Cleric
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Revision as of 00:00, 10 April 2014
Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posses an impressive area of protective magics, as well as fair combat prowess.
Cleric Skills
Clerics have access to several skills with only a handful dealing with combat.
Skills | Level | CP |
Mace | 1 | Default |
Scrolls | 1 | Default |
Staves | 1 | Default |
Wands | 1 | Default |
Flail | 1 | 3 |
Swimming | 1 | 3 |
Meditation | 6 | 4 |
Danger Sense | 10 | 3 |
Endurance | 12 | 4 |
Quarterstaff | 15 | 4 |
Blind Fighting | 20 | 4 |
Fast Healing | 29 | 6 |
Second Attack | 32 | 6 |
Surge | 38 | 3 |
Haggle | 45 | 6 |
To gain all skills for a cleric would total 46 Creation Points.
Cleric Spells
The cleric's main focus is spells and clerics are the best healers in the game in addition to having access to many buffing spells.
Spellgroups | CP |
Attack | 6 |
Benedictions | 5 |
Creation | 5 |
Curative | 5 |
Detection | 6 |
Elemental | 8 |
Enhancement | 6 |
Harmful | 4 |
Healing | 4 |
Illusion | 6 |
Maladictions | 7 |
Mental | 7 |
Protective | 8 |
Transportation | 8 |
Weather | 7 |
To gain every spellgroup for a Cleric would total 92 Creation Points.