#AREADATA Name { ALL } SW Road~ Zone 1 Builders Lotherius~ VNUMs 14200 14399 Security 5 End #MOBILES #14200 centerland road guard~ the road guard~ A road guard bearing the insignia of CenterLand is here. ~ The guard looks very bored with his post, but he also looks very well trained. ~ human~ ABT NZ 500 S 40 0 16d108+648 40d10+100 5d9+45 3 -15 -15 -15 -2 CEFHKNT 0 0 0 6 8 1 0 AHMV ABCDEFGHIJK M unknown #14201 guard centerland road~ a road guard~ A road guard bearing the insignia of CenterLand is here. ~ The guard looks very bored with his post, but he also looks very well trained. ~ human~ ABT NZ 500 S 40 0 16d108+648 40d10+100 5d9+45 3 -15 -15 -15 -2 CEFHKNT 0 0 0 6 8 1 7 AHMV ABCDEFGHIJK M unknown #14202 guard centerland road~ a road guard~ A road guard bearing the insignia of CenterLand is here. ~ The guard looks very bored with his post, but he also looks very well trained. ~ human~ ABT NZ 500 S 40 0 16d108+648 40d10+100 5d9+45 11 -15 -15 -15 -2 CEFHKNT 0 0 0 6 8 1 7 AHMV ABCDEFGHIJK M unknown #14203 bandit road~ a road bandit~ A road bandit is here, contemplating your purse. ~ He is quite burley, and looks like he has made more than his share of kills. He looks not fully human. ~ orc~ ACGT JP -500 S 15 0 6d37+162 15d10+100 4d5+13 3 0 0 0 5 CDEFJKN 0 Q S 8 8 1 4 AHMV ABCDEFGHIJK L unknown #14204 cooshie guard~ Looney's cooshie~ Looney's cooshie takes one look at you and knows you do not belong here. ~ You realize this is not your run-of-the mill cooshie. Perhaps the teeth as long as your fingernails was the first clue, but when you realize what he is gnawing on, that was probably the only other clue you needed. ~ dog~ ABFT JNOQVZ 0 S 38 20 16d97+603 38d10+100 5d9+40 7 -13 -13 -13 -1 ADFH A B Z 8 8 1 0 AGHMV ABCDEFGHIJKUV S unknown #14205 Looney elf~ Looney~ The innkeep, Looney the Elf, is here, wiping down a glass. ~ Looney is probably the oldest elf you have ever seen, at least 3000 years old. It is said that he was on Dragon's Haven even before the coming of Searall. Watching Looney for a bit, you realize he is *always* wiping the same glass, and he serves his customers out of dirty glasses. Better use your own. ~ elf~ ABT HJT 500 S 50 20 16d168+930 50d10+100 5d11+57 3 -21 -21 -21 -5 HJR A BP Z 8 8 1 4 AHMV ABCDEFGHIJK M unknown >greet_prog 100~ if isnpc($n) say Pets are allowed only in the stables! mpecho Looney calls in a stable hand who leads $n to the stables. mptransfer $n 14230 else ramble $n endif ~ >rand_prog 10~ mpecho Looney looks bored and begins making a fur cap from a rabbitskin. ~ >give_prog rabbitskin skin~ mpecho Looney smiles as you give him the rabbitskin. say Since you're such a good customer, I'll make you a rabbitskin cap out of this! mpecho Looney begins cutting & sewing the rabbitskin into a cap. mpecho Looney utters some magical words, and the cap glows blue. smile $n mpoload 14204 give cap $n mpjunk skin ~ >fight_prog 25 mpcast 'exorcism' $n ~ >fight_prog 50 mpcast 'dispel magic' $n ~ | #14206 bunny rabbit pretty little~ a pretty little bunny rabbit~ A pretty little bunny rabbit is here. ~ The bunny rabbit looks harmless. ~ unique~ AGT DNOTVZ 0 S 20 12 11d38+238 20d10+100 5d5+20 7 -2 -2 -2 3 CFHKM A B 0 8 8 1 0 B 0 T unknown >fight_prog 10~ say Puny mortal! I am no bunny rabbit! say I am the ever-feared Bunny Dragon! ~ | #14207 mage cloaked Ler'Kier~ Ler'Kier the Mage~ A cloaked mage sits in the corner sipping some ale. ~ As you look at the mage, he introduces himself as Ler'Kier, former captain of the Legions of Light, a regiment that once fought to protect Adaria from the armies of evil. ~ human~ AR Z 0 S 45 15 16d136+786 45d10+100 5d10+51 3 -18 -18 -18 -4 CFH 0 N 0 8 8 1 15 AHMV ABCDEFGHIJK M unknown #0 #NEWOBJECTS #14200 pike road guardian~ a road guardian's pike~ A solid iron pike is here.~ iron~ 5 G AN D AC AD ABCD 0 39 15 11150 P R 100 A 14 20 A 18 4 A 19 5 A 21 -3 #14201 axe brass orc~ an orc axe~ A brass orc axe is here~ brass~ 5 0 AN AC C AC ACE 0 15 10 750 P R 100 #14202 blacklight light strobe orb wierd~ a nifty blacklight strobe~ A wierd orb is here flashing wierd purple and blue colors. ~ glass~ 1 A AO 0 0 360 0 0 35 4 4150 P R 100 A 12 20 A 4 1 #14203 fountain cold~ a fountain~ A fountain is here with a cold liquid flowing forth.~ stone~ 25 O 0 BEF BEF AB 0 0 1 244 5000 P R 100 E fountain cold~ You realize that the liquid is nothing but water. Looney, of course, denies this, insisting that it is ale. Somehow, you think he really believes what he says. ~ #14204 rabbitskin cap~ a rabbitskin cap~ A cap made out of soft rabbitskin is here.~ cloth~ 9 GI AE BC BC BC BC 0 15 6 2350 P R 100 A 12 10 A 4 1 #14205 rabbitskin skin~ a rabbit skin~ The skin of a rabbit is here.~ flesh~ 13 0 A 0 0 0 0 0 1 5 25 P R 100 #14206 belt golden looney~ Looney's Golden Belt~ A gold belt with magical runes etched on it lies here.~ gold~ 9 K AL ACD ACD ACD ACD 0 50 5 10500 P R 100 A 19 5 A 18 5 #14207 longsword blackened iron black sword~ a black iron longsword~ A blackened longsword is here~ iron~ 5 GK AN A AC ABD A 0 50 25 9700 P R 100 A 12 10 A 18 4 A 19 4 #0 #ROOMS #14200 ~ ~ 0 0 0 D1 ~ ~ 0 0 14228 D3 ~ ~ 0 0 14237 S #14201 A small guardpost~ A small guardpost is here, guarding the end of the Great Southwest Road. Trees shadow the ramshackle building, and to the west of the building, past a gate, you can make out the road itself. To the stands the gates of the City of Lukhan. A small trail wanders off. A rotten wooden {rsign{x is posted over the door of the guardhouse. ~ 0 0 3 E sign rotten wooden~ GateHouse maintained jointly under the Lukhan - Centerland compact. West: Centerland East: City of Lukhan ~ D1 ~ ~ 0 0 2041 D3 A huge gate blocks the way. ~ gate door~ 1 -1 14202 S #14202 A westerly road~ The road is muddy here, and well covered with grass. It appears as though not very many people traverse the road here. To the north you can see the peaks of the southern Dorn mountains in the far distance, and to the west, looms the great peak of Mt. Krestin. ~ 0 0 4 D1 ~ gate door~ 1 -1 14201 D3 ~ ~ 0 -1 14203 S #14203 A southwest curve in the road~ Here the road curves to the southwest gradually, avoiding some jagged hills immeidiately to the west. The altitude is rising sharply, and the air is getting thinner. The trees here are more and more evergreen than before. ~ 0 0 4 D1 ~ ~ 0 -1 14202 D2 ~ ~ 0 -1 14204 S #14204 A north-south stretch of the road~ The road runs from north to south here through a proud stand of trees. To the north the road bends to the east, and farther north in the misty distance is the southern Dorn range of mountains. South of here, the road turns west again, skirting the jagged hills. ~ 0 0 4 D0 ~ ~ 0 -1 14203 D2 ~ ~ 0 -1 14205 S #14205 A westerly bend in the road~ The road turns a westerly direction here, and through a gap in the trees you can see the soaring peak of Mt. Krestin piercing the sky to the west. You can are much higher in altitude than before. The road here is becoming very rocky, and the mud is a thing of the past. A pile of wreckage sits alongside the road here. ~ 0 0 5 E wreckage pile~ The pile of wreckage looks like it may have once been a wagon. There are useless chunks of metal laying amidst charred boards. There doesn't appear to be anything of use here. ~ D0 ~ ~ 0 -1 14204 D3 ~ ~ 0 -1 14206 S #14206 A paved road sloping up~ The road here is now paved, though not well maintained. The road appears to be climbing the slopes of Mt. Krestin now.To the north is a mine entrance which appears to have been closed off by an avalanche. ~ 0 0 5 D0 ~ ~ 1 -1 14236 D1 ~ ~ 0 -1 14205 D3 ~ ~ 0 -1 14207 S #14207 A paved road on the slopes of Mt. Krestin~ You can see the steep peak of Mt. Krestin towering over you to the west. The road appears to head straight toward it from here. Back to the east, the trail drops back down into the foothills sharply. Jagged spikes of rock line the road to the north. ~ 0 0 5 D1 ~ ~ 0 -1 14206 D3 ~ ~ 0 -1 14208 S #14208 The road at the edge of the treeline~ The road begins to break out of the trees here, and the peak of Mt. Krestin obliterates anything else from view to the west. What seems like a mile up the slope, the road turns to the south to skirt the peak itself. A cold wind whips at you here. You see a small building to the south with a {rsign{w hanging over the door. ~ 0 0 0 E sign~ The Looney Elf Inn ~ E building~ The building is a small, dilapidated deal, with old dusty windows. ~ D1 ~ ~ 0 -1 14207 D2 ~ ~ 1 -1 14229 D3 ~ ~ 0 -1 14209 S #14209 A road high on the east slope~ You are high on the east slope of Mt. Krestin. The snowfields on the tall peak loom before you to the west. To the south you can make out the dark Thornhaven Forest. A cold wind rips at you here. ~ 0 0 5 D1 ~ ~ 0 -1 14208 D3 ~ ~ 0 -1 14210 S #14210 Along the road skirting the main peak~ The road turns south here to skirt the main peak of Mt. Krestin, which looms above you. A cold wind tears through your clothing and chills you to the bone. Far, far to the east, you can make out the faint outline of the walls of Midgaard. ~ 0 0 5 D1 ~ ~ 0 -1 14209 D2 ~ ~ 0 -1 14211 S #14211 Along the road skirting the main peak~ The road runs north to south here, skirting the main peak of Mt. Krestin. The air is still extremely thin, and the wind is ripping at your clothing. ~ 0 0 5 D0 ~ ~ 0 -1 14210 D2 ~ ~ 0 -1 14212 S #14212 A curve in the road around Mt. Krestin~ The road curves around the southeast of Mt. Krestin here. To the south, you see the dark green carpet of Thornhaven Forest. To the northwest you can see nothing put the looming peak of the mountain. ~ 0 0 5 D0 ~ ~ 0 -1 14211 D3 ~ ~ 0 -1 14213 S #14213 Along the road south of Mt. Krestin~ The road is pretty level here, albeit quite high above the Thornhaven forest to the south. To the north is the looming peak of Mt. Krestin. The cold wind rips at your clothing here. ~ 0 0 5 D1 ~ ~ 0 -1 14212 D3 ~ ~ 0 -1 14214 S #14214 Along the road south of Mt. Krestin~ The road is pretty level here, albeit quite high above the Thornhaven forest to the south. To the north is the looming peak of Mt. Krestin. The cold wind rips at your clothing here. ~ 0 0 5 D1 ~ ~ 0 -1 14213 D3 ~ ~ 0 -1 14215 S #14215 Along the road south of Mt. Krestin~ The road is pretty level here, albeit quite high above the Thornhaven forest to the south. To the north is the looming peak of Mt. Krestin. The cold wind rips at your clothing here. ~ 0 0 5 D1 ~ ~ 0 -1 14214 D3 ~ ~ 0 -1 14216 S #14216 Along the road south of Mt. Krestin~ The road is pretty level here, albeit quite high above the Thornhaven forest to the south. The cold wind rips at your clothing here. You can see the road curving to the northwest and down around the other side of the mountain ahead. ~ 0 0 5 D0 ~ ~ 0 -1 14217 D1 ~ ~ 0 -1 14215 S #14217 On the road southwest of Mt. Krestin~ The road is slowly sloping down off of the mountain now, and in the distance you can see the blue ribbon of a river. To the northeast, Mt. Krestin looms high and proud. ~ 0 0 5 D2 ~ ~ 0 -1 14216 D3 ~ ~ 0 -1 14218 S #14218 On the road southwest of Mt. Krestin~ The road is slowly sloping down off of the mountain now, and in the distance you can see the blue ribbon of a river. To the northeast, Mt. Krestin looms high and proud. ~ 0 0 5 D0 ~ ~ 0 -1 14219 D1 ~ ~ 0 -1 14217 S #14219 On the road west of Mt. Krestin~ The road is slowly sloping down off of the mountain now, and in the distance you can see the blue ribbon of a river. To the east, the great mountain still fills the sky. ~ 0 0 5 D2 ~ ~ 0 -1 14218 D3 ~ ~ 0 -1 14220 S #14220 On the road west of Mt. Krestin~ The road is slowly sloping down off of the mountain now, and in the distance you can see the blue ribbon of a river. To the east, the great mountain still fills the sky. The road is now surrounded by a sparse highland pine forest. ~ 0 0 5 D0 ~ ~ 0 -1 14221 D1 ~ ~ 0 -1 14219 S #14221 On the road near the Canyon Gorge~ To the east, Mt. Krestin fills the sky here. To the west, you can see the great Chermatin Canyon Gorge, and the sounds of it can be heard even from this distance. The smell of pine and the roar of the nearby canyon fill the air. ~ 0 0 4 D0 ~ ~ 0 -1 14222 D2 ~ ~ 0 -1 14220 S #14222 On the road east of the the Canyon Gorge~ This is the east edge of the Chermatin Canyon Gorge. A huge bridge crosses the canyon, which must be over a mile across. The roar of the water in the gorge deafens out almost all other sounds. ~ 0 0 4 D2 ~ ~ 0 -1 14221 D3 ~ ~ 0 -1 14223 S #14223 On the bridge of Chermatin Canyon~ This is a humoungous bridge crossing the canyon gorge. The bridge itself is wide enough to march an army across, and no doubt that is what it was built for. Thousands of feet below the water roars past, drowning out all other sounds here. ~ 0 0 1 D1 ~ ~ 0 -1 14222 D3 ~ ~ 0 -1 14224 S #14224 On the bridge of Chermatin Canyon~ This is a humongous bridge crossing the canyon gorge. The bridge itself is wide enough to march an army across, and no doubt that is what it was built for. Thousands of feet below the water roars past, drowning out all other sounds here. ~ 0 0 1 D1 ~ ~ 0 -1 14223 D3 ~ ~ 0 -1 14225 S #14225 On the road west of the Canyon Gorge~ To the east is the Great Chermatin Canyon Gorge. The bridge crossing it seems to be well over a mile across, and the technologies needed to build such a bridge obviously no longer exist in the lands. ~ 0 0 4 D0 ~ ~ 0 -1 14226 D1 ~ ~ 0 -1 14224 S #14226 Along the CenterLand Road~ There are fields and pastures along the road here, and you can see the towers of the legendary city of CenterLand ahead to the northwest. The road seems quite well maintained here. ~ 0 0 4 D2 ~ ~ 0 -1 14225 D3 ~ ~ 0 -1 14227 S #14227 Along the CenterLand Road~ Farmhouses line the road here, and the traffic of people slow you down somewhat. To the north you can see the towers of CenterLand, and to the southeast in the distance you can make out the blue ribbon of the Chermatin Canyon. Far to the southeast you can see the graceful peak of Mt. Krestin. Past CenterLand to the northwest you can see the even higher peak of Center Mountain. ~ 0 0 2 D0 ~ ~ 0 -1 14228 D1 ~ ~ 0 -1 14226 S #14228 The CrossRoads~ You stand outside the south gate of CenterLand. Guards stand to both sides of the gate keeping order. The gates are made of clean white stone, and the fabled city lies beyond. To the west, the road continues down into the hills. A {rsign{x is here. ~ 0 0 1 E sign~ Welcome to the CrossRoads. North: CenterLand East: City of Lukhan West: City of Ashton South: Parts Unknown ~ D2 ~ ~ 0 -1 14227 D3 ~ ~ 0 0 14200 S #14229 Main room of the Looney Elf Inn~ This is the main room of the looney elf inn. There are several people around, and the atmosphere seems very relaxed. The walls have flowers and portraits on them. You notice a couple of the portraits have been hung upside down. There is a door to the west to the stables, and a staircase which leads to the rooms. ~ 0 8 0 E portrait~ Only one of the portraits is labeled, and it reads "Looney Meeting Drijian". Oddly enough, it has a painting of Looney meeting Drijian on it. Looney sees you looking at the portrait and says "Dats when I met Drijian, yup. Back when dis ol' in were lot more den it is now, yup." ~ D0 ~ ~ 1 -1 14208 D3 ~ ~ 1 -1 14230 D4 ~ ~ 0 -1 14231 S #14230 The stables~ This is the stables of the Inn. A horseshoe hangs over the door back into the inn. The smell of horses is strong here. In the dim light, you can see lots of stalls and such where horses are kept, yet they are all empty. The door back to the inn is east. ~ 0 9 0 D1 ~ ~ 1 -1 14229 S #14231 Upstairs hallway~ This is the upstairs hallway of the Looney Elf Inn. There are rooms to both the north and south, and the hallway continues a short distance to the west. ~ 0 8 0 D0 ~ ~ 1 -1 14232 D2 ~ ~ 1 -1 14233 D3 ~ ~ 0 -1 14234 D5 ~ ~ 0 -1 14229 S #14232 A room in the inn~ This room is pretty bare. There is nothing but a straw bed and a dresser in here, and the bed doesn't look very comfortable. ~ 0 2056 0 D2 ~ ~ 1 -1 14231 S #14233 A room in the inn~ This room has a straw bed that looks like it *could* be comfortable after a long journey on the road. It also looks occupied - clothing is hanging on a small bar at the back of the room. ~ 0 2056 0 D0 ~ ~ 1 -1 14231 S #14234 The end of the hallway.~ This is the end of the short upstairs hallway. Back to the east are the two rooms this inn offers for rent as well as the staircase down. To the west is a door marked "Looney's Room". There is a {Rsign{w on the door with a {Rwarning{w in big red letters. ~ 0 8 0 E sign~ {RWarning - Do Not Enter. {WProtected by Looney's Guard Cooshie. {GYou have been warned. Death will be your fault. ~ D1 ~ ~ 0 -1 14231 D3 ~ ~ 1 -1 14235 S #14235 Inside Looney's Room~ When you enter the room, you realize that Looney has definitely earned his name. This room does not even appear to be level - it is angled sharply to the left. The light is annoyingly flashing between purple and red, and the strong smell of incense is on the air. ~ 0 8 11 D1 ~ ~ 1 -1 14234 S #14236 Behind the boulders covering the entrance to the mine~ This is a small room behind the boulders. It appears that there are yet more boulders covering the entrance beyond here, and you can go no farther. ~ 0 521 0 D2 ~ ~ 1 -1 14206 S #14237 ~ ~ 0 0 0 D1 ~ ~ 0 0 14200 D3 ~ ~ 0 0 14238 S #14238 ~ ~ 0 0 0 D1 ~ ~ 0 0 14237 D3 ~ ~ 0 0 14239 S #14239 ~ ~ 0 0 0 D1 ~ ~ 0 0 14238 D3 ~ ~ 0 0 14240 S #14240 ~ ~ 0 0 0 D1 ~ ~ 0 0 14239 D3 ~ ~ 0 0 14241 S #14241 ~ ~ 0 0 0 D1 ~ ~ 0 0 14240 D3 ~ ~ 0 0 14242 S #14242 ~ ~ 0 0 0 D1 ~ ~ 0 0 14241 D2 ~ ~ 0 0 14243 S #14243 ~ ~ 0 0 0 D0 ~ ~ 0 0 14242 D3 ~ ~ 0 0 14244 S #14244 ~ ~ 0 0 0 D1 ~ ~ 0 0 14243 D2 ~ ~ 0 0 14245 S #14245 ~ ~ 0 0 0 D0 ~ ~ 0 0 14244 D3 ~ ~ 0 0 14246 S #14246 ~ ~ 0 0 0 D1 ~ ~ 0 0 14245 D3 ~ ~ 0 0 14247 S #14247 ~ ~ 0 0 0 D1 ~ ~ 0 0 14246 D3 ~ ~ 0 0 14248 S #14248 ~ ~ 0 0 0 D1 ~ ~ 0 0 14247 D3 ~ ~ 0 0 14249 S #14249 ~ ~ 0 0 0 D1 ~ ~ 0 0 14248 D3 ~ ~ 0 0 14250 S #14250 ~ ~ 0 0 0 D1 ~ ~ 0 0 14249 D2 ~ ~ 0 0 14251 S #14251 ~ ~ 0 0 0 D0 ~ ~ 0 0 14250 D3 ~ ~ 0 0 14252 S #14252 ~ ~ 0 0 0 D1 ~ ~ 0 0 14251 D2 ~ ~ 0 0 14253 S #14253 ~ ~ 0 0 0 D0 ~ ~ 0 0 14252 D2 ~ ~ 0 0 14254 S #14254 ~ ~ 0 0 0 D0 ~ ~ 0 0 14253 D2 ~ ~ 0 0 14255 S #14255 ~ ~ 0 0 0 D0 ~ ~ 0 0 14254 D3 ~ ~ 0 0 14256 S #14256 ~ ~ 0 0 0 D1 ~ ~ 0 0 14255 D2 ~ ~ 0 0 14257 S #14257 ~ ~ 0 0 0 D0 ~ ~ 0 0 14256 D2 ~ ~ 0 0 14260 S #14258 ~ ~ 0 0 0 D0 ~ ~ 0 0 14319 S #14259 ~ ~ 0 0 0 D0 ~ ~ 0 0 14260 D2 ~ ~ 0 0 14261 S #14260 ~ ~ 0 0 0 D0 ~ ~ 0 0 14257 D2 ~ ~ 0 0 14259 S #14261 ~ ~ 0 0 0 D0 ~ ~ 0 0 14259 D2 ~ ~ 0 0 14262 S #14262 ~ ~ 0 0 0 D0 ~ ~ 0 0 14261 D3 ~ ~ 0 0 14263 S #14263 ~ ~ 0 0 0 D1 ~ ~ 0 0 14262 D2 ~ ~ 0 0 14264 S #14264 ~ ~ 0 0 0 D0 ~ ~ 0 0 14263 D2 ~ ~ 0 0 14265 S #14265 ~ ~ 0 0 0 D0 ~ ~ 0 0 14264 D3 ~ ~ 0 0 14266 S #14266 ~ ~ 0 0 0 D1 ~ ~ 0 0 14265 D3 ~ ~ 0 0 14267 S #14267 ~ ~ 0 0 0 D1 ~ ~ 0 0 14266 D3 ~ ~ 0 0 14268 S #14268 ~ ~ 0 0 0 D1 ~ ~ 0 0 14267 D3 ~ ~ 0 0 14269 S #14269 ~ ~ 0 0 0 D1 ~ ~ 0 0 14268 D2 ~ ~ 0 0 14270 S #14270 ~ ~ 0 0 0 D0 ~ ~ 0 0 14269 D2 ~ ~ 0 0 14271 S #14271 ~ ~ 0 0 0 D0 ~ ~ 0 0 14270 D2 ~ ~ 0 0 14272 S #14272 ~ ~ 0 0 0 D0 ~ ~ 0 0 14271 D3 ~ ~ 0 0 14273 S #14273 ~ ~ 0 0 0 D1 ~ ~ 0 0 14272 D3 ~ ~ 0 0 14274 S #14274 ~ ~ 0 0 0 D1 ~ ~ 0 0 14273 D3 ~ ~ 0 0 14275 S #14275 ~ ~ 0 0 0 D1 ~ ~ 0 0 14274 D3 ~ ~ 0 0 14276 S #14276 ~ ~ 0 0 0 D1 ~ ~ 0 0 14275 D3 ~ ~ 0 0 14277 S #14277 ~ ~ 0 0 0 D1 ~ ~ 0 0 14276 D2 ~ ~ 0 0 14278 S #14278 ~ ~ 0 0 0 D0 ~ ~ 0 0 14277 D3 ~ ~ 0 0 14279 S #14279 ~ ~ 0 0 0 D1 ~ ~ 0 0 14278 D3 ~ ~ 0 0 14280 S #14280 ~ ~ 0 0 0 D1 ~ ~ 0 0 14279 D3 ~ ~ 0 0 14281 S #14281 ~ ~ 0 0 0 D1 ~ ~ 0 0 14280 D3 ~ ~ 0 0 14282 S #14282 ~ ~ 0 0 0 D1 ~ ~ 0 0 14281 D3 ~ ~ 0 0 14283 S #14283 ~ ~ 0 0 0 D1 ~ ~ 0 0 14282 D3 ~ ~ 0 0 14284 S #14284 ~ ~ 0 0 0 D1 ~ ~ 0 0 14283 D3 ~ ~ 0 0 14285 S #14285 ~ ~ 0 0 0 D1 ~ ~ 0 0 14284 D3 ~ ~ 0 0 14286 S #14286 ~ ~ 0 0 0 D1 ~ ~ 0 0 14285 D3 ~ ~ 0 0 14287 S #14287 ~ ~ 0 0 0 D1 ~ ~ 0 0 14286 D3 ~ ~ 0 0 14288 S #14288 ~ ~ 0 0 0 D1 ~ ~ 0 0 14287 D3 ~ ~ 0 0 14289 S #14289 ~ ~ 0 0 0 D1 ~ ~ 0 0 14288 D3 ~ ~ 0 0 14290 S #14290 ~ ~ 0 0 0 D1 ~ ~ 0 0 14289 D3 ~ ~ 0 0 14291 S #14291 ~ ~ 0 0 0 D1 ~ ~ 0 0 14290 D3 ~ ~ 0 0 14292 S #14292 ~ ~ 0 0 0 D1 ~ ~ 0 0 14291 D3 ~ ~ 0 0 14293 S #14293 ~ ~ 0 0 0 D1 ~ ~ 0 0 14292 D3 ~ ~ 0 0 14294 S #14294 ~ ~ 0 0 0 D1 ~ ~ 0 0 14293 D3 ~ ~ 0 0 14295 S #14295 ~ ~ 0 0 0 D0 ~ ~ 0 0 14296 D1 ~ ~ 0 0 14294 S #14296 ~ ~ 0 0 0 D2 ~ ~ 0 0 14295 D3 ~ ~ 0 0 14297 S #14297 ~ ~ 0 0 0 D1 ~ ~ 0 0 14296 D3 ~ ~ 0 0 14298 S #14298 ~ ~ 0 0 0 D1 ~ ~ 0 0 14297 D3 ~ ~ 0 0 14299 S #14299 ~ ~ 0 0 0 D1 ~ ~ 0 0 14298 D3 ~ ~ 0 0 14300 S #14300 ~ ~ 0 0 0 D1 ~ ~ 0 0 14299 D3 ~ ~ 0 0 14301 S #14301 ~ ~ 0 0 0 D1 ~ ~ 0 0 14300 D3 ~ ~ 0 0 14302 S #14302 ~ ~ 0 0 0 D1 ~ ~ 0 0 14301 D3 ~ ~ 0 0 14303 S #14303 ~ ~ 0 0 0 D1 ~ ~ 0 0 14302 D3 ~ ~ 0 0 14304 S #14304 ~ ~ 0 0 0 D1 ~ ~ 0 0 14303 D3 ~ ~ 0 0 14305 S #14305 ~ ~ 0 0 0 D1 ~ ~ 0 0 14304 D3 ~ ~ 0 0 14306 S #14306 ~ ~ 0 0 0 D1 ~ ~ 0 0 14305 D2 ~ ~ 0 0 14307 S #14307 ~ ~ 0 0 0 D0 ~ ~ 0 0 14306 D3 ~ ~ 0 0 14308 S #14308 ~ ~ 0 0 0 D1 ~ ~ 0 0 14307 D2 ~ ~ 0 0 14309 S #14309 ~ ~ 0 0 0 D0 ~ ~ 0 0 14308 D2 ~ ~ 0 0 14310 S #14310 ~ ~ 0 0 0 D0 ~ ~ 0 0 14309 D2 ~ ~ 0 0 14311 S #14311 ~ ~ 0 0 0 D0 ~ ~ 0 0 14310 D3 ~ ~ 0 0 14312 S #14312 ~ ~ 0 0 0 D1 ~ ~ 0 0 14311 D2 ~ ~ 0 0 14313 S #14313 ~ ~ 0 0 0 D0 ~ ~ 0 0 14312 D3 ~ ~ 0 0 14314 S #14314 ~ ~ 0 0 0 D1 ~ ~ 0 0 14313 D2 ~ ~ 0 0 14315 S #14315 ~ ~ 0 0 0 D0 ~ ~ 0 0 14314 D3 ~ ~ 0 0 14316 S #14316 ~ ~ 0 0 0 D1 ~ ~ 0 0 14315 D2 ~ ~ 0 0 14317 S #14317 ~ ~ 0 0 0 D0 ~ ~ 0 0 14316 D2 ~ ~ 0 0 14318 S #14318 ~ ~ 0 0 0 D0 ~ ~ 0 0 14317 D3 ~ ~ 0 0 14319 S #14319 ~ ~ 0 0 0 D1 ~ ~ 0 0 14318 D2 ~ ~ 0 0 14258 S #0 #SPECIALS M 14200 spec_guard Load to: the road guard M 14201 spec_guard Load to: a road guard M 14202 spec_guard Load to: a road guard M 14203 spec_thief Load to: a road bandit M 14204 spec_poison Load to: Looney's cooshie M 14205 spec_cast_cleric Load to: Looney M 14206 spec_breath_any Load to: a pretty little bunny rabbit M 14207 spec_cast_mage Load to: Ler'Kier the Mage S #RESETS D 0 14201 3 1 D 0 14202 1 1 D 0 14206 0 1 D 0 14208 2 1 D 0 14229 0 1 D 0 14229 3 1 D 0 14230 1 1 D 0 14231 0 1 D 0 14231 2 1 D 0 14232 2 1 D 0 14233 0 1 D 0 14234 3 1 D 0 14235 1 1 D 0 14236 2 1 M 0 14200 1 14201 E 0 14200 9999 16 M 0 14200 1 14201 E 0 14200 9999 16 M 0 14203 1 14206 E 0 14201 9999 16 M 0 14203 1 14215 E 0 14201 9999 16 M 0 14206 1 14221 G 0 14205 4 M 0 14201 1 14223 E 0 14200 9999 16 M 0 14201 1 14224 E 0 14200 9999 16 M 0 14202 1 14228 E 0 14200 9999 16 M 0 14202 1 14228 E 0 14200 9999 16 M 0 14205 1 14229 E 0 14202 9999 0 E 0 14206 9999 13 E 0 14207 9999 16 M 0 14207 1 14229 O 0 14203 9999 14229 M 0 14204 1 14235 O 0 14202 9999 14235 M 0 14206 1 14236 G 0 14205 4 S #SHOPS 0 #$