#AREADATA Name Mega City One~ Builders None~ VNUMs 8000 8099 Security 9 Credits { 5 35} Glop Mega-City One ~ End #MOBILES #8000 oldstyle juve~ a juve~ A juve is standing here plotting mischief. ~ He is a tall, thin boy. He is looking for his gang mates. He and his mates have cost city authorities many millions of creds a week in vandalism repairs. ~ human~ AC 0 -400 0 5 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8001 oldstyle punk~ a punk~ A punk is here plotting a crime wave. ~ This punk is from one of the rowdiest, scruffiest, and definitely most fashionable of all gangs -- the Grunge Mongers. ~ human~ ACG 0 -500 0 10 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8002 oldstyle Futsie~ a Futsie~ A Futsie is here reciting Monty Python sketches. ~ A sad victim of Future Shock, this man is immensely dangerous and will not be stopped by anyone who tries to deter him from revenge upon the Justice Department. ~ human~ ABF D 0 0 17 0 3d9+258 8d9+100 3d4+4 none -3 -3 -3 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8003 oldstyle Citi-Def Militiaman~ a Citi-Def Militiaman~ A Citi-Def Militiaman is here contemplating a Block War. ~ A member of a local Block's Citi-Def militia, this man is well-armed and undersupervised. ~ human~ ACG J 0 0 16 0 3d9+233 8d9+100 2d6+4 none -2 -2 -2 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8004 oldstyle dunk~ a dunk~ A dunk is here blending into the crowd. ~ He blends into the crowd as his hand travels into another citizen's pocket. ~ human~ ACGHS DF -150 0 10 0 2d6+110 5d9+100 1d8+2 none 2 2 2 8 BEFJNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8005 oldstyle tap~ a tap~ A tap is here eyeing your belongings. ~ A practitioner in Mega-City One's largest growth industry, mugging, is looking you over for a possible business transaction. ~ human~ ACG 0 -400 0 14 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium none #8006 oldstyle rookie judge~ a rookie judge~ A Rookie judge is on his first beat here. ~ A member of Mega-City One's Justice Department is here considering what crimes you have committed. Being a rookie he will probably be easier on you though. ~ human~ AG DF 300 0 20 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8007 oldstyle Wallaby Gleep~ Wallaby Gleep~ Mr. Gleep is here wanting to know what you want. ~ Wallaby Gleep is a heavy-set man who gives you the impression that he is unintelligent and unimaginative, but looks can be deceiving. ~ human~ ABC DFJ -600 0 22 0 5d10+400 11d9+100 4d4+6 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8008 oldstyle Pinkerton Throt~ Pinkerton Throt~ Pinky Throt is here Wringing his hands. ~ He is a thin angular crook, pretty close to everyone's idea of Ebeneezer Scrooge. Indeed, the only thing guaranteed to bring a spark to his dead eyes is the mention of money. ~ human~ ABCF DF -900 0 25 0 5d10+550 12d9+100 2d10+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8009 oldstyle Ernie Ramirez~ Ernie Ramirez~ Ernie Ramirez is here collecting for the mob. ~ Ramirez is a dour man who knows that he's never going to get a better deal out of life. He is content to run the bite fights for Throt and Gleep. ~ human~ ABC 0 -400 0 19 0 3d9+308 9d9+100 2d7+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8010 oldstyle Judge Eckersely~ Judge Eckersely~ Judge Eckersely is here shaking down a Perp. ~ He is a dedicated, if somewhat pessimistic Judge. He is the Senior Judge of the Downtown Quadrant. ~ human~ AG DFH 300 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #8011 oldstyle Judge Beddows~ Judge Beddows~ Judge Beddows is here calling Resyk. ~ Beddows is a clone from the same stock as the ex-Chief Judge McGruder. She is fanatically dedicated to her job and has no ambitions other than to enforce the LAW. ~ human~ AG DF 500 0 25 0 5d10+550 12d9+100 2d10+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium none #8012 oldstyle bite fighter~ a bite fighter~ A bite fighter is here sharpening his teeth. ~ A bite fighter is here with sharpened teeth and a bad attitude. ~ human~ ABF 0 -400 0 20 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium none #0 #OBJECTS #8000 spitgun spit gun~ a spit gun~ There is a spit gun laying here.~ oldstyle~ wand 0 AO 20 10 10 'general purpose' 0 17 20 48900 P E spit gun~ A standard weapon in Mega-City One. It uses general purpose ammunition. ~ #8001 knee pads~ a set of knee pads~ There are some knee pads laying here.~ oldstyle~ armor 0 AF C C C 0 0 5 30 480 P E knee pads~ It is a set of Grak Brothers knee pads. They are currently popular with the juve and punk gangs. ~ #8002 stooky gland~ a stooky gland~ There is a stooky gland laying here.~ oldstyle~ pill 0 A 20 16 0 0 0 13 10 1000 P E stooky gland~ Stooky glands are known for the restorative properties. ~ #8003 lawgiver~ a lawgiver~ There is a lawgiver laying here.~ oldstyle~ wand 0 AO 30 10 10 'high explosive' 0 27 20 58000 P E lawgiver gun~ The standard weapon for the city's Judges. It uses general high explosive ammunition. ~ #8004 safe~ the magnetically shielded safe~ A indestructible, immobile safe is here.~ oldstyle~ container B 0 1005 ACD 8005 200 100 0 0 0 P E safe~ This safe looks like not even a Sov-Cit Nuke could open it. You better find the code box. ~ #8005 code box~ a code box~ A code box of indeterminate use is here.~ oldstyle~ key B AO 0 0 0 0 0 0 10 0 P E code box~ The box looks like some kind of access device. ~ #8006 bashball bat two-handed~ a bashball bat~ A bashball bat is laying here.~ oldstyle~ weapon 0 AN mace 3 5 pound F 14 30 870 P A 19 1 E bashball bat~ This is the same type of bat used by the little spuggers to play bashball. ~ #8007 vibroblade~ the vibroblade~ The vibroblade is here.~ oldstyle~ weapon ABF AN dagger 3 5 slash 0 18 20 2800 P A 18 2 A 19 2 A 5 1 A 2 1 E vibroblade~ Obviously of alien manufacture, this blade enhances fighting and survival skills. ~ #8008 vacuum cleaner two-handed~ a Hoover vacuum cleaner~ A Hoover vacuum cleaner is here idling.~ oldstyle~ weapon B AN exotic 4 4 suction F 15 100 2100 P E vacuum cleaner~ This vacuum looks well built and will last you many years of cleaning pleasure. ~ #8009 knife~ a knife~ A knife is sitting here...contemplating life.~ oldstyle~ weapon 0 AN dagger 2 4 slice 0 5 10 360 P E knife~ It is a knife. 'Nuff said. (Marvel joke). ~ #8010 wet noodle~ a wet noodle~ A wet noodle is laying here with clam sauce on it.~ oldstyle~ weapon 0 AN whip 1 4 whip 0 5 10 670 P A 3 1 E noodle~ It looks like a noodle freshly made at the Olive Garden. ~ #8011 judge club~ a Judge's club~ A Judge's club is resting here.~ oldstyle~ weapon 0 AN mace 2 8 pound 0 17 30 1050 P A 19 2 E judge club~ It is a standard Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ #8012 vault key~ a vault key~ A vault key is here.~ oldstyle~ key B AO 0 0 0 0 0 0 10 0 P E vault key~ The key looks like it could be useful. ~ #8013 key card~ a key card~ A key card is laying here.~ oldstyle~ key 0 AO 0 0 0 0 0 0 10 0 P E key card~ It looks like it fits a slot somewhere. ~ #8014 judge club~ a Judge's club~ A Judge's club is resting here.~ oldstyle~ weapon 0 AN mace 2 12 pound 0 26 30 1700 P A 19 2 E judge club~ It is a head judge Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ #8015 club electric shock~ a shock club~ A sparking electric club is here.~ steel~ weapon A AN mace 3 5 shock 0 15 30 750 P #8016 stunner police stick~ a police stun stick~ A police issue stunner is here, must be stolen.~ rubber~ weapon 0 AN mace 2 11 pound G 23 20 1160 P #0 #ROOMS #8001 Entrance to Mega-City One~ A road begins here in the glowing sands. You follow it through a gate in a Plasteen wall onto the Megway of Mega-City One. ~ 0 0 1 D0 ~ ~ 0 0 14751 D2 The Megway continues in this direction. ~ ~ 0 0 8002 S #8002 Mahmount Allesh Megway~ You are on one mile of over 13 and a half billion kilometers of roadway in Mega-City One. The Megway continues north and south. ~ 0 0 1 D0 The entrance to Mega-City One is in this direction. ~ ~ 0 0 8001 D2 There is an intersection ahead. ~ ~ 0 0 8003 S #8003 Intersection of Junket Way and Megway~ The Megway intersects with Junket Way here. Junket Way is to the east, the Megway continues north and south, and the Pustule Palace Cafe is to the west. ~ 0 0 1 D0 The Megway continues in this direction. ~ ~ 0 0 8002 D1 Junket way continues in this direction. ~ ~ 0 0 8010 D2 The Megway continues in this direction. ~ ~ 0 0 8004 D3 The Pustule Palace Cafe is in this direction. ~ ~ 0 0 8021 S #8004 Mahmount Allesh Megway~ The traffic here is really congested due in part to the over 11 million people driving Mo-Pads, the mobile homes which are constantly on the move until their owners can find an apartment in one of the City-blocks. The Megway continues north and south. ~ 0 0 1 D0 An intersection lies in this direction. ~ ~ 0 0 8003 D2 The Megway continues in this direction. ~ ~ 0 0 8005 S #8005 Mahmount Allesh Megway~ The Megway continues north and south. On the off-ramps here you see many of the citizens of Mega-City One doing nothing. You see of every hundred citizens, it can be guaranteed that 87 of them will be totally unemployed, and that a further five will not work more than ten hours a week. To the east there is a dark alley and to the west is Rietzik's Shuggy Hall. ~ 0 0 1 D0 The Megway continues in this direction. ~ ~ 0 0 8004 D1 A dark alley lies to the east. ~ ~ 0 0 8011 D2 A large plaza is in this direction. ~ ~ 0 0 8006 D3 A building is in this direction. ~ ~ 0 0 8022 S #8006 Central Plaza~ You are at the Central Plaza of the downtown district. There are a couple of juves Boingging (tm) in the air above you. Max Jaffa Boulevard goes east, the Megway continues north and south, and Bazza's Home for the Terminally Sarky is to the west. ~ 0 0 1 D0 The Megway continues in this direction. ~ ~ 0 0 8005 D1 Max Jaffa Boulevard goes in this direction. ~ ~ 0 0 8012 D2 The Megway continues in this direction. ~ ~ 0 0 8007 D3 A home for Sarky people is to the west. ~ ~ 0 0 8023 S #8007 Corner of Ed Hilldreth Memorial Parkway and Megway~ Another major intersection which is being negotiated by vehicles that are bound to minimum speed limits. Many Slow Driving offenses are being handed out by the Judges. The Megway goes north and south, a Parkway goes east, and Nu Phisog Parlour is west. ~ 0 0 1 D0 A plaza is to the north. ~ ~ 0 0 8006 D1 Ed Hilldreth Mem. Parkwy is to the east. ~ ~ 0 0 8013 D2 The Megway continues in this direction. ~ ~ 0 0 8008 D3 A City Block lies to the west. ~ ~ 0 0 8024 S #8008 Mahmount Allesh Megway~ As you travel the Megway you notice many citizens participating in their favorite hobbies such as spot welding and metalwork, scratch building fashion Kneepads, giving blood, or just looking out the window. The Megway continues north and south. ~ 0 0 1 D0 The Megway continues in this direction. ~ ~ 0 0 8007 D2 The Megway continues in this direction. ~ ~ 0 0 8009 S #8009 Mahmount Allesh Megway~ The Megway ends here. To the west is Ziggi Piggi's Home for the Semi-Stiff, to the east and south are construction areas, and the Megway goes north. ~ 0 0 1 D0 The Megway is ahead. ~ ~ 0 0 8008 D1 There is construction this way. ~ ~ 0 0 8014 D2 There is construction ahead. ~ ~ 0 0 8020 D3 Ziggi Piggi's Home the Semi-Stiff is ahead. ~ ~ 0 0 8025 S #8010 Junket Way~ Junket way continues to the east and the west. A worn path between buildings leads to the north. ~ 0 0 1 D0 ~ ~ 0 0 4303 D1 An intersection is ahead. ~ ~ 0 0 8015 D3 An intersection is ahead. ~ ~ 0 0 8003 S #8011 Davies Alley~ You are in a very dark and seedy alley. This is just the right place for a bite fight. Bite fighting is an illegal activity where both combatants can only use their sharpened teeth as weapons. ~ 0 1 1 D1 An intersection is ahead. ~ ~ 0 0 8017 D3 An intersection is ahead. ~ ~ 0 0 8005 S #8012 Max Jaffa Boulevard~ Max Jaffa Boulevard continues east and west. ~ 0 0 1 D1 An intersection is ahead. ~ ~ 0 0 8018 D3 A large plaza is to the west. ~ ~ 0 0 8006 S #8013 Ed Hilldreth Memorial Parkway ~ The Parkway goes east and west. ~ 0 0 1 D1 An intersection is ahead. ~ ~ 0 0 8019 D3 An intersection is ahead. ~ ~ 0 0 8007 S #8014 Construction site of the Harold Finkelbaum Block.~ A Mega-City One City Block is being constructed at this site. A typical block is from 100 to 1000 stories high with hundreds of thousands inhabitants. ~ 0 0 1 D3 An intersection is ahead. ~ ~ 0 0 8009 S #8015 Corner of Junket Way and Threep Lane~ There is a second-hand kneepad stall is doing a brisk business with a group of juves on their way to school. Junket Way goes west and Threep Lane travels south. ~ 0 0 1 D2 Threep Lane continues ahead. ~ ~ 0 0 8016 D3 Junket Way is ahead. ~ ~ 0 0 8010 S #8016 Threep Lane~ Threep Lane continues north and south. There is a building to the east with a sign next to the door. ~ 0 0 1 E sign~ Throt and Gleep's Megger Store est. 2107 ~ D0 An intersection is ahead. ~ ~ 0 0 8015 D1 A door to the east bodes ill. ~ door~ 1 0 8026 D2 Threep Lane continues south. ~ ~ 0 0 8017 S #8017 Threep Lane~ Threep Lane continues north and south. There is a dark alley to the west. ~ 0 0 1 D0 Threep Lane continues north. ~ ~ 0 0 8016 D2 An intersection is ahead. ~ ~ 0 0 8018 D3 A dark alley is west. ~ ~ 0 0 8011 S #8018 Corner of Max Jaffa Blvd and Threep Way~ A proprietor of Uncle Sumpty's Ugly Emporium meanders by. Threep Lane continues north and south while Max Jaffa Boulevard goes west. ~ 0 0 1 D0 Threep Lane continues north. ~ ~ 0 0 8017 D2 Threep Lane continues south. ~ ~ 0 0 8019 D3 Max Jaffa Blvd continues west ~ ~ 0 0 8012 S #8019 Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~ Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes west. ~ 0 0 1 D0 Threep Lane continues north. ~ ~ 0 0 8018 D3 Ed Hilldreth continues west. ~ ~ 0 0 8013 S #8020 Construction Site for the Brit-Cit One tunnel.~ Construction is under way for the Black Atlantic Tunnel to connect Mega-City One and Brit-Cit One. ~ 0 0 1 D0 An intersection lies north. ~ ~ 0 0 8009 S #8021 Pustule Palace Cafe~ A scabrous hole. Run by Ernie Ramirez, an ex-perp, it is a meeting place for the low-life in the area. ~ 0 8 0 D1 An intersection lies east. ~ ~ 0 0 8003 S #8022 Rietzik's Shuggy Hall~ A sleazy dive and the meeting place of a lot of perps. Shuggy is a twenty-second Century version of pool, played on a hilly table, usually with large side bets. ~ 0 8 0 D1 An intersection lies east. ~ ~ 0 0 8005 S #8023 Bazza's Home for the Terminally Sarky~ This is an experimental psychiatric home. Named after a 20th Century vid-critic, the home attempts, by various methods, to readjust the socially unacceptable attitudes of the inmates. ~ 0 8 0 D1 A large plaza lies east. ~ ~ 0 0 8006 S #8024 Nu Phisog Parlour~ Opened as a direct rival to the New You Face Parlour chain to offer quick and cheap face-changing facilities to the general public. However, since the closure of Sump's Ugly clinics, the craze for face-changing has died down. ~ 0 8 0 D1 An intersection lies east. ~ ~ 0 0 8007 S #8025 Ziggi Piggi's Home for the Semi-Stiff~ The only suspended animation parlour in the area. It has a high turnover rate. It is rumored that the patrons are being used in body sharking and organ legging activities. ~ 0 8 0 D1 An intersection lies east. ~ ~ 0 0 8009 S #8026 Throt & Gleep's Megger Store~ This place promises to provide everything that the citizens don't need, with the utmost discourtesy. Of course, something as crazy as this was bound to succeed. There is a door to the north with a slot next to it. There is also a sign next to the slot. ~ 0 8 0 E sign~ To open insert card. ~ D0 ~ door~ 2 8013 8027 D3 ~ door~ 1 0 8016 S #8027 Stockroom of Throt & Gleep's Megger Store~ Many useless items stock the shelves of this stockroom. A door leads south and large vault door is to the north. ~ 0 8 0 E vault door~ This vault seems impervious to breaking. There is a keyhole in the lock however. ~ D0 ~ vault door~ 2 8012 8028 D2 ~ door~ 2 8013 8026 S #8028 Throt & Gleep's Vault~ The vault is musty with a slight smell of ozone in the air. ~ 0 8 0 D2 ~ vault door~ 2 8012 8027 S #0 #SPECIALS M 8003 spec_cast_judge Load to: a Citi-Def Militiaman M 8004 spec_thief Load to: a dunk M 8006 spec_cast_judge Load to: a rookie judge M 8010 spec_cast_judge Load to: Judge Eckersely M 8011 spec_cast_judge Load to: Judge Beddows S #RESETS D 0 8016 1 1 D 0 8026 0 2 D 0 8026 3 1 D 0 8027 0 2 D 0 8027 2 2 D 0 8028 2 2 M 0 8004 3 8003 1 M 0 8000 4 8004 2 E 0 8009 40 16 M 0 8000 4 8004 2 E 0 8009 40 16 M 0 8004 3 8005 1 M 0 8000 4 8006 1 E 0 8009 40 16 M 0 8001 5 8006 2 E 0 8009 40 16 M 0 8004 3 8006 1 M 0 8010 1 8007 1 E 0 8014 40 16 G 0 8003 20 M 0 8001 5 8009 1 E 0 8009 40 16 E 0 8001 40 7 M 0 8011 1 8009 1 E 0 8014 40 16 G 0 8003 20 M 0 8005 3 8010 1 E 0 8006 40 16 M 0 8001 5 8011 2 E 0 8009 40 16 M 0 8012 2 8011 2 M 0 8012 2 8011 2 M 0 8006 3 8012 1 E 0 8011 40 16 M 0 8003 4 8013 2 E 0 8001 40 7 M 0 8003 4 8014 2 G 0 8000 10 M 0 8000 4 8015 1 E 0 8009 40 16 E 0 8001 40 7 M 0 8005 3 8017 1 E 0 8015 40 16 M 0 8006 3 8018 1 E 0 8011 40 16 M 0 8005 3 8019 1 M 0 8009 1 8021 1 E 0 8006 40 16 G 0 8002 10 G 0 8013 5 M 0 8002 4 8023 2 E 0 8008 40 16 M 0 8002 4 8024 2 E 0 8010 40 16 M 0 8006 3 8025 1 E 0 8011 40 16 M 0 8007 1 8027 1 E 0 8016 40 16 G 0 8012 10 O 0 8004 1 8028 M 0 8008 1 8028 1 E 0 8016 40 16 G 0 8005 10 P 0 8007 10 8004 1 S #SHOPS 0 #$