#AREADATA Name Calinth~ Builders Grehyton Hilgamar~ VNUMs 20000 20399 Credits { 5 35} Calinth II ver by JHOLLAND~ Security 8 End #MOBILES #20000 fellow cockeyed odd~ an odd, cockeyed fellow.~ The fellow looks at you with a strange, discomforting stare. ~ Zod looks like he is somewhere else right now. ~ unique~ ABGV DFa 0 0 23 0 5d10+450 5d10+225 2d6+6 pound -6 -6 -6 -3 0 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #20001 warrior scowling berak~ a scowling warrior~ A warrior is here with a permanent scowl on his face. ~ He gives you a 'go to hell' look then looks away. ~ unique~ AGTV 0 -600 0 6 0 2d6+85 2d7+71 1d7+1 pound 4 4 4 7 DJQ 0 0 0 sit stand male 2 AHMV ABCDEFGHIJK medium unknown #20002 guard duty off off-duty~ an off-duty guard~ An off-duty guard is here sampling ales. ~ The guard looks intoxicated and stares back at you. Hopefully he won't make any trouble as he is fully armed and armored and looks pretty tough. ~ unique~ AGTV 0 300 0 25 -5 5d10+600 5d10+400 2d10+7 slap -7 -7 -7 -4 TU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20003 butcher blood-stained~ a blood-stained butcher~ The butcher grunts and offers you a haggis.. ~ An angry man, he spends his time trying to silence the lambs. ~ unique~ ABGTV a 600 0 8 0 2d6+110 2d7+48 1d7+2 punch 3 3 3 7 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown #20004 merchant smiling fat~ a fat, smiling merchant~ The merchant stands here waiting to help you. ~ A plump and strong looking man who has been moving merchandise his whole life. ~ unique~ ABV DF 600 0 15 0 3d9+208 3d9+208 2d6+3 pound -2 -2 -2 -2 0 0 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium unknown #20005 weaponsmith muscular young~ a muscular young weaponsmith~ A skilled, muscular, young weaponsmith greets you. ~ A young muscular man who smiles as he works. ~ unique~ ABTV 0 900 0 10 5 2d8+134 2d8+92 2d4+2 punch 1 1 1 4 0 0 0 0 stand stand male 20 AHMV ABCDEFGHIJK medium unknown #20006 armourer muscle-bound old~ an old, muscle-bound armourer~ An old, muscle bound armourer stands here. ~ An old but very muscular man. He has probably made more armours in his lifetime than you have ever seen. ~ unique~ ABTV 0 900 0 20 5 4d10+360 2d10+152 2d8+5 pound -4 -4 -4 -1 EJ 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium unknown #20007 sly thief~ a sly man~ A sly looking man is here. ~ Well, COUNT your money! ~ unique~ ACFHS PQ -100 0 8 1 2d6+85 2d6+42 1d8+1 pound 4 4 4 7 BEF 0 0 0 stand stand either 10 AHMV ABCDEFGHIJK medium unknown #20008 citizen female~ a female citizen~ A female citizen is walking the street here. ~ She is a typical citizen going about her business. ~ unique~ ABV 0 200 0 1 0 2d6+10 2d6+5 1d4+0 slap 9 9 9 12 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20009 man noble~ a noble man~ A noble man is here apparently out slumming. ~ He is dressed just like you would expect a noble to be and has an air of "better than you" about him. He is cleaner than you and smells better, too. ~ unique~ ABGJV DF 900 0 5 0 2d6+60 2d6+60 1d6+1 punch 5 5 5 9 U 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown #20010 boy haired brown~ a brown haired boy~ A brown haired boy is here, humming gently. ~ He is young and has close-cropped hair and looks quite happy. ~ unique~ AGH 0 900 0 1 0 2d6+10 2d6+5 1d4+0 punch 9 9 9 12 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20011 man hawk eyed fat~ a fat hawk-eyed man~ Rahib stands here, coughing and hacking ~ He is fat and has a content although watchful look on his face. ~ unique~ ABGV X 900 0 23 0 5d10+450 5d10+225 3d6+6 pound -6 -6 -6 -3 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #20012 worker leather woman~ a leather worker woman~ The leather worker is sitting by a table, sewing a leather cap. ~ She looks like an honest, hard-working artisan who only just earns enough to keep herself going. ~ unique~ ABTV 0 900 0 23 0 5d10+500 5d10+225 3d6+6 pound -6 -6 -6 -3 FN 0 0 0 stand stand female 10 AHMV ABCDEFGHIJK medium unknown #20013 guy average~ an average guy~ A guy who wont shut up, stands here. ~ This man seems a bit out of place, roaming around and mumbling to himself quite frequently. ~ unique~ ATV CDF -150 0 45 30 25d10+3250 25d10+1500 8d4+16 pound -15 -15 -15 -12 DEFJNO 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #20014 farmer~ a farmer~ A farmer is here visiting the big city. ~ When he notices you looking at him he asks if you know where the marketplace is, but looks away before you can answer. ~ unique~ A X 600 0 10 0 2d7+121 2d7+60 2d4+2 pound 1 1 1 4 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20015 bartender looking tired~ a tired looking bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ unique~ ABTV 0 900 0 23 0 5d10+450 5d10+225 4d4+6 pound -6 -6 -6 -3 0 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #20016 waiter looking tired~ a tired looking waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ unique~ AB 0 200 0 3 0 2d6+35 2d6+17 1d6+0 punch 7 7 7 10 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20017 waiter head confident~ a confident head waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ He is the best dressed waiter in the place and carries himself with an air of dignity. ~ unique~ ABRV DFN 300 0 23 0 5d10+400 5d10+450 2d8+5 pound -5 -5 -5 -5 0 AB CHIJKMOP 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #20018 waiter righteous~ a righteous waiter~ A waiter who seems to have reached contact with God. ~ The waiter seems to be in communication with someone right now. ~ unique~ ABGQV N 600 0 5 0 2d6+60 2d6+60 1d6+0 pound 5 5 5 8 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20019 waitress stoic~ a stoic waitress~ A waitress without expression and knows where all her customers keep their money. ~ When she see sees you looking at her she stops staring at your money purse. ~ unique~ ABSV 0 -200 0 10 0 2d6+110 2d6+55 1d8+2 pound 2 2 2 4 BG 0 0 0 stand stand female 5 AHMV ABCDEFGHIJK medium unknown #20020 waiter perfect~ a perfect waiter~ A waiter who's every move seems deliberate and purposeful is here working efficiently. ~ He sees you looking at him and gestures for you to wait a minute. ~ unique~ ABGT N 600 0 23 0 5d10+500 5d10+250 3d6+6 pound -6 -6 -6 -3 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20021 bartender man dirty smelly Filthy~ a dirty smelly man~ A very dirty and smelly man is standing here. He seems to be the bartender and eager to serve you a special drink. ~ This guy could use a bath. Nobody else seems to notice his 'problem' or if they do they aren't saying anything. ~ unique~ ABGSV 0 350 0 15 2 2d10+190 2d10+95 1d12+3 pound -2 -2 -2 0 BEFHN 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #20022 cavalier stern guard~ a stern cavalier~ A stern cavalier stands here watching for trouble. ~ A stern looking cavalier is standing here watching for trouble. ~ unique~ ABCGT 0 1000 0 25 3 5d10+600 5d10+300 2d10+7 pound -7 -7 -7 -4 DEQT 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20023 entertainer~ an entertainer~ An entertainer is here attempting to entertain. ~ The entertainer looks at you and smiles. ~ unique~ ABGHT 0 150 0 6 0 2d7+71 2d7+71 1d7+1 punch 4 4 4 7 FN 0 0 0 stand stand either 1 AHMV ABCDEFGHIJK medium unknown #20024 rogue dark~ a dark rogue~ A dark rogue is here, looking for victims. ~ The rogue looks pretty mean. ~ unique~ ACS 0 -200 0 5 1 2d7+46 2d7+23 1d5+1 pound 6 6 6 8 BFN 0 0 0 stand stand either 1 AHMV ABCDEFGHIJK medium unknown #20025 drunk~ a drunk~ A singing, happy drunk wanders around, singing about love. ~ A drunk who seems to be too happy, and to carry too much money. ~ unique~ AG X 200 0 2 -1 2d7+21 2d7+10 1d5+0 pound 8 8 8 12 0 0 0 0 stand stand male 65 AHMV ABCDEFGHIJK medium unknown #20026 beggar~ a beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ unique~ ACS X 0 0 1 0 2d6+10 2d6+10 1d4+0 pound 9 9 9 11 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20027 lighter lamp lamplighter~ a lamp lighter~ A lamp lighter is busy here. ~ The lamp lighter is going about merrily lighting and extinguishing flames. ~ unique~ AGHVW J 0 0 2 0 2d7+21 2d7+21 1d5+0 slap 8 8 8 12 0 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20028 man hooded~ the hooded man~ A hooded man is here watching and waiting. ~ A big man wearing a dark green cape. ~ unique~ ACT 0 400 0 25 3 5d10+600 5d10+300 2d10+7 pound -7 -7 -7 -4 EFH 0 0 0 stand stand male 150 AHMV ABCDEFGHIJK medium unknown #20029 priest soldier~ the soldier priest~ A soldier priest is here, guarding the checkpoint. ~ A big, strong, helpful, trustworthy guard. ~ unique~ ABQRT 0 1000 0 25 3 5d10+600 5d10+500 2d10+7 pound -7 -7 -7 -6 DEFJKLNQST 0 0 0 stand stand either 150 AHMV ABCDEFGHIJK medium unknown #20030 preacher~ the preacher~ A preacher is here, preaching. ~ A crazy looking preacher. ~ unique~ AQ 0 1000 0 20 4 3d9+333 3d9+333 2d7+4 pound -4 -4 -4 -2 P 0 0 0 stand stand either 10 AHMV ABCDEFGHIJK medium unknown #20031 maid~ a maid~ A maid is here going about her business. ~ The maid looks tired. She looks as though she is about to say something then changes her mind and continues with her work. ~ unique~ AV E 200 0 2 0 2d7+21 2d7+21 1d5+0 slap 8 8 8 12 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20032 cavalier watching guard~ a cavalier~ A cavalier is here watching for trouble. ~ Armored and well equipped the cavalier looks capable of handling any crisis situation. ~ unique~ ATW 0 1000 0 25 3 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 QT 0 0 0 stand stand either 10 AHMV ABCDEFGHIJK medium unknown #20033 cavalier guard sleepy asleep~ a sleepy cavalier~ A cavalier is here guarding. The cavalier is half asleep. ~ The cavalier looks awfully tired. ~ unique~ ABT 0 1000 0 25 0 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 QT 0 0 0 stand stand either 10 AHMV ABCDEFGHIJK medium unknown #20034 sweeper street streetsweeper~ a street sweeper~ A street sweeper is busily cleaning this area. ~ The sweeper is very busy and never looks at you. ~ unique~ ACGHVW DJZ 0 0 2 0 2d7+21 2d7+21 1d5+0 slap 8 8 8 12 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20035 bard~ a bard~ A bard is here playing a lute and singing. ~ The bard smiles and nods at you while continuing to sing and play. ~ unique~ AGRSTU F 400 0 20 2 4d10+360 4d10+360 1d6+0 pound -4 -4 -4 -4 EFKL 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium unknown #20036 thug~ a thug~ A thug is here looking for trouble. ~ He smiles evilly at you without blinking his eyes. ~ unique~ AGT 0 -400 0 5 0 2d7+71 2d6+30 1d6+1 pound 5 5 5 8 Q 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20037 man fat citizen~ a fat man~ A fat citizen is here wandering the streets. ~ He looks flushed and like he needs to rest. ~ unique~ AH 0 0 0 3 0 2d6+35 2d6+17 1d6+0 pound 7 7 7 10 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20038 woman beautiful~ a beautiful woman~ A beautiful woman is gracing this area. ~ She is gorgeous. Easily the most impressive woman in the room. ~ unique~ AGH 0 0 0 3 0 2d6+35 2d6+17 1d6+0 pound 7 7 7 10 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20039 man handsome~ a handsome man~ A handsome man is walking the street here. ~ He is quite a stud. He is probably the best looking man in the room. ~ unique~ AGHI 0 0 0 3 0 2d6+35 2d6+17 1d6+0 pound 7 7 7 10 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20040 woman fat~ a fat woman~ A fat woman is here walking. ~ She looks tired from carrying all that extra baggage. ~ unique~ AGI 0 0 0 3 0 2d6+35 2d6+17 1d6+0 pound 7 7 7 10 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20041 librarian~ a librarian~ A librarian is here organizing books. ~ The librarian is busily organizing books by author and title. ~ unique~ ABGIR 0 400 0 6 0 2d6+60 2d7+71 1d6+0 slap 5 5 5 6 0 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20042 maid beautiful~ a beautiful maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ unique~ ABV 0 1000 0 4 2 1d1+39 0d0+0 1d3+3 scratch 0 0 0 0 0 0 0 0 stand stand female 180 AHMV ABCDEFGHIJK medium unknown #20043 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ unique~ ABH 0 800 0 3 0 2d6+35 0d0+0 1d7+0 pound 0 0 0 0 0 0 0 0 rest stand male 2 AHMV ABCDEFGHIJK medium unknown #20044 attendant bath~ a bath attendant~ A bath attendant is here with towels and soap. ~ The attendant is very discrete and doesn't look at you. ~ unique~ ABG 0 1000 0 10 0 2d7+121 2d7+60 2d4+2 pound 1 1 1 4 Q 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20045 man thin lanky~ a thin lanky man~ A thin, lanky man is here selling nuts. ~ He looks like he lives off of the nuts that he sells. ~ unique~ ABGV F 500 0 15 0 3d9+208 3d9+208 2d6+3 pound -2 -2 -2 1 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #20046 guard jail~ a jail guard~ A jail guard is here looking menacing. ~ He looks very tough and like he really enjoy his job. ~ unique~ ABGTU F 1000 0 25 0 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 QTU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20047 prisoner young~ a young prisoner~ A young prisoner is here angry at the system. ~ He leers at you then complains about how unfair the system is. ~ unique~ AGS 0 -400 0 2 0 2d6+10 2d7+10 1d4+0 punch 9 9 9 11 QU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20048 captain~ the captain~ The captain of the guard is looking very upset. ~ He seems very angry about something. He stairs at you as though to say 'what now?!' ~ unique~ ACFT D 1000 0 25 4 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 CDEJKNT 0 0 0 stand stand male 20 AHMV ABCDEFGHIJK medium unknown #20049 cavalier upset annoyed~ an upset cavalier~ A cavalier stands here looking very upset. ~ The cavalier is annoyed about something and is scanning the surroundings. ~ unique~ ABT 0 1000 0 25 3 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 QT 0 0 0 stand stand either 5 AHMV ABCDEFGHIJK medium unknown #20050 secretary~ the secretary~ A secretary is under the desk. She is busy and can't talk right now. ~ She is under the desk and looks very busy. It looks like she really enjoys her work and pays great attention to detail. ~ unique~ ABV Q 0 0 4 0 2d7+46 2d7+23 1d5+1 slap 6 6 6 9 0 0 0 0 stand stand female 1 AHMV ABCDEFGHIJK medium unknown #20051 manager bank~ the bank manager~ The bank manager is sitting here. He looks to be in a VERY good mood and is breathing funny. ~ He is a stocky, middle-aged man with thin, grey hair. His breathing is rapid and he keeps sighing. He seems to be very happy about something. ~ unique~ ABG 0 -100 0 15 0 3d9+208 3d9+104 2d6+3 pound -2 -2 -2 1 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #20052 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ unique~ AH 0 900 0 1 0 2d6+10 0d0+0 1d5+0 pound 0 0 0 0 0 0 0 0 stand stand male 14 AHMV ABCDEFGHIJK medium unknown #20053 waitress resa~ a waitress~ The waitress hums to herself and wonders what you'd like to order. ~ Resa brushes a lock of dark hair out of her face and smiles warmly at you. ~ unique~ ABGV 0 900 0 25 0 5d10+550 5d10+225 2d10+7 pound -7 -7 -7 -4 0 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #20054 prisoner scarred~ a scarred prisoner~ A prisoner covered with scars is telling stories of his exploits. ~ He looks like he's been cut a few times. ~ unique~ AS 0 -400 0 10 0 2d6+110 2d7+60 1d8+2 pound 2 2 2 4 Q 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20055 prisoner old~ an old prisoner~ An old prisoner who needs a shave is here. ~ He is old and is in need of a shave. He talks really slow and has a slight stutter. ~ unique~ AGS 0 -500 0 15 0 2d10+190 3d9+104 1d12+3 pound -1 -1 -1 1 Q 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20056 prisoner angry female~ an angry female prisoner~ An angry female prisoner is here cursing the guards. ~ She looks dirty and has the mouth to match. ~ unique~ AB DF -600 0 5 0 2d7+46 2d6+30 1d5+1 pound 6 6 6 8 Q 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20057 shifty thief~ a shifty looking character~ A shifty looking character is here. ~ Well, COUNT your money! ~ unique~ ACHS PQ -100 0 30 1 6d8+400 0d0+0 4d5+5 pound 0 0 0 0 BEFK 0 0 0 stand stand none 100 AHMV ABCDEFGHIJK medium unknown #20058 monk warrior~ the warrior monk~ The warrior monk stands here surveying the streets. ~ His armor is shiny and clean, as are his weapons and manners. He probably is a tough opponent. ~ unique~ AFGJT DFHN 1000 0 25 0 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 CDEFIJKLNQT 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20059 apprentice~ an apprentice~ An apprentice is here learning the business. ~ The apprentice looks bright eyed and full of wonder. ~ unique~ AB 0 0 0 1 0 2d6+10 2d6+10 1d4+0 slap 9 9 9 12 0 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20060 wanderer~ a wanderer~ A wanderer is here walking about. ~ The wanderer looks like he has been everywhere. Every step taken is sure and somehow conveys a warning. ~ unique~ ABCGT 0 1000 0 45 3 25d10+3250 25d10+1625 8d4+16 pound -15 -15 -15 -12 Q 0 0 0 stand stand either 150 AHMV ABCDEFGHIJK medium unknown #20061 citizen male~ a male citizen~ A male citizen of Calinth is here walking through town. ~ He is just standing here wearing loose fitting cotton clothes like most citizens wear. ~ unique~ ACS 0 -200 0 5 1 2d6+60 0d0+0 1d6+1 pound 0 0 0 0 0 0 0 0 stand stand male 18 AHMV ABCDEFGHIJK medium unknown #20062 youth dirty~ the dirty youth~ A dirty youth is here snarling at you. ~ The youth is angry at society and at you! ~ unique~ ACS 0 -200 0 2 1 2d4+15 0d0+0 1d4+1 pound 0 0 0 0 0 0 0 0 stand stand either 18 AHMV ABCDEFGHIJK medium unknown #20063 traveler weary~ a weary traveler~ The traveler looks tired from what has undoubtedly been a long day. ~ The traveler looks very sleepy. ~ unique~ AG 0 0 0 3 -1 2d6+35 2d6+35 1d6+0 punch 7 7 7 10 0 0 0 0 rest stand either 2 AHMV ABCDEFGHIJK medium unknown #20064 guest hotel~ a hotel guest~ A hotel guest is here resting. ~ The guest looks back at you curiously. ~ unique~ AG 0 0 0 7 0 2d6+85 2d6+42 1d8+1 pound 4 4 4 7 U 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #20065 child~ a child~ A child is here playing. ~ The child looks completely innocent of the harsh world around. ~ unique~ AG 0 0 0 1 0 2d6+5 2d6+0 1d3+0 bite 12 12 12 15 U 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20066 man old~ an old man~ An old man is standing here. ~ You can see the tales of a long life in the wrinkles of his face. ~ unique~ AG 0 300 0 12 -5 2d10+150 2d10+75 1d7+1 pound 4 4 4 7 QU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20067 woman old~ an old woman~ An old woman is here talking about something to nobody. ~ She looks like she has had a hard life. ~ unique~ AG 0 300 0 12 -5 2d10+150 2d10+150 1d5+1 pound 4 4 4 7 U 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20068 merchant traveling~ a traveling merchant~ A traveling merchant is here with all sorts of goods. ~ The traveling merchant is very entertaining telling jokes and ribbing the customers as he cooly pockets their coins. ~ unique~ ACRT DFZ 0 0 40 10 25d10+2000 25d10+2000 4d8+13 pound -13 -13 -13 -13 EFIJKN 0 0 0 stand stand male 2500 AHMV ABCDEFGHIJK medium unknown #20069 harlot~ a harlot~ A harlot is selling her goods. ~ She winks at you and licks her lips. ~ unique~ ACGS 0 -400 0 8 0 2d6+85 2d6+42 1d8+1 pound 4 4 4 6 QU 0 0 0 stand stand female 10 AHMV ABCDEFGHIJK medium unknown #20070 ghost~ a ghost~ A ghost is haunting here. ~ The ghost is surprised that you can see it. It seems tormented and in pain. ~ unique~ ABGO BDFOPQTUZ 0 0 15 0 3d9+208 3d9+104 2d6+3 drain -2 -2 -2 -2 GU 0 0 0 stand stand none 0 DIKLc ABCGHIJKU medium unknown #20071 bodyguard~ a bodyguard~ A bodyguard is doing his job here. ~ The bodyguard doesn't even blink. He looks really serious about his work. ~ unique~ ABGT DF 1000 0 20 2 4d10+360 3d9+166 2d8+5 pound -4 -4 -4 -1 DEFJKLNTU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20072 man naked~ a naked man~ A naked man is here enjoying himself. ~ He is bare naked and seems to like it. He has everything in the right place. ~ unique~ ABG 0 0 0 1 0 2d6+10 2d6+10 1d4+0 punch 9 9 9 9 U 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20073 woman naked~ a naked woman~ A naked woman is here enjoying herself. ~ She is bare naked and likes it. She has everything in the right place. ~ unique~ ABG 0 0 0 1 0 2d6+10 2d6+10 1d4+0 slap 9 9 9 9 U 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20074 master~ the master~ The master is here inspiring awe. ~ The master's cloak keeps you from seeing if it is a man, a woman or neither. ~ unique~ ABGJKQRSTUVab DFHJNOZ 0 0 60 10 50d10+9500 50d10+9500 8d6+28 pound -30 -30 -30 -30 ABCDEFGHIJKLMNO ABCDEFGHIJKLMNOPQRS 0 0 stand stand none 10000 ADHMV ABCDEFGHIJK medium unknown #20075 woman sultry~ a sultry woman~ A sultry, sexy woman is here selling drinks at the bar. ~ She is very attractive and oozes sensuality. ~ unique~ ABG 0 -250 0 9 0 2d6+110 2d6+55 1d8+2 pound 2 2 2 5 0 0 0 0 stand stand male 250 0 0 medium unknown #20076 man short stocky~ a short stocky man~ A short stocky man is here pouring drinks. ~ The man is very short and probably has been teased most of his life. He seems to be quite jovial and in a good mood. ~ unique~ ABG 0 250 0 5 0 2d6+60 2d6+30 1d6+1 pound 5 5 5 8 0 0 0 0 stand stand male 0 0 0 medium unknown #20077 man busy clerk~ a busy man~ A busy man is here counting coins and writing on scrolls. ~ He looks at you then continues counting and writing. ~ unique~ ABGd 0 0 0 5 0 2d6+60 2d6+30 1d6+1 pound 5 5 5 8 0 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium unknown #20348 cavalier guard watching waiting~ a cavalier~ A cavalier is standing here watching and waiting. ~ Armored and well equipped the cavalier looks capable of handling any crisis situation. ~ unique~ AT 0 1000 0 25 3 5d10+600 5d10+225 2d10+7 pound -7 -7 -7 -4 QT 0 0 0 stand stand either 10 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #20000 key number 1 red~ a red number 1 key~ A red key marked '1' lays here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20001 key number 2 red~ a red number 2 key.~ A red key marked '2' lies here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20002 key number 3 red~ a red number 3 key.~ A red key marked '3' lies here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20003 key number 4 red~ a red number 4 key.~ A red key marked '4' lies here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20004 key number 5 red~ a red number 5 key.~ A red key marked '5' lies here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20005 barrel oaken beer~ an oaken barrel of beer~ An oaken beer barrel sits here.~ wood~ drink 0 A 300 300 'beer' 0 0 0 1500 1000 P #20006 bottle brown beer~ a brown bottle of beer~ A brown beer bottle has been left here.~ glass~ drink 0 AO 16 16 'beer' 0 0 0 10 10 P #20007 bottle black ale~ a black bottle of ale~ A black bottle of ale has been left here.~ glass~ drink 0 AO 16 16 'ale' 0 0 0 20 18 P #20008 bottle whiskey~ a clear bottle of whiskey~ A clear bottle of whiskey has been left here.~ glass~ drink 0 AO 12 12 'whisky' 0 0 0 10 30 P #20009 bottle soda cream~ a bottle of cream soda~ A dark bottle of cream soda has been left here.~ glass~ drink 0 AO 12 12 'local specialty' 0 0 0 10 10 P #20010 blade witch~ witch blade~ An evil looking witch blade.~ adamantite~ weapon BIY AN exotic 4 10 slash 0 0 450 15600 P F I 0 0 B F A 0 0 O A 19 10 E blade~ It is very heavy. The edge of the blade is extremely sharp and shows no signs of wear. ~ #20011 key silver gold~ a silver and gold key~ A silver and gold key has been left here.~ metal~ key 0 A ACDF ACDF 0 0 0 0 20 50 P #20012 pie pot meaty~ a meaty pot pie~ A meaty pot pie has been left here.~ meat~ food 0 AO CE DF 0 0 0 0 12 10 P #20013 pit donation~ the donation pit~ A large pit for the needy is here.~ stone~ container O 0 10000 0 0 1000 0 0 10000 0 P #20014 bread loaf fresh~ a fresh loaf of bread~ A freshly made loaf of wheat bread is lying here.~ bread~ food 0 AO BE BE 0 0 0 0 5 5 P #20015 jerky beef strip~ a strip of beef jerky~ A thick strip of beef jerky~ meat~ food 0 AO CE CE 0 0 0 0 6 5 P #20016 walnuts~ some walnuts~ There are some walnuts here on the ground.~ food~ food 0 AO BD BD 0 0 0 0 5 5 P #20017 chicken charred~ a charred chicken~ A charred chicken lies here.~ meat~ food 0 AO BE BE 0 0 0 0 30 20 P #20018 dirk~ a dirk~ A dirk with a snakelike blade is here.~ steel~ weapon 0 AN dagger 1 4 stab D 0 10 170 P #20019 cutlass~ a cutlass~ A cutlass lies here.~ steel~ weapon 0 AN exotic 1 8 slice D 0 35 250 P #20020 sword long green~ a green long sword~ A green long sword has been left here.~ steel~ weapon 0 AN exotic 1 8 slash D 0 40 610 P #20021 club spiked stout~ a stout spiked club~ A stout spiked wooden club is here.~ wood~ weapon 0 AN exotic 1 6 pound 0 0 30 220 P A 18 -1 #20022 mace skullhead~ a skullhead mace~ A heavy iron skullhead mace is here.~ iron~ weapon 0 AN exotic 1 6 pound 0 0 100 390 P A 19 2 #20023 axe hand~ a hand axe~ A small hand axe lies forgotten on the floor.~ steel~ weapon 0 AN exotic 1 6 cleave D 0 50 210 P #20024 axe battle~ a battle axe~ A large steel axe rests on the ground.~ steel~ weapon 0 AN exotic 1 8 cleave DF 0 90 650 P #20025 spear vicious~ a vicious spear~ A vicious spear leans against the wall.~ wood~ weapon 0 AN exotic 1 6 pierce D 0 50 140 P A 19 2 #20026 staff rune covered~ a rune covered staff~ A rune covered staff lies on the floor.~ wood~ weapon G AN exotic 1 6 pound 0 0 40 58 P A 17 -2 A 19 2 #20027 flail barbed~ a barbed flail~ A barbed flail is here.~ iron~ weapon 0 AN exotic 1 6 pound 0 0 150 270 P A 19 1 A 17 1 #20028 torch straw~ a straw torch~ A large straw torch.~ wood~ light 0 AO 0 0 BEF 0 0 0 30 15 P #20029 lantern brass hooded~ a hooded brass lantern~ A hooded brass lantern has been left here.~ brass~ light 0 AO 0 0 BDEFGH 0 0 0 40 40 W E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #20030 bag black~ a black bag~ A black bag.~ cloth~ container 0 AO 50 0 0 5 100 0 10 6 P #20031 bag satin~ a satin bag~ A satin bag.~ satin~ container 0 AO 20 0 0 5 100 0 10 12 P #20032 scroll tattered~ a tattered scroll~ A tattered scroll is here.~ parchment~ scroll G AO 15 'cancellation' '' '' '' 0 2 300 B E scroll~ It has arcane symbols on it. ~ #20033 scroll raggedy~ a raggedy scroll~ A raggedy scroll has carelessly been left here.~ parchment~ scroll G AO 12 'identify' '' '' '' 0 2 200 D E scroll raggedy~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #20034 potion fuchsia~ a fuchsia potion~ A small fuchsia potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 500 P E potion~ The potion has a small label 'Detect The Invisible'. ~ #20035 scroll elfskin~ a elfskin scroll~ A elfskin scroll has carelessly been left here.~ parchment~ scroll G AO 20 'word of recall' '' '' '' 0 4 1000 P E scroll~ The scroll has written a formula of 'UdyU KdlI ki@' upon it. ~ #20036 ring carved silver~ a carved silver ring~ A carved silver ring sits on the floor.~ silver~ treasure G AB 0 0 0 0 0 0 3 1400 P A 17 -2 A 20 -1 E ring~ It's a silver ring set with a gleaming moonstone. ~ #20037 wand red oak~ a red oak wand~ A red oak wand lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 0 10 3200 P E wand~ It has a little note that says 'point this end at target'. ~ #20038 jacket mail studded~ a black, studded mail jacket~ A black, studded mail jacket is lying on the ground.~ hard leather~ armor 0 AD AC BC BC AD 0 0 160 400 P #20039 breastplate carved bone~ a bone carved breastplate~ A bone carved breast plate is lying on the ground.~ bone~ armor 0 AD BC AC ABC AD 0 0 200 510 P #20040 breastplate bronze stained~ a stained bronze breastplate~ A stained bronze breastplate is lying on the ground.~ bronze~ armor 0 AD C AB AC D 0 0 200 510 P #20041 rope hemp short length~ a short length of hemp rope~ A short length of hemp rope is coiled up here.~ hemp~ furniture 0 AO 0 0 0 0 0 0 30 15 P #20042 rope silk length~ a length of silk rope~ A length of silk rope has been discarded here.~ silk~ furniture 0 AO 0 0 0 0 0 0 15 30 P #20043 bracer strong red~ a strong red bracer~ A strong red bracer is here.~ hard leather~ armor 0 AM AD D D CD 0 0 15 80 P #20044 belt yellow wide~ a wide yellow belt~ A wide yellow belt is here.~ kid leather~ armor GHM AL BD AD AD CD 0 0 10 36 P A 19 3 A 3 -4 #20045 girdle leather woven~ a woven leather girdle~ A woven leather girdle is here.~ hard leather~ armor 0 AL BD D D CD 0 0 20 20 P #20046 jacket leather black~ a black leather jacket~ A black leather jacket is lying on the ground.~ soft leather~ armor 0 AK AD D D CD 0 0 50 170 P #20047 ballcap leather red~ a red leather ballcap~ A red leather ballcap is lying on the ground.~ hard leather~ armor GHM AE AD D D CD 0 0 10 10 P A 19 -4 A 2 3 #20048 pants leather fringed yellow~ a pair of yellow fringed leather pants~ A pair of yellow fringed leather pants is lying on the ground.~ soft leather~ armor 0 AF BD BD BD CD 0 0 50 36 P #20049 boots stilletto black~ a pair of black stilletto boots~ A pair of black stilletto boots lies here.~ soft leather~ armor 0 AG AD D AD CD 0 0 30 136 P #20050 gloves blue tight fitting~ a pair of blue gloves~ A pair of tight fitting blue gloves is lying on the ground.~ cloth~ armor 0 AH AD AD AD CD 0 0 10 65 P #20051 sleeves black crossbone~ a pair of black crossbone sleeves~ A pair of black crossbone sleeves is lying on the ground.~ soft leather~ armor 0 AI D AD D CD 0 0 30 136 P A 19 2 A 14 -50 #20052 jerkin skull covered~ a skull covered jerkin~ A skull covered jerkin is lying on the ground.~ hard leather~ armor G AD D ABC D CD 0 0 80 430 P A 5 -3 A 19 3 #20053 headband black~ a black headband ~ A black headband is lying on the ground.~ soft leather~ armor 0 AE ABC AD ABC CD 0 0 20 92 P #20054 pants green leather spikey~ a pair of spikey green leather pants~ A pair of spikey green leather pants is lying on the ground.~ soft leather~ armor 0 AF D D D CD 0 0 70 30 P #20055 boots leather thigh~ a pair of black thigh high leather boots~ A pair of black, thigh-high, leather boots lies here.~ soft leather~ armor 0 AG ABC AD ABC CD 0 0 40 50 P #20056 gloves leather studded~ a pair of studded leather gloves~ A pair of studded leather gloves is lying on the ground.~ soft leather~ armor 0 AH ABC ABC ABC BD 0 0 10 70 P #20057 sleeves leather red~ a pair of red leather sleeves~ A pair of red leather sleeves is lying on the ground.~ hard leather~ armor 0 AI ABC ABC ABC BD 0 0 40 120 P #20058 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ steel~ armor 0 AD AC AC AC D 0 0 200 850 P #20059 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ iron~ armor 0 AE AC AC AC D 0 0 60 420 W #20060 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ steel~ armor 0 AF AC AC AC D 0 0 100 380 P #20061 boots ankle green~ a pair of green ankle boots~ A pair of green ankle boots lies here.~ hard leather~ armor 0 AG AD AD AD CD 0 0 40 430 P #20062 gloves~ a pair of gloves~ A pair of gloves is lying on the ground.~ cloth~ armor 0 AH AD AD AD CD 0 0 20 30 P #20063 sleeves mail~ a pair of mail sleeves~ A pair of mail sleeves is lying on the ground.~ iron~ armor 0 AI AB AB AB BC 0 0 70 420 P #20064 potion clear~ a clear potion~ A clear potion is here.~ glass~ potion G AO 20 'heal' '' '' '' 0 10 800 P #20065 potion red bright~ a bright red potion~ A bright red potion is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 0 10 8000 P #20066 potion jellylike~ a jellylike potion~ A jellylike potion is here.~ glass~ potion GI AO 35 'sanctuary' 'stone skin' 'armor' '' 0 10 800 P #20067 potion faint~ a faint potion~ A faint potion is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #20068 potion aqua~ an aqua potion~ An aqua potion is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 0 10 220 P #20069 potion murky~ a murky potion~ A murky potion is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 0 10 390 P #20070 potion glowing~ a glowing potion~ A glowing potion is here.~ glass~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 0 10 550 P #20071 potion seagreen~ a seagreen potion~ A seagreen potion is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #20072 vial water holy~ a vial of holy water~ A vial of holy water is here.~ glass~ potion GIKS AO 20 'bless' 'protection evil' 'remove curse' '' 0 10 720 P #20073 potion black~ a black potion~ A black potion is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #20074 potion yellow~ a yellow potion~ A yellow potion is here.~ glass~ potion G AO 35 'cancellation' '' '' '' 0 10 830 P #20075 potion green~ a green potion~ A green potion is here.~ glass~ potion G AO 9 'fly' '' '' '' 0 10 250 P #20076 potion blue~ a blue potion~ A blue potion~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 0 10 290 P #20077 shield devil red~ a red devil shield~ A red devil shield is lying on the ground.~ steel~ armor 0 AJ D D D ABD 0 0 35 750 P #20078 cup tea~ a cup of tea~ A porcelain cup has been set here.~ porcelain~ drink 0 AO 6 6 'tea' 0 0 0 6 4 P E cup~ It is a small, simple, porcelain cup. ~ #20079 mug coffee~ a mug of coffee~ A ceramic mug has been set here.~ pottery~ drink 0 AO 6 6 'coffee' 0 0 0 6 6 P E mug~ It is a large ceramic mug.~ #20080 cup water~ a cup of water~ A wooden cup has been set here.~ wood~ drink 0 AO 10 10 'water' 0 0 0 6 1 P E cup~ It is a large, simple wooden cup. ~ #20081 bracer lacey~ a lacey bracer~ A lacey bracer is lying on the ground.~ satin~ armor 0 AM AD AD AD CD 0 0 15 760 P #20082 bracer iron stamped~ a stamped iron bracer~ A stamped iron bracer is lying on the ground.~ iron~ armor 0 AM BC BC BC AD 0 0 40 1020 P #20083 shirt laquered chain~ a chain laquered shirt~ A chain laquered shirt is lying on the ground.~ steel~ armor 0 AD C C C ABC 0 0 180 1320 P #20084 coif chain mail~ a chain mail coif~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE C C C ABC 0 0 50 660 P #20085 skirt chain mail~ a long chain mail skirt~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF C C C ABC 0 0 100 660 P #20086 boots ironbound~ a pair of iron-bound boots~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG BC BC BC AD 0 0 60 660 P #20087 gauntlets chain mail~ a pair of chain mail gauntlets~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH C C C ABC 0 0 40 660 P #20088 sleeves chain mail~ a pair of chain mail sleeves~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI C C C ABC 0 0 80 660 P #20089 shield metal large~ a large metal shield~ A large metal shield is lying on the ground.~ metal~ armor 0 AJ D D D ABD 0 0 130 1190 P #20090 shield wooden small~ a small wooden shield~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ AD AD AD CD 0 0 40 510 P #20091 key iron~ an iron key~ An iron key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 2 0 P E key iron~ The iron key is not special. ~ #20092 key rusty~ a rusty key~ A rusty key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 2 0 P E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #20093 key wooden~ a wooden key~ A wooden key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 2 0 P E key wooden~ The wooden key is not special. ~ #20094 key brass~ a brass key~ A brass key has been left here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #20095 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 12 slash 0 0 50 2000 P #20096 cross brand celtic~ a celtic cross brand~ A celtic cross brand.~ iron~ trash 0 AOR 0 0 0 0 0 0 40 15 P #20097 drawer desk~ a desk~ A desk is set against the western wall.~ wood~ container 0 0 400 ABCDE 0 20 100 0 400 0 P E desk~ The desk looks very sparse, there is a drawer on the left side. ~ E drawer~ You notice a keyhole in the drawer. ~ #20098 safe~ a safe~ A safe is placed in a dark corner of the room.~ iron~ container 0 0 2000 ABCDE 0 20 100 0 2000 0 P E safe~ The safe is very heavy. ~ #20099 coins silver~ the silver coins~ A lot of silver is here.~ silver~ money 0 A DFGHIJ 0 0 0 0 0 250 0 P #20100 key copper~ a copper key~ A small, copper key is here.~ copper~ key 0 A 0 0 0 0 0 0 150 100 P #20101 bench wooden~ a wooden bench~ A wooden bench sits here.~ wood~ furniture 0 0 AB CHIJ BEHKN CFG CFG 0 600 0 P E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #20102 fountain water~ a fountain~ A small white fountain gushes forth here.~ stone~ fountain 0 0 10000 10000 'water' 0 0 0 10000 0 P E fountain~ It is very nice. Made from fine white marble. ~ #20103 coins pile small~ a small pile of coins~ A small pile of coins lies here.~ silver~ money 0 A CE 0 0 0 0 0 5 20 P #20104 key steel~ a steel key~ A large steel key has been left here.~ steel~ key 0 A 0 0 0 0 0 0 2 0 P #20105 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ hard leather~ drink 0 A 64 64 'water' 0 0 0 40 20 P #20106 blackjack club~ a blackjack~ A blackjack club is lying here on the ground apparently unwanted.~ wood~ weapon 0 ANS mace 1 6 pound 0 0 20 15 P #20107 table banquet long~ a long banquet table~ A long banquet table that seats many people is here.~ wood~ furniture 0 0 CE CDEGHIK BEHKN 0 0 0 1500 0 P #20108 coffee cup cinnamon~ a cup of cinnamon coffee~ A piping hot cup of cinnamon coffee is here.~ pottery~ drink 0 AO 6 6 'coffee' 0 0 0 6 10 P E coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ #20109 bowl soup chicken noodle~ a bowl of chicken noodle soup~ A nice hot bowl of chicken noodle soup is here.~ pottery~ food 0 AO C D 0 0 0 0 20 7 P E soup~ This looks like just the thing for a cold! ~ #20110 bowl stew beef~ a bowl of beef stew~ A bowl of nice thick beef stew, with lots of vegetables.~ pottery~ food 0 AO ADE ADE 0 0 0 0 20 15 P #20111 biscuit~ a biscuit~ A yummy biscuit, covered with butter, is here.~ food~ food 0 AO C BC 0 0 0 0 5 3 P E biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ #20112 bottle beer red~ a bottle of red beer~ A dark-tinted bottle of red beer is here.~ glass~ drink 0 AO 16 16 'beer' 0 0 0 10 15 P E beer bottle~ It's a fine beer for serious drinkers. ~ #20113 key white~ a white key~ A white key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 2 0 P #20114 breastplate mail banded~ a banded mail breastplate~ A banded mail breastplate is here.~ steel~ armor 0 AD C C C ABC 0 0 150 500 P #20115 breastplate bronze~ a bronze breastplate~ A rolled up map is here.~ bronze~ armor 0 A AB AB AB BC 0 0 120 1500 P #20116 bed straw small~ a small straw bed~ A small straw bed sits here.~ wood~ furniture O 0 A CDFI BEHKN CFG CFG 0 400 1000 P #20117 bed straw medium~ a medium straw bed~ A medium straw bed sits here.~ wood~ furniture O 0 B DEGJ BEHKN CFG CFG 0 600 750 P #20118 bed straw large~ a large straw bed~ A large straw bed sits here.~ wood~ furniture O 0 AB CHIJ BEHKN CFG CFG 0 800 1500 P #20119 bed small fancy~ a small fancy bed~ A small, fancy, wood-carved bed sits here.~ wood~ furniture O A A CDFI BEHKN CFG CFG 0 600 2500 P #20120 bed medium fancy~ a medium fancy bed~ A medium, fancy, wood-carved bed sits here.~ wood~ furniture O 0 B DEGJ BEHKN CFG CFG 0 1000 2000 P #20121 bed large fancy~ a large fancy bed~ A large, fancy, wood-carved bed sits here.~ wood~ furniture O 0 AB EFHK BEHKN 0 0 0 1200 0 P #20122 chair wooden small~ a small wooden chair~ A small wooden chair sits here waiting to hold someone.~ wood~ furniture O A A DGH BEHN CFG CFG 0 100 0 P #20123 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ hard leather~ drink 0 A 64 64 'water' 0 0 0 40 20 P #20124 scroll tattered~ a tattered scroll~ A scroll has carelessly been left here.~ parchment~ scroll G AO 12 'identify' '' '' '' 0 2 890 P E scroll tattered~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #20125 potion yellow~ a yellow potion~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #20126 scroll withered~ a withered scroll~ A withered scroll has carelessly been left here.~ parchment~ scroll G AO 20 'word of recall' '' '' '' 0 2 2900 P E scroll withered~ The scroll has written a formula of 'Word of Recall' upon it. ~ #20127 potion aqua~ a aqua potion~ A aqua potion of is here.~ glass~ potion G AO 20 'heal' '' '' '' 0 10 800 P #20128 potion black~ a black potion~ A black potion of is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 0 10 800 P #20129 potion glowing~ a glowing potion~ A glowing potion is here.~ glass~ potion ABGI AO 35 'sanctuary' 'stone skin' 'armor' '' 0 10 1800 P #20130 potion red blood~ a blood red potion~ A blood red potion is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #20131 potion murky~ a murky potion~ A murky potion is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 0 10 220 P #20132 potion green~ a green potion~ A green potion is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 0 10 390 P #20133 bottle fluid clear~ a bottle of clear fluid~ A bottle of clear fluid is here.~ glass~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 0 10 550 P #20134 potion orange~ a orange potion~ A orange potion is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #20135 vial water holy~ a vial of holy water~ A vial of holy water is here.~ glass~ potion GI AO 20 'bless' 'protection evil' 'remove curse' '' 0 5 720 P #20136 potion grey~ a grey potion~ A grey potion is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #20137 potion electric~ a electric potion~ A electric potion is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 0 10 830 P #20138 potion cloudy~ a cloudy potion~ A cloudy potion is here.~ glass~ potion G AO 9 'fly' '' '' '' 0 10 250 P #20139 potion thick~ a thick potion~ A thich potion is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 0 10 290 P #20140 sword long~ a long sword~ A gleaming long sword is here.~ steel~ weapon 0 AN exotic 1 8 slash D 0 50 40 P A 18 2 A 19 2 E long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ #20141 sword blackened~ a blackened sword~ You see a blackened sword here.~ metal~ weapon 0 AN exotic 1 6 slash D 0 50 65 P A 18 1 A 19 1 E sword~ You see a sword of great craftsmanship.~ #20142 dagger razor~ a razor dagger~ You see a razor dagger here.~ steel~ weapon 0 AN exotic 1 4 pierce D 0 20 35 P A 18 1 A 19 1 E dagger~ You see a dagger of great craftsmanship. ~ #20143 mace hellbringer~ a hellbringer mace~ You see a hellbringer mace here.~ iron~ weapon 0 AN exotic 1 6 pound 0 0 100 55 P A 18 1 A 19 2 E mace~ You see a mace of great craftsmanship. ~ #20144 vest fishlink~ a fishlink vest~ You see a fishlink vest here.~ metal~ armor 0 AD BC BC BC AD 0 0 50 900 P E vest~ You see a vest of great craftsmanship.~ #20145 shield linked~ a linked shield~ You see a linked shield here.~ steel~ armor 0 AJ D D D ABD 0 0 30 810 P E shield~ You see a shield of great craftsmanship.~ #20146 cloak heavy~ a heavy cloak~ You see a heavy cloak here.~ cloth~ armor 0 AK AD AD AD CD 0 0 40 510 P E cloak~ You see a cloak of great craftsmanship.~ #20147 helmet visored~ a visored helmet~ You see a visored helmet here.~ steel~ armor 0 AE C C C ABC 0 0 30 450 P E helmet~ You see a helmet of great craftsmanship.~ #20148 leggings bolted~ a pair of bolted leggings~ You see a pair of bolted leggings here.~ iron~ armor 0 AF AC AC AC D 0 0 30 450 P E leggings~ You see leggings of great craftsmanship.~ #20149 boots black pair~ a pair of black boots~ You see a pair of black boots here.~ soft leather~ armor 0 AG AD AD AD CD 0 0 30 450 P E boots~ You see boots of great craftsmanship.~ #20150 gauntlets~ a pair of gauntlets~ You see a pair of gauntlets.~ iron~ armor 0 AH D D D ABD 0 0 30 450 P E gauntlets~ You see a pair of finely wraught black plate gaunlets with silver trim on all the edges. ~ #20151 sleeves pair~ a pair of sleeves~ You see a pair of sleeves here.~ iron~ armor 0 AI D D D ABD 0 0 20 450 P E sleeves~ You see sleeves of great craftsmanship.~ #20152 cape brown~ a brown cape~ You see a brown cape here.~ cloth~ armor 0 AK D D D ABD 0 0 20 380 P E cape~ You see a cape of great craftsmanship.~ #20153 belt leather~ a leather belt~ You see a leather belt here.~ hard leather~ armor 0 AL D D D ABD 0 0 20 450 P E belt leather~ You see a leather belt of great craftsmanship.~ #20154 bracer light~ a light bracer~ You see a light bracer here.~ iron~ armor 0 AM ABC ABC ABC BD 0 0 10 390 P E bracer~ You see a bracer of great craftsmanship.~ #20155 ring signet~ a town guard signet ring~ You see a copper ring, with a strange symbol, on the floor.~ copper~ treasure G AB 0 0 0 0 0 0 2 1280 P A 17 -4 A 20 -1 #20156 chair ornate large~ a large ornate chair~ A large ornate chair sits here.~ wood~ furniture 0 A A EHI BEHN CFG CFG 0 500 640 P #20157 ring diamond wedding~ a diamond wedding ring~ A diamond wedding ring has been left here.~ gold~ treasure GI AB 0 0 0 0 0 0 2 860 P A 20 -2 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #20158 band gold wedding~ a gold wedding band~ A gold wedding band has been left here.~ gold~ treasure GI AB 0 0 0 0 0 0 2 860 P A 20 -2 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #20159 pearl small~ a small pearl~ A small but well-formed pearl lies here.~ stone~ treasure W AO 0 0 0 0 0 0 1 1000 P #20160 garnet~ a garnet~ A garnet catches your eye.~ stone~ treasure W AO 0 0 0 0 0 0 1 500 P #20161 emerald~ an emerald~ A deep green emerald winks at you.~ stone~ treasure W AO 0 0 0 0 0 0 1 5000 P #20162 ruby~ a ruby~ A beautiful, if small, ruby is here.~ sto~ treasure W AO 0 0 0 0 0 0 1 6000 P #20163 diamond~ a diamond~ A diamond catches and reflects the lighting.~ stone~ treasure W AO 0 0 0 0 0 0 1 10000 P #20164 opal~ an opal~ A lustrous opal reminds you of far-off places.~ stone~ treasure W AO 0 0 0 0 0 0 1 2000 P #20165 chair dining room~ a dining room chair~ A dining room chair sits here next to a table.~ wood~ furniture O A A BDEFGH BEHN CFG CFG 0 150 2000 P #20166 chair dining room~ a dining room chair~ A dining room chair sits here next to a table.~ wood~ furniture IO A A BDEFGH BEHN CFG CFG 0 150 860 P #20167 chair kitchen~ a kitchen chair~ A kitchen chair sits here in the corner.~ wood~ furniture IO A A BDEFGH BEHN CFG CFG 0 150 860 P #20168 table kitchen~ a kitchen table~ You see a kitchen table.~ wood~ furniture O 0 A DGH BEHKN CFG CFG 0 400 390 P #20169 table dining room~ a dining room table~ A dining room table is here.~ wood~ furniture O 0 B CDFI BEHKN CFG CFG 0 400 390 P #20170 tub bath~ a bath tub~ A bath tub full of warm water is here beckoning you to get in.~ iron~ furniture O 0 B CDEGHIK CFIO CFG CFG 0 1500 450 P #20171 counter~ a heavy wooden counter~ A heavy, wooden counter is here defining the room's function.~ wood~ furniture O 0 0 DEFHIJL N 0 0 0 3000 900 P #20172 dresser wooden~ a wooden dresser~ You see a wooden dresser with several drawers.~ wood~ container O 0 200 ACE 0 20 100 0 1000 450 P E dresser~ A plain, wooden dresser. It is unadorned yet functional.~ E drawer~ Simple wooden drawers provide space to store your clothes and items.~ #20173 skin gut horse~ a horse gut skin~ A horse gut water skin is here.~ soft leather~ drink 0 A 30 30 'water' 0 0 0 40 40 P #20174 rations dry packet~ a packet of dry rations.~ A leather-wrapped packet of dry rations lies here.~ meat~ food 0 AO CE BCDE 0 0 0 0 5 7 P #20175 herring salted~ some salted herring~ A plate of delicious salted herring.~ food~ food 0 AO ABCD ADE 0 0 0 0 5 25 P #20176 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20177 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20178 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20179 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20180 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20181 backpack~ a backpack~ A backpack has been foolishly discarded here.~ hard leather~ container 0 A 75 0 0 10 100 0 30 0 P #20182 barrel small~ a small barrel~ A small barrel sits here.~ wood~ container O A 150 0 0 50 100 0 400 40 P #20183 candle tallow~ a tallow candle~ A thick tallow candle is here.~ wax~ light 0 AO 0 0 CE 0 0 0 5 3 P #20184 dresser ornate drawer~ an ornate dresser~ A very fancy, ornate, wooden dresser with several drawers stands here against the wall.~ wood~ container O 0 400 ACE 0 30 100 0 1500 0 P E dresser~ The dresser is a work of art. Someone spent many hours lovingly crafting it and it shows.~ E drawer~ The drawers are skillfully crafted and open with the least amount of force.~ #20185 nightstand drawer~ a nightstand~ There is a small nightstand here.~ silk~ container O A 150 ACE 0 10 100 0 30 0 P E nightstand~ The nightstand has a drawer on its front. ~ E drawer~ The drawer opens smoothly and has no lock. ~ #20186 bottle glass~ a glass bottle~ A green, glass bottle sits here.~ glass~ drink 0 AO 10 0 'water' 0 0 0 10 2 P #20187 circle holy~ a holy circle~ A holy circle seems to have been lost here.~ silver~ treasure K AC 0 0 0 0 0 0 5 100 P #20188 square holy~ a holy square~ A holy square seems to have been lost here.~ steel~ treasure J AC 0 0 0 0 0 0 5 150 P #20189 triangle holy~ a holy triangle~ A holy triangle seems to have been lost here.~ stone~ treasure L AC 0 0 0 0 0 0 5 200 P #20190 shield medium~ a medium shield~ A medium sized shield just sits here on the ground.~ steel~ armor 0 AJ D ABC D ABD 0 0 80 0 P #20191 axe battle iron~ an iron battle axe~ A heavy iron battle axe has been left here.~ iron~ weapon 0 AN axe 1 8 cleave DF 0 120 90 P #20192 boots riding~ a pair of riding boots~ Someone has discarded a pair of riding boots here.~ soft leather~ armor 0 AG AD AD AD CD 0 0 20 0 P #20193 vial perfume~ a vial of perfume~ A vial of perfume has been left here.~ glass~ furniture 0 AO 0 0 0 0 0 0 5 15 P #20194 boots soft~ a pair of soft boots~ A pair of soft leather boots sits here on the floor.~ soft leather~ armor 0 AG AD BD AD CD 0 0 10 0 P #20195 mittens~ a pair of mittens~ A warm pair of fuzzy mittens have been discarded here.~ fur~ armor 0 AH AD BD AD CD 0 0 5 0 P #20196 sandals~ a pair of sandals~ An unadorned pair of sandals lie here on the floor.~ softwood~ armor 0 AG BD BD BD ACD 0 0 5 0 P #20197 vest red~ a red vest~ A red vest has been dropped here.~ cloth~ armor 0 AK AD BD AD CD 0 0 5 0 P #20198 vest brown~ a brown vest~ A brown vest has been carelessly left here.~ cloth~ armor 0 AK AD BD AD CD 0 0 5 0 P #20199 scabbard sword~ a sword scabbard~ A plain sword scabbard has been dropped here.~ hard leather~ container 0 AL 10 0 0 10 100 0 5 0 P #20200 tunic white~ a white tunic~ A white tunic is sitting here.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20201 tunic blue~ a blue tunic~ A light blue tunic is lying here on the floor.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20202 tunic green~ a green tunic~ A green tunic has been thrown away here.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20203 breeches tan~ a pair of tan breeches~ A pair of stylish tan breeches have been left here.~ cloth~ armor 0 AF BD BD BD CD 0 0 7 0 P #20204 breeches black~ a pair of black breeches~ A nice pair of black breeches are laying in a pile here.~ cloth~ armor 0 AF BD BD BD CD 0 0 7 0 P #20205 dress green~ a green dress~ An ankle length, green dress lays here on the floor.~ cloth~ armor 0 AK BD BD BD CD 0 0 5 0 P #20206 dress blue~ a blue dress~ A low cut blue dress has been discarded here.~ cloth~ armor 0 AK BD BD BD CD 0 0 5 0 P #20207 dress yellow~ a yellow dress~ A flowery, yellow dress lays here discarded.~ cloth~ armor 0 AK BD BD BD CD 0 0 5 0 P #20208 blouse white~ a white blouse~ A woman's white, silk blouse is here.~ silk~ armor 0 AD BD BD AD CD 0 0 5 0 P #20209 blouse blue~ a blue blouse~ A woman's blue blouse is lying here.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20210 skirt tan~ a tan skirt~ A tan skirt lays here unused.~ cloth~ armor 0 AF BD BD BD CD 0 0 6 0 P #20211 skirt leather mini~ a leather mini skirt~ A black leather mini skirt has been thoughtlessly left here.~ soft leather~ armor 0 AF AD AD AD CD 0 0 10 0 P #20212 skirt blue~ a blue skirt~ A blue skirt has been dropped here.~ cloth~ armor 0 AF BD BD BD CD 0 0 6 0 P #20213 block cheese~ a block of cheese~ A block of cheese sits here unwanted.~ food~ food 0 AO ABCD CE 0 0 0 0 5 6 P #20214 nuts mixed~ some mixed nuts~ Some mixed nuts have been dropped here.~ food~ food 0 AO C D 0 0 0 0 3 8 P #20215 bar soap~ a bar of lye soap~ A bar of lye soap is sitting here.~ wax~ trash 0 AO 0 0 0 0 0 0 2 3 P #20216 towel multicolored~ a multicolored towel~ A multicolor towel sits here neatly folded.~ cloth~ armor 0 AK CD CD CD ABCD 0 0 7 0 P #20217 sword short~ a short sword~ A short sword has been left here.~ steel~ weapon 0 AN sword 1 6 pierce D 0 30 45 P #20218 sword bastard~ a bastard sword~ A bastard sword lies here unclaimed on the floor.~ steel~ weapon 0 AN sword 1 8 slash DF 0 100 90 P A 19 0 #20219 dagger~ a dagger~ A dagger has been dropped here.~ ~ weapon 0 AN dagger 1 4 stab D 0 30 20 P #20220 whip~ a whip~ A whip has been discarded here.~ soft leather~ weapon 0 AN whip 1 2 whip 0 0 20 30 P #20221 skirt ring mail~ a ring mail skirt~ A ring mail skirt has been left here.~ iron~ armor 0 AF ABC ABC ABC BD 0 0 100 0 P #20222 breastplate ring mail~ a ring mail breast plate~ A ring mail breastplate has been discarded here.~ ~ armor 0 AD ABC ABC ABC BD 0 0 120 0 P #20223 breastplate splint mail~ a splint mail breastplate~ A splint mail breastplate is sitting here.~ ~ armor 0 AD AB AB AB BC 0 0 150 0 P #20224 cleaver meat stained blood blood-stained~ a blood-stained meat cleaver~ A large, blood-stained, meat cleaver has been dropped here.~ ~ weapon 0 AN axe 1 7 chop D 0 40 35 P A 18 0 #20225 apron blood-stained stained blood~ a blood-stained apron~ A blood-stained apron has been discarded here.~ ~ armor 0 AK AD AD AD CD 0 0 5 0 P #20226 steak thick~ a thick steak~ A nice, thick steak is laying here foolishly discarded.~ ~ food 0 AO BD BE 0 0 0 0 10 30 P #20227 chop pork~ a pork chop~ A savory pork chop is sitting here unclaimed.~ ~ food 0 AO D BCD 0 0 0 0 5 25 P #20228 ribs beef rack~ a rack of beef ribs~ A tender rack of beef ribs is sitting here.~ ~ food 0 AO CD DE 0 0 0 0 20 35 P #20229 leg chicken~ a chicken leg~ A chicken leg has been dropped here.~ ~ food 0 AO B C 0 0 0 0 5 10 P #20230 haggis~ a haggis~ A delicious haggis has been left here.~ ~ food 0 AO BD E 0 0 0 0 8 15 P #20231 pig roast small~ a small roast pig~ A small roast pig is sitting here.~ ~ food 0 AO CE ABF 0 0 0 0 200 40 P #20232 tongue cow~ a cow tongue~ A cow tongue has been dropped here.~ ~ food 0 AO AB BC 0 0 0 0 5 7 P #20233 leg lamb~ a leg of lamb~ A leg of lamb is laying here.~ ~ food 0 AO BD BE 0 0 0 0 5 17 P #20234 robe fine blue~ a fine blue robe~ A fine blue robe has been left here.~ ~ armor 0 AK D D D ABD 0 0 5 0 P #20235 jerkin chainmail~ a chainmail jerkin~ A chainmail jerkin is lying here.~ ~ armor 0 AD C C C ABC 0 0 100 0 P #20236 breeches green~ a pair of green breeches~ A pair of green breeches have been dropped here.~ cloth~ armor 0 AF BD BD BD CD 0 0 7 0 P #20237 breeches blue~ a pair of blue breeches~ A pair of blue breeches lie here.~ cloth~ armor 0 AF BD BD BD CD 0 0 7 0 P #20238 breeches gray~ a pair of gray breeches~ A pair of gray breeches have been left here.~ cloth~ armor 0 AF BD BD BD CD 0 0 7 0 P #20239 shirt gray red striped~ a gray and red striped shirt~ A gray and red striped shirt has been left here.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20240 mask no crying~ a crying no mask~ A porcelain, crying, no mask had been dropped here.~ porcelain~ armor 0 AE AD AD AD CD 0 0 5 0 P #20241 mask no smiling~ a smiling no mask~ A porcelain, smiling, no mask is on the floor.~ porcelain~ armor 0 A AD AD AD CD 0 0 3 0 P #20242 diamond flawed~ a flawed diamond~ A flawed diamond is lying here in the open.~ diamond~ treasure 0 A 0 0 0 0 0 0 1 0 P #20243 ring silver~ a silver ring~ A plain silver ring is laying here in plain view.~ silver~ treasure 0 AB 0 0 0 0 0 0 1 0 P #20244 ring gold~ a gold ring~ A plain gold ring is sitting here.~ gold~ treasure 0 AB 0 0 0 0 0 0 5 0 P #20245 cashews~ a few cashews~ A few cashews are laying in a pile here.~ food~ food 0 AO B AC 0 0 0 0 2 12 P #20246 peanuts~ some peanuts~ There are some peanuts here.~ food~ food 0 AO B AC 0 0 0 0 2 20 P #20247 almonds~ some almonds~ There are some almonds laying here.~ food~ food 0 AO AB BC 0 0 0 0 2 10 P #20248 wossnut~ a wossnut~ A large, native wossnut is here. ~ food~ food 0 AO BC CD 0 0 0 0 5 25 P #20249 table small~ a small table~ A small table sits here against the wall.~ ~ furniture O A 0 BEF EN 0 0 0 50 0 P #20250 pillow straw~ a straw pillow~ A pillow stuffed with straw is laying here.~ cloth~ furniture 0 AO 0 0 0 0 0 0 8 0 P #20251 pillow goose down silk~ a silk, goose down pillow~ A soft, goose down pillow is laying here.~ silk~ furniture 0 AO 0 0 0 0 0 0 8 0 P #20252 sofa~ a sofa~ A sofa is sitting here waiting for someone to sit on it.~ ~ furniture O A AB CHIJ BEHKN CFG CFG 0 5 0 P #20253 pool bubbling small heated~ a small, heated, bubbling pool~ A small, heated, bubbling pool is here looking very inviting and relaxing.~ stone~ furniture 0 0 BC FGIL CFIO BCDFG BCDFG 0 10000 0 P #20254 pillow soft~ a soft pillow~ A soft pillow is lying here.~ stone~ furniture O 0 0 0 0 0 0 0 8 0 P #20255 bag sleeping~ a sleeping bag~ A sleeping bag has been foolishly left here.~ cloth~ furniture 0 A A CDFI BELP CFG CFG 0 100 40 P #20256 bin waste~ a waste bin~ A wooden waste bin is here looking to be filled with refuse.~ wood~ container O AO 150 0 0 50 100 0 50 20 P #20257 broom push~ a push broom~ A large push broom has been left here by its owner.~ wood~ weapon O AN exotic 1 4 thwack 0 0 10 20 P #20258 lamp street lit~ a street lamp (lit)~ A street lamp is here providing illumination.~ metal~ light 0 0 0 0 DFGHIJ 0 0 0 1500 0 P #20259 mallet~ a mallet~ A mallet is lying here.~ steel~ weapon 0 AN exotic 1 6 smash 0 0 30 25 P #20260 hammer war~ a war hammer~ A war hammer sits here gleaming.~ steel~ weapon 0 AN exotic 1 8 smash F 0 110 100 P #20261 cape green dark~ a dark green cape~ A dark green cape has been discarded here.~ cloth~ armor 0 AK AD AD AD CD 0 0 15 0 P #20262 towel brown~ a brown towel~ A brown towel rests here.~ cloth~ armor 0 AK CD CD CD ABCD 0 0 7 0 P #20263 skirt banded mail~ a banded mail skirt~ A banded mail skirt is here.~ steel~ armor 0 AF C C C ABC 0 0 60 0 P #20264 skirt splint mail~ a splint mail skirt~ A splint mail skirt has been dropped here.~ steel~ armor 0 AF AB AB AB BC 0 0 70 0 P #20265 towel white~ a white towel~ A white towel is laying on the ground here.~ cloth~ armor 0 AK CD CD CD ABCD 0 0 7 0 P #20266 tunic black~ a black tunic~ A black tunic has been left here.~ cloth~ armor 0 AD BD BD BD CD 0 0 5 0 P #20267 bag holding~ a bag of holding~ A bag of holding is lying here foolishly discarded.~ cloth~ container GOY AO 2500 0 0 50 10 0 10 0 P #20268 lamp street out~ a street lamp (out)~ An extinguished street lamp is here.~ metal~ light 0 0 0 0 0 0 0 0 1500 0 P #20269 fireplace~ a fireplace~ A brick fireplace is built into the wall here.~ stone~ light 0 0 0 0 DE 0 0 0 1500 0 P #20270 sheet clean~ a clean sheet~ A clean sheet is neatly folded here.~ cloth~ furniture 0 AO 0 0 0 0 0 0 5 10 P #20271 easel~ an easel~ An easel is sitting here.~ wood~ furniture 0 AO 0 BD N 0 0 0 10 0 P #20272 canvas blank~ a blank canvas~ A blank canvas is sitting here.~ cloth~ furniture 0 AN 0 0 0 0 0 0 5 7 P #20273 rack coat~ a coat rack~ A coat rack is standing here.~ wood~ furniture 0 A 0 CFG N 0 0 0 20 0 P #20274 bar long~ a long bar~ A long bar stands here.~ wood~ furniture 0 0 BC EGJKO BEHKN CFG CFG 0 4000 0 P #20275 stool bar~ a bar stool~ A bar stool stands here.~ wood~ furniture 0 A A CDFI BEHN CFG CFG 0 40 0 P #20276 spade~ a spade~ A spade is lying here.~ metal~ weapon 0 AN axe 1 6 slash 0 0 20 35 P #20277 table wooden large~ a large wooden table~ A large wooden table is sitting here.~ wood~ furniture 0 0 B DEGJ BEHKN CFG CFG 0 400 0 P #20278 chair wooden~ a wooden chair~ A wooden chair is sitting here.~ wood~ furniture 0 A A CDFI BEHN CFG CFG 0 35 0 P #20279 fireplace~ a fireplace~ A fireplace with a spit is here.~ stone~ container 0 0 500 0 0 100 100 0 2000 0 P F A 0 0 L #20280 shank beef~ a beef shank~ A delicious roasted beef shank is here.~ ~ food 0 AO CE BCE 0 0 0 0 100 35 P E shank beef roast~ You couldn't possibly eat the whole thing, could you?~ #20281 lute~ a lute~ A lute has been left here.~ ~ furniture 0 AO 0 0 0 0 0 0 10 30 P #20282 flute~ a flute~ A flute has been dropped here.~ ~ furniture 0 AO 0 0 0 0 0 0 5 20 P #20283 mandolin~ a mandolin~ A mandolin is lying here on the ground.~ ~ furniture 0 AO 0 0 0 0 0 0 15 45 P #20284 portrait unfinished canvas~ an unfinished portrait~ A canvas with an unfinished portrait of a naked woman is here.~ ~ furniture 0 AO 0 0 0 0 0 0 10 0 P E woman portrait~ She looks familiar and is very beautiful. She also looks like she is very intoxicated.~ #20285 brush paint~ a paint brush~ A paint brush is lying here.~ ~ furniture 0 AO 0 0 0 0 0 0 1 4 P #20286 food spoiled~ some spoiled food~ A plate of spoiled food is sitting here.~ ~ food 0 AO C BC 0 A 0 0 5 0 P #20287 rack wine~ a wine rack~ A wine rack stands here.~ ~ container 0 0 30 0 0 1 100 0 500 0 P #20288 bottle wine red~ a bottle of red wine~ A bottle of red wine is laying here.~ ~ drink 0 AO 30 30 'red wine' 0 0 0 5 30 P #20289 bottle wine white~ a bottle of white wine~ A bottle of white wine lays here.~ ~ drink 0 AO 30 30 'white wine' 0 0 0 5 35 P #20290 wine bottle elvish~ a bottle of elvish wine~ A bottle of elvish wine lays here.~ ~ drink 0 AO 30 30 'elvish wine' 0 0 0 5 2000 P #20291 wine bottle benedictine~ a bottle of bendictine wine~ A bottle of benedictine wine lays here.~ ~ drink 0 AO 30 30 'benedictine wine' 0 0 0 5 200 P #20292 bottle wine rose~ a bottle of rose wine~ A bottle of rose wine sits here.~ ~ drink 0 AO 30 30 'rose wine' 0 0 0 5 350 P #20293 monument calinth warriors~ a monument~ A marble monument of the three warriors of Calinth stands here proudly.~ marble~ furniture OSY N BC FJKLO BEHN BCEH BCEH 0 20000 0 P #20294 key black~ a black key~ A black key is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20295 key black 1 one~ a black number 1 key~ A black key marked 1 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20296 key black 2 two~ a black number 2 key~ A black key marked 2 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20297 key steel blue~ a blue steel key~ A blue steel key is lying here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20298 key green 1 one~ a green number 1 key~ A green key marked 1 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20299 key green 2 two~ a green number 2 key~ A green key marked 2 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20300 key green 3 three~ a green number 3 key~ A green key marked 3 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20301 key green 4 four~ a green number 4 key~ A green key marked 4 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20302 key green 5 five~ a green number 5 key~ A green key marked 5 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20303 key green 6 six~ a green number 6 key~ A green key marked 6 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20304 key green 7 seven~ a green number 7 key~ A green key marked 7 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20305 key green~ a green key~ A green key is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20306 key blue~ a blue key~ A blue key is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20307 key silver fancy~ a fancy silver key~ A fancy silver key is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20308 key fancy 1 one~ a fancy number 1 key~ A fancy key marked 1 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20309 key fancy 2 two~ a fancy number 2 key~ A fancy key marked 2 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20310 key fancy 3 three~ a fancy number 3 key~ A fancy key marked 3 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20311 key fancy 4 four~ a fancy number 4 key~ A fancy key marked 4 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20312 key fancy 5 five~ a fancy number 5 key~ A fancy key marked 5 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20313 key fancy 6 six~ a fancy number 6 key~ A fancy key marked 6 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20314 key fancy 7 seven~ a fancy number 7 key~ A fancy key marked 7 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20315 key fancy 8 eight~ a fancy number 8 key~ A fancy key marked 8 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20316 key fancy 9 nine~ a fancy number 9 key~ A fancy key marked 9 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20317 key fancy 10 ten~ a fancy number 10 key~ A fancy key marked 10 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20318 key fancy 11 eleven~ a fancy number 11 key~ A fancy key marked 11 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20319 key fancy 12 twelve~ a fancy number 12 key~ A fancy key marked 12 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20320 key fancy 13 thirteen~ a fancy number 13 key~ A fancy key marked 13 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20321 key fancy 14 fourteen~ a fancy number 14 key~ A fancy key marked 14 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20322 key fancy 15 fifteen~ a fancy number 15 key~ A fancy key marked 15 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20323 key fancy 16 sixteen~ a fancy number 16 key~ A fancy key marked 16 is here.~ silver~ key 0 A 0 0 0 0 0 0 2 0 P #20324 key marble~ a marble key~ A marble key has been dropped here.~ marble~ key 0 A 0 0 0 0 0 0 2 0 P #20325 key gray steel~ a gray steel key~ A gray steel key is here.~ steel~ key 0 A 0 0 0 0 0 0 2 0 P #20326 key orange~ an orange key~ An orange key is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20327 key yellow 1 one~ a yellow number 1 key~ A yellow key marked 1 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20328 key yellow 2 two~ a yellow number 2 key~ A yellow key marked 2 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20329 key yellow 3 three~ a yellow number 3 key~ A yellow key marked 3 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20330 key yellow 4 four~ a yellow number 4 key~ A yellow key marked 4 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20331 key yellow 5 five~ a yellow number 5 key~ A yellow key marked 5 is here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20332 key steel plain~ a plain steel key~ A plain steel key has been dropped here.~ metal~ key 0 A 0 0 0 0 0 0 2 0 P #20333 key brass ornate~ an ornate brass key~ An ornate brass key is lying here.~ brass~ key 0 A 0 0 0 0 0 0 2 0 P #20334 key adamantite large~ a large adamantite key~ A large adamantite key is lying here.~ adamantite~ key 0 A 0 0 0 0 0 0 2 0 P #20335 key bronze short~ a short bronze key~ A short bronze key is here.~ bronze~ key 0 A 0 0 0 0 0 0 2 0 P #20336 key electrum~ an electrum key~ An electrum key is lying here.~ electrum~ key 0 A 0 0 0 0 0 0 2 0 P #20337 key wood gnarled~ a gnarled wood key~ A gnarled wood key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 2 0 P #20338 key obsidian~ an obisidian key~ An obsidian key is lying here.~ obsidian~ key 0 A 0 0 0 0 0 0 2 0 P #20339 key jewelled~ a jewelled key~ A jewelled key is gleaming here.~ gold~ key 0 A 0 0 0 0 0 0 2 0 P #20340 key ivory~ an ivory key~ An ivory key rests here.~ ivory~ key 0 A 0 0 0 0 0 0 2 0 P #20341 key gold plain~ a plain gold key~ A plain gold key has been dropped here.~ gold~ key 0 A 0 0 0 0 0 0 2 0 P #20342 key mithril~ a mithril key~ A mithril key is here.~ mithril~ key 0 A 0 0 0 0 0 0 2 0 P #20343 key platinum~ a platinum key~ A platinum key is here.~ platinum~ key 0 A 0 0 0 0 0 0 2 0 P #20344 key iron blue~ a blue iron key~ A blue iron key is here.~ iron~ key 0 A 0 0 0 0 0 0 2 0 P #20345 key platinum gold~ a platinum and gold key~ A platinum and gold key is here.~ platinum~ key 0 A 0 0 0 0 0 0 2 0 P #20346 key electrum silver~ an electrum and silver key~ An electrum and silver key is here.~ electrum~ key 0 A 0 0 0 0 0 0 2 0 P #20347 polearm~ a polearm~ A long polearm, with a long wooden shaft and a small axe head, is lying here.~ steel~ weapon 0 AN polearm 1 10 cleave F 0 50 10 P #20348 well drinking water~ a well~ A well used by the citizens for drinking water stands here.~ stone~ drink OSY 0 25000 25000 'water' 0 0 0 10000 0 P #20349 lamp street out~ a street lamp (out)~ An extinguished street lamp is here.~ metal~ light 0 0 0 0 0 0 0 0 1500 0 P #20350 lamp street lit~ a street lamp (lit)~ A street lamp is here providing illumination.~ metal~ light 0 0 0 0 DFGHIJ 0 0 0 1500 0 P #0 #ROOMS #20000 {YThe Yawning Portal{x~ The lobby is plainly furnished and is warm and inviting. The walls bear marks as though they have been struck by thrown objects but you see no evidence of exactly what might have been thrown. Beyond the lobby and to the north you see a large inviting room. Behind the counter to the east is a door leading presumably to the back room. The air smells clean, almost sterile. To the south is the door that leads out to Dirk Lane. ~ 0 8 1 D0 ~ ~ 0 -1 20001 D1 A wooden door.~ door wood wooden~ 1 -1 20009 D2 A Large Oak Door.~ door oak large~ 1 -1 20200 S #20001 {YCommon Room{x~ You are in a large, warm room that has been modestly appointed. The floor is wooden and has been polished meticulously and apparently quite frequently as there are no scuffs or other signs of wear. In the back of the room opposite the entrance is a stairway leading up. The stairs appear to have been treated to the same level of attention as the floor. The pleasant sounds and smells of the crackling fireplace fill this room. ~ 0 8 0 D2 ~ ~ 0 -1 20000 D4 ~ ~ 0 -1 20002 S #20002 {YHallway{x~ You are in a hallway that continues on to the north. There are two doors here. The one to the west has a one next to it and the other, to the east, has a five. There are stairs leading down into the common room. This hallway has a wooden floor that appears to be new or is treated to a phenomenal level of care. The air smells like it has somehow been scrubbed clean of all dirt or uncleanliness. ~ 0 8 0 D0 ~ ~ 0 -1 20003 D1 A flimsy wooden door.~ door wooden flimsy~ 1 20004 20005 D3 A heavy wooden door.~ door wooden heavy~ 1 20000 20004 D5 ~ ~ 0 -1 20001 S #20003 {YEnd of Hall{x~ You are at the end of the hallway. There is a door to the west with a two next to it, one to the north with a three and one to the east with a four. The floor here has also been treated with amazing care and the air has the same clean, sterile smell. ~ 0 8 0 D0 A heavy wooden door.~ door wooden heavy~ 1 20002 20007 D1 A light wooden door.~ door wooden light~ 1 20003 20008 D2 ~ ~ 0 -1 20002 D3 A stout wooden door.~ door wooden stout~ 1 20001 20006 S #20004 {YRoom # 1{x~ The room is small but comfortable. The air smells of a woman's perfume. There are no windows or exits other than the door. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20000 20002 S #20005 {YRoom # 5{x~ You are in a small, cramped room. There is no window or exit other than the door you just came through. It smells like pine in here. ~ 0 8 0 D3 A flimsy wooden door.~ door wooden flimsy~ 1 20004 20002 S #20006 {YRoom # 2{x~ The room is average size as far as bedrooms go. The air smells fresh and clean in here. ~ 0 8 0 D1 A stout wooden door.~ door wooden stout~ 1 20001 20003 S #20007 {YRoom # 3{x~ You are in a very large, comfortable room. There are tapestries depicting beautiful dancing girls and various other festive scenes. ~ 0 8 0 D2 A heavy wooden door.~ door wooden heavy~ 1 20002 20003 S #20008 {YRoom # 4{x~ You are in an average bedroom. The walls are bare except for a strange stain near the door. There is no window or other exit other than the way you came in. The room has a slight chill to it and smells like ale. ~ 0 8 0 E stain~ You can't tell what it might have caused it. It could be blood or it could be chocolate or some other food or drink.~ D3 A light wooden door.~ door wooden light~ 1 20003 20003 S #20009 {YBack Room{x~ You are in the backroom behind the counter. There are various housekeeping supplies stored here. The floor creaks loudly as you walk across it and the room is very dry and clean. There is nothing of any interest here other than the door back out to the lobby, a door in the south wall and a staircase leading down. ~ 0 8 0 D2 A brown door.~ door brown~ 1 -1 20010 D3 A wooden door.~ door wood wooden~ 1 -1 20000 D5 ~ ~ 0 -1 20011 S #20010 {YInnkeeper's Quarters{x~ You are in the innkeeper's room which is sparsely furnitured. The faint smell of wood lingers here with a tint of apothecary salve. The place has been meticulously cleaned and not so much as a hair can be seen. There is a door in the north wall that leads to the back room. ~ 0 8 0 D0 A brown door.~ door brown~ 1 -1 20009 S #20011 {YBasement{x~ You are in a the basement of the Yawning Portal. There are various tightly sealed and weighted down casks and barrels. There are shelves with strange carved figurines of mutated, twisted people and animals which you feel no desire to take. Whoever carved these is truly sick. The air is slightly musty and the room is a little damp. The air is cool down here. There are stairs leading up from here. ~ 0 9 0 D4 ~ ~ 0 -1 20009 S #20012 {YThe Red-Eyed Owl{x~ You are in the entrance to the Red-Eyed Owl. There is a painting of a beautiful dark-haired woman, someone you presume is important to this establishment, firmly attached to the wall here. From inside the tavern you can hear singing and the occasional n ame calling match. The tavern is warm and inviting and there is a pleasant odor of roast something wafting your way. To the south of you is the exit to Dungeon Drive. ~ 0 8 0 D0 ~ ~ 0 -1 20013 D2 A large wooden door.~ door wooden large~ 1 20011 20245 S #20013 {YCommon Room{x~ This room is quite large and very homey. The decor is sparse but functional. To the north and east are unmarked doors. The door to the east is behind the bar that takes up most of the eastern wall. You don't see anywhere to get food but you can smell it. ~ 0 8 0 D0 A heavy oak door.~ door oak heavy~ 1 20091 20014 D1 A blue door.~ door blue~ 1 -1 20015 D2 ~ ~ 0 -1 20012 S #20014 {YPrivate Room{x~ This room is for private use by the customers who can afford it. It can be used for different purposes but it is usually for private parties. The only exit is the door to the south. ~ 0 8 0 D2 A heavy oak door.~ door oak heavy~ 1 20091 20013 S #20015 {YThe Back Room{x~ You are in the back room of the tavern. The air here smells of delicious roast meat with a tint of beer. The only exits are the door leading back out to the Common Room, a door in the north wall and a staircase leading down. ~ 0 8 0 D0 A wooden door.~ door wooden wood~ 1 -1 20016 D3 A blue door.~ door blue~ 1 -1 20013 D5 ~ ~ 0 -1 20017 S #20016 {YLiving Quarters{x~ You are in the owner's living quarters. The place is very messy. The bed is unmade and it looks like some 'entertaining' has occurred recently. It smells like old food and alcohol in here. ~ 0 8 0 D2 A wooden door.~ door wooden wood~ 1 -1 20015 S #20017 {YWine Cellar{x~ You are in a damp wine cellar. There are cobwebs stretching in the south corner of the room. The air is musty here. There is a staircase leading up and a door to the north. ~ 0 9 0 D0 A wooden door.~ door wooden~ 1 20011 20018 D4 ~ ~ 0 -1 20015 S #20018 {YStorage Room{x~ The room is very musty and damp from having been flooded in the near past. ~ 0 9 0 D2 A wooden door.~ door wooden~ 1 20011 20017 S #20019 {YThe Sleepy Sylph{x~ The Sleepy Sylph Tavern. Door to North leads to North Street. South is Common Room. ~ 0 8 0 D0 A heavy oak door.~ door heavy oak~ 1 -1 20177 D2 ~ ~ 0 -1 20020 S #20020 {YCommon Room{x~ A Common Room. North to Entrance. Door to East to Private Room. Door South to Back Room. ~ 0 8 0 D0 ~ ~ 0 -1 20019 D1 A heavy wooden door.~ door wooden heavy~ 1 20092 20021 D2 An ash door.~ door ash~ 1 -1 20022 S #20021 {YPrivate Room{x~ A Private Room. Door to West to Common Room. ~ 0 8 0 D3 A heavy wooden door.~ door wooden heavy~ 1 20092 20020 S #20022 {YBack Room{x~ A Back Room. Door to North to Common Room and Door to West to Bedroom. Stairs Up to Owner's Common Room and Stairs Down to Wine Cellar. ~ 0 8 0 D0 A heavy ash door.~ door ash heavy.~ 1 -1 20020 D3 A stout oak door.~ door oak stout~ 1 20093 20025 D4 ~ ~ 0 -1 20023 D5 ~ ~ 0 -1 20027 S #20023 {YOwner's Common Room{x~ Owner's Common Room. Door to North to Owner's Bedroom and Door to South to Bathroom. Stairs Up to Attic and Stairs Down to Back Room. ~ 0 8 0 D0 A soft pine door.~ door pine soft~ 1 -1 20024 D2 A thick wooden door.~ door wooden thick~ 1 -1 20026 D4 ~ ~ 0 -1 20029 D5 ~ ~ 0 -1 20022 S #20024 {YOwner's Bedroom{x~ Owner's Bedroom. Door to South to Owner's Common Room. ~ 0 8 0 D2 A soft pine door.~ door pine soft~ 1 -1 20023 S #20025 {YBedroom{x~ Bedroom. Door to East to Backroom. ~ 0 8 0 D1 A stout oak door.~ door oak stout~ 1 20093 20022 S #20026 {YBathroom{x~ Bathroom. Door to North to Owner's Common Room. ~ 0 8 0 D0 A thick wooden door.~ door wooden thick~ 1 -1 20023 S #20027 {YWine Cellar{x~ Wine Cellar. Door to South to Storage. Stairs Up to Back Room. ~ 0 9 0 D2 A thin flimsy door.~ door flimsy thin~ 1 20093 20028 D4 ~ ~ 0 -1 20022 S #20028 {YStorage{x~ Storage. Door to North to Wine Cellar. ~ 0 9 0 D0 A thin flimsy door.~ door flimsy thin~ 0 20093 20027 S #20029 {YAttic{x~ Attic. Stairs Down to Owner's Common Room. ~ 0 9 0 D5 ~ ~ 0 -1 20023 S #20030 {YBarracks{x~ Barracks. Door North to Dungeon Drive. Door South to Lavatory. ~ 0 8 0 D0 A heavy reinforced door.~ door reinforced heavy~ 1 -1 20246 D2 A metal reinforced door.~ door reinforced metal~ 1 -1 20031 S #20031 {YLavatory{x~ Lavatory. Door North to Barracks. ~ 0 8 0 D0 A metal reinforced door.~ door reinforced metal~ 1 -1 20030 S #20032 {YSmithy{x~ Smithy. Door West to Colton Circle. ~ 0 8 0 D3 A light wooden door.~ door wooden light~ 1 20094 20240 S #20033 {YBell Tower{x~ Bell Tower. Door South to Dungeon Drive. ~ 0 8 0 D2 A heavy oak door.~ door oak heavy~ 1 20100 20246 S #20034 {YSheyrrhr's House Front Garden{x~ Sheyrrhr's House Front Garden. Door East to Foyer. Door West to End of Blue Drake Road. ~ 0 0 2 D1 A thick, reinforced, metal door.~ door metal reinforced thick~ 1 20104 20035 D3 A heavy pine door.~ door pine heavy~ 1 20104 20213 S #20035 {YFoyer{x~ Foyer. Door to West to Sheyrrhr's House Entrance. East to Small Common Room. ~ 0 8 0 D1 ~ ~ 0 -1 20036 D3 A thick, reinforced, metal door.~ door metal thick reinforced~ 0 20104 20034 S #20036 {YSmall Common Room{x~ Small Common Room. East to Dining Room and West to Foyer. ~ 0 8 0 D1 ~ ~ 0 -1 20037 D3 ~ ~ 0 -1 20035 S #20037 {YDining Room{x~ Dining Room. West to Small Common Room and East to Kitchen. Door to South to Large Common Room. Stairs Up to Landing. ~ 0 8 0 D1 ~ ~ 0 -1 20045 D2 A large, ornate, double door.~ door double large ornate~ 1 -1 20038 D3 ~ ~ 0 -1 20036 D4 ~ ~ 0 -1 20039 S #20038 {YLarge Common Room{x~ Large Common Room. Door to North to Dining Room. ~ 0 8 0 D0 A large, ornate, double door.~ door double ornate large~ 1 -1 20037 S #20039 {YLanding{x~ Landing. Doors to West to Bathroom, North to Master Bedroom and East to Guest Bedroom. Stairs Down to Dining Room. ~ 0 8 0 D0 A thick oak door.~ door oak thick~ 1 -1 20042 D1 A dark wooden door.~ door wooden dark wood~ 1 -1 20040 D3 A large wooden door.~ door wooden large wood~ 1 -1 20041 D5 ~ ~ 0 -1 20037 S #20040 {YGuest Bedroom{x~ Guest Bedroom. Door to West to Landing. ~ 0 8 0 D3 A dark wooden door.~ door wooden dark wood~ 1 -1 20039 S #20041 {YBathroom{x~ Bathroom. Door to East to Landing. ~ 0 8 0 D1 A large wooden door.~ door wooden large wood~ 0 -1 20039 S #20042 {YMaster Bedroom{x~ Master Bedroom. Door to South to Landing. Stairs Up to Attic. ~ 0 8 0 D2 A thick oak door.~ door oak thick~ 0 -1 20039 D4 ~ ~ 0 -1 20044 S #20043 {YBasement{x~ Basement. Door to the South to Storage. Stairs Up to Kitchen. ~ 0 9 0 D2 A heavy ash door.~ door ash heavy~ 1 20104 20046 D4 ~ ~ 0 -1 20045 S #20044 {YAttic{x~ Attic. Stairs down to Master Bedroom. ~ 0 9 0 D5 ~ ~ 0 -1 20042 S #20045 {YKitchen{x~ Kitchen. West to Dining Room. Stairs Down to Basement. ~ 0 8 0 D3 ~ ~ 0 -1 20037 D5 ~ ~ 0 -1 20043 S #20046 {YStorage{x~ Storage. Door to North to Basement. ~ 0 9 0 D0 A heavy ash door.~ door ash heavy~ 1 20104 20043 S #20047 {YThe Dragon's Head Entrance{x~ The Dragon's Head Entrance. East to Common Room. Door to West to Blue Drake Road. ~ 0 8 0 D1 ~ ~ 0 -1 20048 D3 A blue oak door.~ door oak blue~ 1 20113 20211 S #20048 {YCommon Room{x~ Common Room. East to Dining Room and West to The Dragon's Head Entrance. ~ 0 8 0 D1 ~ ~ 0 -1 20049 D3 ~ ~ 0 -1 20047 S #20049 {YDining Room{x~ Dining Room. West to Common Room and East to Kitchen. ~ 0 8 0 D1 ~ ~ 0 -1 20050 D3 ~ ~ 0 -1 20048 S #20050 {YKitchen{x~ Kitchen. Door to North to Storage. West to Dining Room. ~ 0 8 0 D0 A thin ash door.~ door ash thin~ 1 20113 20051 D3 ~ ~ 0 -1 20049 S #20051 {YStorage{x~ Storage. Door to South to Kitchen. ~ 0 8 0 D2 A thin ash door.~ door ash thin~ 1 20113 20050 S #20052 {YThe Elfstone Entrance{x~ The Elfstone Entrance. South to Common Room. Door to North to Intersection of South Bank Drive and Doorstop Drive. ~ 0 8 0 D0 A large sturdy door.~ door sturdy large~ 1 20294 20252 D2 ~ ~ 0 -1 20053 S #20053 {YCommon Room{x~ Common Room. North to Elfstone Entrance. Door South to Back Room. ~ 0 8 0 D0 ~ ~ 0 -1 20052 D1 A metal reinforced door.~ door metal reinforced~ 1 20296 20055 D2 A heavy reinforced door.~ door reinforced heavy~ 1 -1 20056 D3 A sturdy wooden door.~ door wooden sturdy~ 1 20295 20054 S #20054 {YPrivate Room # 1{x~ Private Room #1. Door to East to Common Room. ~ 0 8 0 D1 A sturdy wooden door.~ door wooden sturdy~ 1 20295 20053 S #20055 {YPrivate Room # 2{x~ Private Room #2. Door to West to Common Room. ~ 0 8 0 D3 A metal reinforced door.~ door metal reinforced~ 1 20296 20053 S #20056 {YBack Room{x~ Back Room. Door to North to Common Room. ~ 0 8 0 D0 A heavy reinforced door.~ door reinforced heavy~ 0 -1 20053 D1 A heavy, reinforced, oak door.~ door oak reinforced heavy~ 1 20294 20057 S #20057 {YStorage{x~ Storage. Door West to Back Room. ~ 0 8 0 D3 A heavy, reinforced, oak door.~ door oak reinforced heavy~ 0 20294 20056 S #20058 {YHilmer Warehouse{x~ Hilmer Warehouse. Door West to Dirk Lane. East to Warehouse Floor. South to Office. ~ 0 8 0 D1 ~ ~ 0 -1 20060 D2 ~ ~ 0 -1 20059 D3 A giant swinging door.~ door swinging giant~ 1 20297 20198 S #20059 {YOffice{x~ Office. Door South to Halls of Hilmer. Door East to Quarters. North to Hilmer Warehouse. ~ 0 8 0 D0 ~ ~ 0 -1 20058 D1 A stout wooden door.~ door wooden stout~ 1 20297 20063 D2 A heavy reinforced door.~ door reinforced heavy~ 1 20297 20061 S #20060 {YWarehouse Floor{x~ Warehouse Floor. West to Hilmer Warehouse. ~ 0 8 0 D3 ~ ~ 0 -1 20058 S #20061 {YHalls of Hilmer{x~ This is the inside of the armourer Hilmer's establishment. All around are the fruits of his labor. The shop is not decorated other than by the wares he has on display. The air smells of hot coal and metal and is very warm, almost uncomfortably so. There is a door in the west wall that leads outside to Dirk Lane and doors in the north and south walls that most likely go to private parts of the shop. To the east is an open area where Hilmer works. ~ 0 8 0 D0 A heavy reinforced door.~ door reinforced heavy~ 1 20297 20059 D1 ~ ~ 0 -1 20062 D3 A large double door.~ door double large~ 1 20297 20199 S #20062 {YWork Area{x~ Work Area. West to Halls of Hilmer. ~ 0 8 0 D3 ~ ~ 0 -1 20061 S #20063 {YQuarters{x~ Quarters. Door to West to Office. ~ 0 12 0 D3 A stout wooden door.~ door wooden stout~ 1 20297 20059 S #20064 {YThe Jade Jug Entrance{x~ The Jade Jug Entrance. Door to West to Forworth Boulevard. East to Common Room. ~ 0 8 0 D1 ~ ~ 0 -1 20065 D3 A Large Green Door.~ large green door~ 1 -1 20267 S #20065 {YCommon Room{x~ Common Room. Door to East to Back Room. West to the Jade Jug Entrance. Stairs Up to Hallway. ~ 0 8 0 D1 A light ash door.~ door ash light~ 1 -1 20066 D3 ~ ~ 0 -1 20064 D4 ~ ~ 0 -1 20067 S #20066 {YBack Room{x~ Back Room. Door South to Innkeeper's Quarters. Door West to Common Room. Stairs Down to Basement. ~ 0 8 0 D2 A heavy oak door.~ door oak heavy~ 1 20305 20077 D3 A light ash door.~ door ash light~ 1 -1 20065 D5 ~ ~ 0 -1 20078 S #20067 {YHallway{x~ Hallway. Door East to Room #1. Door West to Room #7. South to Middle of Hall. Stairs Down to Common Room. ~ 0 8 0 D1 A heavy oak door.~ door oak heavy~ 1 20298 20070 D2 ~ ~ 0 -1 20068 D3 A heavy wooden door.~ door wooden heavy~ 1 20304 20071 D5 ~ ~ 0 -1 20065 S #20068 {YMiddle of Hall{x~ Middle of Hall. Door to East to Room #2. Door to West to Room #6. North to Hallway and South to End of Hall. ~ 0 8 0 D0 ~ ~ 0 -1 20067 D1 A heavy pine door.~ door pine heavy~ 1 20303 20072 D2 ~ ~ 0 -1 20069 D3 A heavy oak door.~ door oak heavy~ 1 20303 20073 S #20069 {YEnd of Hall{x~ End of Hall. Door to East to Room #3. Door to South to Room #4. Door to West to Room #5. North to Middle of Hall. ~ 0 8 0 D0 ~ ~ 0 -1 20068 D1 A heavy oak door.~ door oak heavy~ 1 20300 20074 D2 A havy pine door.~ door pine heavy~ 1 20301 20075 D3 A heavy ash door.~ door ash heavy~ 1 20302 20076 S #20070 {YRoom # 1{x~ Room #1. Door West to Hallway. ~ 0 8 0 D3 A heavy oak door.~ door oak heavy~ 1 20298 20067 S #20071 {YRoom # 7{x~ Room #7. Door East to Hallway. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20304 20067 S #20072 {YRoom # 2{x~ Room #2. Door West to Middle of Hall. ~ 0 8 0 D3 A heavy pine door.~ door pine heavy~ 1 20303 20068 S #20073 {YRoom # 6{x~ Room #6. Door East to Middle of Hall. ~ 0 8 0 D1 A heavy oak door.~ door oak heavy~ 1 20303 20068 S #20074 {YRoom # 3{x~ Room #3. Door West to End of Hall. ~ 0 8 0 D3 A heavy oak door.~ door oak heavy~ 1 20300 20069 S #20075 {YRoom # 4{x~ Room #4. Door North to End of Hall. ~ 0 8 0 D0 A heavy pine door.~ door pine heavy~ 1 20301 20069 S #20076 {YRoom # 5{x~ Room #5. Door to East to End of Hall. ~ 0 8 0 D1 A heavy ash door.~ door ash heavy~ 1 20302 20069 S #20077 {YInnkeeper's Quarters{x~ Innkeeper's Quarters. Door North to Back Room. ~ 0 8 0 D0 A heavy oak door.~ door oak heavy~ 1 20305 20066 S #20078 {YBasement{x~ Basement. Stairs Up to Back Room. ~ 0 9 0 D4 ~ ~ 0 -1 20066 S #20079 {YThe Blue Jack Entrance{x~ The Blue Jack Entrance. Door North to Troll Street. South to Common Room. ~ 0 8 0 D0 A heavy blue door.~ door blue heavy~ 1 20306 20274 D2 ~ ~ 0 -1 20080 S #20080 {YCommon Room{x~ Common Room. North to The Blue Jack Entrance. East to Small Common Room. Door South to Back Room. ~ 0 8 0 D0 ~ ~ 0 -1 20079 D1 ~ ~ 0 -1 20081 D2 A dirty black door.~ door black dirty~ 1 -1 20082 S #20081 {YSmall Common Room{x~ Small Common Room. West to Common Room. ~ 0 8 0 D3 ~ ~ 0 -1 20080 S #20082 {YBack Room{x~ Back Room. Door to North to Common Room. Door to East to Owner's Quarters. Stairs Down to Basement. ~ 0 8 0 D0 A dirty black door.~ door black dirty~ 1 -1 20080 D1 A heavy pine door.~ door pine heavy~ 1 20306 20083 D5 ~ ~ 0 -1 20085 S #20083 {YOwner's Quarters{x~ Owner's Quarters. Door to East to Bath Room. Door to West to Back Room. ~ 0 8 0 D1 A flimsy pine door.~ door pine flimsy~ 1 -1 20084 D3 A heavy pine door.~ door pine heavy~ 1 20306 20082 S #20084 {YBath Room{x~ Bath Room. Door West to Owner's Quarters. ~ 0 8 0 D3 A flimsy pine door.~ door pine flimsy.~ 1 -1 20083 S #20085 {YBasement{x~ Basement. Stairs Up to Back Room. ~ 0 9 0 D4 ~ ~ 0 -1 20082 S #20086 {YThe Pampered Traveler Entrance{x~ The Pampered Traveler Entrance. Door South to End of Gables Place. North to Front Desk. ~ 0 8 0 D0 ~ ~ 0 -1 20087 D2 An ornate redwood door.~ door redwood ornate~ 1 -1 20236 S #20087 {YFront Desk{x~ Front Desk. Door East to Manager's Quarters. North to Lounge. South to The Pampered Traveler Entrance. ~ 0 8 0 D0 ~ ~ 0 -1 20089 D1 An ornate redwood door.~ door redwood ornate~ 1 -1 20088 D2 ~ ~ 0 -1 20086 S #20088 {YManager's Quarters{x~ Manager's Quarters. Door West to Front Desk. ~ 0 8 0 D3 An ornate redwood door.~ door redwood ornate~ 1 -1 20087 S #20089 {YLounge{x~ Lounge. North to Library. East to Kitchen. South to Front Desk. West to Dining Room. ~ 0 8 0 D0 ~ ~ 0 -1 20097 D1 ~ ~ 0 -1 20094 D2 ~ ~ 0 -1 20087 D3 ~ ~ 0 -1 20093 S #20090 {YBack Room{x~ Back Room. Door South to Kitchen. Stairs Down to Wine Cellar. ~ 0 8 0 D2 A thin wooden door.~ door wooden thin~ 1 -1 20094 D5 ~ ~ 0 -1 20091 S #20091 {YWine Cellar{x~ Wine Cellar. Door North to Storage. Stairs Up to Back Room. ~ 0 9 0 D0 A sturdy pine door.~ door pine sturdy~ 1 20307 20092 D4 ~ ~ 0 -1 20090 S #20092 {YStorage{x~ Storage. Door South to Wine Cellar. ~ 0 9 0 D2 A sturdy pine door.~ door pine sturdy~ 1 20307 20091 S #20093 {YDining Room{x~ Dining Room. North to Smoking Room. East to Lounge. ~ 0 8 0 D0 ~ ~ 0 -1 20095 D1 ~ ~ 0 -1 20089 S #20094 {YKitchen{x~ Kitchen. Door East to Laundry. Door North to Back Room. West to Lounge. ~ 0 8 0 D0 A thin wooden door.~ door wooden thin~ 1 -1 20090 D1 A light flimsy door.~ door flimsy light.~ 1 -1 20096 D3 ~ ~ 0 -1 20089 S #20095 {YSmoking Room{x~ Smoking Room. South to Dining Room. ~ 0 8 0 D2 ~ ~ 0 -1 20093 S #20096 {YLaundry{x~ Laundry. Door West to Kitchen. ~ 0 8 0 D3 A light flimsy door.~ door flimsy light~ 1 -1 20094 S #20097 {YLibrary{x~ Library. South to Lounge. Stairs Up to Hallway. ~ 0 8 0 D2 ~ ~ 0 -1 20089 D4 ~ ~ 0 -1 20098 S #20098 {YBeginning of Hall{x~ Beginning of Hall. Door East to Room #1. Door West to Bath Room. South to Hallway. Stairs Down to Library. ~ 0 8 0 D1 A sturdy oak door.~ door oak sturdy~ 1 20308 20104 D2 ~ ~ 0 -1 20099 D3 A heavy wooden door.~ door wooden heavy~ 1 -1 20105 D5 ~ ~ 0 -1 20097 S #20099 {YHallway{x~ Hallway. Door East to Room #2. Door West to Room #11. North to Hallway. South to Hallway. ~ 0 8 0 D0 ~ ~ 0 -1 20098 D1 A heavy wooden door.~ door wooden heavy~ 1 20309 20106 D2 ~ ~ 0 -1 20100 D3 A sturdy oak door.~ door oak sturdy~ 1 20318 20107 S #20100 {YMiddle of Hall{x~ Middle of Hall. Door East to Room #3. Door West to Room #10. North to Hallway. South to Hallway. ~ 0 8 0 D0 ~ ~ 0 -1 20099 D1 A heavy redwood door.~ door redwood heavy~ 1 20310 20108 D2 ~ ~ 0 -1 20101 D3 A heavy wooden door.~ door wooden heavy~ 1 20317 20109 S #20101 {YMiddle of Hall{x~ Middle of Hall. Door East to Room #4. Door West to Room #9. North to Hallway. South to Hallway. ~ 0 8 0 D0 ~ ~ 0 -1 20100 D1 A heavy oak door.~ door oak heavy~ 1 20311 20110 D2 ~ ~ 0 -1 20102 D3 A heavy wooden door.~ door wooden heavy~ 1 20316 20111 S #20102 {YHallway{x~ Hallway. Door East to Room #5. Door West to Room #8. North to Hallway. South to End of Hall. ~ 0 8 0 D0 ~ ~ 0 -1 20101 D1 A Heavy Oak Door.~ heavy oak door~ 1 20312 20112 D2 ~ ~ 0 -1 20103 D3 A heavy wooden door.~ door wooden heavy~ 1 20315 20113 S #20103 {YEnd of Hall{x~ End of Hall. Door East to Room #6. Door West to Room #7. North to Hallway. Stairs Up to Hallway. ~ 0 8 0 D0 ~ ~ 0 -1 20102 D1 A heavy mahogany door.~ door mahogany heavy~ 1 20313 20114 D3 A heavy wooden door.~ door wooden heavy~ 1 20314 20115 D4 ~ ~ 0 -1 20116 S #20104 {YRoom # 1{x~ Room #1. Door West to Beginning of Hall. ~ 0 8 0 D3 A sturdy oak door.~ door oak sturdy.~ 1 20308 20098 S #20105 {YBath Room{x~ Bath Room. Door East to Beginning of Hall. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 -1 20098 S #20106 {YRoom # 2{x~ Room #2. Door West to Hallway. ~ 0 8 0 D3 A heavy wooden door.~ door wooden heavy~ 1 20309 20099 S #20107 {YRoom # 11{x~ Room #11. Door East to Hallway. ~ 0 8 0 D1 A sturdy oak door.~ door oak sturdy~ 1 20318 20099 S #20108 {YRoom # 3{x~ Room #3. Door West to Middle of Hall. ~ 0 8 0 D3 A heavy redwood door.~ door redwood heavy~ 1 20310 20100 S #20109 {YRoom # 10{x~ Room #10. Door East to Middle of Hall. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20317 20100 S #20110 {YRoom # 4{x~ Room #4. Door West to Middle of Hall. ~ 0 8 0 D3 A heavy oak door.~ door oak heavy~ 1 20311 20101 S #20111 {YRoom # 9{x~ Room #9. Door East to Middle of Hall. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20316 20101 S #20112 {YRoom # 5{x~ Room #5. Door West to Hallway. ~ 0 8 0 D3 A heavy oak door.~ door oak heavy~ 1 20312 20102 S #20113 {YRoom # 8{x~ Room #8. Door East to Hallway. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20315 20102 S #20114 {YRoom # 6{x~ Room #6. Door West to End of Hall. ~ 0 8 0 D3 A heavy mahogany door.~ door mahogany heavy~ 1 20313 20103 S #20115 {YRoom # 7{x~ Room #7. Door East to End of Hall. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20314 20103 S #20116 {YHallway{x~ Hallway. Door East to Room #12. Door West to Bath Room. Stairs Down to End of Hall. South to Middle of Hall. ~ 0 8 0 D1 A sturdy oak door.~ door oak sturdy~ 1 20319 20119 D2 ~ ~ 0 -1 20117 D3 A heavy wooden door.~ door wooden heavy~ 1 -1 20120 D5 ~ ~ 0 -1 20103 S #20117 {YMiddle of Hall{x~ Middle of Hall. Door East to Room #13. Door West to Room #16. North to Hallway. South to End of Hall. ~ 0 8 0 D0 ~ ~ 0 -1 20116 D1 A sturdy oak door.~ door oak sturdy~ 1 20320 20121 D2 ~ ~ 0 -1 20118 D3 A sturdy ash door.~ door ash sturdy~ 1 20323 20122 S #20118 {YEnd of Hall{x~ End of Hall. Door East to Room #14. Door West to Room #15. North to Middle of Hall. ~ 0 8 0 D0 ~ ~ 0 -1 20117 D1 An ornate redwood door.~ door redwood ornate~ 1 20321 20123 D3 A sturdy oak door.~ door oak sturdy~ 1 20322 20124 S #20119 {YRoom #12{x~ Room #12. Door West to Hallway. ~ 0 8 0 D3 A sturdy oak door.~ door oak sturdy~ 1 20319 20116 S #20120 {YBath Room{x~ Bath Room. Door East to Hallway. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 -1 20116 S #20121 {YRoom # 13{x~ Room #13. Door West to Middle of Hall. ~ 0 8 0 D3 A sturdy oak door.~ door oak sturdy~ 1 20320 20117 S #20122 {YRoom # 16{x~ Room #16. Door East to Middle of Hall. ~ 0 8 0 D1 A sturdy ash door.~ door ash sturdy~ 1 20323 20117 S #20123 {YRoom # 14{x~ Room #14. Door West to End of Hall. ~ 0 8 0 D3 An ornate redwood door.~ door redwood ornate~ 1 20321 20118 S #20124 {YRoom # 15{x~ Room #15. Door East to End of Hall. ~ 0 8 0 D1 A sturdy oak door.~ door oak sturdy~ 1 20322 20118 S #20125 {YMarblehearth Entrance{x~ Marbelhearth Entrance. Door North to End of Blue Drake Road. Stairs Up to Bedroom. Stairs Down to Bedroom. South to Common Room. ~ 0 8 0 D0 A Heavy Reinforced Door.~ heavy reinforced door~ 1 20324 20213 D2 ~ ~ 0 -1 20126 D4 ~ ~ 0 -1 20132 D5 ~ ~ 0 -1 20133 S #20126 {YCommon Room{x~ Common Room. Door East to Bedroom. Door West to Bedroom. North to Marblehearth Entrance. South to Dining Room. ~ 0 8 0 D0 ~ ~ 0 -1 20125 D1 A sturdy ash door.~ door ash sturdy~ 1 -1 20131 D2 ~ ~ 0 -1 20127 D3 A sturdy oak door.~ door oak sturdy~ 1 -1 20130 S #20127 {YDining Room{x~ Dining Room. North to Common Room. East to Kitchen. Stairs Down to Basement. ~ 0 8 0 D0 ~ ~ 0 -1 20126 D1 ~ ~ 0 -1 20128 D5 ~ ~ 0 -1 20135 S #20128 {YKitchen{x~ Kitchen. West to Dining Room. ~ 0 8 0 D3 ~ ~ 0 -1 20127 S #20129 {YBath Room{x~ Bath Room. Door East to Basement. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 -1 20135 S #20130 {YBedroom{x~ Bedroom. Door East to Common Room. ~ 0 8 0 D1 A sturdy oak door.~ door oak sturdy~ 0 -1 20126 S #20131 {YBedroom{x~ Bedroom. Door West to Common Room. ~ 0 8 0 D3 A sturdy ash door.~ door ash sturdy~ 0 -1 20126 S #20132 {YBedroom{x~ Bedroom. Stairs Up to Attic. Stairs Down to Marblehearth Entrance. ~ 0 8 0 D4 ~ ~ 0 -1 20136 D5 ~ ~ 0 -1 20125 S #20133 {YBedroom{x~ Bedroom. Stairs Up to Marblehearth Entrance. ~ 0 8 0 D4 ~ ~ 0 -1 20125 S #20134 {YStorage{x~ Storage. Door West to Basement. ~ 0 9 0 D3 A heavy cedar door.~ door cedar heavy~ 0 20324 20135 S #20135 {YBasement{x~ Basement. Door West to Bath Room. Door East to Storage. Stairs Up to Dining Room. ~ 0 9 0 D1 A heavy cedar door.~ door cedar heavy~ 1 20324 20134 D3 A heavy wooden door.~ door wooden heavy~ 1 -1 20129 D4 ~ ~ 0 -1 20127 S #20136 {YAttic{x~ Attic. Stairs Down to Bedroom. ~ 0 9 0 D5 ~ ~ 0 -1 20132 S #20137 {YStormwatch Entrance{x~ Stormwatch Entrance. Door West to Grayford Lane. Door North to Bedroom. Door South to Bedroom. East to Common Room. ~ 0 8 0 D0 A wooden door.~ door wooden~ 1 -1 20142 D1 ~ ~ 0 -1 20138 D2 A flimsy wooden door.~ door wooden flimsy.~ 1 -1 20143 D3 A heavy reinforced door.~ door reinforced heavy~ 1 20325 20234 S #20138 {YCommon Room{x~ Common Room. Door North to Bath Room. Door East to Bedroom. West to Stormwatch Entrance. South to Dining Room. ~ 0 8 0 D0 A wooden door.~ door wooden~ 1 -1 20141 D1 A wooden door.~ door wooden~ 1 -1 20144 D2 ~ ~ 0 -1 20139 D3 ~ ~ 0 -1 20137 S #20139 {YDining Room{x~ You are in the dining room. Door East to Kitchen. North to Common Room. ~ 0 8 0 D0 ~ ~ 0 -1 20138 D1 A wooden door.~ door wooden~ 1 -1 20140 S #20140 {YKitchen{x~ Kitchen. Door West to Dining Room. Stairs Down to Basement. ~ 0 8 0 D3 A wooden door.~ door wooden~ 1 -1 20139 D5 ~ ~ 0 -1 20146 S #20141 {YBath Room{x~ Bath Room. Door South to Common Room. ~ 0 8 0 D2 A wooden door.~ door wooden~ 1 -1 20138 S #20142 {YBedroom{x~ Bedroom. Door South to Stormwatch Entrance. ~ 0 8 0 D2 A wooden door.~ door wooden~ 0 -1 20137 S #20143 {YBedroom{x~ Bedroom. Door North to Stormwatch Entrance. ~ 0 8 0 D0 A flimsy wooden door.~ door wooden flimsy~ 0 -1 20137 S #20144 {YBedroom{x~ Bedroom. Door West to Common Room. Stairs Up to Attic. ~ 0 8 0 D3 A wooden door.~ door wooden~ 0 -1 20138 D4 ~ ~ 0 -1 20147 S #20145 {YStorage{x~ Storage. Door North to Basement. ~ 0 9 0 D0 A heavy oak door.~ door oak heavy~ 0 20325 20146 S #20146 {YBasement{x~ Basement. Door South to Storage. Stairs Up to Kitchen. ~ 0 9 0 D2 A heavy oak door.~ door oak heavy~ 1 20325 20145 D4 ~ ~ 0 -1 20140 S #20147 {YAttic{x~ Attic. Stairs Down to Bedroom. ~ 0 9 0 D5 ~ ~ 0 -1 20144 S #20148 {YHeroes' Rest Entrance{x~ Heroes' Rest Entrance. Door South to Riverfront Way. Door East to Bedroom. Door West to Bedroom. North to Common Room. ~ 0 8 0 D0 ~ ~ 0 -1 20149 D1 A light oak door.~ door oak light~ 1 -1 20154 D2 A metal reinforced door.~ door reinforced metal~ 1 20326 20257 D3 A light green door.~ door green light~ 1 -1 20153 S #20149 {YCommon Room{x~ Common Room. Door East to Bath Room. Door West to Bedroom. North to Dining Room. South to Heroes' Rest Entrance. ~ 0 8 0 D0 ~ ~ 0 -1 20150 D1 A heavy oak door.~ door oak heavy~ 1 -1 20152 D2 ~ ~ 0 -1 20148 D3 A light oak door.~ door oak light~ 1 -1 20155 S #20150 {YDining Room{x~ Dining Room. East to Kitchen. South to Common Room. Stairs Up to Attic. ~ 0 8 0 D1 ~ ~ 0 -1 20151 D2 ~ ~ 0 -1 20149 D4 ~ ~ 0 -1 20158 S #20151 {YKitchen{x~ Kitchen. West to Dining Room. Stairs Down to Basement. ~ 0 8 0 D3 ~ ~ 0 -1 20150 D5 ~ ~ 0 -1 20157 S #20152 {YBath Room{x~ Bath Room. Door West to Common Room. ~ 0 8 0 D3 A heavy oak door.~ door oak heavy~ 0 -1 20149 S #20153 {YBedroom{x~ Bedroom. Door East to Heroes' Rest Entrance. ~ 0 8 0 D1 A light green door.~ door green light~ 0 -1 20148 S #20154 {YBedroom{x~ Bedroom. Door West to Heroes' Rest Entrance. ~ 0 8 0 D3 A light oak door.~ door oak light~ 0 -1 20148 S #20155 {YBedroom{x~ Bedroom. Door East to Common Room. ~ 0 8 0 D1 A light oak door.~ door oak light~ 0 -1 20149 S #20156 {YStorage{x~ Storage. Door West to Basement. ~ 0 9 0 D3 A heavy oak door.~ door oak heavy~ 0 20326 20157 S #20157 {YBasement{x~ Basement. Door East to Storage. Stairs Up to Kitchen. ~ 0 9 0 D1 A heavy oak door.~ door oak heavy~ 1 20326 20156 D4 ~ ~ 1 -1 20151 S #20158 {YAttic{x~ Attic. Stairs Down to Dining Room. ~ 0 9 0 D5 ~ ~ 0 -1 20150 S #20159 {YThe Wandering Wemic Entrance{x~ The Wandering Wemic Entrance. Door East to Hedram Place. Door North to Back Room. West to Common Room. ~ 0 8 0 D0 A sturdy door.~ door sturdy~ 1 -1 20168 D1 A large yellow door.~ door yellow large~ 1 -1 20263 D3 ~ ~ 0 -1 20160 S #20160 {YCommon Room{x~ Common Room. East to Wandering Wemic Entrance. Stairs Up to Hallway. ~ 0 8 0 D1 ~ ~ 0 -1 20159 D4 ~ ~ 0 -1 20161 S #20161 {YHallway{x~ Hallway. Door South to Room #1. Door North to Room #5. West to End of Hall. Stairs Down to Common Room. ~ 0 8 0 D0 A sturdy door.~ door sturdy~ 1 20331 20164 D2 A flimsy door.~ door flimsy~ 1 20327 20163 D3 ~ ~ 0 -1 20162 D5 ~ ~ 0 -1 20160 S #20162 {YEnd of Hall{x~ End of Hall. Door South to Room #2. Door West to Room #3. Door North to Room #4. East to Hallway. ~ 0 8 0 D0 A heavy oak door.~ door oak heavy~ 1 20330 20167 D1 ~ ~ 1 -1 20161 D2 A light ash door.~ door ash light~ 1 20328 20165 D3 A sturdy door.~ door sturdy~ 1 20329 20166 S #20163 {YRoom # 1{x~ Room #1. Door North to Hallway. ~ 0 8 0 D0 A flimsy door.~ door flimsy~ 0 20327 20161 S #20164 {YRoom # 5{x~ Room #5. Door South to Hallway. ~ 0 8 0 D2 A sturdy door.~ door sturdy~ 0 20331 20161 S #20165 {YRoom # 2{x~ Room #2. Door North to End of Hall. ~ 0 8 0 D0 A light ash door.~ door ash light~ 0 20328 20162 S #20166 {YRoom # 3{x~ Room #3. Door East to End of Hall. ~ 0 8 0 D1 A sturdy door.~ door sturdy~ 0 20329 20162 S #20167 {YRoom # 4{x~ Room #4. Door South to End of Hall. ~ 0 8 0 D2 A heavy oak door.~ door oak heavy~ 0 20330 20162 S #20168 {YBack Room{x~ Back Room. Door South to The Wandering Wemic Entrance. Door West to Owner's Living Quarters. Stairs Down to Basement. ~ 0 8 0 D2 A sturdy door.~ door sturdy~ 0 -1 20159 D3 A heavy wooden door.~ door wooden heavy~ 1 -1 20169 D5 ~ ~ 0 -1 20170 S #20169 {YOwner's Living Quarters{x~ Owner's Living Quarters. Door East to Back Room. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 0 -1 20168 S #20170 {YBasement{x~ Basement. Stairs Up to Back Room. ~ 0 9 0 D4 ~ ~ 0 -1 20168 S #20171 {YCorner of North Street and Mandrake Avenue{x~ You are at the northern end of Mandrake where it intersects with the beginning of North Street to the east. To the south Mandrake Avenue stretches out before you totally congested with traffic and bordered its entire length by building after closely packed building. The cobbled stones of the roads have been worn smooth by the volume of traffic. Carts and horses and people on foot are constantly going here and there regardless of the time of day. The air is cool and moist and smells like a stuffy linen closet. ~ 0 0 11 D1 ~ ~ 0 -1 20172 D2 ~ ~ 0 -1 20181 S #20172 {YNorth Street 100 Block{x~ North Street 100 Block. East to Intersection of North Street and Dirk Lane. West to Corner of North Street and Mandrake Avenue. South to Bath House. ~ 0 0 11 D1 ~ ~ 0 -1 20173 D2 ~ ~ 0 -1 20291 D3 ~ ~ 0 -1 20171 S #20173 {YIntersection of North Street and Dirk Lane{x~ Intersection of North Street and Dirk Lane. East to North Street 300 Block. South to Dirk Lane 100 Block. West to North Street 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20174 D2 ~ ~ 0 -1 20196 D3 ~ ~ 0 -1 20172 S #20174 {YNorth Street 300 Block{x~ This is the 300 block of North Street. To the east North Street continues on and to the west it appears to intersect with another street. The road appears to be quite worn here. ~ 0 0 11 D1 ~ ~ 0 -1 20175 D3 ~ ~ 0 -1 20173 S #20175 {YNorthern Gate{x~ You are standing on the 400 block of North Street. In front of you is a large gate leading into and out of the city. People and travellers move in and out going to distant places. To the north is the Great Northern Trail which is flanked by the Durgas River and the DearthWood. The 500 block of North Street is to the east and the 300 Block is to the west. ~ 0 0 11 D0 ~ ~ 0 0 1600 D1 ~ ~ 0 -1 20176 D3 ~ ~ 0 -1 20174 S #20176 {YNorth Street 500 Block{x~ North Street 500 Block. East to North Street 600 Block. West to North Street 400 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20177 D3 ~ ~ 0 -1 20175 S #20177 {YNorth Street 600 Block{x~ North Street 600 Block. East to North Street 700 Block. West to North Street 500 Block. Door South to The Sleepy Sylph. ~ 0 0 11 D1 ~ ~ 0 -1 20178 D2 A heavy oak door.~ door oak heavy~ 1 -1 20019 D3 ~ ~ 0 -1 20176 S #20178 {YNorth Street 700 Block{x~ North Street 700 Block. East to Intersection of North Street and Blue Drake Road. West to North Street 600 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20179 D3 ~ ~ 0 -1 20177 S #20179 {YIntersection of North Street and Blue Drake Road{x~ Intersection of North Street and Blue Drake Road. East to Corner of North Street and Grehyton Road. South to Blue Drake Road 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20180 D2 ~ ~ 0 -1 20210 D3 ~ ~ 0 -1 20178 S #20180 {YCorner of North Street and Grehyton Road{x~ Corner of North Street and Grehyton Road. South to Grehyton Road 100 Block. West to Intersection of North Street and Blue Drake Road. ~ 0 0 11 D2 ~ ~ 0 -1 20214 D3 ~ ~ 0 -1 20179 S #20181 {YMandrake Avenue 100 Block{x~ You are on a more placid section of Mandrake Avenue. There are about half as many people on the street here. Mandrake continues on to the north from here and intersects with another street to the south. To the east is a break in the tightly packed buildings, a clearing in the urban forest, the {BBath House{x. You can hear the occasional laugh coming from inside. From time to time someone will go in dirty or come out clean and refreshed. To the west is a small alley cutting its way through the jam packed buildings lining that side of the street. ~ 0 0 11 D0 ~ ~ 0 -1 20171 D1 ~ ~ 0 -1 20291 D2 ~ ~ 0 -1 20182 D3 ~ ~ 0 0 2012 S #20182 {YIntersection of Mandrake Avenue and Storm Crest Avenue{x~ Two large well travelled streets meet here. Mandrake continues on to the north and south from here and Storm Crest begins to the east. There is a convergence of traffic here that occurs regardless of the time of day. This city never seems to sleep. The air smells as varied as the people who walk through it. Your senses are further assaulted by the echo that occurs because of the street encasing buildings that continue without relief. ~ 0 0 11 D0 ~ ~ 0 -1 20181 D1 ~ ~ 0 -1 20201 D2 ~ ~ 0 -1 20183 S #20183 {YMandrake Avenue 300 Block{x~ All around you are buildings crammed together in haphazard fashion. The well worn road continues north and south with intersections in both directions. This section of road is in a minor state of disrepair compared to the rest of Mandrake Avenue. There are several cobble stones missing from the otherwise flawless surface. You can see signs that repairs are underway but no one is currently doing them. The air smells of stone and damp earth and has a slight chill to it. ~ 0 0 11 D0 ~ ~ 0 -1 20182 D2 ~ ~ 0 -1 20184 S #20184 {YIntersection of Mandrake Avenue and Dirk Lane{x~ You are at an intersection of three roads. The larger Mandrake Avenue continues on to the north and south and the smaller Dirk Lane begins to the east while Eib Road leads off into the New District to the west. Many people are standing about on the corners and some are a bit shady looking. You see guards move through the crowds looking for trouble. ~ 0 0 11 D0 ~ ~ 0 -1 20183 D1 ~ ~ 0 -1 20200 D2 ~ ~ 0 -1 20185 D3 ~ ~ 0 0 1919 S #20185 {YMandrake Avenue 500 Block{x~ You are surrounded by various unmarked buildings. The smooth cobbled stones of the street have been worn smooth by constant traffic which never seems to ebb. The air is cool here but the many tightly packed buildings keep it virtually still. To the north Mandrake Avenue intersects with another street and to the south Mandrake continues on as far as you can see. ~ 0 0 11 D0 ~ ~ 0 -1 20184 D2 ~ ~ 0 -1 20186 S #20186 {YMandrake Avenue 600 Block{x~ Mandrake Avenue continues from here to the north and to the south where it intersects with another main road. The cobbled stones here are very smooth and in excellent condition. The air smells damp with earthen undertones. The street is crowded all times of the day and the sounds echoing off the tightly packed buildings only serve to magnify this effect. ~ 0 0 11 D0 ~ ~ 0 -1 20185 D2 ~ ~ 0 -1 20187 S #20187 {YIntersection of Mandrake Avenue and Dungeon Drive{x~ Here is where Mandrake Avenue intersects with Dungeon Drive. The streets are fairly well tended here with almost no stones missing. The air smells like horses and too many people. Mandrake Avenue continues both north and south of here. To the east is the beginning of Dungeon Drive. There are many guards travelling to and from this road as well as many citizens coming here to get water for their homes. ~ 0 0 11 D0 ~ ~ 0 -1 20186 D1 ~ ~ 0 -1 20245 D2 ~ ~ 0 -1 20188 S #20188 {YMandrake Avenue 800 Block{x~ This is a well travelled intersection of Mandrake Avenue. A large reinforced looking building lies to the east with the sign of Calinth Bank on its door. To the west is a small alleyway creeping its way into the new district. Guards and people move through this intersection constantly. Several merchants come and go from the bank, increasing their wealth with each visit. To the west is a small alley. ~ 0 0 11 D0 ~ ~ 0 -1 20187 D1 A heavy reinforced door.~ door reinforced heavy~ 1 20335 20297 D2 ~ ~ 0 -1 20189 D3 ~ ~ 0 0 2004 S #20189 {YIntersection of Mandrake Avenue and Riverfront Way{x~ You are at the intersection of two large, well-travelled roads. To the north runs Mandrake Avenue and to the south is where Mandrake crosses the Durgas river. East is the beginning of Riverfront Way which follows the east-west course of the Durgas. The cobbled stones here are somewhat damp and the smell of the river is quite disturbingly foul. This whole street has been packed with buildings and this area is no exception. In some areas partially demolished buildings have had new constructions started before the demolition was finished. ~ 0 0 11 D0 ~ ~ 0 -1 20188 D1 ~ ~ 0 -1 20253 D2 ~ ~ 0 -1 20190 S #20190 {YMandrake Avenue on the Durgas River Bridge{x~ You are on a solidly constructed stone bridge with a wooden covering. The smell of the river is very potent here and is almost intolerable. The stone of the bridge is smooth and damp and the air is moist and dripping with the stench of waste products, a smell you can unfortunately almost taste. ~ 0 0 11 D0 ~ ~ 0 -1 20189 D2 ~ ~ 0 -1 20191 D5 ~ ~ 0 0 28014 S #20191 {YIntersection of Mandrake Avenue and South Bank Drive{x~ This is the intersection of two large, busy streets. Mandrake Avenue crosses the Durgas river to the north and continues on to the the south. South Bank Drive begins to the east and you can see another intersection in that direction. The air here is quite foul from the use of the river as a sewage system. The street is tightly packed with buildings, many of which are growing fungi and spores of various types. The road is moist and the well worn stones are somewhat slick. ~ 0 0 11 D0 ~ ~ 0 -1 20190 D1 ~ ~ 0 -1 20258 D2 ~ ~ 0 -1 20192 S #20192 {YMandrake Avenue 1100 Block{x~ You are on Mandrake Avenue. The air here has a faint scent of something foul. All around you are buildings pushed tightly together. It is difficult to tell where one building ends and the next begins. To the north you can see an intersection with another street and to the south Mandrake Avenue continues. ~ 0 0 11 D0 ~ ~ 0 -1 20191 D2 ~ ~ 0 -1 20193 S #20193 {YMandrake Avenue 1200 Block{x~ The smooth stones of Mandrake Avenue lay at your feet. The street is overcrowded with nameless establishments, apartments and closed doors. The dizzying array of building fronts and loud echoing creates an air of tension here. The air smells faintly of the sea. Mandrake Avenue continues on both to the north and south of here. ~ 0 0 11 D0 ~ ~ 0 -1 20192 D2 ~ ~ 0 -1 20194 S #20194 {YMandrake Avenue 1300 Block{x~ You can see the end of Mandrake Avenue to the south where it meets up with another main road. The street here is less crowded with people but still flanked on both sides by an unbroken stretch of building fronts. To the north Mandrake Avenue stretches as far as you can see. The hard cobbled stones at your feet have been worn smooth by years of service and the road has been kept in excellent condition. There are no stones missing and the street is very clean. The air here smells more strongly of the sea and you can hear sea birds off in the distance. ~ 0 0 11 D0 ~ ~ 0 -1 20193 D2 ~ ~ 0 -1 20195 S #20195 {YCorner of Mandrake Avenue and Calinth Way{x~ You are at the end of Mandrake Avenue and the beginning of Calinth Way. Mandrake Avenue stretches off to the north as far as you can see. Calinth Way begins to the east where you can see an intersection with another street. The road here appears to be used quite heavily as the cobbled stones are quite worn. There is traffic here at all times of the day and the many tightly packed buildings help to create a closed in feel to the street. The air smells strongly of the sea. You can hear the water in the distance and the sounds of birds calling out to each other. The occasional bell can be heard as well. ~ 0 0 11 D0 ~ ~ 0 -1 20194 D1 ~ ~ 0 -1 20266 S #20196 {YDirk Lane 100 Block{x~ Dirk Lane 100 Block. North to Intersection of North Street and Dirk Lane. South to Intersection of Storm Crest Avenue and Dirk Lane. ~ 0 0 11 D0 ~ ~ 0 -1 20173 D2 ~ ~ 0 -1 20197 S #20197 {YIntersection of Storm Crest Avenue and Dirk Lane{x~ Intersection of Storm Crest Avenue and Dirk Lane. North to Dirk Lane 100 Block. East to Storm Crest Avenue 300 Block. South to Dirk Lane 300 Block. West to Storm Crest Avenue 100 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20196 D1 ~ ~ 0 -1 20202 D2 ~ ~ 0 -1 20198 D3 ~ ~ 0 -1 20201 S #20198 {YDirk Lane 300 Block{x~ Dirk Lane 300 Block. North to Intersection of Storm Crest Avenue and Dirk Lane. Door East to Hilmer Warehouse. South to Dirk Lane 400 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20197 D1 A giant swinging door.~ door swinging giant~ 1 20297 20058 D2 ~ ~ 0 -1 20199 S #20199 {YDirk Lane 400 Block{x~ The cobbled road turns here. Dirk Lane continues on to the north and to the west. From the door to the east you can hear the ringing sounds of a hammer striking metal. There is a sign over the door that reads 'Halls of Hilmer'. You can smell a furnace and hot metal in the air. The street is not as crowded here and you are able to move more freely. ~ 0 0 11 D0 ~ ~ 0 -1 20198 D1 A large double door.~ door double large~ 1 20297 20061 D3 ~ ~ 0 -1 20200 S #20200 {YDirk Lane 500 Block{x~ You are in the street surrounded by buildings on both sides. To the north is a door leading into an Inn called {BThe Yawning Portal{x. To the east Dirk Lane continues and to the west is an intersection with another larger street. The air smells like burning wood, undoubtedly from a fireplace inside the inn. ~ 0 0 11 D0 A large oak door.~ door oak large~ 1 -1 20000 D1 ~ ~ 0 -1 20199 D3 ~ ~ 0 -1 20184 S #20201 {YStorm Crest Avenue 100 Block{x~ Storm Crest Avenue 100 Block. East to Intersection of Storm Crest Avenue and Dirk Lane. West to Intersection of Mandrake Avenue and Storm Crest Avenue. ~ 0 0 11 D1 ~ ~ 0 -1 20197 D3 ~ ~ 0 -1 20182 S #20202 {YStorm Crest Avenue 300 Block{x~ Storm Crest Avenue 300 Block. East to Storm Crest Avenue 400 Block. West to Intersection of Storm Crest Avenue and Dirk Lane. ~ 0 0 11 D1 ~ ~ 0 -1 20203 D3 ~ ~ 0 -1 20197 S #20203 {YStorm Crest Avenue 400 Block{x~ Storm Crest Avenue 400 Block. East to Storm Crest Avenue 500 Block. South to North Storm Crest Alley. West to Storm Crest Avenue 300 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20204 D2 ~ ~ 0 -1 20228 D3 ~ ~ 0 -1 20202 S #20204 {YStorm Crest Avenue 500 Block{x~ Storm Crest Avenue 500 Block. East to Intersection of Storm Crest Avenue and Grayford Lane. Door South to Palauvir's Counter. West to Storm Crest Avenue 400 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20205 D2 A heavy wooden door.~ door wooden heavy~ 1 20336 20302 D3 ~ ~ 0 -1 20203 S #20205 {YIntersection of Storm Crest Avenue and Grayford Lane{x~ Intersection of Storm Crest Avenue and Grayford Lane. East to Storm Crest Avenue 700 Block. South to Grayford Lane 100 Block. West to Storm Crest Avenue 500 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20206 D2 ~ ~ 0 -1 20231 D3 ~ ~ 0 -1 20204 S #20206 {YStorm Crest Avenue 700 Block{x~ Storm Crest Avenue 700 Block. East to Intersection of Storm Crest Avenue and Blue Drake Road. West to Intersection of Storm Crest Avenue and Grayford Lane. ~ 0 0 11 D1 ~ ~ 0 -1 20207 D3 ~ ~ 0 -1 20205 S #20207 {YIntersection of Storm Crest Avenue and Blue Drake Road{x~ Intersection of Storm Crest Avenue and Blue Drake Road. North to Blue Drake Road 100 Block. East to Storm Crest Avenue 900 Block. South to Blue Drake Road 300 Block. West to Storm Crest Avenue 700 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20210 D1 ~ ~ 0 -1 20208 D2 ~ ~ 0 -1 20211 D3 ~ ~ 0 -1 20206 S #20208 {YStorm Crest Avenue 900 Block{x~ Storm Crest Avenue 900 Block. East to Intersection of Grehyton Road and Storm Crest Avenue. West to Intersection of Storm Crest Avenue and Blue Drake Road. ~ 0 0 1 D1 ~ ~ 0 -1 20209 D3 ~ ~ 0 -1 20207 S #20209 {YIntersection of Grehyton Road and Storm Crest Avenue{x~ Intersection of Grehyton Road and Storm Crest Avenue. North to Grehyton Road 100 Block. South to Grehyton Road 300 Block. West to Storm Crest Avenue 900 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20214 D2 ~ ~ 0 -1 20215 D3 ~ ~ 0 -1 20208 S #20210 {YBlue Drake Road 100 Block{x~ Blue Drake Road 100 Block. North to Intersection of North Street and Blue Drake Road. East to Warriors of Calinth Monument Plaza. South to Intersection of Storm Crest Avenue and Blue Drake Road. ~ 0 0 11 D0 ~ ~ 0 -1 20179 D1 ~ ~ 0 -1 20284 D2 ~ ~ 0 -1 20207 S #20211 {YBlue Drake Road 300 Block{x~ Blue Drake Road 300 Block. North to Intersection of Storm Crest Avenue and Blue Drake Road. Door East to The Dragon's Head. South to Intersection of Blue Drake Road and Gables Place. ~ 0 0 11 D0 ~ ~ 0 -1 20207 D1 A blue oak door.~ door oak blue~ 1 20113 20047 D2 ~ ~ 0 -1 20212 S #20212 {YIntersection of Blue Drake Road and Gables Place{x~ Intersection of Blue Drake Road and Gables Place. North to Blue Drake Road 300 Block. East to Gables Place 100 Block. South to End of Blue Drake Road. West to Gables Place 300 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20211 D1 ~ ~ 0 -1 20238 D2 ~ ~ 0 -1 20213 D3 ~ ~ 0 -1 20237 S #20213 {YEnd of Blue Drake Road 500 Block{x~ End of Blue Drake Road 500 Block. North to Intersection of Blue Drake Road and Gables Place. Door East to Sheyrrhr's House. ~ 0 0 11 D0 ~ ~ 0 -1 20212 D1 A heavy pine door.~ door pine heavy~ 1 20104 20034 D2 A Heavy Reinforced Door.~ heavy reinforced door~ 1 20324 20125 S #20214 {YGrehyton Road 100 Block{x~ Grehyton Road 100 Block. North to Corner of North Street and Grehyton Road. South to Intersection of Grehyton Road and Storm Crest Avenue. West to Warriors of Calinth Monument Plaza. ~ 0 0 11 D0 ~ ~ 0 -1 20180 D2 ~ ~ 0 -1 20209 D3 ~ ~ 0 -1 20284 S #20215 {YGrehyton Road 300 Block{x~ Grehyton Road 300 Block. North to Intersection of Grehyton Road and Storm Crest Avenue. South to Intersection of Grehyton Road and Gables Place. ~ 0 0 11 D0 ~ ~ 0 -1 20209 D2 ~ ~ 0 -1 20216 S #20216 {YIntersection of Grehyton Road and Gables Place{x~ Intersection of Grehyton Road and Gables Place. North to Grehyton Road 300 Block. South to Grehyton Road 500 Block. West to Gables Place 100 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20215 D2 ~ ~ 0 -1 20217 D3 ~ ~ 0 -1 20238 S #20217 {YGrehyton Road 500 Block{x~ Grehyton Road 500 Block. North to Intersection of Grehyton Road and Gables Place. South to Grehyton Road 600 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20216 D2 ~ ~ 0 -1 20218 S #20218 {YGrehyton Road 600 Block{x~ Grehyton Road 600 Block. North to Grehyton Road 500 Block. South to Intersection of Grehyton Road and Dungeon Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20217 D2 ~ ~ 0 -1 20219 S #20219 {YIntersection of Grehyton Road and Dungeon Drive{x~ Intersection of Grehyton Road and Dungeon Drive. North to Grehyton Road 600 Block. South to Grehyton Road 800 Block. West to Intersection of Dungeon Drive and Doorstop Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20218 D2 ~ ~ 0 -1 20220 D3 ~ ~ 0 -1 20248 S #20220 {YGrehyton Road 800 Block{x~ Grehyton Road 800 Block. North to Intersection of Grehyton Road and Dungeon Drive. South to Intersection of Grehyton Road and Riverfront Way. Door West to Khostall Hanuss, Fine Nuts. ~ 0 0 11 D0 ~ ~ 0 -1 20219 D2 ~ ~ 0 -1 20221 D3 A heavy wooden door.~ door wooden heavy~ 1 20337 20306 S #20221 {YIntersection of Grehyton Road and Riverfront Way{x~ Intersection of Grehyton Road and Riverfront Way. North to Grehyton Road 800 Block. South to Grehyton Road on Leherak Bridge. West to Intersection of Riverfront Way and Doorstop Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20220 D2 ~ ~ 0 -1 20222 D3 ~ ~ 0 -1 20250 S #20222 {YGrehyton Road on Leherak Bridge{x~ Grehyton Road on Leherak Bridge. North to Intersection of Grehyton Road and Riverfront Way. South to Intersection of Grehyton Road and South Bank Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20221 D2 ~ ~ 0 -1 20223 S #20223 {YIntersection of Grehyton Road and South Bank Drive{x~ Intersection of Grehyton Road and South Bank Drive. North to Grehyton Road on Leherak Bridge. South to Grehyton Road 1000 Block. West to Intersection of South Bank Drive and Doorstop Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20222 D2 ~ ~ 0 -1 20224 D3 ~ ~ 0 -1 20252 S #20224 {YGrehyton Road 1000 Block{x~ Grehyton Road 1000 Block. North to Intersection of Grehyton Road and South Bank Drive. South to Intersection of Grehyton Road and Troll Street. ~ 0 0 11 D0 ~ ~ 0 -1 20223 D2 ~ ~ 0 -1 20225 S #20225 {YThe East Gate Of Calinth{x~ You are standing at the intersection of Grehyton Road and Troll Street. In front of you is a large gate leading into and out of the city. People and travellers move in and out going to distant places. To the east is the East Road and the DearthWood. The 1000 block of Grehyton Road is to the north and the 1300 Block is to the south. To the west lies the 500 Block of Troll Street. ~ 0 0 11 D0 ~ ~ 0 -1 20224 D1 ~ ~ 0 0 7900 D2 ~ ~ 0 -1 20226 D3 ~ ~ 0 -1 20274 S #20226 {YGrehyton Road 1300 Block{x~ Grehyton Road 1300 Block. North to Intersection of Grehyton Road and Troll Street. South to Corner of Grehyton Road and Calinth Way. ~ 0 0 11 D0 ~ ~ 0 -1 20225 D2 ~ ~ 0 -1 20227 S #20227 {YCorner of Grehyton Road and Calinth Way{x~ Corner of Grehyton Road and Calinth Way. North to Grehyton Road 1300 Block. West to Calinth Way 600 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20226 D3 ~ ~ 0 -1 20278 S #20228 {YNorth Storm Crest Alley{x~ North Storm Crest Alley. North to Storm Crest Avenue 400 Block. South to South Storm Crest Alley. ~ 0 0 11 D0 ~ ~ 0 -1 20203 D2 ~ ~ 0 -1 20229 S #20229 {YSouth Storm Crest Alley{x~ South Storm Crest Alley. North to North Storm Crest Alley. South to Colton Circle 300 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20228 D2 ~ ~ 0 -1 20230 S #20230 {YColton Circle 300 Block{x~ Colton Circle 300 Block. North to South Storm Crest Alley. East to Colton Circle 400 Block. West to Colton Circle 200 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20229 D1 ~ ~ 0 -1 20242 D3 ~ ~ 0 -1 20241 S #20231 {YGrayford Lane 100 Block{x~ Grayford Lane 100 Block. North to Intersection of Storm Crest Avenue and Grayford Lane. South to Intersection of Grayford Lane and Gables Place. ~ 0 0 11 D0 ~ ~ 0 -1 20205 D2 ~ ~ 0 -1 20232 S #20232 {YIntersection of Grayford Lane and Gables Place{x~ Intersection of Grayford Lane and Gables Place. North to Grayford Lane 100 Block. East to Gables Place 300 Block. South to Grayford Lane 300 Block. West to End of Gables Place. ~ 0 0 11 D0 ~ ~ 0 -1 20231 D1 ~ ~ 0 -1 20237 D2 ~ ~ 0 -1 20233 D3 ~ ~ 0 -1 20236 S #20233 {YGrayford Lane 300 Block{x~ Grayford Lane 300 Block. North to Intersection of Grayford Lane and Gables Place. South to Grayford Lane 400 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20232 D2 ~ ~ 0 -1 20234 S #20234 {YGrayford Lane 400 Block{x~ Grayford Lane 400 Block. North to Grayford Lane 300 Block. Door East to Stormwatch. South to Intersection of Dungeon Drive and End of Grayford Lane. ~ 0 0 11 D0 ~ ~ 0 -1 20233 D1 A heavy reinforced door.~ door reinforced heavy~ 1 20325 20137 D2 ~ ~ 0 -1 20235 S #20235 {YIntersection of Dungeon Drive and End of Grayford Lane{x~ Intersection of Dungeon Drive and End of Grayford Lane. North to Grayford Lane 400 Block. East to Intersection of Dungeon Drive and Doorstop Drive. West to Dungeon Drive 500 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20234 D1 ~ ~ 0 -1 20248 D3 ~ ~ 0 -1 20247 S #20236 {YEnd of Gables Place 500 Block{x~ End of Gables Place 500 Block. Door North to The Pampered Traveler. East to Intersection of Grayford Lane and Gables Place. ~ 0 0 11 D0 An ornate redwood door.~ door redwood ornate~ 1 -1 20086 D1 ~ ~ 0 -1 20232 S #20237 {YGables Place 300 Block{x~ Gables Place 300 Block. East to Intersection of Blue Drake Road and Gables Place. West to Intersection of Grayford Lane and Gables Place. ~ 0 4 11 D1 ~ ~ 0 -1 20212 D3 ~ ~ 0 -1 20232 S #20238 {YGables Place 100 Block{x~ Gables Place 100 Block. East to Intersection of Greyhton Road and Gables Place. West to Intersection of Blue Drake Road and Gables Place. ~ 0 0 11 D1 ~ ~ 0 -1 20216 D3 ~ ~ 0 -1 20212 S #20239 {YIntersection of Dungeon Drive and Colton Circle{x~ You are at the intersection of Dungeon Drive and Colton Circle, to the is the 100 block of Colton Circle, while to the east is the 300 block of Dungeon Drive. To the west you can hear the sounds of laughter and talking coming for a local bar. There is a strange smell in the air here. ~ 0 0 11 D0 ~ ~ 0 -1 20240 D1 ~ ~ 0 -1 20246 D3 ~ ~ 0 -1 20245 S #20240 {YColton Circle 100 Block{x~ Colton Circle 100 Block. North to Colton Circle 200 Block. Door East to Smithy. South to Intersection of Dungeon Drive and Colton Circle. ~ 0 0 11 D0 ~ ~ 0 -1 20241 D1 A light wooden door.~ door wooden light~ 1 20094 20032 D2 ~ ~ 0 -1 20239 S #20241 {YColton Circle 200 Block{x~ Colton Circle 200 Block. East to Colton Circle 300 Block. Door West to The Captain's Office. South to Colton Circle 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20230 D2 ~ ~ 0 -1 20240 D3 An oak door.~ door oak~ 1 20341 20318 S #20242 {YColton Circle 400 Block{x~ Colton Circle 400 Block. Door North to Rahib's Jewels. South to Colton Circle 500 Block. West to Colton Circle 300 Block. ~ 0 0 11 D0 A Metal Door.~ metal door~ 1 20339 20314 D2 ~ ~ 0 -1 20243 D3 ~ ~ 0 -1 20230 S #20243 {YColton Circle 500 Block{x~ Colton Circle 500 Block. North to Colton Circle 400 Block. South to Intersection of Dungeon Drive and End of Colton Circle. ~ 0 0 11 D0 ~ ~ 0 -1 20242 D2 ~ ~ 0 -1 20244 S #20244 {YIntersection of Dungeon Drive and End of Colton Circle{x~ You are at a busy intersection of Dungeon Drive and the end of Colton Circle. North of here Colton Circle continues while to the east is Dungeon Drive. To the west you can see the bell tower and a local guard house. ~ 0 0 11 D0 ~ ~ 0 -1 20243 D1 ~ ~ 0 -1 20247 D3 ~ ~ 0 -1 20246 S #20245 {YDungeon Drive 100 Block{x~ You are standing on the 100 block of Dungeon Drive, to the east is Colton Circle while to the west lies Mandrake Avenue. Laughter and yelling can be heard coming from the north, where a large sign indicates the entrance to The Red-Eyed Owl, A local hangout for off-duty guards. ~ 0 0 11 D0 A large wooden door.~ door wooden large~ 1 20011 20012 D1 ~ ~ 0 -1 20239 D3 ~ ~ 0 -1 20187 S #20246 {YDungeon Drive 300 Block{x~ You are standing in a busy section of town. To the north is the entrance to the bell tower, while to the south is the local Guardhouse. East of here is a small intersection of Dungeon Drive and Colton Circle. Every now and then a member of the local Guards enters or leaves the building to the south. ~ 0 0 11 D0 A heavy oak door.~ door oak heavy`~ 1 20100 20033 D1 ~ ~ 0 -1 20244 D2 A heavy reinforced door.~ door reinforced heavy~ 1 -1 20030 D3 ~ ~ 0 -1 20239 S #20247 {YDungeon Drive 500 Block{x~ A filthy stench permeates the air here. It seems to be coming from a large building to the south that appears to be a jail. East of here is a small intersection while to the west a busier intersection awaits. Various townsfolk move to and from the jail door here, dropping of items for friends or family in the jail. There is a heavy guard presence in this area. ~ 0 0 11 D1 ~ ~ 0 -1 20235 D2 A heavy metal door.~ door metal heavy~ 1 20342 20319 D3 ~ ~ 0 -1 20244 S #20248 {YIntersection of Dungeon Drive and Doorstop Drive{x~ Intersection of Dungeon Drive and Doorstop Drive. East to Intersection of Grehyton Road and Dungeon Drive. South to Doorstop Drive 100 Block. West to Intersection of Dungeon Drive and End of Grayford Lane. ~ 0 0 11 D1 ~ ~ 0 -1 20219 D2 ~ ~ 0 -1 20249 D3 ~ ~ 0 -1 20235 S #20249 {YDoorstop Drive 100 Block{x~ Doorstop Drive 100 Block. North to Intersection of Dungeon Drive and Doorstop Drive. South to Intersection of Riverfront Way and Doorstop Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20248 D2 ~ ~ 0 -1 20250 D3 A solid oak door.~ door oak solid~ 1 20346 20326 S #20250 {YIntersection of Riverfront Way and Doorstop Drive{x~ Intersection of Riverfront Way and Doorstop Drive. North to Doorstop Drive 100 Block. East to Intersection of Grehyton Road and Riverfront Way. South to Doorstop Drive on Xavumeer Bridge. West to Riverfront Way 500 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20249 D1 ~ ~ 0 -1 20221 D2 ~ ~ 0 -1 20251 D3 ~ ~ 0 -1 20257 S #20251 {YDoorstop Drive on Xavumeer Bridge{x~ Doorstop Drive on Xavumeer Bridge. North to Intersection of Riverfront Way and Doorstop Drive. South to Intersection of South Bank Drive and End of Doorstop Drive. ~ 0 0 11 D0 ~ ~ 0 -1 20250 D2 ~ ~ 0 -1 20252 D5 ~ ~ 0 0 28002 S #20252 {YIntersection of South Bank Drive and End of Doorstop Drive{x~ Intersection of South Bank Drive and End of Doorstop Drive. North to Doorstop Drive on Xavumeer Bridge. East to Intersection of Grehyton Road and South Bank Drive. Door South to The Elfstone. West to South Bank Drive 500 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20251 D1 ~ ~ 0 -1 20223 D2 A large sturdy door.~ door sturdy large~ 1 20294 20052 D3 ~ ~ 0 -1 20262 S #20253 {YRiverfront Way 100 Block{x~ Riverfront Way 100 Block. East to Riverfront Way 200 Block. West to Intersection of Mandrake Avenue and Riverfront Way. ~ 0 0 11 D1 ~ ~ 0 -1 20254 D2 ~ ~ 0 0 28012 D3 ~ ~ 0 -1 20189 S #20254 {YRiverfront Way 200 Block{x~ Riverfront Way 200 Block. East to Riverfront Way 300 Block. West to Riverfront Way 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20255 D3 ~ ~ 0 -1 20253 S #20255 {YRiverfront Way 300 Block{x~ Riverfront Way 300 Block. East to Riverfront Way 400 Block. West to Riverfront Way 200 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20256 D2 ~ ~ 0 0 28009 D3 ~ ~ 0 -1 20254 S #20256 {YRiverfront Way 400 Block{x~ Riverfront Way 400 Block. East to Riverfront Way 500 Block. West to Riverfront Way 300 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20257 D3 ~ ~ 0 -1 20255 S #20257 {YRiverfront Way 500 Block{x~ Riverfront Way 500 Block. Door North to Heroes' Rest. East to Intersection of Riverfront Way and Doorstop Drive. West to Riverfront Way 400 Block. ~ 0 0 11 D0 A metal reinforced door.~ door reinforced metal~ 1 20326 20148 D1 ~ ~ 0 -1 20250 D2 ~ ~ 0 0 28005 D3 ~ ~ 0 -1 20256 S #20258 {YIntersection of South Bank Drive and Hedram Place{x~ This segment of the slick South Bank Drive is highlighted by a juncture with Hedram Place to the south. To the west is the beginning of South Bank Drive and to the east the drive continues as far as the crowded street will allow you to see. The stench here is quite difficult to bear as evidenced by the occasional passerby losing his lunch near the river bank. To the north one could enter the Durgas river and become more closely familiar with its stench and the source of this foulness. The cobbled stones here are damp and have growth on them, despite this treacherous road condition the people who travel this road move quite quickly and many appear to be holding their breath. ~ 0 0 11 D0 ~ ~ 0 0 28012 D1 ~ ~ 0 -1 20259 D2 ~ ~ 0 -1 20263 D3 ~ ~ 0 -1 20191 S #20259 {YSouth Bank Drive 200 Block{x~ South Bank Drive 200 Block. East to South Bank Drive 300 Block. West to Intersection of South Bank Drive and Hedram Place. ~ 0 0 11 D1 ~ ~ 0 -1 20260 D3 ~ ~ 0 -1 20258 S #20260 {YSouth Bank Drive 300 Block{x~ South Bank Drive 300 Block. East to Intersection of South Bank Drive and Forworth Boulevard. Door South to the Slaughterhouse. West to South Bank Drive 200 Block. ~ 0 0 11 D0 ~ ~ 0 0 28009 D1 ~ ~ 0 -1 20261 D2 A reinforced door.~ door reinforced~ 1 20338 20310 D3 ~ ~ 0 -1 20259 S #20261 {YIntersection of South Bank Drive and Forworth Boulevard{x~ Intersection of South Bank Drive and Forworth Boulevard. East to South Bank Drive 500 Block. West to South Bank Drive 300 Block. South to Forworth Boulevard 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20262 D2 ~ ~ 0 -1 20267 D3 ~ ~ 0 -1 20260 S #20262 {YSouth Bank Drive 500 Block{x~ South Bank Drive 500 Block. East to Intersection of South Bank Drive and Doorstop Drive. West to Intersection of South Bank Drive and Forworth Boulevard. ~ 0 0 11 D0 ~ ~ 0 0 28005 D1 ~ ~ 0 -1 20252 D3 ~ ~ 0 -1 20261 S #20263 {YHedram Place 100 Block{x~ You are at the beginning of Hedram Place, an oft-used roadway for merchants and carriers heading towards the docks. The cobbled stones here are in varying states of disrepair as if no city stonemasons have been through here in quite some time. This unusual feature is compounded by the fact that the buildings here actually have small spaces between them. The echo effect is lessened and you can actually hear the sound of the foul Durgas river to the north, the smell of course is always present and eternally sickening. Hedram place ends to the north where it intersects with a larger road. To the south the road intersects another side road and continues on towards the bay. There is a door to the west with a sign labeled {BThe Wandering Wemic{x overhead. ~ 0 0 11 D0 ~ ~ 0 -1 20258 D2 ~ ~ 0 -1 20264 D3 A large yellow door.~ door yellow large~ 1 -1 20159 S #20264 {YIntersection of Troll Street and Hedram Place{x~ This juction is less crowded and the traffic is smoother somehow. Most of the buildings in this area show no signs of any recent or current activity. Still, there are many people on the cobbled road going about their business or just wandering the streets. Hedram Place continues north and south from here and Troll Street begins to the east. You catch the faint whiff of something very foul. ~ 0 0 11 D0 ~ ~ 0 -1 20263 D1 ~ ~ 0 -1 20271 D2 ~ ~ 0 -1 20265 S #20265 {YHedram Place 300 Block{x~ You are on a relatively nondescript section of Hedram Place. Nameless buildings surround you on both sides, their closed doors keeping their secrets inside. The street is busy with activity all times of the day and the smell of sea air compliments the musky odor of horses and other beasts of burden carrying their master's wares. To the north and the south Hedram Place intersects with other roads. ~ 0 0 11 D0 ~ ~ 0 -1 20264 D2 ~ ~ 0 -1 20266 S #20266 {YIntersection of Calinth Way and Hedram Place{x~ You are at an intersection of two streets. The crowded streets give no headway here as convoluted traffic surges through this junction. The smell of sea salt fills the air and you can feel the occasional breeze as it squeezes its way through the tightly packed buildings or crashes over their roofs like a wave. To the north lies Hedram Place a narrow less-trafficked throughway. To the west Calinth Way comes to an end and joins up with another street. To the east Calinth Way continues onward filled with travelers. ~ 0 0 11 D0 ~ ~ 0 -1 20265 D1 ~ ~ 0 -1 20275 D3 ~ ~ 0 -1 20195 S #20267 {YForworth Boulevard 100 Block{x~ Forworth Boulevard 100 Block. North to Intersection of South Bank Drive and Forworth Boulevard. ~ 0 0 11 D0 ~ ~ 0 -1 20261 D1 A Large Green Door.~ large green door~ 1 -1 20064 D2 ~ ~ 0 -1 20268 S #20268 {YIntersection of Troll Street and Forworth Boulevard{x~ Intersection of Troll Street and Forworth Boulevard. North to Forworth Boulevard 100 Block. East to Troll Street 400 Block. South to Forworth Boulevard 300 Block. West to Troll Street 200 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20267 D1 ~ ~ 0 -1 20273 D2 ~ ~ 0 -1 20269 D3 ~ ~ 0 -1 20272 S #20269 {YForworth Boulevard 300 Block{x~ Forworth Boulevard 300 Block. North to Intersection of Troll Street and Forworth Boulevard. South to Intersection of Calinth Way and Forworth Boulevard. ~ 0 0 11 D0 ~ ~ 0 -1 20268 D2 ~ ~ 0 -1 20270 S #20270 {YIntersection of Calinth Way and Forworth Boulevard{x~ Intersection of Calinth Way and Forworth Boulevard. North to Forworth Boulevard 300 Block. East to Calinth Way 500 Block. West to Calinth Way 300 Block. ~ 0 0 11 D0 ~ ~ 0 -1 20269 D1 ~ ~ 0 -1 20277 D3 ~ ~ 0 -1 20276 S #20271 {YTroll Street 100 Block{x~ Troll Street 100 Block. East to Troll Street 200 Block. Door South to Riautar's Weaponry. West to Intersection of Troll Street and Hedram Place. ~ 0 0 11 D1 ~ ~ 0 -1 20272 D2 A heavy ash door.~ door ash heavy~ 1 20332 20279 D3 ~ ~ 0 -1 20264 S #20272 {YTroll Street 200 Block{x~ Troll Street 200 Block. East to Intersection of Troll Street and Forworth Boulevard. West to Troll Street 100 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20268 D3 ~ ~ 0 -1 20271 S #20273 {YTroll Street 400 Block{x~ Troll Street 400 Block. East to Troll Street 500 Block. West to Intersection of Troll Street and Forworth Boulevard. ~ 0 0 11 D1 ~ ~ 0 -1 20274 D3 ~ ~ 0 -1 20268 S #20274 {YTroll Street 500 Block{x~ Troll Street 500 Block. East to Intersection of Greyhton Road and Troll Street. Door South to The Blue Jack. West to Troll Street 400 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20225 D2 A heavy blue door.~ door blue heavy~ 1 20306 20079 D3 ~ ~ 0 -1 20273 S #20275 {YCalinth Way 200 Block{x~ Calinth Way 200 Block. East to Calinth Way 300 Block. West to Intersection of Calinth Way and Hedram Place. ~ 0 0 11 D1 ~ ~ 0 -1 20276 D3 ~ ~ 0 -1 20266 S #20276 {YCalinth Way 300 Block{x~ Calinth Way 300 Block. East to Intersection of Calinth Way and Forworth Boulevard. West to Calinth Way 200 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20270 D3 ~ ~ 0 -1 20275 S #20277 {YCalinth Way 500 Block{x~ Calinth Way 500 Block. Door North to Melgard's Fine Leather. East to Calinth Way 600 Block. West to Intersection of Calinth Way and Forworth Boulevard. ~ 0 0 11 D0 A leather-bound door.~ door bound leather leather-bound~ 1 20333 20285 D1 ~ ~ 0 -1 20278 D3 ~ ~ 0 -1 20270 S #20278 {YCalinth Way 600 Block{x~ Calinth Way 600 Block. East to Corner of Grehyton Road and Calinth Way. West to Calinth Way 500 Block. ~ 0 0 11 D1 ~ ~ 0 -1 20227 D3 ~ ~ 0 -1 20277 S #20279 {YRiautar's Weaponry{x~ Riautar's Weaponry. Door North to Troll Street 100 Block. Door East to Storage Room. Door South to Common Room. ~ 0 8 0 D0 A heavy ash door.~ door ash heavy~ 1 20332 20271 D1 A heavy wooden door.~ door wooden heavy~ 1 20332 20280 D2 A flimsy oak door.~ door oak flimsy.~ 1 -1 20281 S #20280 {YStorage Room{x~ Storage Room. Door West to Riautar's Weaponry. ~ 0 8 0 D3 A heavy wooden door.~ door wooden heavy~ 1 20332 20279 S #20281 {YCommon Room{x~ Common Room. Door North to Riautar's Weaponry. Door East to Riautar's Bedroom. Door South to Office. ~ 0 8 0 D0 A Flimsy Oak Door.~ flimsy oak door~ 1 -1 20279 D1 A heavy wooden door.~ door wooden heavy~ 1 20332 20282 D2 A solid oak door.~ door oak solid~ 1 -1 20283 S #20282 {YRiautar's Bedroom{x~ Riautar's Bedroom. Door West to Common Room. ~ 0 8 0 D3 A heavy wooden door.~ door wooden heavy~ 1 20332 20281 S #20283 {YOffice{x~ Office. Door North to Common Room. ~ 0 8 0 D0 A solid oak door.~ door oak solid~ 1 -1 20281 S #20284 {YWarriors of Calinth Monument Plaza{x~ Warriors of Calinth Monument Plaza. East to Grehyton Road 100 Block. West to Blue Drake Road 100 Block. ~ 0 1024 1 D1 ~ ~ 0 -1 20214 D3 ~ ~ 0 -1 20210 M 150 H 150 S #20285 {YMelgard's Fine Leather{x~ Melgard's Fine Leather. North to Leather Making Area. Door East to Common Room. Door South to Calinth Way 500 Block. ~ 0 8 0 D0 ~ ~ 0 -1 20286 D1 A heavy wooden door.~ door wooden heavy~ 1 -1 20288 D2 A leather-bound door.~ door bound leather leather-bound~ 1 20333 20277 S #20286 {YLeather Making Area{x~ Leather Making Area. South to Melgard's Fine Leather. Door West to Storage. ~ 0 8 0 D2 ~ ~ 0 -1 20285 D3 A heavy wooden door.~ door wooden heavy~ 1 20333 20287 S #20287 {YStorage{x~ Storage. Door East to Leather Making Area. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20333 20286 S #20288 {YCommon Room{x~ Common Room. Door North Bedroom. East to Kitchen and Dining Area. Door West to Melgard's Fine Leather. ~ 0 8 0 D0 A large oak door.~ door oak large~ 1 20333 20289 D1 ~ ~ 0 -1 20290 D3 A Heavy Wooden Door.~ heavy wooden door~ 1 -1 20285 S #20289 {YBedroom{x~ Bedroom. Door South to Common Room. ~ 0 8 0 D2 A large oak door.~ door oak large~ 1 20333 20288 S #20290 {YKitchen and Dining Area{x~ Kitchen and Dining Area. West to Common Room. ~ 0 8 0 D3 ~ ~ 0 -1 20288 S #20291 {YBath House Atrium{x~ You are in a relatively peaceful atrium. The doric marble columns and tiled floor give this area a soothing feel There are open doorways to the roads of Calinth to the north and west. To the south is an inviting garden and to the east is a changing room. Various patrons are moving through this area at all times of the day both coming and going. The air smells both clean and dirty, a perfect model of the city itself. ~ 0 8 0 D0 ~ ~ 0 -1 20172 D1 ~ ~ 0 -1 20293 D2 ~ ~ 0 -1 20292 D3 ~ ~ 0 -1 20181 S #20292 {YFountain Garden{x~ The garden is well attended and has been cared for quite lovingly by its keeper. It is the perfect blend of plants pleasing to all the senses. The scent of fresh blossoming flowers and freshly turned soil combine to put one's sole at ease. These surroundings are in perfect harmony with one another. This spot is a favorite site for lovers and families alike. The garden is surrounded by high walls to keep out the sounds of the surrounding city and the only exit is to the north leading into the atrium. ~ 0 0 2 D0 ~ ~ 0 -1 20291 S #20293 {YChanging Room{x~ In this room are carefully organized piles of clothing and personal belongings. Several attendants wander through here assuring that all is well. Numerous patrons are both stripping and dressing here. To the east you can see the main pool and to the west is the atrium and the exits. ~ 0 8 0 D1 ~ ~ 0 -1 20294 D3 ~ ~ 0 -1 20291 S #20294 {YMain Pool Side{x~ The main pool is here and is filled with bathers. Many naked visitors are lounging about here. There are steps leading down into the main pool where most people are enjoying themselves. North of here you can see a smaller pool, to the east is a door and going west leads to the changing room. ~ 0 8 0 D0 ~ ~ 0 -1 20295 D1 A sweating cedar door.~ door cedar sweating~ 1 -1 20296 D3 ~ ~ 0 -1 20293 D5 ~ ~ 0 -1 20331 S #20295 {YSmall, Heated, Bubbling Pool{x~ This room holds one of the treasures of civilization. The steaming pool is most inviting and is frequented by couples engaging their passions almost any hour of the day. The pool, while smaller than the main pool, is still large enough for several people. The air smells a bit smokey in here but it only adds to the flavor of the moment. ~ 0 8 0 D2 ~ ~ 0 -1 20294 S #20296 {YSteam Room{x~ Steam Room. Door West to Main Pool. This room is filled with thick steam and you instantly begin to perspire upon entering. The hot air causes you to gasp at first but soon relaxes you. As with the small, heated, bubbling pool this room is a treasure and is frequented by passionate couples and elderly citizens. Within moments patrons feel revived and desire to have a dunk in the main pool. The only exit is a door to the west. ~ 0 8 0 D3 A sweating cedar door.~ door cedar sweating~ 1 -1 20294 S #20297 {YFirst Bank of Calinth{x~ You are in the lobby of the First Bank of Calinth. The walls appear to be marble and the interior is very well appointed. To the east is the clerk's window where most transactions occur. To the south lies the area here the loan agent denies applicants. To the west is the exit to Mandrake Avenue. ~ 0 8 0 D1 ~ ~ 0 -1 20299 D2 ~ ~ 0 -1 20298 D3 A Heavy Reinforced Door.~ heavy reinforced door~ 1 20335 20188 S #20298 {YLoan Agent{x~ This is the area where the loan agent 'works'. The air here is filled with tension and the smell of sweat. The floor here appears quite worn. To the south is a door labeled Manager's office. The lobby lies to the north. ~ 0 8 0 D0 ~ ~ 0 -1 20297 D2 A thin wooden door.~ door wooden thin~ 1 -1 20300 S #20299 {YClerk's Window{x~ You are standing at the clerks window of the First Bank Of Calinth. To the east behind the counter is a large vault door that is often closed and obviously locked. West of here is the main entrance to the bank where various clerks and patrons move about. The smell of money permeates this area. ~ 0 1048584 0 D1 A giant adamantite door.~ door adamantite giant~ 2 20334 20301 D3 ~ ~ 0 -1 20297 S #20300 {YManager's Office{x~ This is the Manager's office. This room is lavishly decorated and appears to have no real function other than to cater to the manager's whims. There is nothing in this office to indicate that any real work is performed here. The air here has a sweet smell, like rose petals. To the north is the door that leads back to the loan agent's area. ~ 0 8 0 D0 A thin wooden door.~ door wooden thin~ 1 -1 20298 S #20301 {YVault{x~ You are inside of the vault. The walls here are bare in accord with its spartan function. It smells like money in here. This area is not very large and has a very secure feel to it. To the west is the Clerk's window. ~ 0 8 0 D3 A giant adamantite door.~ door adamantite giant~ 2 20334 20299 S #20302 {YPalauvir's Counter{x~ Palauvir's Counter. Door North to Storm Crest Avenue 500 Block. Door South to Backroom. ~ 0 8 0 D0 A heavy wooden door.~ door wooden heavy~ 1 20336 20204 D2 A Light Cedar Door.~ light cedar door~ 1 -1 20303 S #20303 {YBack Room{x~ Back Room. Door North to Palauvir's Counter. Door East to Storage. Door West to Quarters. ~ 0 8 0 D0 A light cedar door.~ door cedar light~ 1 -1 20302 D1 A reinforced door.~ door reinforced~ 1 20336 20305 D3 A wooden door.~ door wooden~ 1 -1 20304 S #20304 {YQuarters{x~ Quarters. Door East to Back Room. ~ 0 8 0 D1 A wooden door.~ door wooden~ 1 -1 20303 S #20305 {YStorage{x~ Storage. Door West to Back Room. ~ 0 8 0 D3 A reinforced door.~ door reinforced~ 1 20336 20303 S #20306 {YKhostall Hanuss, Fine Nuts{x~ Khostall Hanuss, Fine Nuts. Door East to Grehyton Road 800 Block. Door South to Back Room. ~ 0 8 0 D1 A heavy wooden door.~ door wooden heavy~ 1 20337 20220 D2 A flimsy door.~ door flimsy~ 1 -1 20307 S #20307 {YBack Room{x~ Back Room. Door North to Khostall Hanuss, Fine Nuts. Door East to Quarters. Door West to Storage. ~ 0 8 0 D0 A flimsy door.~ door flimsy~ 1 -1 20306 D1 A wooden door.~ door wooden~ 1 -1 20308 D3 A reinforced door.~ door reinforced~ 1 20337 20309 S #20308 {YQuarters{x~ Quarters. Door West to Back Room. ~ 0 8 0 D3 A wooden door.~ door wooden~ 1 -1 20307 S #20309 {YStorage{x~ Storage. Door East to Back Room. ~ 0 8 0 D1 A reinforced door.~ door reinforced~ 1 20337 20307 S #20310 {YThe Slaughterhouse{x~ The Slaughterhouse. Door North to South Bank Drive 300 Block. Door South to Back Room. ~ 0 8 0 D0 A reinforced door.~ door reinforced~ 1 20338 20260 D2 A wooden door.~ door wooden~ 1 -1 20311 S #20311 {YBack Room{x~ Back Room. Door North to The Slaughterhouse. Door East to Quarters. Door West to Storage. ~ 0 8 0 D0 A wooden door.~ door wooden~ 1 -1 20310 D1 A brown door.~ door brown~ 1 -1 20313 D3 A reinforced door.~ door reinforced~ 1 20338 20312 S #20312 {YStorage{x~ Storage. Door East to Back Room. ~ 0 8 0 D1 A reinforced door.~ door reinforced~ 1 20338 20311 S #20313 {YQuarters{x~ Quarters. Door West to Back Room. ~ 0 12 0 D3 A brown door.~ door brown~ 1 -1 20311 S #20314 {YRahib's Jewels{x~ Rahib's Jewels. Door North to Back Room. Door South to Colton Circle 400 Block. ~ 0 8 0 D0 A reinforced door.~ door reinforced~ 1 20339 20315 D2 A metal door.~ door metal~ 1 20339 20242 S #20315 {YBack Room{x~ Back Room. Door North to Quarters. Door East to Storage. Door South to Rahib's Jewels. ~ 0 8 0 D0 A flimsy door.~ door flimsy~ 1 -1 20317 D1 A metal door.~ door metal~ 1 20340 20316 D2 A reinforced door.~ door reinforced~ 1 20339 20314 S #20316 {YStorage{x~ Storage. Door West to Back Room. ~ 0 8 0 D3 A metal door.~ door metal~ 1 20340 20315 S #20317 {YQuarters{x~ Quarters. Door South to Back Room. ~ 0 8 0 D2 A flimsy door.~ door flimsy~ 1 -1 20315 S #20318 {YThe Captain's Office{x~ The Captain's Office. Door East to Colton Circle 200 Block. ~ 0 8 0 D1 An oak door.~ door oak~ 1 20341 20241 S #20319 {YJail House{x~ This is a large stone courtyard for the Jail. Guards are up on the walls and some are marching back and forth up and down the square. To the east you see a small office door with a warder symbol on it. To the west is a large door that leads to the common cell room. South of here you can here screams of agony and pain coming from behind a wooden door. ~ 0 8 0 D0 A heavy metal door.~ door metal heavy~ 1 20342 20247 D1 A solid oak door.~ door oak solid~ 1 -1 20320 D2 A thick door.~ door thick~ 1 -1 20321 D3 A cell door.~ door cell~ 1 -1 20322 S #20320 {YOffice{x~ Office. Door West to Jail House. ~ 0 8 0 D3 A solid oak door.~ door oak solid~ 1 -1 20319 S #20321 {YInterrogation Area{x~ Interrogation Area. Door North to Jail House. Door East to Cell #1. Door South to Cell #2. Door West to Cell #3. ~ 0 8 0 D0 A thick door.~ door thick~ 1 -1 20319 D1 A thick cell door.~ door cell thick~ 1 20345 20325 D2 A battered cell door.~ door cell battered~ 1 20344 20324 D3 A cell door.~ door cell~ 1 20343 20323 S #20322 {YLarge Common Cell{x~ Large Common Cell. Door East to Jail House. ~ 0 8200 0 D1 A cell door.~ door cell~ 1 -1 20319 S #20323 {YCell #1{x~ Cell. Door East to Interrogation Area. ~ 0 8200 0 D1 A Cell Door.~ cell door~ 1 20343 20321 S #20324 {YCell #2{x~ Cell. Door North to Interrogation Area. ~ 0 8200 0 D0 A battered cell door.~ door cell battered~ 1 20344 20321 S #20325 {YCell #3{x~ Cell. Door West to Interrogation Area. ~ 0 8200 0 D3 A thick cell door.~ door cell thick~ 1 20345 20321 S #20326 {YTuck's Store{x~ Tuck's Store. Door East to Doorstop Drive 100 Block. Door West to Back Room. ~ 0 8 0 D1 A solid oak door.~ door oak solid~ 1 20346 20249 D3 A wooden door.~ door wooden~ 1 -1 20327 S #20327 {YBack Room{x~ Back Room. Door North to Quarters. Door East to Tuck's Store. Door West to Storage. ~ 0 8 0 D0 An oak door.~ door oak~ 1 -1 20329 D1 A wooden door.~ door wooden~ 1 -1 20326 D3 A reinforced door.~ door reinforced~ 1 20346 20328 S #20328 {YStorage{x~ Storage. Door East to Back Room. ~ 0 8 0 D1 A reinforced door.~ door reinforced~ 1 20346 20327 S #20329 {YQuarters{x~ Quarters. Door South to Back Room. ~ 0 8 0 D2 An oak door.~ door oak~ 1 -1 20327 S #20330 {RMOB Storage Room{x~ This room is for the storage of MOBs until they are required. This allows you to do a mob transfer and avoid having to mob load. This room is only for immortals and purposely has no exits. Feel free to store objects in here as well. ~ 0 1036 0 M 150 H 150 S #20331 {YIn the Main Pool{x~ You are in the main pool. All around you people are cleaning or playing in the pool. Children and there families are in abundance. No one has anything to hide here. There are many attractive members of the opposite sex here both alone and with friends but the cold water tends to ward off any feelings of romance. There are steps leading up out of the pool. ~ 0 0 6 D4 ~ ~ 0 -1 20294 S #0 #SPECIALS S #RESETS D 0 20000 1 1 D 0 20000 2 1 D 0 20002 1 2 D 0 20002 3 2 D 0 20003 0 2 D 0 20003 1 2 D 0 20003 3 2 D 0 20009 2 1 D 0 20010 0 1 D 0 20012 2 1 D 0 20013 0 2 D 0 20013 1 1 D 0 20014 2 2 D 0 20015 0 1 D 0 20015 3 1 D 0 20017 0 2 D 0 20019 0 1 D 0 20020 1 2 D 0 20020 2 1 D 0 20022 3 2 D 0 20023 0 1 D 0 20023 2 1 D 0 20027 2 2 D 0 20030 0 1 D 0 20030 2 1 D 0 20031 0 1 D 0 20032 3 1 D 0 20033 2 1 D 0 20034 1 2 D 0 20034 3 1 D 0 20037 2 1 D 0 20039 0 1 D 0 20039 1 1 D 0 20039 3 1 D 0 20043 2 2 D 0 20047 3 1 D 0 20050 0 2 D 0 20052 0 1 D 0 20053 1 2 D 0 20053 3 2 D 0 20056 1 2 D 0 20058 3 1 D 0 20059 1 2 D 0 20059 2 2 D 0 20061 0 2 D 0 20061 3 1 D 0 20064 3 1 D 0 20065 1 1 D 0 20066 2 2 D 0 20067 1 2 D 0 20067 3 2 D 0 20068 1 2 D 0 20068 3 2 D 0 20069 1 2 D 0 20069 2 2 D 0 20069 3 2 D 0 20079 0 1 D 0 20080 2 1 D 0 20082 1 2 D 0 20083 1 1 D 0 20086 2 1 D 0 20087 1 1 D 0 20091 0 2 D 0 20094 0 1 D 0 20094 1 1 D 0 20098 1 2 D 0 20098 3 1 D 0 20099 1 2 D 0 20099 3 2 D 0 20100 1 2 D 0 20100 3 2 D 0 20101 1 2 D 0 20101 3 2 D 0 20102 1 2 D 0 20102 3 2 D 0 20103 1 2 D 0 20103 3 2 D 0 20116 1 2 D 0 20116 3 1 D 0 20117 1 2 D 0 20118 1 2 D 0 20118 3 2 D 0 20125 0 1 D 0 20126 1 1 D 0 20126 3 1 D 0 20135 1 2 D 0 20135 3 1 D 0 20137 0 1 D 0 20137 2 1 D 0 20137 3 1 D 0 20138 0 1 D 0 20138 1 1 D 0 20139 1 1 D 0 20146 2 2 D 0 20148 1 1 D 0 20148 2 1 D 0 20148 3 1 D 0 20149 1 1 D 0 20149 3 1 D 0 20157 1 2 D 0 20159 0 1 D 0 20159 1 1 D 0 20161 0 2 D 0 20161 2 2 D 0 20162 0 2 D 0 20162 2 2 D 0 20162 3 2 D 0 20168 3 1 D 0 20177 2 1 D 0 20188 1 1 D 0 20198 1 2 D 0 20199 1 1 D 0 20200 0 1 D 0 20204 2 1 D 0 20211 1 1 D 0 20213 1 2 D 0 20213 2 2 D 0 20220 3 1 D 0 20234 1 2 D 0 20236 0 1 D 0 20240 1 1 D 0 20241 3 1 D 0 20242 0 1 D 0 20245 0 1 D 0 20246 0 2 D 0 20246 2 1 D 0 20247 2 1 D 0 20249 3 1 D 0 20252 2 1 D 0 20257 0 2 D 0 20260 2 1 D 0 20263 3 1 D 0 20267 1 1 D 0 20271 2 1 D 0 20274 2 1 D 0 20277 0 1 D 0 20279 0 1 D 0 20279 1 2 D 0 20279 2 1 D 0 20281 1 2 D 0 20281 2 1 D 0 20285 1 1 D 0 20285 2 1 D 0 20286 3 2 D 0 20288 0 2 D 0 20294 1 1 D 0 20296 3 1 D 0 20297 3 1 D 0 20298 2 1 D 0 20299 1 2 D 0 20301 3 2 D 0 20302 0 1 D 0 20302 2 1 D 0 20303 1 2 D 0 20303 3 1 D 0 20306 1 1 D 0 20306 2 1 D 0 20307 1 1 D 0 20307 3 2 D 0 20310 0 1 D 0 20310 2 1 D 0 20311 1 1 D 0 20311 3 2 D 0 20314 0 2 D 0 20314 2 1 D 0 20315 0 1 D 0 20315 1 2 D 0 20318 1 1 D 0 20319 0 1 D 0 20319 1 1 D 0 20319 2 1 D 0 20319 3 1 D 0 20321 0 1 D 0 20321 1 2 D 0 20321 2 2 D 0 20321 3 2 D 0 20322 1 1 D 0 20326 3 1 D 0 20327 0 1 D 0 20327 3 2 M 0 20000 1 20000 1 E 0 20018 0 16 E 0 20201 0 5 E 0 20203 0 7 E 0 20194 0 8 E 0 20062 0 9 E 0 20153 0 13 O 0 20171 0 20000 O 0 20122 0 20000 M 0 20001 1 20001 1 E 0 20038 0 5 E 0 20053 0 6 E 0 20149 0 8 E 0 20050 0 9 E 0 20151 0 10 E 0 20090 0 11 E 0 20152 0 12 E 0 20153 0 13 E 0 20154 0 14 E 0 20154 0 15 E 0 20095 0 16 E 0 20159 0 17 G 0 20006 0 G 0 20015 0 G 0 20015 0 G 0 20015 0 G 0 20015 0 G 0 20173 0 G 0 20103 0 G 0 20030 0 G 0 20255 0 M 0 20063 1 20001 2 E 0 20201 0 5 E 0 20238 0 7 E 0 20149 0 8 E 0 20153 0 13 E 0 20217 0 16 G 0 20255 0 G 0 20174 0 M 0 20063 1 20001 2 E 0 20200 0 5 E 0 20204 0 7 E 0 20149 0 8 E 0 20153 0 13 E 0 20018 0 16 G 0 20030 0 G 0 20014 0 G 0 20012 0 G 0 20006 0 O 0 20269 0 20001 O 0 20249 0 20001 O 0 20250 0 20001 O 0 20250 0 20001 O 0 20250 0 20001 O 0 20122 0 20001 O 0 20122 0 20001 O 0 20122 0 20001 O 0 20122 0 20001 M 0 20031 1 20002 1 E 0 20187 0 3 E 0 20209 0 5 E 0 20212 0 7 E 0 20196 0 8 E 0 20153 0 13 E 0 20078 0 17 G 0 20270 0 G 0 20270 0 G 0 20270 0 G 0 20270 0 G 0 20270 0 G 0 20193 0 G 0 20250 0 O 0 20116 0 20004 O 0 20122 0 20004 O 0 20250 0 20004 O 0 20172 0 20004 O 0 20116 0 20005 O 0 20172 0 20005 O 0 20122 0 20005 O 0 20250 0 20005 O 0 20119 0 20006 O 0 20122 0 20006 O 0 20172 0 20006 O 0 20251 0 20006 O 0 20251 0 20007 O 0 20120 0 20007 O 0 20249 0 20007 O 0 20185 0 20007 O 0 20184 0 20007 O 0 20269 0 20007 O 0 20122 0 20007 O 0 20122 0 20008 O 0 20172 0 20008 O 0 20250 0 20008 O 0 20117 0 20008 M 0 20070 1 20008 1 O 0 20250 0 20009 O 0 20250 0 20009 O 0 20270 0 20009 O 0 20270 0 20009 O 0 20270 0 20009 O 0 20270 0 20009 O 0 20249 0 20009 O 0 20249 0 20009 O 0 20122 0 20009 O 0 20122 0 20009 O 0 20122 0 20010 O 0 20121 0 20010 O 0 20251 0 20010 O 0 20251 0 20010 O 0 20184 0 20010 O 0 20273 0 20012 M 0 20021 1 20013 1 E 0 20018 0 16 E 0 20201 0 5 E 0 20203 0 7 E 0 20194 0 8 E 0 20198 0 12 E 0 20153 0 13 G 0 20008 0 G 0 20288 0 G 0 20291 0 G 0 20006 0 G 0 20008 0 M 0 20043 1 20013 1 E 0 20266 0 5 E 0 20062 0 9 E 0 20187 0 3 E 0 20053 0 6 E 0 20204 0 7 E 0 20149 0 8 E 0 20146 0 12 E 0 20153 0 13 E 0 20276 0 16 E 0 20078 0 17 G 0 20103 0 M 0 20002 3 20013 3 E 0 20155 0 1 E 0 20146 0 3 E 0 20235 0 5 E 0 20084 0 6 E 0 20085 0 7 E 0 20086 0 8 E 0 20087 0 9 E 0 20088 0 10 E 0 20190 0 11 E 0 20043 0 14 E 0 20043 0 15 E 0 20095 0 16 G 0 20103 0 G 0 20007 0 O 0 20274 0 20013 O 0 20269 0 20013 O 0 20107 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