War Rules & Regs

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(Movement)
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**Fortifications, see fortifications header for more information.
**Fortifications, see fortifications header for more information.
**If in a port territory you can use all MP to sail out.
**If in a port territory you can use all MP to sail out.
 +
***The following ports are accessible to all: 19, 10, 17, 67, 47 (see the map)
***The following ports are only reachable if you have a Mariner with you: 10, 12, 13, 52, 53, 54, 55, 56, 57, 79 (These are all of the island ports other than those marked with a blue line.)
***The following ports are only reachable if you have a Mariner with you: 10, 12, 13, 52, 53, 54, 55, 56, 57, 79 (These are all of the island ports other than those marked with a blue line.)
***If you, or your group has the blue crystal staff in your possession you may not use any ports, you need to walk the entire way to your home territory.
***If you, or your group has the blue crystal staff in your possession you may not use any ports, you need to walk the entire way to your home territory.

Revision as of 01:02, 15 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Recruitment Rank 3 Recruitment Rank 2 Recruitment Rank 1
Solamnic Wildrunner Rogue
Dragonarmies Marauder Wanderlust
Seven Kingdoms Mariner
Mercenary Conclave
Shadow Holy Order

Combat

Movement

Map

Startingt.png

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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