War Rules & Regs

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(Movement)
(Recruitment)
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*All recruitment troops start at your home territory.
*All recruitment troops start at your home territory.
*Each clan has a "recruitment rank" associated with them:
*Each clan has a "recruitment rank" associated with them:
-
**Solamnic 3
+
{| class="wikitable"
-
**Dragonarmies 3
+
|-
-
**Wildrunner 2
+
! Recruitment Rank 3
-
**Marauder 2
+
! Recruitment Rank 2
-
**Seven Kingdoms 2
+
! Recruitment Rank 1
-
**Mercenary 2
+
|-
-
**Shadow 2
+
| Solamnic
-
**Rogue 1
+
| Wildrunner
-
**Wanderlust 1
+
| Rogue
-
**Mariner 1
+
|-
-
**Conclave 1
+
| Dragonarmies
-
**Holy Order 1
+
| Marauder
 +
| Wanderlust
 +
|-
 +
|
 +
| Seven Kingdoms
 +
| Mariner
 +
|-
 +
|
 +
| Mercenary
 +
| Conclave
 +
|-
 +
|
 +
| Shadow
 +
| Holy Order
 +
|}
 +
 
==Combat==
==Combat==
*When two armies face each other, there will be a dice roll to determine the outcome of the battle. (i.e: 100 troops = 100 hp and a 10d10 roll).  You get one “hit point” per troop, as well as 1d1 per 10 troops.
*When two armies face each other, there will be a dice roll to determine the outcome of the battle. (i.e: 100 troops = 100 hp and a 10d10 roll).  You get one “hit point” per troop, as well as 1d1 per 10 troops.

Revision as of 04:24, 9 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Recruitment Rank 3 Recruitment Rank 2 Recruitment Rank 1
Solamnic Wildrunner Rogue
Dragonarmies Marauder Wanderlust
Seven Kingdoms Mariner
Mercenary Conclave
Shadow Holy Order

Combat

Movement

Map

Startingt.png

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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