#AREADATA Credits {r< 55- 75> {bEirin {gSteab {x~ Name Steab~ Filename steab.are~ Builders Eirin~ VNUMs 21500 21599 Security 9 End #MOBILES #21500 Wench~ Wench~ The waitress, Wench, leans over and asks you for your order. ~ Sexy doesn't begin to describe Wench. The only one who knows this fantastic feline's real name is Jorinth, and by the glint in his eyes, he's not telling. When Wench moves, eyes turn. The tail swishes behind her gracefully, and her hips sway in an opposite direction. Her white fur is so thin that you barely notice it, and her hair is so full that it covers most of the two pointed ears at the top of her head. She is exotic, and many proposition her. Few get the answer they desire. ~ cat~ ABST VZc 1000 0 67 33 20d303+1492 67d10+100 5d23+35 claw -31 -31 -31 -10 FH 0 B 0 stand stand female 2010 AGHMV ABCDEFGHJKQUV M 0 #21501 Waif~ a starving waif~ A starving waif eyes you from the shadows. ~ This waif seems not to have eaten in days. You almost feel pity for the dirty creature - but then you see the glint of metal in the hand, and think again. ~ human~ ACSW BOPV -1000 0 55 27 10d204+1078 55d10+100 5d19+28 stab -24 -24 -24 -7 BFGHJK 0 B F stand stand either 1650 AHMV ABCDEFGHIJK S 0 #21502 Living Magic Blob~ a living magic blob~ The blob that's oozing to you is made of living magic. ~ It's a blob. It oozes. It's horrifying and black. Ick. ~ wyvern~ ABR DFT 0 0 73 36 20d400+1600 150d12+150 5d25+39 drain -35 -35 -35 -12 CFH L 0 S stand stand none 2250 ABGHSZ ACDEFHJKQVX M 0 #21504 Jorinth Durendal, the Proprietor~ Jorinth, the Proprietor~ Jorinth grants you the crooked smile of a rogueish proprietor. ~ White hair and pale, almost colorless blue eyes dazzle you with his obvious sense of humor. He looks you, grins, and is full of energy, but something in his eyes speaks of secrets and age. Nobody can tell how old Jorinth is, but they all have rumors. He wears a teal tunic with a black belt, and a thin silver chain. Flipping the glasses (and liquor) is a specialty of his, and he never spills. He's a clown, a barkeep, and a friend for all. ~ elf~ ABS CDFGJ 1000 0 69 0 10d321+1571 69d10+100 5d24+35 slash -33 -33 -33 -11 IJN 0 B Z stand stand male 20000 AHMV ABCDEFGHIJK M 0 #21508 Teleporting Mage~ a teleporting mage~ This mage is ready to teleport you away! ~ Does it matter what this mage looks like? It's here, it's nasty, and it's teleporting you away from your group! ~ elf~ ABFR BCDFGJTc 0 0 70 35 20d330+1614 250d10+100 5d24+37 magic -33 -33 -33 -11 FK 0 B Z stand stand either 2250 AHMV ABCDEFGHIJK M 0 #21509 Sir Corwyn Torymyr~ Sir Corwyn Torymyr~ Sir Corwyn Torymyr sleeps against the Heart of Stone. ~ His russet hair hangs loose around his sleeping face. His right arm is crossed over his chest, and his left arm lies limp by his side. He looks you, and is dressed in a sort of harlequin's outfit which lends him a comic look. He's so peaceful the way he is, that you wonder if you should - or could wake him. ~ elf~ ABRT DHJTVc 1000 0 75 38 20d400+2000 200d20+200 10d30+20 magic -36 -36 -36 -13 EFGHKL H B Z sleep stand male 3750 AHMV ABCDEFGHIJK M 0 #21510 Dwarf~ A grumbling old dwarf~ Hunched over a pot of wonderful-smelling stew is a grumbling dwarf. ~ Grumbling and grizzled, yet fully capable, the Purple Elf's Master Chef, a dwarf, commands this kitchen like most lead a battle. His eyes dart from pot to pot making certain the flambe flames, the stew bubbles, and the chocolate cream pie is at its fluffiest. Odd that he'd answer only to the name "Cookie." ~ dwarf~ ABGT HJVc 0 0 60 30 10d243+1242 60d10+100 5d21+30 crush -27 -27 -27 -8 CDFNO N LQ R stand stand male 900 AHMV ABCDEFGHIJK S 0 #21511 Blesk~ Blesk~ Blesk moves from bar to drinkers. ~ Blesk is a stark young woman with a very serious expression. Her short hair is cut in a bob, difficult to grab onto, and her icy eyes seem to see distant lands. She serves the drinks with a plastered-on pretense at a smile, and shies from male contact, like a frightened filly. ~ kobold~ ABS JQ 0 0 65 32 20d280+1400 65d10+100 5d22+36 thwack -30 -30 -30 -10 IJNQ 0 L C stand stand female 1950 ABHMV ABCDEFGHIJKQ M 0 #21512 Tiny, the Bouncer~ Tiny, the Bouncer~ Tiny, the Bouncer, leans against the wall and watches for trouble. ~ Tiny is anything but. He's huge, and despite his broad grin you feel he's got something more brutal than a kind greeting in his mind. He's the bouncer, and he's good at his job. You can just picture some troublemaker sailing through the door when you look at his broad biceps. ~ troll~ ABST FJV -1000 0 69 36 20d321+1600 69d10+100 5d24+50 crush -33 -33 -33 -11 CEOT 0 BE HK stand stand none 2150 ABHMV ABCDEFGHIJKUV M 0 #21513 Customer of the Purple Elf~ a customer of the Purple Elf~ A customer of the Purple Elf Tavern enjoys the service here. ~ This is one of the many customers of the Tavern and Inn. They come in many shapes and sizes, and seem to be fairly generic. Yes, folks. This is a "generic" mob! ~ human~ AY N 0 0 65 31 20d260+1400 65d10+100 5d22+36 punch -30 -30 -30 -10 IK 0 0 0 stand stand either 1850 AHMV ABCDEFGHIJK M 0 #21514 Mahcree Galon~ Mahcree Galon~ Mahcree Galon plays drums for her husband. ~ Mahcree is a pretty woman with curly black hair tumbling over her petite shoulders. Her emerald eyes sparkle brightly, and her pug nose is freckled. She seems engrossed with the drum-playing. ~ human~ ABQ H 1000 0 70 35 20d330+1650 140d10+100 5d24+37 slap -33 -33 -33 -11 FI 0 0 0 sit stand female 2100 AHMV ABCDEFGHIJK M 0 #21515 Finn Galon~ Finn Galon~ Finn Galon stands and sings for the customers. ~ Finn Galon looks like the perfect match for his wife. His hair is also black, eyes green, but his nose is long and thin, and his beard cropped. He sings out to the audience with a spirited manner, the words pouring from his mouth in a thick accent. ~ human~ ABT c 1000 0 70 35 20d330+1650 70d10+100 5d24+37 punch -33 -33 -33 -11 CT 0 0 0 stand stand none 2100 AHMV ABCDEFGHIJK M 0 #21516 Shadowed Figure~ A mysterious shadowed figure~ A mysterious shadowed figure looks at you appraisingly. ~ This mysterious shadowed figure gives you the chills. He's strong, he's powerful. You sense that. You also sense that he could rob you blind, have you assassinated, or see to your fondest "pleasures." He is, by your best guess, The Aenel, Guildmaster to Antyr City. ~ human~ ABCGSY JOVZc -1000 0 65 33 10d285+1420 65d10+100 5d22+36 slash -30 -30 -30 -10 BEFGHIJKN BL P Z sit stand male 3300 AHMV ABCDEFGHIJK M 0 #21517 Guild Member~ a Guild Member~ One of the Guild's Members moves silently about. ~ From what you can see, this is a member of the infamous Guild of Thieves. But they'd never admit that. In fact, if asked, they'd tell you they work for Jorinth, and they're just fetching wine. Somehow, you don't quite know whether you should believe them. ~ elf~ AS JPQ -1000 0 65 31 20d285+1600 65d10+100 5d22+36 none -30 -30 -30 -10 JN 0 B Z stand stand either 0 AHMV ABCDEFGHIJK M 0 #21518 Dundar, the Training Master~ Dundar, the Training Master~ Dundar, the Training Master waits for YOU. ~ This thing is big. It's hideous. It's big. It's grotesque. It's big. It's waiting to train, gain, or practice you. Did I mention it's big? ~ giant~ ABCGJKb 0 0 0 65 33 10d285+1420 65d10+100 5d22+36 pound -30 -30 -30 -10 0 BL HI JP stand stand none 0 ABHMVc ABCDEFGHIJK L 0 #21520 Armand~ Armand~ The keeper of the shop, Armand, will buy most any corpse in tact. ~ His scales are green, his eyes slitted and cold. He waits to buy your corpses, and you should be glad that it's not YOUR funeral. ~ lizardman~ AB CDFG 0 0 70 35 10d330+1614 70d10+100 5d24+37 crush -33 -33 -33 -11 CM 0 L I stand stand none 20000 AGHMXc ACDEFHKQV M 0 #21528 Karin Bricton, the Fence~ Karin, the Fence~ Karin, the Fence of Antyr, polishes a "pure" diamond. ~ This woman is tiny, but small packages often contain the biggest boom. Rumor has it the last person who tried to sell her impure gems got screamed at so loudly they were deaf for a month after. She's also observant. Be wary if you desire to steal from her. She's been known to bite fingers off. Quite a lot for such a tiny package. ~ pixie~ ABS CDFGT -1000 0 75 38 10d379+1812 75d10+100 5d26+38 bite -36 -36 -36 -13 I 0 H KO stand stand female 100000 AHMV ABCDEFGHIJK T 0 #21530 Mahtell, the Tailor~ Mahtell, the Tailor~ Mahtell, the Tailor, brushes lint off an overpriced cloak. ~ This orc is handsome, as orcs go. He's so over-dressed that you find yourself sweating for him. The clothes he wears and sells are lovely, and even look good on him, though he *is* but an orc. He glances at you with a scowl, and pulls out a tape measure. ~ orc~ ABH CDFGJ 0 0 64 30 10d276+1387 64d10+100 5d22+34 stab -30 -30 -30 -10 I 0 Q S stand stand male 200000 AHMV ABCDEFGHIJK M 0 #21531 Armand, the Undertaker~ Armand the Undertaker~ Armand, the Undertaker, sweeps the ashes into the furnace. ~ This bipedal lizard creature is dressed entirely in black and grey, with a dusty apron tied around his scaly waist. His forked tongue flicks out time and again, and his slitted eyes turn to you when you enter. He grins at you (not a pleasant sight), and says "SSsssssooo, do you want to SssssSSssell me any bodiesssSSsss?" ~ lizardman~ AB 0 -1000 0 70 30 10d330+1614 70d10+100 5d24+37 none -33 -33 -33 -11 M 0 L I stand stand male 100000 AGXc ACDEFHKQV M 0 #21532 Molly, the Fishmonger's Wife~ Molly, the fishmonger's wife~ Molly Malone, the Fishmonger's wife, sells her cockles and mussels here. ~ Sweet Molly Malone, fair young wife of a fishmonger, keeps this sky-high restauraunt nice and clean. Her fish are fresh and cooked to perfection, served with lightly garlicked butter. Her grey eyes sparkle until they almost seem like silver, and her hair, wispy and feathery, is a glistening blonde. She's very much like a young sparrow, sweet and birdlike, right down to the soft beak on her face, where her mouth should be, not to mention her wings. ~ song bird~ AB CFGHT 1000 0 78 37 10d410+1937 78d10+100 5d27+40 none -38 -38 -38 -14 FH 0 0 0 stand stand female 5000 AGHMW ABCDEFGHKP M 0 #21533 Gondollaren~ Elbwyth's flunkee Gondollaren~ Elbwyth's harried flunkee, Gondolarren, is here. ~ Slender and harried, this young man looks harmless, but wise. He goes over the various exotic magical items while waiting for you to make a decision. His wiry silver hair is matted to his skull, and his golden eyes dart from left to right, as if he trusts none. ~ elf~ ABCR CDFGHJNOTVc 0 0 70 35 10d330+1614 70d10+100 5d24+37 scratch -33 -33 -33 -11 AFHIK K B Z stand stand male 700 AHMV ABCDEFGHIJK M 0 #21534 Sepha~ A sexy fox-lady~ Sepha, the sexy fox-lady dangles a set of keys in front of you. ~ This lady is unique in many ways. Like a bipedal fox, she has curves where they should be, an elongated, though delicate muzzle, and such adorable fangs. She holds a set of keys, and whispers "I got something you could use." ~ fox~ ABS CDFGJVZc -1000 0 70 35 10d330+1614 70d10+100 5d24+37 bite -33 -33 -33 -11 FHJKMN 0 0 0 stand stand female 4000 AGMV ACDEFHJKQV M 0 #21535 Pakat, the Falconer~ Pakat, the Falconer~ The falconer, Pakat, polishes a golden owl. ~ This draconian seems as cold as the metal he works in, but his eyes spark with an inner fire. The fire is seen in all his work, pieces of art to be treasured a lifetime. ~ draconian~ AB CDFGT 0 0 60 30 10d243+1242 60d10+100 5d21+30 slash -27 -27 -27 -8 I L 0 S stand stand none 10000 ABGZ ACDEFHJKQVX M 0 #21539 Fire Guard~ A monsterously giant Fire Guard~ The tower is well-guarded here by Elbwyth's hired Fire Guard. ~ This huge fire giant glares down at you menacingly. His eyes glow a bright orange, and sparks fly from his fingertips. Everything about him is large, from his toes to his head, and back down to his fist. ~ giant~ ABT DFVc -1000 0 60 30 20d243+1300 60d10+100 5d21+30 crush -27 -27 -27 -8 CDEFK H HI JP stand stand male 2400 AHMV ABCDEFGHIJK G 0 #21540 Journeyman~ a journeyman~ A journeyman mage learning from Elbwyth watches the younger students. ~ This student's in the mid-20s, and the snob effect has set in. Determined to swagger the worth of the Journeyman over the persistance of the Apprentice, the student sneers at everyone who passes by. ~ human~ AR O -1000 0 72 36 20d349+1600 144d20+100 5d25+37 magic -35 -35 -35 -12 AU 0 CH 0 stand stand either 2000 AHMV ABCDEFGHIJK M 0 #21541 Apprentice~ an apprentice~ A teenager, one of Elbwyth's apprentices, practices spells. ~ This apprentice is practicing casting "color" cantrips. You can tell that there's been some minor successes. You'd never think anyone would wear an outfit that loud. The pimples break out all over the kid's face, lending an almost comical look to the scene. ~ elf~ AR JN 1000 0 70 35 20d330+1614 200d10+100 5d24+37 magic -33 -33 -33 -11 IU 0 B Z sit stand either 2100 AHMV ABCDEFGHIJK S 0 #21545 Elbwyth, the Fire Adept~ Elbwyth the Fire Adept~ Elbwyth peers coldly at you, waiting for your move. ~ This arrogant man tosses his head haughtily, eats his food with pride and snobbery, and even pees insouciantly. He's rude, but he's earned the right. He's got power behind him, and that's enough to ignore his attitude. He's medium-sized, got silver hair, and black eyes which seem to send shivers down your spine. ~ elf~ ABQR HJV -1000 0 72 0 10d349+1694 90d12+140 5d25+37 magic -35 -35 -35 -12 FGHN 0 B Z stand stand none 3600 AHMV ABCDEFGHIJK M 0 #21546 Dragonlet~ A baby dragon~ A baby dragon wants to play with you. Better run. ~ This er - little? - dragonlet peers at you playfully. Unfortunately, dragon play isn't so innocent. Or so save. The scales are a beautiful array of colors glistening with the oil the apprentices risk life and limb (and sanity) to rub into them. Their fangs and breaths are even deadlier. ~ dragon~ AFT JOTa -1000 0 71 36 20d340+1648 71d10+100 5d24+39 flbite -34 -34 -34 -12 MO 0 BEH FI stand stand either 2100 AHZ ACDEFGHIJKPQUVX L 0 #21548 Kendra's Druids~ one of Kendra's Druids~ One of Kendra's Druids tends to the flora and fauna. ~ These followers tend to be dressed in sturdy outfits, well-suited for kneeling in the dirt. They each have many pockets in the outfit, to hold various seeds, feeds, and implements of gardening. This one grants you a pleasant smile, eyes twinkling with the light of the world. ~ dryad~ AQ JTc 0 0 65 33 25d285+1420 130d10+100 5d22+36 sting -30 -30 -30 -10 HJN 0 B Z stand stand either 2600 AHMV ABCDEFGHIJK M 0 #21550 Brigannia, High Priestess of Kendra~ high priestess~ The High Priestess of Kendra, Humble Brigannia, plants a flower here ~ Mature and quiet, this woman kneels in the dirt, unafraid to get filthy. Her fingers are covered with grime, and the brown stain across her pug nose shows she's been having fun. She glints a smile at you, and half-whispers "Need a heal, friend?" ~ human~ ABa H 0 0 75 0 10d379+1812 75d10+100 5d26+38 none -36 -36 -36 -13 QR BMNPQ HIK 0 stand stand female 3000 AHMV ABCDEFGHIJK M 0 #21551 Bluten's Bereaver~ Bluten's Bereaver~ A Bereaver of the goddess Bluten quietly passes by you. ~ These followers of the goddess Bluten are the ones usually called on to supervise funerals, stand as midwives, and help those who feel despair. They're calm and quiet, as well as somber and aware. ~ human~ AQ PV 0 0 62 31 20d259+1316 124d10+100 5d21+34 drain -28 -28 -28 -9 AGH 0 0 0 stand stand either 1860 AHMV ABCDEFGHIJK M 0 #21552 Sitters of Peun~ a Sitter of Peun~ A Sitter of Peun draws a pretty sun on the wall with yellow crayons here. ~ They're children! All these "Sitters" who worship the god Peun are children! Each one of them seems to have a broad smile, bright blonde hair, and glimmering eyes. They're so CUUUUUTTTTTEEEE! ~ pixie~ AHRY HT 1000 0 60 20 20d243+1000 120d10+100 5d21+30 divine -27 -27 -27 -8 HIN S H KO stand stand either 1800 AHMV ABCDEFGHIJK T 0 #21553 Romeire's General~ Romiere's General~ Pacing back and forth, one of Romiere's Generals makes plans for a war to come. ~ Yo, ho, ho! This General of Romiere's knows the life of the sea, of war, and of the benefit of a good drink. The goddess treats her followers well, and they serve her even better by doling out blood where it's needed, and sometimes where it's not, when they've had one too many "toasts to Romiere's Guidance." ~ cyclops~ AFT DVa 0 0 60 40 30d300+1242 30d10+100 5d21+30 beating -27 -27 -27 -8 ACDHI 0 HI JP stand stand either 2000 ABHMV ABCDEFGHIJKUV M 0 #21554 Adherant to M'jor~ an Adherant to M'jor~ An Adherant to M'jor wanders the room engrossed with a book. ~ Scholarly folk these, they vary from the quiet to the somewhat quiet, with nary a scream between. The wolf is the creature they're most fond of, and seldom is one seen without a charm or bracelet, or even a book of the creatures. This one seems too busy with the book to notice you. ~ dryad~ AQR HJWc 1000 0 63 32 20d267+1300 126d10+100 5d22+31 blast -29 -29 -29 -9 EFU C B Z stand stand either 2300 AHMV ABCDEFGHIJK M 0 #21555 Shastromm's "Friend"~ One of Shastromm's "friends"~ Shastromm's "friend" wants to make you a "friend" too. ~ Man, woman, it doesn't matter. All of Shastromm's "Friends" are gorgeous - unless they're not. Their hair, their smiles, everything about them is sensual, a little off-the-wall, and very playful. This one seems to want to play with you. ~ human~ AQR Ec -1000 0 64 32 22d300+1387 128d10+100 5d22+34 thwack -30 -30 -30 -10 AHIP B C 0 stand stand either 1920 AHMV ABCDEFGHIJK M 0 #21556 Aenel's Own~ Aenel's Own~ In the darkness, Aenel's Own lurks. ~ You see a blur, maybe. Maybe you see a laughing face. There's a possibility this one might be sitting and playing an instrument. Aenel's Own come in many forms, specializing in various areas of Aenel's power. Some are musicians, some are thieves. Some could be dreamers, and others romantics. Most of them, however, enjoy a good snowball fight. ~ elf~ AST BJPU -1000 0 65 34 20d285+1420 65d10+100 5d22+36 none -30 -30 -30 -10 BHJN 0 B Z stand stand either 0 AHMV ABCDEFGHIJK M 0 #21558 Danna the Spinner~ Danna the Spinner~ This old woman, Danna by the letter on the floor, is rocking back and forth as she spins. ~ As dirty as this place is, that is how clean this old woman is. Goblin or not, she's clean. She spins her wool with deft fingers, murmuring to herself as she goes. ~ goblin~ ABQ AHJ -1000 0 58 27 20d118+1200 116d10+100 5d20+30 scratch -26 -26 -26 -8 HIJN 0 Q C sit stand female 2000 AHMV ABCDEFGHIJK M 0 #21559 Merchant of Antyr~ a Merchant of Antyr~ A fat merchant strolls the street here, while planning his future fortunes. ~ This fat merchant shows that money's not the only thing he hoards. His belly hangs over his over-stuffed pants, and his eyes seem to dart back and forth as if reading the ledgers. The way he sticks his nose in the air, you'd presume he's thinking of his favorite dream - riding the waves of a mountain of gold. It's too bad his breath is so bad. ~ dwarf~ ACGH JN 0 0 70 35 20d330+1614 70d10+100 5d24+37 thwack -33 -33 -33 -11 KQ 0 LQ R stand stand male 2800 AHMV ABCDEFGHIJK M 0 #21562 Madame Brandoline~ Brandoline~ Madame Brandoline lounges on the love-seat while grapes are fed to her. ~ First you see her perfect leg. Then you see her perfect torso. Your eyes travel up to the sensual curves of her chest, then to the delicately pouting lips. She seems to exhude the aura of "come and get it, handsome." You notice, however, she's the only one not looking to cling to a man or woman. ~ dryad~ ABQY JVc -1000 0 68 30 20d312+1531 136d10+100 5d23+38 scratch -32 -32 -32 -11 AEINR 0 B Z stand stand female 2040 AHMV ABCDEFGHIJK M 0 #21563 Entertainment Advisor~ an entertainment advisor~ This entertainment advisor would like to see that you are happy. ~ You'd never imagine such beauty and nimbleness was possible, but looking at this advisor, you see it's true. Advisors range from all areas and appearances, and possess varying skills: Massages, oils, tickling to mention a few. ~ human~ AR V -1000 0 66 32 20d300+2000 132d10+100 5d25+40 none -31 -31 -31 -10 EIU 0 BC 0 stand stand either 2200 AHMV ABCDEFGHIJK M 0 #21568 Antyr City Guard~ the Antyr City Guard~ One of Antyr City's fine guards is cramped in here. ~ The Antyr City is known for its fine guards. Nothing happens without them knowing. Of course, there are rumors that the thieve's guild owns them, but none can say for certain. This one's a female orc, with long protruding yellow fangs hanging up from her lower jaw. She looks bored. ~ orc~ ABST FJac 0 0 65 32 15d300+1500 65d10+100 10d22+30 charge -30 -30 -30 -10 ACEH 0 Q S stand stand female 2600 AHMV ABCDEFGHIJK M 0 #21570 Grouchy Farmer~ a grouchy farmer~ This grouchy farmer seems angry with everything. ~ This farmer growls at you just before attacking. It's obvious from his snarl that he's been waiting for a stranger to come by, so he could bite their head off. You just happened to be the "lucky" one. ~ human~ AF Ka -1000 0 66 33 20d300+1400 66d10+100 5d23+33 crush -31 -31 -31 -10 DJO 0 0 0 stand stand male 1980 AHMV ABCDEFGHIJK M 0 #21571 Depra~ a depra~ A depra grazes here. ~ Depra are unusual beasts. Though they look like miniature deer, they have hooves which are longer, fangs, and their horns are wider. The fur is pale, usually white. Their skins are tough, so hard that a knife can't cut through it unless it's sharpened recently. The inside of the fangs is acidic, for their self-preservation, and their meat is particularly juicy. This one grazes - on the mice and other small creatures in the field. ~ fox~ AH NPZ 1000 0 65 33 30d300+1500 65d10+100 5d22+36 acbite -30 -30 -30 -10 FH 0 K 0 stand stand either 2100 ACGV ACDEFHJKQVW S 0 #21572 Farmer's Daughter~ the farmer's daughter~ The farmer's daughter is on the prowl for the ploughboy. ~ This girl's very pretty - and very unlucky. She's cursed in two ways: A grouchy farmer, and a ploughboy who prefers others, whether they be another girl, a depra, or another ploughboy. She's got the loveliest emerald eyes, and a cute little giggle. ~ human~ AG Q -1000 0 67 34 15d303+1500 67d10+100 5d23+35 thwack -31 -31 -31 -10 HN 0 0 0 stand stand female 1900 AHMV ABCDEFGHIJK M 0 #21573 Pretty Ploughboy~ a pretty ploughboy~ A pretty ploughboy is divided between work and running from the farmer's daughter. ~ On our farm a pretty ploughboy was employed, So I took a twist that he could not avoid. But all my tricks were all in vain, I can not really explain, That 'twas other pretty ploughboys he enjoyed. ~ human~ AH NV 1000 0 68 34 20d312+1550 68d10+100 5d23+38 slap -32 -32 -32 -11 ILU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK M 0 #21574 Farmer's Wife~ the farmer's wife~ The farmer's wife hunts for her husband. ~ This woman's MEAN. She's angry. She's on the hunt. You're just lucky it's not for you, but for her husband. ~ human~ AT a 1000 0 69 34 20d321+1571 69d10+100 5d24+35 crush -33 -33 -33 -11 CIN 0 0 0 stand stand female 2150 AHMV ABCDEFGHIJK M 0 #21575 fart~ (no short description)~ (no long description) ~ ~ human~ A 0 0 0 125 0 10d1054+4422 125d10+100 5d43+66 none -68 -68 -68 -29 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #21582 Arch Wight~ an arch wight~ This arch wight screeches silently at you, ready to drain your life. ~ The ice chills to the depths of your soul. Every howl you would hear if there was sound reaches your heart, and freezes you. You try to scream, but no sound comes out. Where you look, the figure floats, red eyes blazing, claws out and slashing, calling, calling to come to you, bring you to your end. End your life, and force you to join it. What pitiful thing was the cause of this? ~ human~ AOR 0 -1000 0 70 35 20d330+1614 140d10+100 5d24+37 none -33 -33 -33 -11 AG M 0 0 stand stand none 2100 ABHILMV ABCDEFGHIJKU M 0 #21583 Pooka~ a pooka~ A pooka gallops through the forest. ~ Eight legs, flaming golden eyes, three tails, and an attitude: the signs of a pooka. This is one, and a pretty nasty one at that. One thing you don't want to think about is how much pain a kick would cause you. ~ human~ AFO J -1000 0 72 36 23d349+1694 72d10+100 5d25+37 charge -35 -35 -35 -12 HIM C 0 D stand stand none 2140 AHMV ABCDEFGHIJK L 0 #21584 Spectral Woodcutter~ a spectral woodcutter~ The spectral woodcutter turns his axe on you as you approach. ~ This lumberjack got stuck in the forest when the tragic crack of the Heart of Stone happened. Bit by bit it seeped his life away until all that's left is what you see. He's large, bearded, angry, and curiously bereft of clear thought. He stumbles toward you with no aim or purpose. He's evil and undead, true. But you can't but help pity him before you realize it's fight or flee. ~ giant~ AOT 0 -1000 0 74 37 20d369+1771 74d10+100 3d30+60 crush -36 -36 -36 -13 AHK 0 HI JP stand stand male 2220 AHMV ABCDEFGHIJK L 0 #21595 Fisherman~ A burly fisherman~ This fisherman looks as used to the ocean as he is his own nose. ~ Haul away, haul away, Joe. This "Joe" is no small man, as you can tell by the muscles that bulge when he lifts the nets full of fis. His scraggly beard seems to fit his image, the way a slinking walk does a seductress's life. He whistles when he works, and calls to his "mateys" never seeming down, never seeming upset - except when he's had too much rum, and feels like a fight. ~ human~ AT Fb 0 0 55 27 21d204+1078 55d10+100 5d19+28 punch -24 -24 -24 -7 0 0 R 0 stand stand male 1600 AHMV ABCDEFGHIJK M 0 #21596 Giant Crab~ a giant crab~ A Giant Crab looks angry - maybe with you? ~ YEEE gods! Crabs should never GROW this big! You'd better be hungry if you plan on eating this one! Its eyes talks themselves are the length of its arms. Its claws could snap your body in half. Got butter? ~ lizardman~ ABF b -1000 0 55 28 25d204+1078 55d10+100 5d19+28 claw -24 -24 -24 -7 AU R L EHI stand stand none 1200 AEGHQXc ABCDEFHKMQUV G 0 #21597 Giant Squid~ a Giant Squid~ This is a giant squid...you begin to wonder if all the fish are this big in these parts. ~ Tentacles are everywhere you look. It's amazing how many these fish have. You have no time to speculate on how this colossal calamari would taste, however, because it looks as if it's already decided on how to spice YOU! ~ snake~ ACFG ab 0 0 57 0 20d200+1250 57d10+100 5d19+33 sting -25 -25 -25 -7 M R L I stand stand none 1400 ABGXYc ADEFKLNQVX G 0 #21598 Pirannha~ a pirannha~ A pirannha darts around in the ocean...out of its element? Odd. ~ For some odd reason these oceans have fish that are never seen in salt water. Maybe they're not normal? The answer to the size question is here, though. These pirannha are tiny, though just as viscious as ever. Maybe you should take care. ~ water fowl~ AF TVb -1000 0 59 27 30d200+1220 59d10+100 5d20+32 none -26 -26 -26 -8 DH 0 R 0 stand stand none 1200 AGWb ACDEFHKOPX T 0 #21599 Sea Horse~ a rare Sea Horse~ A rare Sea Horse holds dominion over the ocean. ~ This is a "fish" the likes of which you have never seen. A cross between the common centaur and the whale, this sentient fish watches you through black eyes. Odd expressions flick over its horsey face, as it examines you. ~ pig~ AQ Zbc 1000 0 60 30 20d250+1400 60d10+100 5d21+30 pound -27 -27 -27 -8 IKM 0 PR J stand stand none 2400 AGHNVb ACDEFHJKOQX L 0 #0 #OBJECTS #21500 portal to Steab~ portal to Steab~ Portal to Steab~ none~ portal 0 A AC 0 C CDEFGHIJMO 0 45 0 0 P #21501 Rusted Spike~ a rusty spike~ This rusted spike drips with a coppery-brown ooze.~ none~ weapon HM AN exotic 6 6 stab H 55 30 1650 P #21502 none~ none~ None~ none~ trash 0 P 0 0 0 0 0 0 0 0 P #21503 FlipFlop~ the FlipFlop~ A wide glass of the FlipFlop~ none~ potion a A 55 'change sex' 'none' 'none' 'kind light' 55 0 1200 P #21504 Hot Spiced Rum~ a mug of hot spiced rum~ A mug of Hot Spiced Rum~ none~ drink U A 3 3 'rum' 0 0 65 0 1250 P #21505 catnip~ catnip~ A sprig of catnip~ none~ pill 0 A 200 'charm person' 'none' 'none' 'kind light' 60 0 333 P #21506 Key~ a bright copper key~ A bright copper key~ none~ key F A 0 0 0 0 0 60 0 15 P #21507 glass namesake~ a glass of the Namesake~ This is a dark fluted glass of the Bar's most famous drink, the Namesake.~ none~ potion Ca A 60 'bark skin' 'none' 'none' 'kind light' 60 0 1800 P #21508 Wench's Honey Brew~ wench's Honey Brew~ A mug of Wench's Honey Brew~ none~ drink U A 5 5 'mead' 0 0 0 0 150 P #21509 Plain Silver Neck-chain~ a plain silver neck-chain~ A plain silver neck-chain, unnoticeable unless you really look, glimmers in your hand.~ none~ jewelry FY AC 0 0 0 0 0 80 10 2000 P F A 17 -33 0 F A 24 3 0 F A 4 3 0 F A 3 2 0 F A 13 25 0 #21510 ladle~ a heavy iron ladle~ A battered old heavy iron ladle is here, stained with sauces and stew~ none~ weapon Y AN exotic 8 7 crush A 61 2 10 D #21511 apron~ a chainmail apron with the nametag "Cookie"~ A chainmail apron that's elegantly linked into shape with skill only dwarven smiths possess.~ none~ armor I AD BDE BCE BDE BCE 0 60 6 300 W F A 13 30 0 F A 12 -10 0 F A 18 5 0 F A 19 2 0 #21512 piles gold silver~ piles of gold and silver~ Piles of gold and silver wait for your taking.~ none~ money 0 A CEHIM 0 0 0 0 0 250 3500 P #21513 Room Key~ a room key~ This is a room key to some room somewhere.~ none~ key 0 A 0 0 0 0 0 10 0 100 P #21514 Bodhran~ a bodhran~ A bodhran, a type of drum, is waiting to be played.~ none~ armor B AJ ACF ADE CF BF 0 70 0 0 P F A 13 30 0 F A 12 60 0 #21515 Illicit Key~ an illicit key~ An illicit key, unauthorized by the owner of the lock.~ none~ key AG A 0 0 0 0 0 60 0 3100 P #21516 Knife~ a knife~ This knife seems so plain, and yet so deadly.~ none~ weapon CH AN dagger 16 4 slash EH 70 10 2100 P F A 2 2 0 F A 18 2 0 F A 19 2 0 F A 23 -2 0 #21517 Lockpick~ a lockpick~ This lockpick *might* be useful on a door or two.~ none~ key C A 0 0 0 0 0 60 10 1200 P #21518 Fruitte d'Maire~ fruitte d'Maire~ A serving of Fruitte d'Maire~ none~ food 0 A BC BC 0 0 0 65 10 250 P #21519 Sushi~ some assorted sushi~ A plate of assorted sushi~ none~ food 0 A B B 0 0 0 55 0 500 P #21520 Illuminated Text~ an illuminated text~ This heavy book has carefully-drawn magical letters and intricate and colorful pictures in the borders.~ none~ scroll G AO 75 'ray of truth' 'earthquake' 'floating disc' 'kind light' 70 30 2100 P #21521 Potion Guards~ the Potion of the Guards~ The potion of the guards is carefully concocted to protect you.~ none~ potion 0 A 65 'haste' 'giant strength' 'bless' 'kind light' 65 10 1950 P #21522 Herb Wise~ the Herb of the Wise~ This herb will help you "see."~ none~ pill 0 A 55 'detect invis' 'detect magic' 'detect evil' 'kind light' 55 0 1560 P #21523 Long Tunic~ a Long Tunic~ This long tunic comes to just above your knees. It's an elegant ruby shade with gold trim.~ none~ clothing S AD 0 0 0 0 0 50 10 500 P #21524 Lady's Dress Gown~ a Lady's Dress Gown~ A fancy dress gown waits for the right Lady to wear it.~ none~ clothing 0 AD 0 0 0 0 0 60 30 2500 P E gown~ This gown is gorgeous and expensive. The forest green material hangs over the hoop in soft pleats, rippling down until it reaches the floor. The bottom hem is gathered in even areas, pinned to the higher portion of the skirt by golden brooches. The front part of the dress parts to show the under-skirt, which is a soft black and gold hatch-pattern. This pattern and material is used for the front portion of the bodice, and on the inside of the sleeves, which hang down to the mid-thigh. The rest of the bodice is snugly fit around the torso, tied tightly in the back by gold and black laces. The puffed sleeves are echoed by a high back collar which rolls softly at the top of the neck, just below the cranium. The front neckline is boxed, and pushes the breasts up to enhance the cleavage.. The hem of the bodice is a layer of boxed greens over boxed black and gold, offset half-way so they both show simultaneously. All trim is in black and gold, to finish the complete look of this very rich Lady's Gown. ~ #21525 gold and diamond brooch~ a gold and diamond brooch~ This brooch is made of 18 karat gold and 4 .25 karat diamonds - or so the Fence claims.~ none~ jewelry A AC 0 0 0 0 0 55 0 1050 P F A 13 50 0 F A 12 -50 0 #21526 Onyx chopsticks~ onyx chopsticks~ These chopsticks are purely ornamental: things a wealthy merchant would have in his house to show off by.~ none~ warp_stone a AO 0 0 0 0 0 60 20 1300 P F A 13 -60 0 F A 12 60 0 #21527 Uncut Starstone~ an uncut starstone~ This brilliant stone glistens and hums, bright as a fallen star, cool as the winter's breeze.~ none~ gem B AO 0 0 0 0 0 70 0 2000 P F A 14 30 0 F A 24 -20 0 #21528 Golden Owl~ a golden owl~ This golden owl would look lovely on your shelf at home.~ none~ treasure A AO 0 0 0 0 0 55 30 550 P #21529 Engraved ruby falcon~ an engraved ruby falcon~ This ruby falcon seems almost alive. Each feather has been handled with such love and devotion that you'd swear it would begin to flap.~ none~ treasure AG AO 0 0 0 0 0 75 40 850 P F A 13 40 0 F A 24 -10 0 F A 18 5 0 F A 19 5 0 #21530 Diamond bird-feeder~ a diamond bird-feeder~ This diamond birdfeeder's beautifully designed to hang from your tree (and weight it down).~ none~ treasure I AO 0 0 0 0 0 60 0 500 P #21531 Gem-encrusted perch~ a gem-encrusted perch~ Your bird will feel like a king when he sits upon a perch of rubies, opals, onyx, diamonds, emeralds, and many other expensive stones.~ none~ treasure a AO 0 0 0 0 0 70 0 1400 P #21532 Calamari Rings~ calamari rings~ An order of calamari rings~ none~ food 0 A BD BD 0 0 0 50 0 200 P #21533 Well Gods~ the Well of the Gods~ The Well of the Gods stands regally in the center of the area.~ none~ fountain GISYa P 0 0 'framboise' 0 0 55 500 4000 P E gods~ The Well of Steabean Gods is a spectacular sight. Each of the seven corners is decorated with an intricately carved stone statue of one of the seven deities. Each statue has a place within it where a small object could be fit. It's free of dirt, entirely, and a sweet scent drifts up from its depths. There are many legends associated to the Well of Steabean Gods. One of them speaks of the possibility of summoning the deities themselves, though if it is possible, it hasn't happened in over two hundred centuries. All in all, it's a spectacular tourist sight. ~ #21534 Bucket Well~ a bucket for the well~ A bucket lies against the well.~ none~ fountain 0 P 0 0 'water' 0 0 55 0 500 P E bucket~ This bucket is made of pale wood. It belongs with the well it's tied to. Inside it is water, but you have a feeling that's not what's in the well. ~ #21537 Fire~ fire~ What am I?~ none~ portal T P 0 0 0 BFKMO 0 60 0 0 P #21540 Journeyman's Anklet~ a Journeyman's Anklet~ A blazing red anklet, worn by Elbwyth's Journeymen, dangles from your fingers.~ none~ jewelry 0 AF 0 0 0 0 0 70 10 2100 P F A 4 2 0 F A 3 2 0 F A 12 35 0 #21545 Adept's Staff of Power~ the Adept's Staff of Power~ This gnarled and long staff is undecorated, unless you count the nearly invisible runes that cover every inch of the jet-black wood surface of it.~ none~ staff AG AO 75 20 20 'carapace' 0 75 30 3000 P #21550 Belt gardener~ a beautiful Belt of the Gardener~ This belt is sturdy as it is elegant. Tools can hang from tiny hooks, and you notice tiny filigree engraved along its length.~ none~ armor BY AL ACF CF F BF 0 66 20 1800 P F A 4 3 0 F A 13 10 0 #21551 seed~ a small seed~ This seed represents a soul of a recently deceased loved one.~ none~ trash A AO 0 0 0 0 0 55 10 1300 P F A 3 1 0 F A 13 20 0 #21552 Yellow Crayon~ a yellow crayon~ This happy yellow crayon is glad to color your walls for you.~ none~ wand A AO 61 10 10 'dispel magic' 0 60 0 1800 P #21553 Sword Seafarer~ the Sword of the Seafarer~ This massive Sword, known as the Sword of the Seafarer, is hooked at the tip, and taller than the bearer.~ none~ weapon BS AN sword 3 20 slice BEF 60 80 1800 P F A 19 10 0 F A 18 10 0 #21554 Book Wise~ the Book of the Wise~ A heavy book, this one speaks of all the wisdom in the world.~ none~ scroll B AO 65 'detect magic' 'bark skin' 'detect invis' 'kind light' 63 30 1950 P #21555 Silver Trident Earrings~ a pair of glowing silver trident earrings~ These earrings are shaped as silver tridents, which glow with innate power.~ none~ jewelry AG AS 0 0 0 0 0 64 10 1950 P F A 12 20 0 F A 17 -30 0 #21556 Silver Bracer~ an unmarked silver bracer~ An unmarked silver bracer waits to be worn.~ none~ armor IY AM F ACF BF CF 0 65 10 2100 P F A 18 10 0 F A 2 3 0 #21559 Fat pouch~ a fat pouch~ This fat pouch looks as if it could hold lots of loot.~ none~ container TY AMO 250 ABC 0 10 105 60 10 1800 P F A 17 -10 0 #21562 Ostrich Feather~ an ostrich feather~ A long, wispy ostrich feather is tauntingly waiting to be used.~ none~ wand 0 AO 60 10 10 'charm person' 0 55 20 2000 P #21570 Sickle~ a farmer's sickle~ This sickle is nasty-looking, though grass-stained.~ none~ weapon B AN exotic 5 10 slash D 66 20 1800 P F A 18 10 0 F A 19 10 0 F A 1 2 0 #21572 Tonin fruit~ a plate of tonin fruit~ This plate holds long, stringy fruits of the tonin tree.~ none~ food 0 A B B 0 0 0 4 0 120 P #21582 Rotting Corpse~ a rotting corpse~ This is a rotting corpse. Maybe you could sell it?~ none~ container RYa A 0 0 0 0 0 70 50 4000 P #21583 Cursed chains~ some cursed chains~ These cursed chains once bound a pooka, now they bind you.~ none~ trash HZ AP 0 0 0 0 0 50 30 1000 P #21584 Spectral Axe~ a spectral axe~ This spectral axe hums in your hands, and fades out of sight.~ none~ weapon BF AN axe 7 10 slash FG 75 40 2300 P F A 18 5 0 F A 19 10 0 #21595 Fisherman's net~ a fisherman's net~ This fisherman's net is laden with seaweed and barnacles.~ none~ trash HZ A 0 0 0 0 0 55 30 1200 P #21596 Giant Crab Claw~ a giant crab claw~ This crab claw would go well with butter, steamed - but have you got help to finish it?~ none~ food a A AC B 0 0 0 55 30 1350 P #21599 Squid-skin Shield~ a squid-skin shield~ This shield is covered with the stretched skin of a dead squid.~ none~ armor Y AJ BCDE ACDE CE CE 0 60 20 2100 P F A 12 50 0 F A 13 50 0 F A 5 3 0 F A 23 -2 0 #0 #ROOMS #21504 The Purple Elf Bar and Inn - Bar Area~ You are nearly blown out the door by the dramatic shift in volumes. What you might have thought to be a dead bar, when seen from the outside, you now discover to be filled with life. Musicians singing on and around the stage to the west, a sleepy customer coming down the east stairs, and the barkeep getting a message from the kitchen behind the bar. Everywhere you go are tables and people of all races imaginable, and some you've never believed could be. Just as you regain control of your senses, you find yourself led to a table, and abandoned there. ~ 0 0 0 H 50 M 150 D0 ~ kitchen~ 1 0 21510 D1 ~ stairwell~ 0 0 21512 D2 ~ courtyard~ 1 0 21501 D3 ~ stage~ 0 0 21511 S #21505 Antyr Way~ Noises abound from the north. The voices scream out their wares, and children squeal with joy. People bargain, cajole, and joke there. It is the main marketplace of Antyr City. To the east, the sounds of the ocean grow louder, and a faint touch of salt is in the air. ~ 0 0 1 D0 ~ ~ 0 0 21526 D1 ~ ~ 0 0 21536 D3 ~ ~ 0 0 21502 S #21506 The Coinery~ Money makes the world go 'round, and here in the coinery, we specialize in circles. We're glad to aid you in changing your coin, withdrawls, deposits, and checking your balance. We're so glad to take your money - er - help you, that we'll smile the whole way through. ~ 0 U 0 D2 ~ ~ 1 0 21502 D5 ~ ~ 4 21506 21507 S #21507 The Vault~ GOLD! You see gold, gems, treasure! You're rich! Rich! Richer than midas! You're so happy, you can't wait to get back to the bank and deposit it. Hm. That's odd - you did come down a door, didn't you? Ah, well. Maybe you can recall and go to the bank there. HEY! No! You're stuck! Help! HELP! I'm rich! I can pay my way out. Is the air getting less in here? Am I suffocating? Maybe I can kill myself? No. There *has* to be a way out somehow, right? At least, you can hope. ~ 0 N 0 H 1 M 1 D5 ~ secret~ 1 0 21508 S #21508 Escape?~ Ah! Escape, sweet escape! But where are your friends? Did they get left behind? Oh, this is such a small tunnel - but surely one more friend could fit, right? Unless there were someone here? Like that mage over there. *gulp.* ~ 0 CJT 0 H 50 M 50 S #21509 The Heart of Stone~ For being under the dark forest, this room is very light. It's a cave, of sorts, lined with ferns, food, and some small animals and birds. In the center of this "clearing" is a large pink stone with a thin crack from the top to bottom. Against the stone sleeps a man, dressed in a Harlequin's black and white. The birds and animals seem to watch you expectantly, waiting to see what you will do. ~ 0 AC 0 D5 ~ secret~ 1 0 21500 S #21510 The Purple Elf - Kitchen~ The cacophany from the pots and pans that get thrown at the assistants blasts your eardrums. In the center of the well-organized mess is the ringleader... Who moves like a blur from pot to pot. The smell's divine. You'd never imagined that such a mess could make such beautiful smells. And more, that a dwarf would be a chef, let alone a good cook. But it exists. ~ 0 0 0 D2 ~ ~ 1 0 21504 S #21511 The Stage~ A rack of instruments hangs on the wall, with various styles of lutes, flutes, violins, and drums. You see a neatly-painted sign right above it, and a stool right in front of it. The area around the stage is formed into a small hatshell, projecting the sound wonderfully into the room. As you glimpse down at the smooth wooden floor, you notice a thin line - perhaps the outline of a secret door? ~ 0 0 0 H 40 M 160 E sign~ Instruments are for the use of all. Remove any, and you shall be punished. If this doesn't scare you, consider this: No beer for a year. ----The Management ~ D1 ~ ~ 0 0 21504 D5 ~ secret~ 1 0 21513 S #21512 The Stairwell~ The stairs wind up to the second floor, and as you climb them you realize the sound from downstairs is fading. "Odd," you think. "But at least customers can sleep at night." ~ 0 A 0 D3 ~ ~ 0 0 21504 D4 ~ ~ 0 0 21520 S #21513 Secret Pass~ The darkness of this passage is overwhelming, as is the lack of sound. Something frightens you about what's to come, but you try to tell yourself that it can't be bad if it's attached to the bar. You could, however, be wrong. ~ 0 A 0 D0 ~ ~ 0 0 21514 D4 ~ ~ 1 0 21511 S #21514 Secret Passage~ Now not only is it pitch black, it's also silent. You can't even hear the sound of your own feet. Scary, eh? ~ 0 A 0 D2 ~ ~ 0 0 21513 D5 ~ ~ 0 0 21515 S #21515 Secret Room~ You come into a room that looks pretty normal, save for the fact that it's still pretty dark. You get nervous all over again, but console yourself by telling yourself that there's always a light at the end of the tunnel - or in this case, under the door to the south. ~ 0 A 0 D2 ~ secret~ 1 21517 21516 D4 ~ ~ 0 0 21514 S #21516 Thieve's Guild~ This room nearly blinds you, as it's so bright compared to the darkness you just came from. In the middle of the room is a large oak desk, and standing behind that is the nastiest, coldest, most mysterious man you've ever seen. But then, you don't see much of him. His eyes are shadowed by the flat hat he wears, his clothes are all black, save a teal belt, and a silver chain, and he's half-way hidden by the desk. Not much else is in the room, but you feel a thousand eyes measuring you up and down. You see doors around you, you think. They all seem hazy against the walls, however, so it might be a good idea to "feel" your way. ~ 0 N 0 H 200 M 0 D0 ~ ~ 1 0 21515 D3 ~ ~ 1 0 21519 D4 ~ ~ 4 21506 21518 D5 ~ ~ 1 0 21517 S #21517 Guild Holding Cell~ "Close every door to me. Keep all the world from me. Bar all my windows, and shut out the light." You find yourself humming a haunting tune of melancholy in this dank cell. A candle is the only light, the hungry rats the only sound. ============================================================= ||| || || || || || |||| || || || || || || || || |||==||==||==||==||==||==||||==||==||==||==||==||==||==||==|| ||| || || || || || |||| || || || || || || || || ||| || || || || || ||||__||__||__||__||__||++|| || || ||| || || || || || |||| | | | | | ||++|| || || ||| || || || || || |||| | | | | | || || || || ||| || || || || || |||| | | | | | || || || || ||| || || || || || |||| | | | | | ||++|| || || ||| || || || || || ||||-|--|--|---|---|--||++|| || || ||| || || || || || |||| | | | | | || || || || ||| || || || || || |||| | | | | | || || || || ||| || || || || || ||||-|--|--|---|---|--||++|| || || ||| || || || || || |||| | | | | | ||++|| || || ||| || || || || || ||||_|__|__|___|___|__|| || || || ||| || || || || || |||| || || || || || || || || ||| || || || || || |||| || || || || || || || || ||| || || || || || |||| || || || || || || || || |||==||==||==||==||==||==||||==||==||==||==||==||==||==||==|| ||| || || || || || |||| || || || || || || || || ============================================================= You figure you'd better hurry, or you could get stuck in here. ~ 0 AN 0 H 0 M 0 D4 ~ ~ 1 0 21516 S #21518 The Aenel's Quarters~ Ah, rest. What a comfortable and tidy room this is! And so difficult to get into! But what is there for you in here? You turn over every knob, every door, every lock, everything - to find that The Aenel was a little too clever to hide his treasures in here. You do notice some interesting notes on the nightstand. ~ 0 C 0 E note~ Must find answer to the Armin situation. Must send thug to collect from Danif. Brandoline tipped again. Keep City Guard away. Need more Dwarven mead in the bar. Cookie needs a raise. Check out odd dreams in north, and rectify. Slap Shastromm for her practical joke. idea? Maybe trick her into giving up her godhood for a day? How? Ah. Steal her Symbol. Trainees need to go out and do fieldwork... The "to do" list goes on for another few pages - but something's odd. Since when do Guildmasters slap gods? And doesn't Jorinth own the bar? ~ S #21519 Training Room~ This place reeks of sweat. Everywhere you look is training equipment. Ropes are attached to walls and ceilings for climbing practice and muscle-building, there are locks against one wall for picking practice, a wall with some rough edges for more climbing practice, not to mention several hurdles and weights. One thing you can assure yourself of here, you will be trained... Or Dundar, the Training Master might take you as his personal "project." And looking at Dundar, you know that's not a good thing. ~ 0 KN 0 D1 ~ ~ 1 0 21516 S #21520 The Stairwell~ The top of this stairwell leads into a long hall with several closed doors along it. You step onto the soft burgandy carpeting, enjoying the soft sussuruss of sound as you walk, and look about you. ~ 0 A 0 D3 ~ ~ 0 0 21521 D5 ~ ~ 0 0 21512 S #21521 The Hallway~ This long hallway has many doors in it, but most of them are impossible to open. Not only don't you have the keys, the doors seem to be locked by such means as only a Master Thief could create. You get a tingling feeling that the traps are even worse. You do, however find three doors that are easily opened - and one that, with work, might be convinced to come ajar. They can be found to the north, west, and south. The locked one is above you. ~ 0 0 0 D0 ~ ~ 1 0 21522 D1 ~ ~ 0 0 21520 D2 ~ ~ 1 0 21524 D3 ~ ~ 1 0 21523 D4 ~ ~ 2 21513 21525 S #21522 Commoner's Bedroom~ This room's not for one person. Several beds line the walls, with blankets, nighttables, and chests for each. A person who hasn't much money, but desires to sleep indoors can pay a fair price for one of these beds, and stay here quite happily. Curtains surround the areas, for a hint of privacy, and it seems to be fairly comfortable - for a bargain-rate bedroom. ~ 0 A 0 H 50 M 50 D2 ~ ~ 1 0 21521 S #21523 Merchant's Bedroom~ This room is decorated in a brownish-yellow hue with deep rust accents. Those who stay here have money, though no titles. The bed is a comfortable creation of down and straw, and has several layers of soft blankets. The dresser lines the opposite wall with a mirror hung above it. There's an elegant throw-rug on the floor with images of men in a marketplace, selling their wares and becoming richer. ~ 0 A 0 E bed~ The bed is comfortable, but not so comfortable as to make you desire to remain in it forever. In fact, it makes you think of how much more comfortable you'd be in the Noble's Bedroom. And to do that, you need more money. Which is why you'd want to sell things. Ah, the glorious life of a merchant! ~ E mirror~ The glass of this mirror is tinged a bit on the yellow side, and swells in a way that gives you a thinner, more flattering appearance. Your reflection smiles back at you, almost as if it knows everything you do. Which it does. ~ E rug~ The rug is beautiful, woven with intricate skill by loving hands. The greens and the blues of the noble lady's dresses enliven the scene, as do the bright smiles of the wealthy merchants. If you look really closely, though, you manage to glimpse a dark figure removing a coin or two from the rear pouch of a merchant. ~ D1 ~ ~ 1 0 21521 S #21524 Noble's Bedroom~ Every luxury is within this room. The coloring is in regal hues of deep purple, from the satin sheets to the plush carpeting. The furniture's of a light wood, trimmed and decorated with the same hue of deep purple, and some gold leaf. The chandelier that brightens the room sends patterns to interlock with the filigree on the posts of the canopy bed, and the rope that dangles beside that bed is decorated with a gold thread. Everything you see in this room bespeaks of great wealth and pampering. ~ 0 A 0 H 150 M 150 D0 ~ ~ 1 0 21521 S #21525 Jorinth's Workshop~ You've never seen a room so clean, so orderly, so perfectly placed. Tools hang exactly where they should be, in crisp, logical order. Started experiments are shelved with tags that read such things as "Music Box" and "Bell of Alarm" and "Cooling Device." Jorinth obviously is a tinker in his spare time, looking to create. Something about the room is very relaxing, and you feel safe enough here to rest after a time of hard work. ~ 0 C 0 H 200 M 200 S #21526 Entrance to the Antyr Bazaar~ The Antyr Bazaar is a wild place of shoppers and merchants. Watch your purses. - ( ) - / \ - - --/ \-- /_/ \_\ --------/ /+++++++++\ \-------- || | |+++++++++++| | || || | |+++++++++++| | || ||_____| | | |______|| ||_____| | | |______|| | | | | ###########################| | | |########################### ###### ###########| | | |########### ###### ###### ###########| | | |########### ###### ###### ###########| | | |########### ###### ###########################| | | |########################### ###########################| | | |########################### """ """ ~ 0 0 1 D0 ~ ~ 0 0 21527 D2 ~ ~ 0 0 21505 S #21527 Antyr Bazaar~ This open-air market holds exits in all directions. Merchants hawk their wares, all of them creating a wild din. The scents of food waft in the air, and you feel a light tug on your pouch. Laughter bubbles, and a noble in a cart splashes mud on you as his driver races him by. All the stalls are open-air, and can easily be broken down in moments. ~ 0 0 1 D0 ~ ~ 0 0 21529 D1 ~ ~ 0 0 21530 D2 ~ ~ 0 0 21526 D3 ~ ~ 0 0 21528 D4 ~ ~ 0 0 21532 D5 ~ ~ 0 0 21531 S #21528 The Fence~ Gems and jewels are sold and bought here. You look at some of the selection, and suppose they're pretty hot stones, for diamonds. But it's not where the item is found, is it? ~ 0 0 1 D1 ~ ~ 0 0 21527 S #21529 The Well of Steabean Deities~ This area is peaceful, despite the noise around it. You almost hear the liquid in the well bubbling. Not much else in this area is spectacular, so why not look at the Gods' Well? ~ 0 C 1 D1 ~ ~ 0 0 21534 D2 ~ ~ 0 0 21527 D3 ~ ~ 0 0 21535 S #21530 A Stitch in Time~ Clothes make the man, shoes the woman, and money the world go 'round. The clothes here are beautiful - and costly. Elegant ermine, soft silks, and regal robes drape the walls at exhorbitant prices even nobles would cringe at. ~ 0 0 1 D3 ~ ~ 0 0 21527 S #21531 Ashes to Ashes~ Ashes to ashes, dust to dust - Unless you sell your corpses here. Here your corpses (specials only) can be turned into nice wares that are sold in other shops. Who knows what those leather boots are *really* made of... ~ 0 0 0 D4 ~ ~ 0 0 21527 S #21532 Flying Fish Food~ Seafood seems to be the specialty of this treehouse restauraunt. You smell fish all around you. You think fish, hear fish, see fish. See food? Eat it! Above you is a clear ceiling, with people standing on it. There must be a way up there, but you don't see any stairs. It looks like some kind of - store, though. ~ 0 0 0 D4 ~ ~ 0 0 21533 D5 ~ ~ 0 0 21527 S #21533 Elbwyth's Shoppe of the Arkane~ You stand on air. It gives with each step you take, and clouds swirl around you. You can't see below you through the clouds, but you get the feeling some eyes are gazing up at you. As you appraise the inventory, you wonder and marvel at all the unique items in the "Special order" section. You wish you could afford some of them, but dreams sometimes aren't practical. Who needs a magical nose-picker, anyhow? ~ 0 C 9 D5 ~ ~ 0 0 21532 S #21534 Keys and Please~ Keys and Please is a nice, quaint little stall with a not-so-nice, and definitely not quaint shopkeeper. She's willing to sell you beautifully crafted keys, and I'm sure she'd not mind if you were pleased as well. ~ 0 0 1 D3 ~ ~ 0 0 21529 S #21535 Fowl Play~ Birds of gold, silver, and precious gems dot the walls and shelves of this room. This quaint little shop has all forms of pretty trinkets - as long as they relate to our feathered friends. The one that seems to catch your interest most is a delicate engraved ruby falcon. It seems to almost be alive, though the light glints off its bright red surface. ~ 0 0 1 D1 ~ ~ 0 0 21529 S #21536 Antyr Way~ This part of the road takes on a well-worn look. The sounds of the ocean are loud now to the east, and the sounds of shouts and laughter, not to mention many people come from the north. You see a sign marking directions here. ~ 0 C 1 E sign~ Elbwyth's Tower --- North. Steab South Wharf --- East. No fishing without the proper permits. Permits available at the Acquirer's Guild. Speak to T. A. Guildmaster. ~ D0 ~ ~ 0 0 21537 D1 ~ ~ 0 0 21595 D3 ~ ~ 0 0 21505 S #21537 Elbwyth's Tower~ Solve the puzzle, and ENTER the answer. Do so, and you may visit my tower. Fail, and you shall be locked out. ---Elbwyth, Adept of Antyr I'm Fast and Fluent, Far to go. Irritating in instants, itching you so. Recover your regality with righteous roars.... Enter my elegance, endure no more. ~ 0 0 1 D2 ~ ~ 0 0 21536 S #21538 Inside Elbwyth's Tower, Ground Floor~ Around and around the stones go from the base of this magnificent tower upwards in a spiral. Above you is a glimmer of light that sometimes fades out for brief moments. The soft sound of puttering feet and the stale scent of old parchments seem to cling to the air itself. The stones around the base of the tower seem blackened and charred, for some odd reason. ~ 0 NT 0 H 50 M 150 D4 ~ ~ 0 0 21539 S #21539 Guard Station~ HALT! Move no farther! State your name and buisness. Look not about you, but at me. Dare you pass upwards into the mages area? Well, fools, then you may pass. Try not to leave too much of your blood on the walls for the apprentices. They hate cleaning. ~ 0 0 0 H 50 M 150 D4 ~ ~ 0 0 21540 D5 ~ ~ 0 0 21538 S #21540 Second Floor - Apprentice Level~ This room is fraught with the remnants of failed magical experiments. No amount of scrubbing will remove the char-marks from the room. Nothing will clean up the green stains on the floor. And that odd pile of dried-out stringy stuff might have once been an octopus or a hydra. One could never tell, now. To the north you see an open door, and several young students practicing - often on each other. ~ 0 0 0 H 60 M 140 D0 ~ ~ 1 0 21541 D4 ~ ~ 0 0 21542 D5 ~ ~ 0 0 21539 S #21541 Apprentice's Quarters~ Apprentices of all ages move about in this room, some with their noses in books, some waving their arms about, and some resting. A young girl wiggles her nose and points at a young boy, which results in the boy's hair turning green and standing on end. This turns back on the girl when the boy squeaks "COOL!" In his changing voice, and shows off the new style. The room itself is nearly wrecked by the failed experiments seen in the hall outside the door to the south. ~ 0 0 0 H 60 M 140 D2 ~ ~ 1 0 21540 S #21542 Third Floor~ This is the hall of the Adept's Quarters and classroom. Elbwyth's room is to the east, the laboratory is to the north, and the classroom/practice room is to the south. The area here is in better repair, having recently been scrubbed (probably by the newer apprentices.) The lighting is good, save for the occassional "dark" caused by something above you. When you look up, you see the heads of small dragonlets. Some grin down at you. You begin to shudder, until you see one bump its nose on an invisible force. You're safe - you hope. ~ 0 0 0 H 50 M 150 D0 ~ alchemical~ 1 0 21543 D1 ~ elbwyth's~ 1 21515 21545 D2 ~ practice~ 1 0 21544 D4 ~ the~ 0 0 21546 D5 ~ ~ 0 0 21540 S #21543 Alchemical Laboratory~ Long tables span the room lengthwise, some with bowls of water, many glass bottles, and other items of experimentation, while others are more bare. Shelves hold jars with neat lables on them. There are small fire-pits in the walls at even intervals, with wood, water, and sand next to them. One table holds several scrolls weighted open by four small stones. ~ 0 0 0 H 0 M 200 E scroll~ Ex + T --- s/v with a dash of ^& will create the needed reaction to produce the first ingredient required. Stir in with Gefalten$gr, and let simmer.. None of this note really makes much sense, but you'd suppose someone might know. ~ D2 ~ ~ 1 0 21542 S #21544 Practice Room~ This room REEKS of magic. It reeks of sweat. It just plain stinks. You gasp and hold your hand over your mouth, worrying if the stench will cling to your clothes. Such a physical form of magic seems impossible to believe - until you see the form moving towards you. ~ 0 0 0 D0 ~ ~ 1 0 21542 S #21545 Quarters to the Adept, Elbwyth~ One would expect the private quarters of a mage so powerful as Elbwyth to be lush and lavish, but this is not. One would expect a mage as powerful as Elbwyth to be ancient, but he is not. One would expect a mage as powerful as Elbwyth to be arrogant, cynical, and insulting as possible, but - well, he is. The room you look at is bare of decorations of any kind. A simple cot, desk, ad mirror are the only furniture. Elbwyth sits at his desk writing on a scroll. When you enter, he stands to face you, and waits for you to speak or attack. ~ 0 A 0 H 100 M 150 D3 ~ ~ 1 0 21542 S #21546 The Hatchery~ This room is laden with fresh straw, heat, light, LARGE eggs, and multicolored dragonlets. You think of fleeing, but the force field that kept you safe before keeps you in danger now. The dragonlets look very friendly - and very hungry. ~ 0 C 0 S #21547 Tethyr Pass~ You come upon a stone sign marking the directions of the intersection. Above yu a bird flies, or is that a dragonlet? Pretty creature, whichever it is. At your feet is a pretty yellow flower that grows in the cracks between the stones. When you go to touch it, however, it shies away from you. Sentient flowers: New concept? ~ 0 0 1 E sign~ North - Residences West - The Temple of Antyr ~ E flower~ This yellow flower is a bright spot to any day, but it doesn't seem to want to be touched. ~ D0 ~ ~ 0 0 21557 D1 ~ ~ 0 0 21503 D3 ~ ~ 0 0 21548 S #21548 Temple of Antyr - Grand Worship Hall~ The main hall of the temple is a great circular room with a dome on the top. A mural has been lovingly done on this dome, depicting six deities (one which is a middle-aged woman) pulling portions of land from each other. The artist's name is illegible, but you do catch the title of the mural as being "The Great Rift." Stairs take you up to some cubicles, and a chute takes you down. Exits lead into cubicles on the west, north, and south, and back outside to the east. ~ 0 0 0 D0 ~ ~ 0 0 21551 D1 ~ ~ 0 0 21547 D2 ~ ~ 0 0 21552 D3 ~ ~ 0 0 21550 D4 ~ ~ 0 0 21549 D5 ~ ~ 0 0 21556 S #21549 Upstairs Worship Hall~ You come up the long staircase until you reach the top, which rests against the eastern wall. All other walls hold doors to cubicles up here. Now that you are closer, you can see the intricate borderwork on the mural, and the signature of A. D. Boriks. ~ 0 0 0 D0 ~ ~ 0 0 21554 D2 ~ ~ 0 0 21555 D3 ~ ~ 0 0 21553 D5 ~ ~ 0 0 21548 S #21550 Cubicle of Kendra~ This room drips with beauty and nature. The donation bowl is really a bunch of vines woven and interwoven, and roses decorate all the corners of the room. Ferns wave and create a gentle breeze, and you sense the feeling of peace and life. The nurturing found in the Goddess of Nature's cubicle of worship leaves you no doubt as to why she's known as the "Mother of the Gods." ~ 0 0 0 D1 ~ ~ 0 0 21548 S #21551 Cubicle of Bluten~ This somber room is an unusual mixture of deep blues, indigos, and bright orange. In the midst of the darkness of the walls, and the scenes of death that surround you, there rises a bright image of a flaming bird: The Phoenix. Around the edges of the cubicle are plants, various kinds of flowers. Next to the pots of plants are small dishes, with seeds placed in them. Also placed in the seeds are small notes, parchments, and pebbles with writing on them. ~ 0 A 0 E note~ Beloved, I know you bloom an eternal jasper, and I pray one day to grow beside you. Geoffrey. ~ E pebble~ Mommy! Love you. Please grow. ~ E parchment~ Bluten hath thee in her thrall, I love thee still, Anadee. When moonlight rises over all, The Phoenix shall bring me to thee. -- Henrik ~ D2 ~ ~ 0 0 21548 S #21552 Cubicle of Peun~ BRIGHT LIGHT! This cubicle is bright... And warm. It also looks like a play area for the children of those worshipping. Kid's drawings are all over the walls, crayons lay scattered on the ground. The "donation pot" is a BIG training-potty, and happy music seems to echo from all around you. ~ 0 0 0 D0 ~ ~ 0 0 21548 D2 ~ ~ 0 0 21549 S #21553 Cubicle of Romeire~ You hear the sounds of the sea when you're standing in this cubicle, and feel the winds blowing against your skin. Shells are placed in strategic places, alongside weapons of all sorts. The donation pit is shaped as a large golden sheath, and it's obvious thieves have tried (notice: Tried) to take it before. Legend has it that when the sheath of Romiere in Antyr falls, she will die, and War will take over the lands. It's unknown if the Goddess kills the fools who try for it or if the people who catch them do, but either way, it's never come down. ~ 0 0 0 D1 ~ ~ 0 0 21549 S #21554 Cubicle of M'jor~ You've entered the library. No, this is not the library, this is the Cubicle to M'jor, God of Wisdom and Destiny. A wolf rests at the door, growling at any who enter, but allowing all to pass. A single chair sits in the corner of the room, with a pad in front of it. A bowl rests next to the pad, where donations are placed. Donations tend to be literature, or poems. It's been said that favored followers have knelt before the chair, and been rewarded by seeing the black-haired deity appear in the chair to impart some knowledge. ~ 0 0 0 H 0 M 200 D2 ~ ~ 0 0 21549 S #21555 Cubicle of Shastromm~ This room is usually red, unless Shastromm, Goddess of Chaos, lust, and magic decides she doesn't want it to be red - which happens whenever she has one of her "moods." Which is often. Unless it's his mood. Which happens, when she - er - he - er - whatever feels like it. Which is often. The floor is lined with throw pillows and cushions (usually), and bath oils and scents are scattered all around. Shastromm doesn't take money as donations. Nor do her clerks. They prefer more - intimate pay. Usually. ~ 0 0 0 H 50 M 150 D0 ~ ~ 0 0 21549 S #21556 Cubicle of Aenel~ Mist swirls all around you, and the cubicle is mostly black, with just a touch of silver and teal. The mystery lies within and without, including the music that surrounds you: soft and haunting, dreamlike, and yet so real. The donation box is heavily locked and trapped. ~ 0 A 0 D4 ~ ~ 0 0 21548 S #21557 Carytyr Lane~ Carytyr heads north out of the City Proper, and is the road where most residents are. To your east is the door to an old hovel, where you hear a low droning sound coming from. ~ 0 0 1 D0 ~ ~ 0 0 21559 D1 ~ hovel~ 1 0 21558 D2 ~ ~ 0 0 21547 S #21558 Old woman's hovel~ In the darkness, a blind old woman spins on her wheel. You think you see little golden eyes peering around at the ground level, but you can't be sure. A single lantern sits on a sparse wooden table by the spinning woman, and the bed, which is a lumpy hay contraption, seems as if it might be home for more than just the woman. You'd lay bets on lice, bugs, and other mites. It makes you ill just looking at it. ~ 0 A 0 D3 ~ ~ 1 0 21557 S #21559 Carytyr Lane~ The road becomes more dusty as the stones grow smaller, into pebbles. To your left is an impressive looking house, with high gables, and a white picket fence (how corny.) ~ 0 0 1 D0 ~ ~ 0 0 21561 D2 ~ ~ 0 0 21557 D3 ~ ~ 1 0 21560 S #21560 Merchant's Home~ STOP! Don't step on that, you might dirty the perfectly polished floor! That's a precious antique vase you just tipped! Be careful! Get the idea that this room is ostentatious without worrying about being gauche? Glitz is everywhere, as if this man is trying to show off his wealth - which is exactly what the merchant who lives here is doing. ~ 0 A 0 D1 ~ ~ 1 0 21559 S #21561 Carytyr Lane~ The road is now all dirt, and is growing thinner as it goes north. To the east you see a large home with lights on in most of the windows. There's an elegant sign hanging over the door. ~ 0 0 1 E sign~ The sign reads: 00 00 -- -- -----||----------||----- | | | Madame Brandoline's | | S*L*A*P | | and TICKLE Parlor | |______________________| ~ D0 ~ ~ 0 0 21567 D1 ~ ~ 1 0 21562 D2 ~ ~ 0 0 21559 S #21562 Madame Brandoline's Slap and Tickle Parlor~ Upon entering this luxuriously plush room, you get a great feeling of welcome. It seems every woman and man (yes, there are men working here) trying to welcome you to the Parlor, to the food, to the drinks - to them. The Madame rests on an elegant love-chair, and behind her hangs a picture of the most-loved Goddess of this establishment - Shastromm. In fact, rumors have it she's loved here often - but how much can you believe rumors? There's a waiting room to your south, and rooms to the north, east, and one you reach by climbing up a gentle-sloping staircase in the back. ~ 0 0 0 D0 ~ ~ 1 0 21565 D1 ~ ~ 0 0 21564 D2 ~ ~ 0 0 21563 D3 ~ ~ 1 0 21561 D4 ~ ~ 1 0 21566 S #21563 Waiting Room~ This waiting room is restful, with soft lute music piped in from - somewhere. Several chairs are set up, with a few parchments to read. Some men chat with the women, and food is passed around to one and all. ~ 0 0 0 E parchment~ How does your lover rate? 1) When people describe you and your lover do they say you are: A) Joined at the hip B) So CUTE together C) Like oil and water 2) Does your lover lie when they say they didn't overspend? 3) Does your lover need batteries? 4) Does your lover ditch you for your brother or sister when you bring them home to meet the family? 5) Does your lover leave the chewing gum on the bedpost overnight? Answers: 1) If you answered A) give yourself 2 points. If you answered B) Give yourself 1 point. If you answered C) Tough luck! Time for a new lover! 2) If you answered "Yes" Give yourself a point. If you answered "No." Work harder at those guilt trips! 3) If you answered "Yes" It's DEFINITELY time for a new lover. If you answered "No" give yourself 1 point. 4) If you answered "Yes" It's too bad, that ain't your lover. If you answered "no" Be happy and give yourself 1 point. 5) If you answered "Yes" Ditch the lover, that's disgusting! If you answered "No" give yourself 1 point. 0 - 1 Why are you with this lover? 2- 3 It's an "OK" relationship, but your lover needs work. 4 - 5 Going strong! Lover rates well! 6 Now THAT's a passionate relationship! ~ D0 ~ ~ 0 0 21562 S #21564 Private "Guest" Room~ Lavish is the best way to describe this room. In one part of it, you see a soft table with warm towels lain out next to it. Another part of the room has a shelf with various spices and oils. Incense is placed next to a burner, and a few simple musical instruments rest on a table beside you. A rope with a tassle hangs by the soft table, and it makes you wonder what it does. When your curiousity gets the better of you, you tug it, and hear a distant bell. Soon after someone comes in with more warm towels, and disappears as silently. ~ 0 0 0 D3 ~ ~ 0 0 21562 S #21565 Private "Guest" Room~ You step into this room and feel down. Feathery-soft, the down is scattered on the floor. Several hooks hang from the ceiling, and from those, hung by loops, are every type of feather imaginable from all around the world. Some you recognize, some you don't, but all, you would suspect, would tickle you past the point of tears. There are also stocks in here, to put people while they're being tickled. It's all-in-all an innocent, silly way to pass the time, but there's no accounting for taste. Or style, either. ~ 0 0 0 D2 ~ ~ 1 0 21562 S #21566 Private "Guest" Room~ This room is dark when you enter it, and the moment you look around, you realize why. You feel compelled to apologize to those within, and rush out. ~ 0 A 0 D5 ~ ~ 1 0 21562 S #21567 Carytyr Lane~ The road is soppy as you get to the last stretch before the stream. Ahead of you, to the north, you see a bridge crossing that stream. To your left is the Guard house. You sense the end of the city upon you, and scent the fragrance of a fresh-cut field before you. ~ 0 0 1 D0 ~ ~ 0 0 21569 D2 ~ ~ 0 0 21561 D3 ~ ~ 0 0 21568 S #21568 Guard House~ House? More like a box. The guard waits inside and around this box, often mumbling something about "Kah-fei." A candle is the only light within, and again you see a small pair of eyes, tinier this time. It's probably a mouse. ~ 0 0 0 D1 ~ ~ 0 0 21567 S #21569 Bridge over River, Exit from the City~ The bridge you stand on is made of stones, with openings at the bottom to let water through. You feel safe upon it, as you exit the City proper. ~ 0 C 1 D0 ~ ~ 0 0 21570 D2 ~ ~ 0 0 21567 S #21570 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21571 D1 ~ ~ 0 0 21573 D2 ~ ~ 0 0 21569 D3 ~ ~ 0 0 21572 S #21571 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21580 D1 ~ ~ 0 0 21575 D2 ~ ~ 0 0 21570 D3 ~ ~ 0 0 21574 S #21572 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21574 D1 ~ ~ 0 0 21570 D3 ~ ~ 0 0 21573 S #21573 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21575 D1 ~ ~ 0 0 21572 D3 ~ ~ 0 0 21570 S #21574 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21577 D1 ~ ~ 0 0 21571 D2 ~ ~ 0 0 21572 D3 ~ ~ 0 0 21576 S #21575 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21578 D1 ~ ~ 0 0 21579 D2 ~ ~ 0 0 21573 D3 ~ ~ 0 0 21571 S #21576 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D0 ~ ~ 0 0 21576 D1 ~ ~ 0 0 21574 D2 ~ ~ 0 0 21576 D3 ~ ~ 0 0 21579 S #21577 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D1 ~ ~ 0 0 21580 D2 ~ ~ 0 0 21574 D3 ~ ~ 0 0 21578 S #21578 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 2 D1 ~ ~ 0 0 21577 D2 ~ ~ 0 0 21575 D3 ~ ~ 0 0 21580 S #21579 Steabean Fields~ All you see around you are fields of green, both mowed and unploughed, and full of tall grasses and plants. Flowers dot the area, as do the ripening fruits and vegetables. ~ 0 0 0 D0 ~ ~ 0 0 21579 D1 ~ ~ 0 0 21576 D2 ~ ~ 0 0 21579 D3 ~ ~ 0 0 21575 S #21580 Forest of Rhythym~ You are entering the legendary Forest of Rhythym. Within these woods it is said the "Heart of Stone" is hidden. This Heart is cherished as the origin of all beat, all rhythym. It's been carefully guarded since the Rift, for fear that all Rhythym would end should it break. This includes the rhythym of breathing, heartbeats, and of walking. Long ago, another legend tells, there was a great fire in a city outside of Antyr. This City no longer exists, but the survivors, men known as "The Knights of Revels" escaped. Many fought when they discovered there was a ruse, and that it was arson, save one. That one retained his power long enough to find the Heart of Stone - cracked. In trying to fix it, he fell into a deep sleep. That Legend says the last Knight of Revels, Corwyn Tormyr, waits somewhere in this forest for the next generation of heros to wake him, and help him heal the forest. All in all, though, the Forest seems a silent, spooky place. ~ 0 C 3 D0 ~ ~ 0 0 21582 D1 ~ ~ 0 0 21578 D2 ~ ~ 0 0 21571 D3 ~ ~ 0 0 21577 S #21581 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21584 S #21582 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D2 ~ ~ 0 0 21580 D3 ~ ~ 0 0 21581 S #21583 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D3 ~ ~ 0 0 21582 S #21584 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 A 3 D0 ~ ~ 0 0 21589 D1 ~ ~ 0 0 21585 D2 ~ ~ 0 0 21581 S #21585 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21589 D1 ~ ~ 0 0 21586 D2 ~ ~ 0 0 21582 D3 ~ ~ 0 0 21584 S #21586 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D2 ~ ~ 0 0 21583 D3 ~ ~ 0 0 21585 S #21587 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21594 D1 ~ ~ 0 0 21588 D5 ~ ~ 0 0 21509 S #21588 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21593 D1 ~ ~ 0 0 21589 D2 ~ ~ 0 0 21584 S #21589 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21593 D1 ~ ~ 0 0 21590 D2 ~ ~ 0 0 21584 S #21590 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D0 ~ ~ 0 0 21591 D2 ~ ~ 0 0 21586 D3 ~ ~ 0 0 21589 S #21591 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D2 ~ ~ 0 0 21590 D3 ~ ~ 0 0 21592 S #21592 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D1 ~ ~ 0 0 21591 D2 ~ ~ 0 0 21589 D3 ~ ~ 0 0 21593 S #21593 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D1 ~ ~ 0 0 21592 D3 ~ ~ 0 0 21594 S #21594 Forest of Rhythym~ No sound at all surrounds you. The silence overwhelms all but the darkness of the forest. Your heart skips a beat, and you realize you are lost. ~ 0 0 3 D1 ~ ~ 0 0 21593 D2 ~ ~ 0 0 21587 S #21595 Steab South Wharf~ You're standing on the rickety wharf, frightened it might give way. Attached to several poles are small rowboats, used to transport people to and from the huge rigs out on the main ocean. ~ 0 0 1 D0 ~ ~ 0 0 21596 D3 ~ ~ 0 0 21536 S #21596 Shallow Waters~ These waters are deep enough for the small boats, but shallow enough for the water to be light. Small sea critters sometimes get stuck here, but are soon fished out and either cooked up, or returned to deeper waters. ~ 0 0 7 D0 ~ ~ 0 0 21597 D2 ~ ~ 0 0 21595 S #21597 On the Ocean~ The waters here are very deep, and ships are the only things remaining on top of the waves. All kinds of fish swim around your boat. ~ 0 0 7 D0 ~ ~ 0 0 21598 D1 ~ ~ 0 0 21599 D2 ~ ~ 0 0 21596 S #21598 On the Ocean~ The waters here are very deep, and ships are the only things remaining on top of the waves. All kinds of fish swim around your boat. ~ 0 0 7 D2 ~ ~ 0 0 21597 D3 ~ ~ 0 0 21599 S #21599 On the Ocean~ The waters here are very deep, and ships are the only things remaining on top of the waves. All kinds of fish swim around your boat. ~ 0 0 7 D1 ~ ~ 0 0 21598 D3 ~ ~ 0 0 21597 S #21500 Gate to Antyr, Steab~ Welcome to Antyr, Capital City of Steab! $__$__$__$ &\ =*|*= /& $__$__$__$ $ $ $ $ & \ ==*|*== / & $ $ $ $ $ $ $ $ &\ \ ===*|*=== / /& $ $ $ $ $__$__$__$ &#\ \====*|*====/ /#& $__$__$__$ $ $ $ $ &##\ ====*|*==== /##& $ $ $ $ $ $ $ $______________&###\====*|*====/###&______________$ $ $ $ $__$__$__$::::::::::::::&####====*|*====####&::::::::::::::$__$__$__$ $ $ $ $::::::::::::::&####====*|*====####&::::::::::::::$ $ $ $ $ $ $ $:::: ::::&####====*|*====####&:::: ::::$ $ $ $ $__$__$__$:::: ** ::::&####====*|*====####&:::: ** ::::$__$__$__$ $ $ $ $:::: || ::::&####====*|*====####&:::: || ::::$ $ $ $ $ $ $ $:::: || ::::&####====*|*====####&:::: || ::::$ $ $ $ $__$__$__$:::: /\ ::::&####====*|*====####&:::: /\ ::::$__$__$__$ / \ / \ You also notice a plaque on the wall, right next to the gate. ~ 0 CK 1 E plaque~ This area is made by Eirin For levels 55-75. (All stories, most names, and all histories are copyrighted IRL.) ~ D0 ~ gate~ 1 0 21501 D1 ~ ~ 0 0 9733 S #21501 The Courtyard~ This courtyard is made of close-fitting stones which have been smoothed and cleaned to a brilliant white. Several trees line the courtyard, some recognizable, some not. One tree possesses a golden-hued trunk, and leaves that you'd swear were carved of emeralds. This tree stands to the west, leading towards Tethyr Pass. To your north, you see the Purple Elf Tavern and Inn, but oddly, you hear no sounds coming from the building. To your east, you hear the sounds of the ocean in the distance. ~ 0 0 1 E door~ The door to the Purple Elf Tavern is distinct and beautiful. () () ** () () || || ****** || || || || ******** || || || || ********** || || ||##########|| ************ ||##########|| ||##########|| ************** ||##########|| ||## THE ##|| **************** ||## THE ##|| ||##PURPLE##|| ****************** ||##PURPLE##|| ||## ELF ##|| ******************** ||## ELF ##|| ||##########||**********************||##########|| ||##########||**********************||##########|| || ||**********************|| || || ||**********************|| || || ||**********************|| || ||__________||**********************||__________|| ||::::::::::||**********************||::::::::::|| ||::::::::::||**********************||::::::::::|| ||::::::::::||**********************||::::::::::|| ||::::::::::||*****|---|**|---|*****||::::::::::|| ||::::::::::||*****| |**| |*****||::::::::::|| ||::::::::::||*****| O |**| O |*****||::::::::::|| ||::::::::::||*****| |**| |*****||::::::::::|| ||::::::::::||*****|___|**|___|*****||::::::::::|| ||::::::::::||**********************||::::::::::|| ||##############################################|| ||##############################################|| ||##############################################|| ~ D0 ~ ~ 1 0 21504 D1 ~ ~ 0 0 21502 D2 ~ ~ 1 0 21500 D3 ~ ~ 0 0 21503 S #21502 Antyr Way~ Antyr way is a dull, though well-preserved stone road heading east towards the ocean. To the north is a door leading into The Coinery, Steab's main bank chain. ~ 0 0 1 D0 ~ ~ 1 0 21506 D1 ~ ~ 0 0 21505 D3 ~ ~ 0 0 21501 S #21503 Thentyr Pass~ Thentyr Pass is the mirror image of Antyr Way, but it leads away from the ocean, not towards it. In the distance to the west you can see a huge building that winds up to the sky, though it's not a tower. ~ 0 0 1 D1 ~ ~ 0 0 21501 D3 ~ ~ 0 0 21547 S #0 #SPECIALS M 21504 spec_thief Load to: Jorinth, the Proprietor M 21508 spec_cast_adept Load to: a teleporting mage M 21509 spec_cast_judge Load to: Sir Corwyn Torymyr M 21511 spec_thief Load to: Blesk M 21512 spec_ogre_member Load to: Tiny, the Bouncer M 21515 spec_cast_druid Load to: Finn Galon M 21517 spec_thief Load to: a Guild Member M 21539 spec_breath_fire Load to: A monsterously giant Fire Guard M 21540 spec_cast_mage Load to: a journeyman M 21545 spec_cast_adept Load to: Elbwyth the Fire Adept M 21548 spec_cast_druid Load to: one of Kendra's Druids M 21551 spec_cast_necromancer Load to: Bluten's Bereaver M 21552 spec_guard Load to: a Sitter of Peun M 21553 spec_nasty Load to: Romiere's General M 21554 spec_cast_cleric Load to: an Adherant to M'jor M 21555 spec_breath_fire Load to: One of Shastromm's "friends" M 21556 spec_thief Load to: Aenel's Own M 21559 spec_breath_gas Load to: a Merchant of Antyr M 21571 spec_fido Load to: a depra M 21574 spec_ogre_member Load to: the farmer's wife M 21582 spec_cast_undead Load to: an arch wight M 21583 spec_breath_frost Load to: a pooka M 21584 spec_executioner Load to: a spectral woodcutter M 21597 spec_breath_acid Load to: a Giant Squid M 21598 spec_poison Load to: a pirannha M 21599 spec_cast_cleric Load to: a rare Sea Horse M 21500 spec_thief Load to: Wench M 21502 spec_cast_mage Load to: a living magic blob S #RESETS D 0 21504 0 1 * The north door of The Purple Elf Bar and Inn - Bar Area is closed D 0 21504 2 1 * The south door of The Purple Elf Bar and Inn - Bar Area is closed D 0 21506 2 1 * The south door of The Coinery is closed D 0 21506 5 2 * The down door of The Coinery is closed and locked D 0 21507 5 1 * The down door of The Vault is closed D 0 21509 5 1 * The down door of The Heart of Stone is closed D 0 21510 2 1 * The south door of The Purple Elf - Kitchen is closed D 0 21511 5 1 * The down door of The Stage is closed D 0 21513 4 1 * The up door of Secret Pass is closed D 0 21515 2 2 * The south door of Secret Room is closed and locked D 0 21516 0 2 * The north door of Thieve's Guild is closed and locked D 0 21516 3 1 * The west door of Thieve's Guild is closed D 0 21516 4 2 * The up door of Thieve's Guild is closed and locked D 0 21516 5 1 * The down door of Thieve's Guild is closed D 0 21517 4 1 * The up door of Guild Holding Cell is closed D 0 21519 1 1 * The east door of Training Room is closed D 0 21521 0 1 * The north door of The Hallway is closed D 0 21521 2 1 * The south door of The Hallway is closed D 0 21521 3 1 * The west door of The Hallway is closed D 0 21521 4 2 * The up door of The Hallway is closed and locked D 0 21522 2 1 * The south door of Commoner's Bedroom is closed D 0 21523 1 1 * The east door of Merchant's Bedroom is closed D 0 21524 0 1 * The north door of Noble's Bedroom is closed D 0 21542 0 1 * The north door of Third Floor is closed D 0 21542 1 2 * The east door of Third Floor is closed and locked D 0 21542 2 1 * The south door of Third Floor is closed D 0 21543 2 1 * The south door of Alchemical Laboratory is closed D 0 21544 0 1 * The north door of Practice Room is closed D 0 21545 3 2 * The west door of Quarters to the Adept, Elbwyth is closed and locked D 0 21557 1 1 * The east door of Carytyr Lane is closed D 0 21558 3 1 * The west door of Old woman's hovel is closed D 0 21559 3 1 * The west door of Carytyr Lane is closed D 0 21560 1 1 * The east door of Merchant's Home is closed D 0 21561 1 1 * The east door of Carytyr Lane is closed D 0 21562 0 1 * The north door of Madame Brandoline's Slap and Tickle Parlor is closed D 0 21562 3 1 * The west door of Madame Brandoline's Slap and Tickle Parlor is closed D 0 21562 4 1 * The up door of Madame Brandoline's Slap and Tickle Parlor is closed D 0 21565 2 1 * The south door of Private "Guest" Room is closed D 0 21566 5 1 * The down door of Private "Guest" Room is closed D 0 21500 0 1 * The north door of Gate to Antyr, Steab is closed D 0 21501 0 1 * The north door of The Courtyard is closed D 0 21501 2 1 * The south door of The Courtyard is closed D 0 21502 0 1 * The north door of Antyr Way is closed M 0 21500 1 21504 1 * Load Wench M 0 21559 15 21504 2 * Load a Merchant of Antyr M 0 21511 1 21504 1 * Load Blesk M 0 21512 1 21504 1 * Load Tiny, the Bouncer M 0 21513 10 21504 6 * Load a customer of the Purple Elf M 0 21504 1 21504 1 * Load Jorinth, the Proprietor G 0 21503 -1 * The flipflop is given to Jorinth, the Proprietor G 0 21507 -1 * A glass of the namesake is given to Jorinth, the Proprietor G 0 21508 -1 * Wench's honey brew is given to Jorinth, the Proprietor G 0 21504 -1 * A mug of hot spiced rum is given to Jorinth, the Proprietor M 0 21501 30 21505 3 * Load a starving waif M 0 21559 15 21506 2 * Load a Merchant of Antyr O 0 21512 0 21507 * Piles of gold and silver loaded to The Vault M 0 21508 1 21508 1 * Load a teleporting mage M 0 21509 1 21509 1 * Load Sir Corwyn Torymyr G 0 21509 -1 * A plain silver neck-chain is given to Sir Corwyn Torymyr M 0 21510 1 21510 1 * Load A grumbling old dwarf E 0 21510 16 16 * A heavy iron ladle is loaded wielded of A grumbling old dwarf E 0 21511 5 5 * A chainmail apron with the nametag "cookie" is loaded on the torso of A grumbling old dwarf M 0 21514 1 21511 1 * Load Mahcree Galon E 0 21514 11 11 * A bodhran is loaded as a shield of Mahcree Galon M 0 21515 1 21511 1 * Load Finn Galon M 0 21517 15 21514 1 * Load a Guild Member G 0 21517 -1 * A lockpick is given to a Guild Member M 0 21517 15 21515 2 * Load a Guild Member M 0 21516 1 21516 1 * Load A mysterious shadowed figure G 0 21506 -1 * A bright copper key is given to A mysterious shadowed figure E 0 21516 16 16 * A knife is loaded wielded of A mysterious shadowed figure M 0 21556 15 21516 2 * Load Aenel's Own M 0 21517 15 21516 3 * Load a Guild Member M 0 21517 15 21517 2 * Load a Guild Member M 0 21518 1 21519 1 * Load Dundar, the Training Master M 0 21513 10 21520 1 * Load a customer of the Purple Elf G 0 21513 -1 * A room key is given to a customer of the Purple Elf M 0 21501 30 21526 3 * Load a starving waif M 0 21559 15 21526 2 * Load a Merchant of Antyr M 0 21517 15 21526 1 * Load a Guild Member M 0 21559 15 21527 3 * Load a Merchant of Antyr E 0 21559 13 13 * A fat pouch is loaded around the waist of a Merchant of Antyr M 0 21528 1 21528 1 * Load Karin, the Fence G 0 21525 -1 * A gold and diamond brooch is given to Karin, the Fence G 0 21526 -1 * Onyx chopsticks is given to Karin, the Fence G 0 21527 -1 * An uncut starstone is given to Karin, the Fence M 0 21552 15 21529 2 * Load a Sitter of Peun M 0 21559 15 21529 3 * Load a Merchant of Antyr O 0 21533 0 21529 * The well of the gods loaded to The Well of Steabean Deities O 0 21534 0 21529 * A bucket for the well loaded to The Well of Steabean Deities M 0 21530 1 21530 1 * Load Mahtell, the Tailor G 0 21523 -1 * A long tunic is given to Mahtell, the Tailor G 0 21524 -1 * A lady's dress gown is given to Mahtell, the Tailor M 0 21520 1 21531 1 * Load Armand M 0 21532 1 21532 1 * Load Molly, the fishmonger's wife G 0 21532 -1 * Calamari rings is given to Molly, the fishmonger's wife G 0 21518 -1 * Fruitte d'maire is given to Molly, the fishmonger's wife G 0 21519 -1 * Some assorted sushi is given to Molly, the fishmonger's wife M 0 21533 1 21533 1 * Load Elbwyth's flunkee Gondollaren M 0 21534 1 21534 1 * Load A sexy fox-lady G 0 21506 -1 * A bright copper key is given to A sexy fox-lady G 0 21513 -1 * A room key is given to A sexy fox-lady G 0 21515 -1 * An illicit key is given to A sexy fox-lady M 0 21535 1 21535 1 * Load Pakat, the Falconer G 0 21528 -1 * A golden owl is given to Pakat, the Falconer G 0 21529 -1 * An engraved ruby falcon is given to Pakat, the Falconer G 0 21530 -1 * A diamond bird-feeder is given to Pakat, the Falconer G 0 21531 -1 * A gem-encrusted perch is given to Pakat, the Falconer O 0 21537 0 21537 * Fire loaded to Elbwyth's Tower M 0 21539 2 21539 2 * Load A monsterously giant Fire Guard M 0 21540 10 21540 3 * Load a journeyman E 0 21540 7 7 * A journeyman's anklet is loaded on the legs of a journeyman M 0 21541 12 21540 2 * Load an apprentice M 0 21541 12 21541 4 * Load an apprentice M 0 21540 10 21541 2 * Load a journeyman M 0 21540 10 21542 1 * Load a journeyman M 0 21541 12 21542 3 * Load an apprentice M 0 21554 15 21543 1 * Load an Adherant to M'jor M 0 21540 10 21543 2 * Load a journeyman M 0 21541 12 21543 1 * Load an apprentice M 0 21540 10 21544 2 * Load a journeyman M 0 21541 12 21544 3 * Load an apprentice M 0 21502 1 21544 1 * Load a living magic blob M 0 21545 1 21545 1 * Load Elbwyth the Fire Adept E 0 21545 17 17 * The adept's staff of power is loaded held in the hands of Elbwyth the Fire Adept M 0 21546 6 21546 4 * Load A baby dragon M 0 21541 12 21546 2 * Load an apprentice M 0 21501 30 21547 3 * Load a starving waif M 0 21551 15 21547 2 * Load Bluten's Bereaver M 0 21552 15 21547 2 * Load a Sitter of Peun M 0 21548 15 21547 2 * Load one of Kendra's Druids M 0 21555 15 21547 2 * Load One of Shastromm's "friends" M 0 21553 15 21547 2 * Load Romiere's General M 0 21556 15 21547 2 * Load Aenel's Own M 0 21554 15 21547 2 * Load an Adherant to M'jor M 0 21559 15 21547 1 * Load a Merchant of Antyr M 0 21501 30 21548 3 * Load a starving waif M 0 21551 15 21548 2 * Load Bluten's Bereaver M 0 21552 15 21548 2 * Load a Sitter of Peun M 0 21548 15 21548 2 * Load one of Kendra's Druids M 0 21555 15 21548 2 * Load One of Shastromm's "friends" M 0 21553 15 21548 2 * Load Romiere's General M 0 21556 15 21548 2 * Load Aenel's Own M 0 21554 15 21548 2 * Load an Adherant to M'jor M 0 21551 15 21549 2 * Load Bluten's Bereaver M 0 21552 15 21549 2 * Load a Sitter of Peun M 0 21548 15 21549 2 * Load one of Kendra's Druids M 0 21555 15 21549 2 * Load One of Shastromm's "friends" M 0 21553 15 21549 2 * Load Romiere's General M 0 21556 15 21549 2 * Load Aenel's Own M 0 21554 15 21549 2 * Load an Adherant to M'jor M 0 21550 1 21550 1 * Load high priestess M 0 21548 15 21550 3 * Load one of Kendra's Druids E 0 21550 13 13 * A beautiful belt of the gardener is loaded around the waist of one of Kendra's Druids M 0 21551 15 21551 3 * Load Bluten's Bereaver G 0 21551 -1 * A small seed is given to Bluten's Bereaver M 0 21552 15 21552 3 * Load a Sitter of Peun E 0 21552 17 17 * A yellow crayon is loaded held in the hands of a Sitter of Peun M 0 21553 15 21553 3 * Load Romiere's General E 0 21553 16 16 * The sword of the seafarer is loaded wielded of Romiere's General M 0 21554 15 21554 3 * Load an Adherant to M'jor G 0 21554 -1 * The book of the wise is given to an Adherant to M'jor M 0 21555 15 21555 3 * Load One of Shastromm's "friends" G 0 21555 -1 * A pair of glowing silver trident earrings is given to One of Shastromm's "friends" M 0 21556 15 21556 3 * Load Aenel's Own E 0 21556 14 14 * An unmarked silver bracer is loaded on the left wrist of Aenel's Own M 0 21501 30 21557 3 * Load a starving waif M 0 21558 1 21558 1 * Load Danna the Spinner M 0 21551 15 21558 1 * Load Bluten's Bereaver M 0 21501 30 21559 3 * Load a starving waif M 0 21559 15 21559 1 * Load a Merchant of Antyr M 0 21501 30 21561 3 * Load a starving waif M 0 21562 1 21562 1 * Load Brandoline G 0 21562 -1 * An ostrich feather is given to Brandoline M 0 21555 15 21562 2 * Load One of Shastromm's "friends" M 0 21563 8 21562 2 * Load an entertainment advisor M 0 21563 8 21563 2 * Load an entertainment advisor M 0 21563 8 21564 2 * Load an entertainment advisor M 0 21563 8 21565 2 * Load an entertainment advisor E 0 21562 17 17 * An ostrich feather is loaded held in the hands of an entertainment advisor M 0 21563 8 21566 2 * Load an entertainment advisor M 0 21501 30 21567 3 * Load a starving waif M 0 21568 1 21568 1 * Load the Antyr City Guard M 0 21570 6 21570 2 * Load a grouchy farmer E 0 21570 16 16 * A farmer's sickle is loaded wielded of a grouchy farmer M 0 21573 4 21570 2 * Load a pretty ploughboy M 0 21574 2 21570 1 * Load the farmer's wife M 0 21548 15 21571 3 * Load one of Kendra's Druids M 0 21571 10 21571 2 * Load a depra M 0 21571 10 21572 2 * Load a depra M 0 21572 4 21572 2 * Load the farmer's daughter G 0 21572 -1 * A plate of tonin fruit is given to the farmer's daughter M 0 21571 10 21573 2 * Load a depra M 0 21571 10 21575 2 * Load a depra M 0 21570 6 21575 2 * Load a grouchy farmer M 0 21572 4 21575 2 * Load the farmer's daughter M 0 21574 2 21575 1 * Load the farmer's wife M 0 21571 10 21576 2 * Load a depra M 0 21570 6 21576 2 * Load a grouchy farmer M 0 21573 4 21579 2 * Load a pretty ploughboy M 0 21582 15 21582 2 * Load an arch wight M 0 21582 15 21583 2 * Load an arch wight M 0 21583 10 21584 2 * Load a pooka G 0 21583 -1 * Some cursed chains is given to a pooka M 0 21584 10 21584 2 * Load a spectral woodcutter E 0 21584 16 16 * A spectral axe is loaded wielded of a spectral woodcutter M 0 21582 15 21585 2 * Load an arch wight G 0 21582 -1 * A rotting corpse is given to an arch wight M 0 21583 10 21586 2 * Load a pooka G 0 21583 -1 * Some cursed chains is given to a pooka M 0 21584 10 21589 2 * Load a spectral woodcutter E 0 21584 16 16 * A spectral axe is loaded wielded of a spectral woodcutter M 0 21582 15 21591 2 * Load an arch wight G 0 21582 -1 * A rotting corpse is given to an arch wight M 0 21582 15 21593 2 * Load an arch wight G 0 21582 -1 * A rotting corpse is given to an arch wight M 0 21583 10 21594 2 * Load a pooka G 0 21583 -1 * Some cursed chains is given to a pooka M 0 21584 10 21594 2 * Load a spectral woodcutter M 0 21553 15 21595 2 * Load Romiere's General M 0 21595 3 21595 3 * Load A burly fisherman G 0 21595 -1 * A fisherman's net is given to A burly fisherman M 0 21596 2 21596 2 * Load a giant crab G 0 21596 -1 * A giant crab claw is given to a giant crab M 0 21597 10 21597 3 * Load a Giant Squid M 0 21598 10 21597 3 * Load a pirannha M 0 21599 3 21597 1 * Load a rare Sea Horse E 0 21599 11 11 * A squid-skin shield is loaded as a shield of a rare Sea Horse M 0 21597 10 21598 2 * Load a Giant Squid M 0 21598 10 21598 4 * Load a pirannha M 0 21599 3 21598 1 * Load a rare Sea Horse E 0 21599 11 11 * A squid-skin shield is loaded as a shield of a rare Sea Horse M 0 21597 10 21599 2 * Load a Giant Squid M 0 21598 10 21599 2 * Load a pirannha M 0 21599 3 21599 1 * Load a rare Sea Horse E 0 21599 11 11 * A squid-skin shield is loaded as a shield of a rare Sea Horse M 0 21501 30 21501 3 * Load a starving waif E 0 21501 16 16 * A rusty spike is loaded wielded of a starving waif M 0 21559 15 21501 1 * Load a Merchant of Antyr M 0 21501 30 21502 3 * Load a starving waif M 0 21501 30 21503 3 * Load a starving waif S #SHOPS 21504 17 10 0 0 0 100 100 0 24 21520 13 15 0 0 0 120 120 0 24 21528 32 8 33 30 0 130 150 0 24 21530 0 11 0 0 0 200 100 0 24 21532 19 19 0 0 0 120 80 0 25 21533 2 10 26 3 4 120 80 0 24 21534 18 0 0 0 0 160 40 0 24 21535 8 0 0 0 0 210 50 0 24 0 #$