War Rules & Regs

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(Death)
(General Rules)
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*If a clan wants to participate then an active <L> must note to immortal declaring the clan eligible for the war and stating the number of active players to sign up with the clan (remember, 1 character per real person).   
*If a clan wants to participate then an active <L> must note to immortal declaring the clan eligible for the war and stating the number of active players to sign up with the clan (remember, 1 character per real person).   
*If there is no active <L> then the players within the clan that want to participate should select a liaison.
*If there is no active <L> then the players within the clan that want to participate should select a liaison.
 +
*As a general rule, the submission order of move notes will matter.  (i.e: Bob and Tim both post notes wanting to go to territory 38, if Tim posts the note first then he gets the territory and Bob has to fight him for it).
==Alliances==
==Alliances==

Revision as of 03:56, 15 September 2010

Contents

General Rules

Alliances

Clans

(All bonuses are per member unless otherwise indicated)

Recruitment

Recruitment Rank 3 Recruitment Rank 2 Recruitment Rank 1
Solamnic Wildrunner Rogue
Dragonarmies Marauder Wanderlust
Seven Kingdoms Mariner
Mercenary Conclave
Shadow Holy Order

Combat

Movement

Movement & Territories

Movement Points

You can spend movement points on the following:

Ports

Map

Startingt.png

Fortifications

Bonuses

Player Killing

Death

Conditions for Victory

Loot

Price list:
	25 troops = 50 gold
	50 troops = 95 gold
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