Healing

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The healing spells are used to cure the wounds that adventurers inevitably suffer in battle. For curing other conditions, such as poison, see the curative spell group. The healing spellgroup is gainable by Clerics for 4CP and Templar for 5CP.

Spells Clerics Templar
Cure Light 1 3
Slow Poison 1 8
cure Serious 8 12
Refresh 6 13
Cure Critical 18 28
Heal 24 31
Mass Heal 43 -


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