#AREADATA Name Graghtok's Lair~ Builders None~ VNUMs 13100 13153 Credits {60 91} Twig Graghtok's Lair~ Security 9 End #MOBILES #13101 monk~ Monk of Graghtok~ A monk is here with a blank look on his face. ~ As you look closer, you see that this monk has no eyes, nose, or ears. ~ Human~ AG AK -1000 0 80 0 600d20+1000 1d1+99 10d5+20 pound -40 -40 -40 -40 CEFIKMNP 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK tiny unknown #13102 blood beast~ The Blood Beast~ A beast stands here drenched in blood, ready to attack. ~ Looking closer, this beast resembles that of a dragon. ~ Dragon~ ABF CDEFHJKTV -1000 0 100 0 800d20+1000 1d1+99 15d5+15 thwack -50 -50 -50 -50 ACEFHIKLOP HIK K HJO stand stand male 1000 AHMV ABCDEFGHIJK large unknown M KILL 13101 100~ M FIGHT 13102 75~ M SURRENDER 13103 100~ M DEATH 13104 100~ #13103 heart~ A Figure~ A dark figure holding a key is floating above the water. ~ This figure appears to be only an illusion. ~ Unique~ AB HT 1000 0 50 0 500d20+10 1d1+99 10d5+10 wrath -20 -15 -15 -20 EFIKL C 0 D stand stand male 1000 A 0 medium unknown #13104 elder monk~ An Elder Monk of Graghtok~ An elder monk is here, overseeing things. ~ This monk wears a symbol similar to a pentagran brandished on his forehead. ~ Human~ AFG K -1000 0 90 0 700d18+5 1d1+99 12d5+20 beating -45 -45 -45 -45 BCEFIKP 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #13105 hound graghtok~ Hound of Graghtok~ A huge hound is here showing his six inch teeth at you. ~ This hound has definately been bread for killing. ~ Unique~ ACF CDEFK -1000 0 120 0 1000d18+1000 1d1+99 15d8+13 bite -55 -55 -55 -55 EFIKMNP 0 0 0 stand stand male 1000 A 0 large unknown #13106 Graghtok~ Graghtok~ The evil Graghtok stands before you. ~ You don't dare look any closer. ~ Dragon~ ABCF CDEFHJKTV -1000 0 150 0 29999d1+1 1d1+99 10d20+45 wrath -150 -150 -150 -150 ADEFIKMP HIK C J stand stand male 0 AHMV ABCDEFGHIJK large unknown #0 #OBJECTS #13101 ruby key~ A ruby key~ A ruby in formed into a key rests here.~ adamantite~ key B AO 0 0 0 0 0 1 2 1 P #13102 blood~ Fountain of Blood~ An evil looking fountain of blood is here.~ stone~ drink EO 0 10 10 'blood' 0 0 0 1 0 P #13103 ruby blade~ A Ruby Blade~ A beautiful ruby blade is stuck in the ground.~ adamantite~ weapon BCM AN exotic 11 10 none 0 96 20 1 P A 18 20 A 19 20 #13104 ruby helm~ A Ruby Helm~ A ruby helm rests here.~ adamantite~ armor BC AE BCDE BCDE BCDE BCDE 0 96 8 1 P A 2 2 A 13 50 #13105 ruby cape~ A Ruby Cape~ A ruby red cape rests here.~ adamantite~ armor BC AK CE ADE ABDE ADE 0 96 6 1 P A 12 100 A 13 100 #13106 ruby leggings~ Ruby Leggings~ A beautiful pair of ruby leggings rests here.~ adamantite~ armor BC AF ADE ADE ADE ADE 0 96 15 1 P A 2 1 A 18 5 A 19 5 #13107 ruby boots~ Ruby Boots~ A pair of ruby boots rests here.~ adamantite~ armor BC AG CDE CDE CDE CDE 0 96 10 1 P A 1 1 A 14 200 #13108 ruby bracer~ A Ruby Bracer~ A bracer made of rubies rests here.~ adamantite~ armor BC AM ADE DE CDE CE 0 96 8 1 P A 13 50 A 18 10 A 19 5 #13109 ruby gauntlets~ Ruby Gauntlets~ A pair of ruby gauntlets rests here.~ adamantite~ armor BC AH BEF BEF BEF BEF 0 96 10 1 P A 1 2 A 13 50 A 14 -50 #13110 ruby pendant~ A Ruby Pendant~ A ruby pendant rests here.~ adamantite~ container BC AC 100000 0 0 300 30 96 5 1 P A 17 -26 A 24 -50 #13111 ruby ring~ A Ruby Ring~ A ruby ring rests here.~ adamantite~ armor BC AB ADE ADE ADE ADE 0 96 10 1 P A 1 1 A 2 1 A 3 1 A 4 1 A 5 1 A 12 150 A 13 100 A 14 100 A 17 150 A 18 20 A 19 20 #13112 ruby armor~ Ruby Armor~ A set of ruby armor rests here.~ adamantite~ armor BC AD BCDE BCDE BCDE BCDE 0 96 20 1 P A 12 50 A 13 50 A 19 10 #13113 ruby belt~ A Ruby Belt~ A belt lined with rubies rests here.~ adamantite~ armor BC AL ADE BCE BCE BCDE 0 96 8 1 P A 2 2 A 12 200 #13114 scroll illusion~ Scroll of Illusion~ A scroll that doesn't quite look like the rest lies here.~ adamantite~ scroll U A 200 'change sex' 'wraithform' 'ethereal form' '' 96 3 1 P #13115 scroll divinity~ Scroll of Divinity~ A scroll made of parchment is on the ground.~ adamantite~ scroll U A 150 'holy word' '' '' '' 96 3 1 P #13116 scroll life~ Scroll of Life~ A warm glow comes from a wrapped up scroll on the ground.~ adamantite~ scroll U A 150 'mass healing' 'mass healing' '' '' 96 3 1 P #13117 scroll protection~ Scroll of Protection~ A scroll is here emitting a white aura.~ adamantite~ scroll U A 150 'sanctuary' 'steel skin' '' '' 96 3 1 P #13118 scroll weakening~ Scroll of Weakening~ A piece of paper with foriegn writing lies on the ground here.~ adamantite~ scroll U A 200 'dispel magic' '' '' '' 96 3 1 P #13119 scroll mass suffering~ Scroll of Mass Suffering~ A foul stench comes from a scroll in the corner.~ adamantite~ scroll U A 150 'gas breath' '' '' '' 96 3 1 P #13120 scroll aggresion~ Scroll of Aggression~ This scroll seems larger then the others.~ adamantite~ scroll U A 150 'sleep' 'infrablast' 'acid rain' '' 96 3 1 P #13121 scroll reversal~ Scroll of Reversal~ A tightly rolled up scroll rests here.~ adamantite~ scroll U A 201 'cancellation' '' '' '' 96 3 1 P #13122 Bookcase~ Bookcase~ An odd looking bookcase is in the corner.~ adamantite~ container A 0 15 ABCD 13125 0 0 0 0 0 P #13123 ruby chest~ Ruby Chest~ A sparkling ruby chest is in the middle of the room.~ adamantite~ container A 0 15 ABCD 13101 0 0 0 0 0 P #13124 graghtok thumb~ Graghtok's left thumb.~ The left thumb of the evil Graghtok has been left here.~ adamantite~ key 0 AU 0 0 0 0 0 96 2 1 P A 12 100 A 13 100 A 18 50 A 19 50 #13125 small key~ A small key~ A small key lies here.~ adamantite~ key 0 A 0 0 0 0 0 1 2 1 P #13126 corpse adventurer~ A corpse~ The corpse of a dead adventurer lies here.~ adamantite~ container 0 0 -1 0 0 0 0 1 64 1 P #13127 map~ An incomplete map to Graghtok's Lair~ A tattered piece of paper sits in the corner.~ adamantite~ map 0 AU 0 0 0 0 0 1 1 10 P E map~ Base of Stairs (to top of Stairs) | Graghtok's Pit Long Hallway | | Dark Hallway Long Hallway | | Dark Hallway Long Hallway | | A Pond--Top of--Slavemaster's Room Long Hallway Stairs | | Long Hallway Dark Hallway | | Long Hallway Dark Hallway | | Entrance The Nursery (To Meeting Hall) Above the Pit--Shrine to Graghtok--Graghtok's Room | Dirty Hallway | Dirty Hallway | Dirty Hallway | Dirty Hallway | Dirty Hallway | Elder's Study | Meeting Hall ~ #0 #ROOMS #13101 Entrance to the lair~ Before you is a large cast iron gate, and beyond lies a dimly lit hallway leading into the lair of Graghtok. The wind seems to whistle out a warning to you to not proceed any further. A wretched smell of decaying flesh fills your nostrils. As you think of what lies inside this unholy place you hear a shriek of a hideous nature from behind. Looking back you see only the trail from which you have travelled. Then the shriek is heard again, this time from inside the lair, followed by a death cry. There are words engraved on a metal plate on the gate. ~ 0 AD 0 E engraving~ _________________________ | | | Beyond this gate | | lies the foul Graghtok | | where he is to spend | | eternity in torment | | for his sins. | |________________________| ~ D0 ~ ~ 1 -1 13102 D2 ~ ~ 0 -1 5279 S #13102 A Long Hallway~ The stagnant air inside this hallway provides only enough oxygen for a dim light from the torches adorning the walls. The only sounds heard are your footsteps and your steady heartbeat. Scattered throughout the hallway are various bones from the previous adventurers. North takes you deeper into the lair, and south leads to the outside. ~ 0 AD 0 D0 ~ ~ 0 -1 13103 D2 ~ ~ 1 -1 13101 S #13103 A Long Hallway~ The stagnant air inside this hallway provides only enough oxygen for a dim light from the torches adorning the walls. The only sounds heard are your footsteps and your steady heartbeat. Scattered throughout the hallway are various bones from the previous adventurers. North takes you deeper into the lair, and south leads to the outside. ~ 0 AD 0 D0 ~ ~ 0 -1 13104 D2 ~ ~ 0 -1 13102 S #13104 A Long Hallway~ The stagnant air inside this hallway provides only enough oxygen for a dim light from the torches adorning the walls. The only sounds heard are your footsteps and your steady heartbeat. Scattered throughout the hallway are various bones from the previous adventurers. North takes you deeper into the lair, and south leads to the outside. ~ 0 AD 0 D0 ~ ~ 0 -1 13105 D2 ~ ~ 0 -1 13103 S #13105 A Long Hallway~ The stagnant air inside this hallway provides only enough oxygen for a dim light from the torches adorning the walls. The only sounds heard are your footsteps and your increasingly steady heartbeat. Scattered throughout the hallway are various bones from the previous adventurers. You pick up what appears to be an arm and it crumbles in your hand. North takes you deeper into the lair, and south leads to the outside. ~ 0 AD 0 D0 ~ ~ 0 -1 13106 D2 ~ ~ 0 -1 13104 S #13106 A Long Hallway~ The hallway seems to end abruptly here. Leaving you facing a large stone wall with an out of place torch. Except for a painting of a creature of an unfamiliar race the wall is barren. The light from the south has seemed to die out leaving nothing but blackness. Of course there must be a way to go further, maybe this is a premonition warning you not to look? South takes you back through the hallway. ~ 0 AD 0 E painting~ There is a painting of a foul looking dragon with red eyes here. ~ E torch~ This torch is unlike the others. It appears to be stuck more deeply into the wall, and glows a dull blue. ~ D0 ~ torch~ 1 -1 13107 D2 ~ ~ 0 -1 13105 S #13107 Base of Stairs~ You are in a small room with barely enough space to walk through. In the center of this room you see a shaky spiral staircase leading into a small hole in the ceiling. The floor is covered with a crimson liquid which appears to be dripping down from a large crack in the east wall. Other then that this room is completely empty. ~ 0 AD 0 E crack~ There is blood flowing through a crack in the wall. ~ D1 ~ crack~ 1 -1 13109 D2 ~ ~ 1 -1 13106 D4 ~ ~ 0 -1 13108 S #13108 Spiral Staircase~ Walking up this staircase makes your heart beat rapidly, every step you take makes it shake unsteadily. The hand rail is made of brittle bones, and break with the smallest amount of pressure. The steps appear to be of an ancient wood no longer around. There is a red light coming from the top of the stairs, and a black abyss below. ~ 0 AD 0 D4 ~ ~ 0 -1 13110 D5 ~ ~ 0 -1 13107 S #13109 Blood Room~ As you open the way to this room you are drenched with a flow of blood. After clearing your eyes you see nothing but red, and a large creature staring at you from the far corner. His eyes glow red and his grin is foul. It quickly becomes apperant that you have disturbed his bath as he attacks! ~ 0 AD 0 D3 ~ ~ 1 -1 13107 S #13110 Top of the Stairs~ Stepping into this room you are blessed with a blast of fresh air coming from a barred hole high above. The little creatures here don't appear to notice you, and go about their business. In the center of this enourmous room is a large fountain, but you don't think you should drink from it because of the dark red liquid it provides. There are exits in all the cardinal directions and down. However, the you don't see the little monks using the exits to the east and west. ~ 0 AD 0 E fountain~ Engraved on the fountain are the words: "I have hidden my riches in a place of death. To which the key is kept close to my heart...." -Graghtok ~ D0 ~ ~ 0 -1 13111 D1 ~ ~ 0 -1 13115 D2 ~ ~ 0 -1 13117 D3 ~ ~ 0 -1 13116 D5 ~ ~ 0 -1 13108 S #13111 Dark Hallway~ Walking into this hallway you start hearing sounds of torture. Screams and cries of pain. The monks surrounding you are steadfast in their ways and do not seem to notice you or each other. At the end of this torchless hallway is a bright light. For some unknown reason you feel drawn to it. The walls seem to get narrow as you proceed. South takes you back to the fountain, and north is still unknown. ~ 0 AD 0 D0 ~ ~ 0 -1 13112 D2 ~ ~ 0 -1 13110 S #13112 Dark Hallway~ Walking into this hallway you start hearing sounds of torture. Screams and cries of pain. The monks surrounding you are steadfast in their ways and do not seem to notice you or each other. At the end of this torchless hallway is a bright light. For some unknown reason you feel drawn to it. The walls seem to get narrow as you proceed. South takes you back to the fountain, and north is still unknown. ~ 0 AD 0 D0 ~ ~ 0 -1 13113 D2 ~ ~ 0 -1 13111 S #13113 Graghtok's Pit~ Once inside this ghastly room you can see a large candelabra hanging from the ceiling, lighting the room with a brilliant yellow. A large podium is on the north wall where an important looking monks of Graghtok sits. In the center of this room appears to be a bottomless pit in which the mindless monks are falling into without hesitation. You can hear the sound of death coming from below. Suddenly, you feel drawn toward the pit, and almost let the feeling overwhelm you before stapping out of it. You had better get out of here fast. ~ 0 AD 0 E pit~ It is surprising that since this room is so well lit, the light will not penetrate the pit even a crack. Giving the it an illusion of be without a bottom, but is it really? ~ D2 ~ ~ 0 -1 13112 D5 ~ ~ 0 -1 13114 S #13114 In the Pit~ After a plunge of about fifty hands you find yourself in a blood stained room of death. Looking around you see massives hounds with teeth like razors tearing the monks to shreds, and piling the remains in a corner. You see no way back out of this pit, and realize that even if you could handle the hounds you will not be able to climb back out. It would appear hopeless. ~ 0 AD 0 D1 ~ remains~ 2 -1 13132 S #13115 Slavemaster's Room~ This room is decorated with shackles and chains hanging from the wall. Except for a bed and torture rack, this room is empty. The torches lined in the wall do little to give this room light. Looking around, you wonder why you are wasting your time here. West takes you back out. ~ 0 AD 0 E rack~ This torture rack is old and rusty, and probably doesn't work anymore. Would you like to find out? ~ E bed~ A small cot is here. ~ D3 ~ ~ 0 -1 13110 S #13116 A Pond~ In the middle of this room is a majestic looking pond with sparkling blue water. The water is clear and placid. The calm atmosphere is welcome, and invites you to rest and heal your wounds. In the middle of this pond, however, is a figure holding a key. The figure doesn't move, and appears lost within itself. The walls are all lined with beautiful jewels reflecting your light to one center point, which lies on the key in the figures grasp. ~ 0 D 0 E figure~ The figure before you looks as though it could be an illusion caused from the crystals, but that key looks very real. The figure is in excellent condition. You peek at the inventory: (Humming) A {RRuby{x key. ~ D1 ~ ~ 0 -1 13110 S #13117 Dark Hallway~ In this hallway there are no torches, and even with your light it is hard to what lies ahead. A steady flow of mindless monks is coming from the south, each one identical to the others. Your heart seems to beat in heavy throbs as you feel the evil to the south. You get the feeling you should be going north, but a light draws your attention to the opposite. North will take you away, and south is still unknown. ~ 0 AD 0 D0 ~ ~ 0 -1 13110 D2 ~ ~ 0 -1 13118 S #13118 Dark Hallway~ In this hallway there are no torches, and even with your light it is hard to what lies ahead. A steady flow of mindless monks is coming from the south, each one identical to the others. Your heart seems to beat in heavy throbs as you feel the evil to the south. You get the feeling you should be going north, but a light draws your attention to the opposite. North will take you away, and south is still unknown. ~ 0 AD 0 D0 ~ ~ 0 -1 13117 D2 ~ ~ 0 -1 13119 S #13119 The Nursery~ This room is covered with cacoon-like things hanging from the ceiling. You watch in fascination as they open up dropping a small little black creature, and within minutes the creature grows into a full grown monk of Graghtok, each looking exactly like the rest. At the rear of the room are unique looking monks with symbols brandished into their foreheads guarding a ladder leading up to a trap door. North takes you back. ~ 0 AD 0 D0 ~ ~ 0 -1 13118 D4 ~ ~ 1 -1 13120 S #13120 Meeting Hall~ It seems as though you have stumbled into a meeting hall for the elder monks. There is a large onyx table here with thirteen wooden chairs surrounding it. On the walls are tapestries of Graghtok slaying and tortmenting his followers. A large bowl sits in the middle of the table, filled with rotten meat. Down takes you back to the Nursery. ~ 0 AD 0 D0 ~ ~ 0 -1 13121 D5 ~ ~ 1 -1 13119 S #13121 Elder's Study~ This room houses a rather large library of books. All dust covered from lack of use. There are bookcases on every wall, each overfilled with such material as "Blodgeoning For Pleasure". Your attention is drawn to one bookcase on the west wall in which is a large untouched book. An unpleasant musty smell fills your nose urging you to leave. South goes back to the meeting room. ~ 0 AD 0 D0 ~ ~ 0 -1 13122 D2 ~ ~ 0 -1 13120 D3 This book appears to be made of wood. ~ book~ 2 -1 13127 S #13122 Dirty Hallway~ You find yourself walking through a hallway without any defined walls or floor. Instead, it looks more like a big hole dug into the earth. It is hard to see ahead of you, and breathing is difficult due to the inordinate amount of dust present in the air. As you walk further in you feel the temperature rise with every step. Ahead of you you hear footsteps and jarbled voices. South leads you out of this hole, and north takes you even deeper. ~ 0 AD 0 D0 ~ ~ 0 -1 13123 D2 ~ ~ 0 -1 13121 S #13123 Dirty Hallway~ You find yourself walking through a hallway without any defined walls or floor. Instead, it looks more like a big hole dug into the earth. It is hard to see ahead of you, and breathing is difficult due to the inordinate amount of dust present in the air. As you walk further in you feel the temperature rise with every step. Ahead of you you hear footsteps and jarbled voices. South leads you out of this hole, and north takes you even deeper. ~ 0 AD 0 D0 ~ ~ 0 -1 13124 D2 ~ ~ 0 -1 13122 S #13124 Dirty Hallway~ You find yourself walking through a hallway without any defined walls or floor. Instead, it looks more like a big hole dug into the earth. It is hard to see ahead of you, and breathing is difficult due to the inordinate amount of dust present in the air. As you walk further in you feel the temperature rise with every step. Ahead of you you hear footsteps and jarbled voices. South leads you out of this hole, and north takes you even deeper. ~ 0 AD 0 D0 ~ ~ 0 -1 13125 D2 ~ ~ 0 -1 13123 S #13125 Dirty Hallway~ You find yourself walking through a hallway without any defined walls or floor. Instead, it looks more like a big hole dug into the earth. It is hard to see ahead of you, and breathing is difficult due to the inordinate amount of dust present in the air. As you walk further in you feel the temperature rise with every step. Ahead of you you hear footsteps and jarbled voices. South leads you out of this hole, and north takes you even deeper. ~ 0 AD 0 D0 ~ ~ 0 -1 13126 D2 ~ ~ 0 -1 13124 S #13126 Dirty Hallway~ You find yourself walking through a hallway without any defined walls or floor. Instead, it looks more like a big hole dug into the earth. It is hard to see ahead of you, and breathing is difficult due to the inordinate amount of dust present in the air. As you walk further in you feel the temperature rise with every step. Ahead of you you hear footsteps and jarbled voices. South leads you out of this hole, and north takes you even deeper. ~ 0 AD 0 D0 ~ ~ 0 -1 13128 D2 ~ ~ 0 -1 13125 S #13127 Hidden Library~ As you enter this room through the hidden passage, you see a smaller version of the preceeding room. Instead of being lined with bookcases, however, there is just one on the far side. While rumaging through this room, you hear footsteps growing closer. You get the feeling you should hurry up and leave. ~ 0 AD 0 D1 ~ ~ 1 -1 13121 S #13128 Above The Pit~ From this room, you can look down and see the pit of Graghtok. You can see the mindless monks walking in a trance to their certain doom, and you can see the elder monks overseeing them. Even from this height you can hear the sounds of the unearthly hounds enjoying their assigned task. You can no longer stand here and watch such a sight. There are exits to the south and east. South takes you out, and all you know of east is that there is a lot of heat coming from that way. ~ 0 AD 0 D1 ~ ~ 0 -1 13129 D2 ~ ~ 0 -1 13126 S #13129 Shrine of Graghtok~ This room is dedicated to the worship to the evil Graghtok, and that alone. In the center of the room is a collosal statue of the evil one himself, and directly before that is an alter for the elder monks to prove their devotion. The ceiling in this room is not to be seen, neither is a sky for that matter. Just a big vast nothingness. Walking around the elephantine shrine, you can see a large steel door. On this door is the same picture you saw on your way in. ~ 0 AD 0 D1 ~ ~ 1 -1 13130 D3 ~ ~ 0 -1 13128 S #13130 Graghtok's Room~ The heat from this room is almost too much to bare. After adjusting a little to the immense heat you look around. There are no decorations in this room in which to speak of. Instead, there are piles of flesh and bones, accompanied by the appropriate stench. This is obviously the room Graghtok choses for himself. Maybe because of the heat, maybe because of the solitude, but for whatever reason, you don't like it. The only exit from here is to the west. ~ 0 AD 0 D3 ~ ~ 2 -1 13129 S #13131 Treasure Room~ You are standing in a majestic room filled with gold and jewels. Large rubies are embedded in the walls, and give an illusion of staring eyes from your light. To the north is a pile of gold coins, seemingly melted together in one big clump. In the middle of this beautiful room rests a single chest adorned by the brightest rubies in here. You begin to feel dizzy from it all and decide to rest for a second. ~ 0 AD 0 D3 ~ ~ 0 -1 13133 D5 ~ ~ 1 -1 11 S #13132 Catacombs~ You are standing in a underground passageway beneath the lair of Graghtok. The water dripping from the ceiling is amplified by the earth, and sends shivers down your spine. Except from your light source, there is no light to be seem. Wait!! There is a faint red glow to the east! ~ 0 AD 0 D0 ~ ~ 0 -1 13134 D1 ~ ~ 0 -1 13133 D2 ~ ~ 0 -1 13132 S #13133 Catacombs~ You are standing in a underground passageway beneath the lair of Graghtok. The water dripping from the ceiling is amplified by the earth, and sends shivers down your spine. Except from your light source, there is no light to be seem. Wait!! There is a faint red glow to the north? ~ 0 AD 0 D0 ~ ~ 0 -1 13134 D1 ~ ~ 0 -1 13132 D2 ~ ~ 0 -1 13132 D3 ~ ~ 0 -1 13133 S #13134 Catacombs~ You are standing in a underground passageway beneath the lair of Graghtok. The water dripping from the ceiling is amplified by the earth, and sends shivers down your spine. Except from your light source, there is no light to be seem. Wait!! There is a faint red glow to the south! ~ 0 AD 0 D0 ~ ~ 0 -1 13132 D1 ~ ~ 4 13124 13131 D2 ~ ~ 0 -1 13135 D3 ~ ~ 0 -1 13134 S #13135 Catacombs~ You are standing in a underground passageway beneath the lair of Graghtok. The water dripping from the ceiling is amplified by the earth, and sends shivers down your spine. Except from your light source, there is no light to be seem. Wait!! There is a faint red glow coming from your right, after being down here you have lost all sense of direction. ~ 0 AD 0 D0 ~ ~ 0 -1 13132 D1 ~ ~ 0 -1 13132 D2 ~ ~ 0 -1 13134 D3 ~ ~ 0 -1 13134 S #0 #SPECIALS M 13106 spec_breath_fire S #RESETS D 0 13101 0 1 D 0 13102 2 2 D 0 13106 0 1 D 0 13107 1 1 D 0 13107 2 1 D 0 13109 3 1 D 0 13114 1 1 D 0 13119 4 1 D 0 13120 5 1 D 0 13121 3 1 D 0 13127 1 1 D 0 13129 1 1 D 0 13130 3 1 D 0 13131 5 1 D 0 13134 1 2 M 0 13102 1 13109 1 G 0 13125 0 M 0 13101 99 13110 2 M 0 13101 99 13110 2 O 0 13102 0 13110 M 0 13101 99 13111 2 M 0 13101 99 13111 2 M 0 13101 99 13112 2 M 0 13101 99 13112 2 M 0 13101 99 13113 2 M 0 13101 99 13113 2 M 0 13105 99 13114 2 M 0 13105 99 13114 2 M 0 13101 99 13115 2 O 0 13126 0 13115 P 0 13127 -1 13126 1 M 0 13103 99 13116 1 G 0 13101 0 M 0 13101 99 13117 2 M 0 13101 99 13117 2 M 0 13101 99 13118 2 M 0 13101 99 13118 2 M 0 13101 99 13119 1 M 0 13104 99 13119 2 M 0 13104 99 13119 2 M 0 13104 99 13120 2 M 0 13104 99 13120 2 M 0 13104 99 13121 2 M 0 13104 99 13121 2 M 0 13104 99 13122 2 M 0 13104 99 13122 2 M 0 13104 99 13123 2 M 0 13104 99 13123 2 M 0 13104 99 13124 2 M 0 13104 99 13124 2 M 0 13104 99 13125 2 M 0 13104 99 13125 2 M 0 13104 99 13126 2 M 0 13104 99 13126 2 O 0 13122 0 13127 P 0 13114 -1 13122 1 P 0 13115 -1 13122 1 P 0 13116 -1 13122 1 P 0 13117 -1 13122 1 P 0 13118 -1 13122 1 P 0 13119 -1 13122 1 P 0 13120 -1 13122 1 P 0 13121 -1 13122 1 M 0 13104 99 13128 2 M 0 13104 99 13128 2 M 0 13104 99 13129 2 M 0 13104 99 13129 2 M 0 13106 5 13130 1 G 0 13124 0 O 0 13123 0 13131 P 0 13103 -1 13123 1 P 0 13104 -1 13123 1 P 0 13105 -1 13123 1 P 0 13106 -1 13123 1 P 0 13107 -1 13123 1 P 0 13108 -1 13123 1 P 0 13109 -1 13123 1 P 0 13110 -1 13123 1 P 0 13111 -1 13123 1 P 0 13112 -1 13123 1 P 0 13113 -1 13123 1 S #SHOPS 0 #MOBPROGS #13101 if affected $n sanctuary mob cast 'dispel magic' $n else if affected $n steel skin mob cast 'infrablast' $n else mob cast 'sanctuary' $i ~ #13102 if hpcnt $n < 10 say I warned you, now prepare to meet your maker! mob cast 'acid rain' $n else if hpcnt $n < 20 laugh $n disarm get all mob cast 'heal' $i else if hpcnt $n < 40 if hpcnt $i > 40 say You are no match for my power else grumble mob cast 'slow' $n endif else if hpcnt $n < 60 cackle mob cast 'ebola' $n else if hpcnt $n < 75 grin $n mob cast 'weaken' $n else if hpcnt $n < 90 say Last chance to surrender... mob cast 'sanctuary' $i else say Surrender now, and I will spare your life mob cast 'acid rain' $n endif ~ #13103 if hpcnt $n < 75 laugh $n say You had your chance... kill $n break else pat $n say Why do you waste my time? endif ~ #13104 say You have done well... if level $n < 100 mob cast 'immortal healing' $n endif ~ #0 #$