Gate mobs

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Zone Mob Name Extra
Abanasinian Plains killer hawk, water buff
Alphens Rez High Level Gate Only
Argon's Chain
Bandit area dwarven cook
Bloden Swamp Horned Turtle Have fly on or be good at swimming.
Bloten ogre citizen
Burning ship Teldin
Caergoth Rocino password is perseverance and honor
Central Thelgaard Thelgaard
City of Lemish lemish may have to target 2.lemish
City of Tarsis constable, tarsis, human slave
City of Vingaard solamnic nobleman, artisan, dwa ad maybe need to target 2.solamnic nobleman sometimes
Daemon's Ground, Graveyard large bug
Daerforge thorbardin slug , tiny spider* *Take Elevator to first floor, go west 1 south about 10 rooms.
Dak Roth minotaur outpost guard
Dargaard Keep
Darken Wood abanasinian gryphon
Dwarven Mine gorlig, baby fire
Eastern Plains of Dust plainsman mystic
Eastwall Mountains lone knight, bozak priest
Enravel Keep
Estwilde gomja, yellow lab, Xylia
Foghaven foghaven
Fox's Den
Freeport red lizard It's south and a few west, look for an (Up)
Goblin Caverns
Gryphon Veil teeth
Gully, uhhh, Roma
Great Ice Cavern ice wall
High Clerist Tower pocket gopher
Hopeful Vale
Holy Grove hierophant
Hybardin tiny spider
Icewall Glacier kassr, ice beetle, brash
Isles of the Pirate Lords hawkman
Istar blood imp*, Flecten *Please have something that lets you breathe underwater on.
Jelek jelek
Kendermore
Klarbardin black bat note: need to be able to see hidden
Kurmost kurmost
Lacynos lacynos, human slave
Lacynos plains grazing goat
Marsh
Meitol wealthy minotaur
Misty swamp trapper
Mudhole large cent
Neraka Forest
Nordmaar thaknos
Northern Khalkist Mountain
Northern Kharolis Foothill
Northern Warrens
Northwest Plains of Dust
Nissia Grotto Claudisa Viable Exists are all underwater, however gate mob is not.
Ogre Village lone knight east 4
Palanthas aristocrat, sanitation, director
Palanthas Province
Palanthas Sewers
Palanthas Surrounds
Pax Tharkas Kith-Kanan, aghar cook sometimes 2.aghar cook
Plains of Abanasinia
Port of Schallsea
Qualimori Ergothian Warbler
Qualinesti Forest
Qualinost page, elven teen, cleaning initiate
Sanction black robe female
Sanquine Manor dwar sherrif
Sea Caves of Zeboim
Sentinel Peaks
Skullcap plains gopher** **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
Slave Caravan caravan lookout
Solace boar, brow rabbit, page
Solace Thieves Guild
Solamnic Outpost No gate mob Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways.
Solamnic Plains
Solanthus Solanthus
Southern Abanasinia hobgob conscript
Southern Darkwood militiaman Head East watch out for Druidess Ragnell she is agro good or evil.
Southgate plains gopher Usually ne or nw depending on where the gophers move.
Southwest Palanthas/Central Palanthas
Southwest Plains of Dust
Stone Rose playing child, visiting sightseer
Stonehammer Lake
Tantallon large rock toad, lone knight few north then west to be at eastern gate
Telvan
Temple of Undead hobgoblin leader*, luna** *s s d caution deadly zone, ** Caution Agros
The City of Garnet travel bard, garnet capt
The City of Neraka pedestrian
The Cloudseeker Range
Eastern Warrens disgusting rat
The Ergonesti wilds
The Lordcity of Haven tiny kitten
The Lordcity of Kalaman woodsman, stray dog, ranger
The Ruins of Itzan Nul plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
The Ruins of Xak Khalan chickadee east then say enter after that either 3 south or 2 north , might need passdoor
The Tower of Tran plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the south.
The Town of Gateway
The Urkhan Sea
The village of Ash
The Village of Hillhome
The Village of Khol
The Village of Lantern local shopper, lantern may have to target 2-6.lantern
The Village of Que-Kiri barbarian guard
The village of Que-Shu large bison East a few.
The Village of Willik barbarian refugee
Thelgaard Keep thelgaard may have to target 2.thelgaard
Thorbardin Core plains gopher Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
Tower of Palanthas Galadmir
Trigol betai, lehv, saroth
Tunnel of Quag'Meth Mountain Goat Is no longer a viable gate mob. Need to fine a a new one.
Underwater Plains
Urione lobster Need passdoor.
Village of Alhanost grouchy villager
Vingaard Keep
Vingaard Mountains vingaard From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
Warden Swamp
Wayreth Forest Amberyl
Western Qualinesti
Western Warrens med beetle
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