War Rules & Regs

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(General Rules)
(Clans)
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==Clans==
==Clans==
(All bonuses are per member unless otherwise indicated)
(All bonuses are per member unless otherwise indicated)
-
*Knights of Solamnia - 5% Attack Bonus(max 10%)
+
*'''Knights of Solamnia''' - 5% Attack Bonus(max 10%)
-
*Dragonarmies - 5% Attack Bonus
+
*'''Dragonarmies''' - 5% Attack Bonus
-
*Conclave - 1d1 added per mage
+
*'''Conclave''' - 1d1 added per mage
-
*Rogue -  
+
*'''Rogue''' -  
-
*Wildrunner - 25% chance of “suprise” attack (one free dice roll with 1/2 of your total troops)
+
*'''Wildrunner''' - 25% chance of “suprise” attack (one free dice roll with 1/2 of your total troops)
-
*Holy Order
+
*'''Holy Order'''
-
**Light - recover  5% of troops lost in battle at the end of each round. <---healing
+
**'''Light''' - recover  5% of troops lost in battle at the end of each round. <---healing
-
**Balance - 5% troop recruitment bonus
+
**'''Balance''' - 5% troop recruitment bonus
-
**Dark - 10% chance of blindness(-2d2 to enemy) at the beginning of the battle
+
**'''Dark''' - 10% chance of blindness(-2d2 to enemy) at the beginning of the battle
-
*Wanderlust - Land Based Movement Bonus (max +1 per turn)
+
*'''Wanderlust''' - Land Based Movement Bonus (max +1 per turn)
-
*Marauder - Land Based Movement Bonus (max +1 per turn)
+
*'''Marauder''' - Land Based Movement Bonus (max +1 per turn)
-
*Seven Kingdoms - Defense Bonus
+
*'''Seven Kingdoms''' - Defense Bonus
-
*Mariner - Is able to travel by sea from port cities (takes all 3 mv pts)
+
*'''Mariner''' - Is able to travel by sea from port cities (takes all 3 mv pts)
-
*Mercenary - 10% Loot bonus (max 10%)
+
*'''Mercenary''' - 10% Loot bonus (max 10%)
 +
 
==Recruitment==
==Recruitment==
*You start off with your clan rank x recruitment rank x 10 troops.
*You start off with your clan rank x recruitment rank x 10 troops.

Revision as of 04:27, 8 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Combat

Movement

Bonuses

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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