War Rules & Regs

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(Clans)
(Clans)
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*'''Dragonarmies''' - 5% Attack Bonus (max 10%)
*'''Dragonarmies''' - 5% Attack Bonus (max 10%)
*'''Conclave''' - 1d1 added per mage
*'''Conclave''' - 1d1 added per mage
 +
**'''White''' - 5% Defense Bonus (max 10%)
 +
**'''Red''' - 25% of perception spell (counters WR suprise)
 +
**'''Black''' - 5% Attack Bonus (max 10%)
*'''Rogue''' -  
*'''Rogue''' -  
*'''Wildrunner''' - 25% chance of “suprise” attack (one free dice roll with 1/2 of your total troops)
*'''Wildrunner''' - 25% chance of “suprise” attack (one free dice roll with 1/2 of your total troops)
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*'''Mariner''' - Is able to travel by sea from port cities others cannot travel from. (takes all 3 mv pts for mariner and passenger)
*'''Mariner''' - Is able to travel by sea from port cities others cannot travel from. (takes all 3 mv pts for mariner and passenger)
*'''Mercenary''' - 10% Loot bonus (max 10%)
*'''Mercenary''' - 10% Loot bonus (max 10%)
 +
*'''Shadow''' - 10% chance of spreading disease (time based damage 2d[attacker clan rank] every turn to victim)
==Recruitment==
==Recruitment==

Revision as of 00:46, 9 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Combat

Movement

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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