War Rules & Regs

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==Movement==
==Movement==
*You have three movement points (MP) per turn.
*You have three movement points (MP) per turn.
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*You may leave troops behind in an area, but troops cannot move without a player guiding them.
*You can spend movement points on the following
*You can spend movement points on the following
**Moving, 1 MP per territory.
**Moving, 1 MP per territory.
**Fortifications, see fortifications header for more information.
**Fortifications, see fortifications header for more information.
**If in a port territory you can use all MP to sail out.
**If in a port territory you can use all MP to sail out.
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==Fortifications==
==Fortifications==
*Every MP spent counts as a 2% defense bonus (damage deduction).   
*Every MP spent counts as a 2% defense bonus (damage deduction).   

Revision as of 00:59, 9 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Combat

Movement

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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