger and better booties, but the recent prosperity of the shopkeepers has caused operations to begin expanding again. You see a thin leather book tied to a string on the wall. ~ 0 1033 5 E book~ The book is titled 'So You Want to be a Thief', by someone named Slash. The book has the following chapters you can LOOK at. (Don't even think of nicking this book.) Chapter 1: So you have decided to become a thief (LOOK NEWBIE) Chapter 2: Stealing, Nicking and Borrowing (LOOK STEAL) Chapter 3: The Art of surprise (LOOK BACKSTAB) Chapter 4: Sneaking around where you don't belong (LOOK SNEAK) It looks like someone nicked the rest of the book... ~ E newbie~ Ok, you have made it to the thieves guild. I will assume that you know how to do things like PRACtice and talk to the other players, and know to run away from a fight you can't win. The guildmaster here is very good at teaching you the tools of the trade. However, he is a lot more interested in staying in this room and picking that big lock than he is in helping you. He is not going to tell you what to study or give you hints on how to rob. If you are having trouble figuring out what skills to PRACtice, use the CANT command to speak to the other thieves on line. They will help you. (This book also has a few pointers.) ~ E steal~ Steal lets you take things from players and mobs without having to fight them for it. You won't get any experience points for using this or any other thieving skill, but you can get money and objects pretty quick. To steal money, use STEAL . To steal an object, use STEAL . The object must be in the character's inventory, not worn. You want to know what the character has in the inventory to steal, so you will need to PRACtice PEEK, too. I have staked a kobold to the ground. He has a ROCK in his inventory. Try to steal it from him. When you have gotten the rock, please give the rock back to the kobold so the other thieves can steal it from him. Notice that you can't steal the collar off of him. ~ E backstab~ Backstab lets you sneak up behind a mob (but not a player) and hit the really hard in the back with a dagger. This does a lot of extra damage, and you should have a much easier time finishing him off. You need to use a small dagger-type weapon to do this, a big slashing sword doesn't have the right kind of point. If you are grouped with some warriors, they will tell you that you have to backstab the mob. If you do this, the mob will attack only you and they will take no damage. You should make them use their skills and RESCUE you. Don't use this skill until you are at least GOOD at it. Otherwise you will be wasting your first attack with a pitiful backstab attempt... ~ E sneak~ Sneak and hide are used on players, not mobs. DO NOT EXPECT TO BE ABLE TO WALK INTO AN AGGRESSIVE AREA stealthily. Use invisibility for this... ~ D2 ~ ~ 1 -1 5640 S #5634 On the north cliff face~ You can easily climb up to a stone building built into the shelf above you. You *might* be able to go down, but I wouldn't try it... ~ 0 0 5 D4 ~ ~ 0 -1 5627 D5 It looks a bit too steep... You might be able to get down, though getting up is clearly impossible. You have an excellent view of some buzzards circling around a large animal about 2000' feet down... ~ ~ 0 -1 5641 S #5635 On the north cliff face~ You are standing on a part of the cliff that is at about a 45% angle. You can stay here as long as you want. You are glad sandstone is a very strong and sturdy geological formation. There are too many clouds below to see if the buzzards circle below this point. ~ 0 0 5 D5 ~ ~ 0 -1 5642 S #5636 Small level area on the cliff face~ You stand on a small level area on the cliff face. Better stay here, it looks like a single step in any direction would leave you heading down at a rapid speed. The good news is that the cliff is so steep here you would probably survive your fall all the way to the bottom far below... ~ 0 0 5 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5685 S #5637 On the north cliff face~ The view from up here is quite breathtaking. You can see down for at least half a mile. You wish to stay here and soak up nature's beauty almost as much as the last guy who stopped here, and he left claw marks for at least 50' down the side of the crag. You wave at his bones below and commend his good taste. ~ 0 0 5 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5686 D5 ~ ~ 0 -1 5644 S #5638 The Shanty town~ You are in an area of straw huts constructed by the less prosperous Aarakocrans in a vain attempt to emulate the stone buildings to the Up. These structures do not have the natural permanence of the well built buildings or the traditional nests, and the residents spend most of their time keeping them together. ~ 0 0 5 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5687 D4 ~ ~ 0 -1 5631 S #5639 Bend in the path~ Actually more of a natural feature of the north cliff wall than a path, this bend allows you to leave Up or continue East. There is nothing to the South. ~ 0 0 5 D1 ~ ~ 0 -1 5640 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5688 D4 ~ ~ 0 -1 5632 S #5640 The Shanty town~ You are in an area of straw huts constructed by the less prosperous Aarakocrans in a vain attempt to emulate the stone buildings to the Up. These structures do not have the natural permanence of the well built buildings or the traditional nests, and the residents spend most of their time keeping them together. You spy some footprints leading to the North, which stop suddenly right at the cliff wall. ~ 0 0 5 D0 There appears to be some kind of opening in the cliff face to the north. In fact, what you thought was the cliff face is a cave that is completely obscured. ~ secret panel~ 1 -1 5633 D1 ~ ~ 0 -1 5641 D2 You see the freedom of the air! Ah, to soar again, free of all your cares gliding on thermals above the clouds... ~ ~ 0 -1 5689 D3 ~ ~ 0 -1 5639 S #5641 The Shanty town~ You are in an area of straw huts constructed by the less prosperous Aarakocrans in a vain attempt to emulate the stone buildings to the Up. These structures have neither the natural permanence of the well built buildings or the strength of traditional nests, and the residents spend most of their time keeping these huts together. ~ 0 0 5 D3 ~ ~ 0 -1 5640 D5 ~ ~ 0 -1 5648 S #5642 On the north cliff face~ The vegetation has thinned out here and you can't see much of anything except stone. You way is blocked to the West, but you can continue East. There is nothing to the south. ~ 0 0 5 D1 ~ ~ 0 -1 5643 D4 ~ ~ 0 -1 5635 S #5643 A primitive area~ You feel a sense of stepping into another time. All around you are traditional family nests which look warm and friendly. There is none of the hustle and bustle of the sprawling city to the north. You wish things looked a little less drab, though. The cliff face looks impassible to the west. ~ 0 0 5 D1 ~ ~ 0 -1 5644 D3 ~ ~ 0 -1 5642 S #5644 A primitive area~ You feel a sense of stepping into another time. All around you are traditional family nests which look warm and friendly. There is none of the hustle and bustle of the sprawling city to the north. You wish things looked a little less drab, though. ~ 0 0 5 D1 ~ ~ 0 -1 5645 D3 ~ ~ 0 -1 5643 D4 ~ ~ 0 -1 5637 S #5645 A narrow area on the shelf~ The shelf here is too narrow to place anything upon. In fact, it is about as wide as your feet. Your arm is holding on to the cliff face to the north. You feel much more secure than the last guy who tried to walk here, and you can still see his sun bleached bones on a small outcropping about 1500' down... The shelf widens to the West. ~ 0 0 5 D1 ~ ~ 0 -1 5646 D3 ~ ~ 0 -1 5644 S #5646 A primitive area~ You feel a sense of stepping into another time. All around you are traditional family nests which look warm and friendly. There is none of the hustle and bustle of the sprawling city to the north. You wish things looked a little less drab, though. ~ 0 0 5 D1 ~ ~ 0 -1 5647 D3 ~ ~ 0 -1 5645 S #5647 A primitive area~ You feel a sense of stepping into another time. All around you are traditional family nests which look warm and friendly. There is none of the hustle and bustle of the sprawling city to the north. You wish things looked a little less drab, though. ~ 0 0 5 D1 ~ ~ 0 -1 5648 D3 ~ ~ 0 -1 5646 S #5648 A narrow area on the shelf~ You can walk West on the a small shelf in the cliff wall, but you are blocked to the East, and Down is much too steep. There is nothing to the South. You can probably get back up if the tree limb you are holding on to doesn't snap off under the weight of your armor. ~ 0 0 5 D3 ~ ~ 0 -1 5647 D4 ~ ~ 0 -1 5641 S #5649 Inside the stronghold~ You wonder where all the valuables are kept. You see some nice tapestries around, but nothing you can take home with you. ~ 0 8 1 D1 ~ ~ 0 -1 5650 D3 ~ ~ 0 -1 5629 D5 It looks like there might be some very nice things down there. ~ ~ 0 -1 5691 S #5650 Inside the stronghold~ You wonder where all the valuables are kept. You see some nice tapestries around, but nothing you can take home with you. ~ 0 8 1 D1 ~ ~ 0 -1 5651 D3 ~ ~ 0 -1 5649 D5 It looks like there might be some very nice things down there. ~ ~ 0 -1 5692 S #5651 Inside the stronghold~ You wonder where all the valuables are kept. You see some nice tapestries around, but nothing you can take home with you. ~ 0 8 1 D1 ~ ~ 0 -1 5652 D3 ~ ~ 0 -1 5650 D5 It looks like there might be some very nice things down there. ~ ~ 0 -1 5693 S #5652 Inside the stronghold~ You wonder where all the valuables are kept. You see some nice tapestries around, but nothing you can take home with you. The corridor dead ends here. ~ 0 8 1 D3 ~ ~ 0 -1 5651 S #5653 Flying in the canyon 40 yards south of the temple~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You feel proud to be an Aarakocran, and you catch a new thermal... ~ 0 0 9 D0 You see a bright white temple. ~ ~ 0 -1 5604 D2 ~ ~ 0 -1 5662 D5 ~ ~ 0 -1 5660 S #5654 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5658 D1 ~ ~ 0 -1 5659 D3 ~ ~ 0 -1 5676 S #5655 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5669 D1 ~ ~ 0 -1 5668 D3 ~ ~ 0 -1 5676 S #5656 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5670 D1 ~ ~ 0 -1 5683 D3 ~ ~ 0 -1 5677 S #5657 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5677 S #5658 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5654 S #5659 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5654 S #5660 Flying in the canyon 40 yards south of the market square~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You feel proud to be an Aarakocran, and you catch a new thermal... ~ 0 0 9 D0 You see the market square. ~ ~ 0 -1 5611 D1 ~ ~ 0 -1 5661 D4 ~ ~ 0 -1 5653 D5 ~ ~ 0 -1 5667 S #5661 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5612 D3 ~ ~ 0 -1 5660 S #5662 Small ledge on the South cliff face~ You are standing on a small ledge on the South face of the cliff. There is nothing to the North, and you are totally blocked on all sides by steep cliff walls. ~ 0 0 1 D0 ~ ~ 0 -1 5653 S #5663 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5677 D1 ~ ~ 0 -1 5676 D3 ~ ~ 0 -1 5684 S #5664 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D1 ~ ~ 0 -1 5665 D5 ~ ~ 0 -1 5671 S #5665 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5616 D1 ~ ~ 0 -1 5666 D3 ~ ~ 0 -1 5664 D5 ~ ~ 0 -1 5672 S #5666 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5617 D1 ~ ~ 0 -1 5667 D3 ~ ~ 0 -1 5665 D5 ~ ~ 0 -1 5673 S #5667 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D3 ~ ~ 0 -1 5666 D4 ~ ~ 0 -1 5660 D5 ~ ~ 0 -1 5674 S #5668 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5655 S #5669 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5655 S #5670 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5656 S #5671 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5621 D1 ~ ~ 0 -1 5672 D2 ~ ~ 0 -1 5606 D4 ~ ~ 0 -1 5664 D5 ~ ~ 0 -1 5678 S #5672 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5623 D1 ~ ~ 0 -1 5673 D2 ~ ~ 0 -1 5607 D3 ~ ~ 0 -1 5671 D4 ~ ~ 0 -1 5665 D5 ~ ~ 0 -1 5679 S #5673 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5624 D1 ~ ~ 0 -1 5674 D2 ~ ~ 0 -1 5614 D3 ~ ~ 0 -1 5672 D4 ~ ~ 0 -1 5666 D5 ~ ~ 0 -1 5680 S #5674 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5625 D1 ~ ~ 0 -1 5675 D2 ~ ~ 0 -1 5615 D3 ~ ~ 0 -1 5673 D4 ~ ~ 0 -1 5667 D5 ~ ~ 0 -1 5681 S #5675 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5626 D2 ~ ~ 0 -1 5628 D3 ~ ~ 0 -1 5674 D5 ~ ~ 0 -1 5682 S #5676 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5655 D1 ~ ~ 0 -1 5654 D3 ~ ~ 0 -1 5663 S #5677 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D0 ~ ~ 0 -1 5656 D1 ~ ~ 0 -1 5657 D3 ~ ~ 0 -1 5663 S #5678 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D1 ~ ~ 0 -1 5679 D3 ~ ~ 0 -1 5601 D4 ~ ~ 0 -1 5671 D5 ~ ~ 0 -1 5685 S #5679 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5630 D1 ~ ~ 0 -1 5680 D3 ~ ~ 0 -1 5678 D4 ~ ~ 0 -1 5672 D5 ~ ~ 0 -1 5686 S #5680 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5631 D1 ~ ~ 0 -1 5681 D3 ~ ~ 0 -1 5679 D4 ~ ~ 0 -1 5673 D5 ~ ~ 0 -1 5687 S #5681 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5632 D1 ~ ~ 0 -1 5682 D3 ~ ~ 0 -1 5680 D4 ~ ~ 0 -1 5674 D5 ~ ~ 0 -1 5688 S #5682 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D3 ~ ~ 0 -1 5681 D4 ~ ~ 0 -1 5675 D5 ~ ~ 0 -1 5689 S #5683 Confusing Corridor~ This corridor splits into two sections heading N and E, both sections look equally interesting and you have a hard time making up your mind. It is obvious from your footprints that W leads out of this confusing area. ~ 0 8 1 D3 ~ ~ 0 -1 5656 S #5684 Corridor~ This corridor looks frequently traveled, so you hunch down and try to look inconspicuous. ~ 0 8 1 D1 ~ ~ 0 -1 5663 D3 ~ ~ 0 -1 5698 S #5685 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5636 D1 ~ ~ 0 -1 5686 D2 ~ ~ 0 -1 5605 D3 ~ ~ 0 -1 5602 D4 ~ ~ 0 -1 5678 S #5686 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5637 D1 ~ ~ 0 -1 5687 D3 ~ ~ 0 -1 5685 D4 ~ ~ 0 -1 5679 S #5687 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5638 D1 ~ ~ 0 -1 5688 D3 ~ ~ 0 -1 5686 D4 ~ ~ 0 -1 5680 S #5688 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5639 D1 ~ ~ 0 -1 5689 D3 ~ ~ 0 -1 5687 D4 ~ ~ 0 -1 5681 S #5689 Flying~ Ahh; to be in the air again, unencumbered by the cares of the material world and flying free above all other creatures. You stop paying attention to your location and adventuring ceases to interest you. ~ 0 0 9 D0 ~ ~ 0 -1 5640 D3 ~ ~ 0 -1 5688 D4 ~ ~ 0 -1 5682 S #5690 Planning Room~ It doesn't look like there are any valuables here. You don't understand how anyone could plan anything without nice things around to bring peace and comfort. ~ 0 8 1 D4 ~ ~ 0 -1 5629 S #5691 War Room~ It doesn't look like there are any valuables here. You don't understand how anyone could fight anyone without nice things around to bring peace and comfort. ~ 0 8 1 D4 ~ ~ 0 -1 5649 S #5692 Empty Room~ It doesn't look like there are any valuables here. ~ 0 8 1 D4 ~ ~ 0 -1 5650 S #5693 Walkway~ It doesn't look like there are any valuables here. ~ 0 8 1 D4 ~ ~ 0 -1 5651 D5 ~ ~ 0 -1 5696 S #5694 Captain of the Guard's office~ It doesn't look like there are any valuables here. You don't understand how anyone could work without nice things around to bring peace and comfort. ~ 0 8 1 D1 ~ ~ 0 -1 5695 S #5695 Secretary's Office~ It doesn't look like there are any valuables here. You don't understand how anyone could work without nice things around to bring peace and comfort. ~ 0 8 1 E stone~ The stone is so big it looks like the hole it is filling would be big enough to let you escape... ~ D0 A big stone blocks your escape. ~ stone~ 1 -1 5605 D1 ~ ~ 0 -1 5696 D3 ~ ~ 0 -1 5694 S #5696 Three way intersection~ You see a very nice carpet leading off to the West, and a hole leads Down. To leave the cave complex, go Up. ~ 0 8 1 D2 ~ door~ 2 5662 5698 D3 ~ ~ 0 -1 5695 D4 ~ ~ 0 -1 5693 D5 ~ ~ 0 -1 5697 S #5697 Storage room~ Strangely, this 'storage room' seems to be full of boxes of drab colored equipment and bland seed rations. You wonder why they call it a storage room if they are not storing anything really valuable here. ~ 0 8 1 D4 ~ ~ 0 -1 5696 S #5698 Corridor~ This corridor looks frequently traveled, so you hunch down and try to look inconspicuous. ~ 0 8 1 D0 ~ door~ 2 5662 5696 D1 There are some heavy footprints leading to the west, so I would suggest avoiding this area and turning around right now. You think you hear your mother calling you. ~ ~ 0 -1 5684 S #5699 Shaman's private chambers~ You stand in a holy room. The walls are covered with astrological symbols, calendars, and star charts. In the center of the room is a huge mosaic, made of thousands of bits of glass. ~ 0 1032 1 E mosaic~ You stare in awe at the aching beauty of a quarter-completed mosaic of a huge glowing egg in the most perfect nest you have ever seen. Each piece of the mosaic is a piece of glass colored and cut so perfectly that you feel this is what heaven must be like. ~ D3 ~ ~ 0 -1 5604 S #0 #SPECIALS M 5601 spec_cast_mage Load to: delicacy vendor bird M 5613 spec_cast_judge Load to: the aarakocran revolutionary M 5622 spec_cast_cleric Load to: the holy aarakocran guildmaster M 5623 spec_thief Load to: the sneaky aarakocran guildmaster M 5625 spec_guard Load to: the cityguard M 5626 spec_guard Load to: the cityguard M 5627 spec_guard Load to: the cityguard M 5628 spec_guard Load to: the small bat S #RESETS D 0 5605 2 1 D 0 5633 2 1 D 0 5640 0 1 D 0 5695 0 1 D 0 5696 2 2 D 0 5698 0 2 O 0 5622 1 5603 O 0 5624 1 5603 O 0 5625 1 5603 O 0 5627 1 5603 O 0 5626 1 5603 P 0 5628 1 5626 1 P 0 5629 1 5626 1 M 0 5614 1 5608 1 G 0 5632 100 G 0 5632 100 G 0 5674 100 G 0 5675 100 M 0 5601 1 5609 1 E 0 5668 -1 16 E 0 5605 -1 9 G 0 5606 1000 G 0 5607 1000 G 0 5608 1000 G 0 5609 1000 M 0 5600 2 5610 1 E 0 5667 -1 16 E 0 5605 -1 9 G 0 5600 1000 G 0 5603 1000 G 0 5604 1000 O 0 5679 10 5611 M 0 5600 2 5612 1 E 0 5668 -1 16 E 0 5605 -1 9 G 0 5600 1000 G 0 5601 1000 G 0 5602 1000 G 0 5681 100 M 0 5624 1 5613 1 E 0 5637 -1 16 E 0 5605 -1 9 M 0 5606 1 5616 1 E 0 5667 -1 16 E 0 5605 -1 9 G 0 5623 100 G 0 5624 100 G 0 5625 100 M 0 5621 1 5617 1 E 0 5637 1000 16 E 0 5605 1000 9 G 0 5669 1000 G 0 5670 1000 G 0 5671 1000 G 0 5677 1000 M 0 5602 1 5619 1 E 0 5667 -1 16 G 0 5610 10 G 0 5611 10 G 0 5612 10 G 0 5613 10 G 0 5614 10 G 0 5615 10 G 0 5616 10 G 0 5617 10 G 0 5618 10 G 0 5682 100 M 0 5620 1 5620 1 E 0 5637 -1 16 E 0 5605 -1 9 G 0 5665 1000 G 0 5666 1000 G 0 5667 1000 G 0 5668 1000 M 0 5603 8 5621 1 M 0 5615 8 5621 1 E 0 5668 -1 16 O 0 5619 1000 5621 M 0 5615 8 5622 1 M 0 5627 1 5622 1 E 0 5668 -1 16 E 0 5670 -1 5 E 0 5678 -1 10 E 0 5671 -1 8 E 0 5669 -1 6 M 0 5603 8 5623 1 M 0 5615 8 5623 1 O 0 5620 1000 5623 M 0 5603 8 5624 1 M 0 5615 8 5624 1 O 0 5620 1000 5624 M 0 5604 8 5625 1 M 0 5615 8 5626 1 E 0 5668 -1 16 M 0 5616 8 5626 1 O 0 5620 1000 5626 M 0 5615 8 5627 1 M 0 5616 8 5627 1 O 0 5619 1000 5627 M 0 5612 3 5629 1 E 0 5637 -1 16 M 0 5612 3 5629 1 E 0 5637 -1 16 M 0 5625 4 5631 1 E 0 5668 -1 16 E 0 5670 -1 5 E 0 5678 -1 10 M 0 5623 1 5633 1 E 0 5667 -1 16 E 0 5605 -1 9 G 0 5673 1000 M 0 5629 1 5633 1 E 0 5633 -1 4 G 0 5676 1000 M 0 5613 1 5636 1 G 0 5680 3 O 0 5661 10 5636 P 0 5662 10 5661 1 M 0 5626 4 5638 1 E 0 5668 -1 16 E 0 5670 -1 5 E 0 5671 -1 8 E 0 5677 -1 6 M 0 5625 4 5640 1 E 0 5667 -1 16 E 0 5670 -1 5 E 0 5677 -1 6 M 0 5626 4 5641 1 E 0 5666 -1 16 E 0 5670 -1 5 M 0 5603 8 5643 1 M 0 5617 8 5643 1 E 0 5668 -1 16 O 0 5621 1000 5643 M 0 5604 8 5644 1 M 0 5617 8 5644 1 E 0 5667 -1 16 O 0 5621 1000 5644 M 0 5604 8 5645 1 M 0 5603 8 5646 1 M 0 5617 8 5646 1 E 0 5668 -1 16 O 0 5621 1000 5646 M 0 5617 8 5647 1 E 0 5667 -1 16 O 0 5621 1000 5647 M 0 5604 8 5648 1 M 0 5608 2 5648 1 G 0 5634 2 G 0 5634 2 G 0 5634 2 R 0 5654 2 R 0 5655 2 R 0 5656 2 O 0 5635 1 5657 P 0 5663 1 5635 1 R 0 5657 2 M 0 5609 1 5658 1 E 0 5636 -1 16 E 0 5655 -1 9 E 0 5649 -1 5 E 0 5657 -1 12 E 0 5658 -1 13 E 0 5650 -1 11 E 0 5656 -1 10 E 0 5654 -1 8 E 0 5653 -1 7 E 0 5652 -1 6 E 0 5651 -1 4 E 0 5659 -1 14 E 0 5659 -1 15 R 0 5658 2 M 0 5611 8 5659 1 E 0 5637 -1 16 E 0 5605 -1 9 R 0 5659 2 M 0 5628 10 5662 10 R 0 5663 2 M 0 5611 8 5668 1 E 0 5636 -1 16 R 0 5668 2 M 0 5611 8 5669 1 E 0 5637 -1 16 E 0 5605 -1 9 R 0 5669 2 M 0 5611 8 5670 1 E 0 5636 -1 16 R 0 5670 2 R 0 5676 2 R 0 5677 2 M 0 5610 1 5683 1 E 0 5637 -1 16 E 0 5644 -1 9 E 0 5638 -1 5 E 0 5646 -1 12 E 0 5647 -1 13 E 0 5639 -1 11 E 0 5645 -1 10 E 0 5643 -1 8 E 0 5642 -1 7 E 0 5641 -1 6 E 0 5640 -1 4 E 0 5648 -1 14 E 0 5648 -1 15 R 0 5683 2 M 0 5612 3 5684 1 E 0 5637 -1 16 E 0 5605 -1 9 M 0 5611 8 5690 6 E 0 5636 -1 16 M 0 5611 8 5691 2 E 0 5636 -1 16 M 0 5611 8 5692 2 E 0 5636 -1 16 M 0 5611 8 5693 2 E 0 5636 -1 16 M 0 5618 1 5694 1 E 0 5605 -1 9 E 0 5662 -1 17 M 0 5619 1 5695 1 E 0 5605 -1 9 M 0 5622 1 5699 1 S #SHOPS 5600 0 0 0 0 0 110 100 0 23 5601 26 11 0 0 0 110 100 0 23 5602 8 32 33 0 0 110 100 0 23 5606 15 23 24 0 0 100 90 0 23 5614 12 13 15 0 0 100 90 0 23 5620 5 6 7 0 0 130 40 0 23 5621 9 0 0 0 0 100 50 0 23 5623 18 0 0 0 0 4000 50 0 23 0 #$