War Rules & Regs

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(Clans)
(Movement)
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*You can spend movement points on the following
*You can spend movement points on the following
**Moving, 1 MP per territory.
**Moving, 1 MP per territory.
 +
**Fortifications, see fortifications header for more information.
**If in a port territory you can use all MP to sail out.
**If in a port territory you can use all MP to sail out.
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*Fortify your current territory:
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==Fortifications==
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**Every MP spent counts as a 2% defense bonus (damage deduction).   
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*Every MP spent counts as a 2% defense bonus (damage deduction).   
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**A single territory can have a maximum of 10% defense bonus.   
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*A single territory can have a maximum of 10% defense bonus.   
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**If a territory is conquered the fortifications remain.
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*If a territory is conquered the fortifications remain.
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==Bonuses==
==Bonuses==
*Some random territories will have a “boss” there.  If you walk through that territory, your team gets to be in a mob quest.  You will have a time limit.  If you kill the “boss” in that time, you get a bonus to your troops (10% more troops?  Bonus to recruitment?  Permanent armor upgrade for your troops?)
*Some random territories will have a “boss” there.  If you walk through that territory, your team gets to be in a mob quest.  You will have a time limit.  If you kill the “boss” in that time, you get a bonus to your troops (10% more troops?  Bonus to recruitment?  Permanent armor upgrade for your troops?)

Revision as of 00:56, 9 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Combat

Movement

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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