War Rules & Regs

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(Movement)
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*You have three movement points (MP) per turn.
*You have three movement points (MP) per turn.
*You can spend movement points on the following
*You can spend movement points on the following
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*Moving, 1 MP per territory.
+
**Moving, 1 MP per territory.
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*If in a port territory you can use all MP to sail out.
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**If in a port territory you can use all MP to sail out.
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*Fortify your current territory
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*Fortify your current territory:
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**Fortifications work as such: Every MP spent counts as a 2% defense bonus (damage deduction).  A single territory can have a maximum of 10% defense bonus.  If a territory is conquered the fortifications remain.
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**Every MP spent counts as a 2% defense bonus (damage deduction).   
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**A single territory can have a maximum of 10% defense bonus.   
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**If a territory is conquered the fortifications remain.
==Bonuses==
==Bonuses==

Revision as of 04:22, 8 September 2010

Contents

General Rules


Alliances

Clans

(All bonuses are per member unless otherwise indicated)


Recruitment

Combat


Movement

Bonuses


Death


Conditions for Victory


Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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