War Rules & Regs

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*When two armies face each other, there will be a dice roll to determine the outcome of the battle. (i.e: 100 troops = 100 hp and a 10d10 roll).  You get one “hit point” per troop, as well as 1d1 per 10 troops.
*When two armies face each other, there will be a dice roll to determine the outcome of the battle. (i.e: 100 troops = 100 hp and a 10d10 roll).  You get one “hit point” per troop, as well as 1d1 per 10 troops.
==Movement==
==Movement==
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===Movement & Territories===
*You have three movement points (MP) per turn.
*You have three movement points (MP) per turn.
*You may leave troops behind in an area, but troops cannot move without a player guiding them.
*You may leave troops behind in an area, but troops cannot move without a player guiding them.
*Just moving through a territory will claim it as your own, you have the option of leaving troops behind to protect your territories or leaving them unoccupied.
*Just moving through a territory will claim it as your own, you have the option of leaving troops behind to protect your territories or leaving them unoccupied.
*If there are troops in a territory when you move into it, combat will be initiated.
*If there are troops in a territory when you move into it, combat will be initiated.
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*You can spend movement points on the following:
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*Territories with minuscule looking borders (i.e: 29 -> 25 or 49 -> 46) do not actually border.
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**Moving, 1 MP per territory.
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===Movement Points===
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**Fortifications, see fortifications header for more information.
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You can spend movement points on the following:
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**If in a port territory you can use all MP to sail out.
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*Moving, 1 MP per bordering territory.
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***The following ports are accessible to all: 19, 10, 17, 67, 47 (see the map)
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*The blue line on the map indicates a path that is allowed to be traveled (so as not to keep KoS island locked).
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***The following ports are only reachable if you have a Mariner with you: 10, 12, 13, 52, 53, 54, 55, 56, 57, 79 (These are all of the island ports other than those marked with a blue line.)
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*Fortifications, see fortifications header for more information.
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***If you, or your group has the blue crystal staff in your possession you may not use any ports, you need to walk the entire way to your home territory.
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===Ports===
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**The blue line on the map indicates a path that is allowed to be traveled (so as not to keep KoS island locked).
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*If in a port territory you can use all MP to sail out.
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**The following ports are accessible to all: 19, 10, 17, 67, 29, 38 (see the map)
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**No KoS or allies of KoS may port at 38 (Sanction) and no DA or allies of DA may port at 10 (
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**The following ports are only reachable if you have a Mariner with you: 10, 12, 13, 52, 53, 54, 55, 56, 57, 79 (These are all of the island ports other than those marked with a blue line.)
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**If you, or your group has the blue crystal staff in your possession you may not use any ports, you need to walk the entire way to your home territory.
==Map==
==Map==

Revision as of 03:16, 15 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Recruitment Rank 3 Recruitment Rank 2 Recruitment Rank 1
Solamnic Wildrunner Rogue
Dragonarmies Marauder Wanderlust
Seven Kingdoms Mariner
Mercenary Conclave
Shadow Holy Order

Combat

Movement

Movement & Territories

Movement Points

You can spend movement points on the following:

Ports

Map

Startingt.png

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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