Mariner

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Mariner.jpg
REQUIREMENTS:
1. 4000 Diamonds (base cost)

2. A list of players for EACH ship.
   There must be a minimum of 5 PLAYERS for each ship for every PLAYER under
   10, the ship costs an additional 500 diamonds for the NPC crewman.

3. A proposed SHIP NAME (these must be imp approved)

4. A proposed SHIP ROLE PLAY
   This includes any requisite races, classes etc. And the general ship RP.

5. A proposed SHIP berth (location)
   Additional berths cost 1000 diamonds.

EACH SHIP GETS:
1. Each ship will be a subclan of Mariner (handy subclan channels)

2. Each ship will be autonomous (diamonds, recall spots, equipment etc)

3. One main location will have the clan required healer/safe room
   Additionals can be purchased (see help prices).

4. Mariners recall depending on thier ship (not TO the ship, but to that
   subclan hall, aka Stier's warehouse etc)

EXAMPLE:
So you have 8 players, and want a ship called the Vanderkaum, to be berthed
in Palanthas. Role play is a merchant ship. Any race, any class.
Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen.
Total cost: 5000 diamonds

Once approved you get: 
  1-10 room ship/dock built off the docks of Palanthas 
    (or another approved port city),
  2 NPC crewmen to help run the ship.
  Normal clan prices apply when expanding the ship or the dock.
(the dock may include warehouses etc) This ship can have longboats as a
means of returning to the dock, or gangplank etc. You may also expand the
ship by building (see normal costs in help roomprice).

INFO:
The main Mariner safe room is a side room off the Rusty Rudder in Palanthas.
This room will be outfitted with a healer, safe, and Mariner only, with a pit.
Additional pits cost only as 1 item (container) at 100 diamonds, and may be
placed anywhere on the ship or dock.


See also: http://www.ansalon.net/?page_id=418 Mariner Clan Book]

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