/* Version 1.0*/ FREE VNUM LISTING by The Mage (c) 1998 This routine I places in act_wiz.c for my builders. It simply lists all free vnums in an area based on mob, obj, or room. The file is released under the GNU license. Feel free to use it. Give me credit if you want. The Mage IMP of The Mage's Lair (lordmage.erols.com port 4000) NOTE: This assumes you know how to place things in interp.c and interp.h and it uses Lope's Colour code. /* show a list of all used AreaVNUMS */ /* By The Mage */ void do_fvlist (CHAR_DATA *ch, char *argument) { int i,j,vnum; ROOM_INDEX_DATA *room; char buffer[MAX_ROW*100]; /* should be plenty */ char buf2 [100]; char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" fvlist obj\n\r",ch); send_to_char(" fvlist mob\n\r",ch); send_to_char(" fvlist room\n\r",ch); return; } j=1; if (!str_cmp(arg,"obj")) { printf_to_char(ch,"{WFree {C%s{W vnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_obj_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == COLUMNS) { send_to_char("\n\r",ch); j=0; } j++; } } send_to_char("{x\n\r",ch); return; } if (!str_cmp(arg,"mob")) { printf_to_char(ch,"{WFree {C%s {Wvnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_mob_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == COLUMNS) { send_to_char("\n\r",ch); j=0; } else j++; } } send_to_char("{x\n\r",ch); return; } if (!str_cmp(arg,"room")) { printf_to_char(ch,"{WFree {C%s {Wvnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_room_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == COLUMNS) { send_to_char("\n\r",ch); j=0; } else j++; } } send_to_char("{x\n\r",ch); return; } send_to_char("WHAT??? \n\r",ch); send_to_char("Syntax:\n\r",ch); send_to_char(" fvlist obj\n\r",ch); send_to_char(" fvlist mob\n\r",ch); send_to_char(" fvlist room\n\r",ch); }