Cleric
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Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posses an impressive area of protective magics, as well as fair combat prowess. | Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posses an impressive area of protective magics, as well as fair combat prowess. | ||
- | ==Cleric Skills== | + | == Cleric Skills == |
Clerics have access to several skills with only a handful dealing with combat. | Clerics have access to several skills with only a handful dealing with combat. | ||
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| CP | | CP | ||
|- | |- | ||
- | | Mace | + | | [[Mace]] |
| 1 | | 1 | ||
| Default | | Default | ||
|- | |- | ||
- | | Scrolls | + | | [[Scrolls]] |
| 1 | | 1 | ||
| Default | | Default | ||
|- | |- | ||
- | | Staves | + | | [[Staves]] |
| 1 | | 1 | ||
| Default | | Default | ||
|- | |- | ||
- | | Wands | + | | [[Wands]] |
| 1 | | 1 | ||
| Default | | Default | ||
|- | |- | ||
- | | Flail | + | | [[Flail]] |
| 1 | | 1 | ||
| 3 | | 3 | ||
|- | |- | ||
- | | Swimming | + | | [[Swimming]] |
| 1 | | 1 | ||
| 3 | | 3 | ||
|- | |- | ||
- | | Meditation | + | | [[Meditation]] |
| 6 | | 6 | ||
| 4 | | 4 | ||
|- | |- | ||
- | | Danger Sense | + | | [[Danger Sense]] |
| 10 | | 10 | ||
| 3 | | 3 | ||
|- | |- | ||
- | | Endurance | + | | [[Endurance]] |
| 12 | | 12 | ||
| 4 | | 4 | ||
|- | |- | ||
- | | Quarterstaff | + | | [[Quarterstaff]] |
| 15 | | 15 | ||
| 4 | | 4 | ||
|- | |- | ||
- | | Blind Fighting | + | | [[Blind Fighting]] |
| 20 | | 20 | ||
| 4 | | 4 | ||
|- | |- | ||
- | | Fast Healing | + | | [[Fast Healing]] |
| 29 | | 29 | ||
| 6 | | 6 | ||
|- | |- | ||
- | | Second Attack | + | | [[Second Attack]] |
| 32 | | 32 | ||
| 6 | | 6 | ||
|- | |- | ||
- | | Surge | + | | [[Surge]] |
| 38 | | 38 | ||
| 3 | | 3 | ||
|- | |- | ||
- | | Haggle | + | | [[Haggle]] |
| 45 | | 45 | ||
| 6 | | 6 | ||
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To gain all skills for a cleric would total 46 Creation Points. | To gain all skills for a cleric would total 46 Creation Points. | ||
- | ==Cleric Spells== | + | == Cleric Spells == |
The cleric's main focus is spells and clerics are the best healers in the game in addition to having access to many buffing spells. | The cleric's main focus is spells and clerics are the best healers in the game in addition to having access to many buffing spells. |
Revision as of 05:04, 2 April 2011
Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posses an impressive area of protective magics, as well as fair combat prowess.
Cleric Skills
Clerics have access to several skills with only a handful dealing with combat.
Skills | Level | CP |
Mace | 1 | Default |
Scrolls | 1 | Default |
Staves | 1 | Default |
Wands | 1 | Default |
Flail | 1 | 3 |
Swimming | 1 | 3 |
Meditation | 6 | 4 |
Danger Sense | 10 | 3 |
Endurance | 12 | 4 |
Quarterstaff | 15 | 4 |
Blind Fighting | 20 | 4 |
Fast Healing | 29 | 6 |
Second Attack | 32 | 6 |
Surge | 38 | 3 |
Haggle | 45 | 6 |
To gain all skills for a cleric would total 46 Creation Points.
Cleric Spells
The cleric's main focus is spells and clerics are the best healers in the game in addition to having access to many buffing spells.
Spellgroups | CP |
Attack | 6 |
Benedictions | 5 |
Creation | 5 |
Curative | 5 |
Detection | 6 |
Elemental | 8 |
Enhancement | 6 |
Harmful | 4 |
Healing | 4 |
Illusion | 6 |
Maladictions | 7 |
Mental | 7 |
Protective | 8 |
Transportation | 8 |
Weather | 7 |
To gain every spellgroup for a Cleric would total 92 Creation Points.