War Rules & Regs

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*You have three movement points (MP) per turn.
*You have three movement points (MP) per turn.
*You may leave troops behind in an area, but troops cannot move without a player guiding them.
*You may leave troops behind in an area, but troops cannot move without a player guiding them.
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*You can spend movement points on the following
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*Just moving through a territory will claim it as your own, you have the option of leaving troops behind to protect your territories or leaving them unoccupied.
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*If there are troops in a territory when you move into it, combat will be initiated.
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*You can spend movement points on the following:
**Moving, 1 MP per territory.
**Moving, 1 MP per territory.
**Fortifications, see fortifications header for more information.
**Fortifications, see fortifications header for more information.

Revision as of 23:59, 13 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Recruitment Rank 3 Recruitment Rank 2 Recruitment Rank 1
Solamnic Wildrunner Rogue
Dragonarmies Marauder Wanderlust
Seven Kingdoms Mariner
Mercenary Conclave
Shadow Holy Order

Combat

Movement

Map

Startingt.png

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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