War Rules & Regs

From Unofficial Ansalon Wiki

(Difference between revisions)
Jump to: navigation, search
(General Rules)
Line 43: Line 43:
*You have three movement points (MP) per turn.
*You have three movement points (MP) per turn.
*You can spend movement points on the following
*You can spend movement points on the following
-
Moving, 1 MP per territory.
+
*Moving, 1 MP per territory.
-
IIf in a port territory you can use all MP to sail out.
+
*If in a port territory you can use all MP to sail out.
-
Fortify your current territory
+
*Fortify your current territory
-
Fortifications work as such: Every MP spent counts as a 2% defense bonus (damage deduction).  A single territory can have a maximum of 10% defense bonus.  If a territory is conquered the fortifications remain.
+
**Fortifications work as such: Every MP spent counts as a 2% defense bonus (damage deduction).  A single territory can have a maximum of 10% defense bonus.  If a territory is conquered the fortifications remain.
-
Bonuses
+
==Bonuses==
-
Some random territories will have a “boss” there.  If you walk through that territory, your team gets to be in a mob quest.  You will have a time limit.  If you kill the “boss” in that time, you get a bonus to your troops (10% more troops?  Bonus to recruitment?  Permanent armor upgrade for your troops?)  
+
*Some random territories will have a “boss” there.  If you walk through that territory, your team gets to be in a mob quest.  You will have a time limit.  If you kill the “boss” in that time, you get a bonus to your troops (10% more troops?  Bonus to recruitment?  Permanent armor upgrade for your troops?)  
-
PlayerKills can count towards killing of your victim’s troops.  You must not loot, or jail your victim if you would like a dice roll against their troop’s lives. (Dice roll is 3d[victim_clan_rank]).
+
*PlayerKills can count towards killing of your victim’s troops.  You must not loot, or jail your victim if you would like a dice roll against their troop’s lives. (Dice roll is 3d[victim_clan_rank]).
-
Death
+
==Death==
-
If all of your troops are killed, you will respawn, after a 1 turn penalty, back in your home city.  If your home city is occupied by the enemy, you may not respawn until your team holds one of the two major cities.
+
*If all of your troops are killed, you will respawn, after a 1 turn penalty, back in your home city.   
 +
*If your home city is occupied by the enemy, you may not respawn until your team holds one of the two major cities.
-
Conditions for Victory
+
==Conditions for Victory==
-
Control all of the territories OR defeat all opposing forces OR get the blue crystal staff back to your home city and keep it there for two turns.
+
*Control all of the territories OR  
 +
*Defeat all opposing forces OR  
 +
*Get the blue crystal staff back to your home city and keep it there for two turns.
-
Loot
+
==Loot==
-
Each time you defeat an enemy, you will receive gold pieces.  The amount will be their total number of troops divided by ten.  “War Gold” can be used to buy upgrades for your troops, or even purchase extra troops.
+
*Each time you defeat an enemy, you will receive gold pieces.  The amount will be their total number of troops divided by ten.   
-
You can get “War Gold the following ways:
+
*"War Gold” can be used to buy upgrades for your troops, or even purchase extra troops.
-
At the end of a battle - groups carry 1 war coin per 10 troops
+
*You can get “War Gold the following ways:
-
Bonus Territories have bonuses (mob quests)
+
**At the end of a battle - groups carry 1 war coin per 10 troops
-
Merc bonus
+
**Bonus Territories have bonuses (mob quests)
 +
**Mercenary bonus
 +
<pre>
Price list:
Price list:
25 troops = 50 gold
25 troops = 50 gold
50 troops = 95 gold
50 troops = 95 gold
-
 
+
</pre>
-
Territories
+
-
1. Sancrist - Solamnic Homebase
+
-
38. Neraka - Dragonarmies Homebase
+
-
Anyone can sail from the following ports #, #, # to these ports #, #, #
+
-
Mariners can sail from the following ports: 17, 19, 67, 4, 10, 9, 2, 72, 17, 44, 51, 52, 53, 54, 55, 56, 57, 13, 12, 79
+

Revision as of 04:09, 8 September 2010

Contents

General Rules


Alliances

Clans

(All bonuses are per member unless otherwise indicated)


Recruitment

Combat


Movement


Bonuses


Death


Conditions for Victory


Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox