Zone
| Mob Name
| Extra
|
xak khalan
| chickadee
| east then say enter after that either 3 south or 2 north , might need passdoor
|
Pax Tharkas
| Kith-Kanan, aghar cook
| sometimes 2.aghar cook
|
tantallon
| large rock toad, lone knight
| few north then west to be at eastern gate
|
ogre village
| lone knight
| east 4
|
bandit area
| dwarven cook
|
|
Caergoth
| rocino
| password is perseverance and honor
|
Vingaard Mnts
| gate Vingaard
| West Gate Vingaard 13 west 2 north, very dangerous zone
|
Vingaard
| sol nob, solamnic nobleman, artisan
| maybe need to target 2.sol nob sometimes
|
Istar
| blood imp
| Please have something that lets you breathe underwater on.
|
burning ship
| teldin
|
|
misty swamp
| trapper
|
|
Que-She
| large bison
| East a few.
|
Solace
| boar, brow rabbit
|
|
Lemish
| lemish
| may have to target 2.lemish
|
Garnet
| fisher
|
|
Thelgaard
| thelgaard
| may have to target 2.thelgaard
|
HCT
| pocket gopher
|
|
Hybardin
| tiny spider
|
|
Western Warrens,
| med beetle
|
|
Eastern Warrens,
| disgusting rat
|
|
Daerforge
| tiny spider*
| *Take Elevator to first floor, go west 1 south about 10 rooms.
|
Southgate
| plains gopher
| Usually ne or nw depending on where the gophers move.
|
Thorbardin
| plains gopher
| Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
|
Icewall
| kassr, ice beetle
|
|
Kurmost
| kurmost
|
|
Kalaman
| woodsman, stray dog, ranger
|
|
urione
| lobster
| Need passdoor.
|
Neraka
| pedestrian
|
|
Palanthas
| aristocrat
|
|
Tarsis
| constable, tarsis, human slave
|
|
Temple of Undead
| hobgoblin leader*, luna**
| *s s d caution deadly zone, ** Caution Agros
|
estwilde
| gomja, yellow lab
|
|
dwarven mines
| gorlig
|
|
Solamnic Outpost
| No gate mob
| Pocket gopher then south aways then east along the road.
|
Daemon's Ground, Graveyard
| large bug
|
|
Trigol
| betai, lehv, saroth
|
|
Qualinost
| page, elven teen, cleaning initiate
|
|
Free Port
| red lizard
| Its south and a few west, Look for an (Up)
|
Sanction
| black robe female
|
|
Pirate Lords
| hawkman
|
|
Mudhole
| large cent
|
|
Nissia Grotto
| Claudisa
| Viable Exists are all underwater, however gate mob is not.
|
Foghaven
| foghaven
|
|
Skull Cap
| mountain goat
| There is no direct mob, e or w to hidden valley west&south to Throne Room, Open Tapestry&south, go u&e&s&e till High Atop a Ledge
|
Jelek
| jelek
|
|
Stone Rose
| playing child, visiting siteseer
|
|
Village of Khol
| centaur townsman
|
|
Palanthas
| aristocrat
|
|
Dwarven Mines
| gorlig, baby fire
|
|
Daemon's Ground, Graveyard
| large bug
|
|
Klarbardin
| black bat
|
|
Willik
| barbarian refugee
|
|
Village of Que-Kiri
| barbarian guard
|
|
Village of Khol
| centaur townsman
|
|
S. Abanasinia Merc Camp
| hobgob conscript
|
|
Gyphon Veil
| teeth
|
|
Bloten
| ogre citizen
|
|
Haven
| tiny kitten
|
|
Darken Wood
| militiaman
|
|