Mariner

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[pre]REQUIREMENTS:
1. 4000 Diamonds (base cost)

2. A list of players for EACH ship.

  There must be a minimum of 5 PLAYERS for each ship for every PLAYER under
  10, the ship costs an additional 500 diamonds for the NPC crewman.

3. A proposed SHIP NAME (these must be imp approved)

4. A proposed SHIP ROLE PLAY

  This includes any requisite races, classes etc. And the general ship RP.

5. A proposed SHIP berth (location)

  Additional berths cost 1000 diamonds.

EACH SHIP GETS:
1. Each ship will be a subclan of Mariner (handy subclan channels)

2. Each ship will be autonomous (diamonds, recall spots, equipment etc)

3. One main location will have the clan required healer/safe room

  Additionals can be purchased (see help prices).

4. Mariners recall depending on thier ship (not TO the ship, but to that

  subclan hall, aka Stier's warehouse etc)

EXAMPLE:
So you have 8 players, and want a ship called the Vanderkaum, to be berthed in Palanthas. Role play is a merchant ship. Any race, any class. Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen. Total cost: 5000 diamonds

Once approved you get:

 1-10 room ship/dock built off the docks of Palanthas 
   (or another approved port city),
 2 NPC crewmen to help run the ship.

Normal clan prices apply when expanding the ship or the dock.

(the dock may include warehouses etc) This ship can have longboats as a means of returning to the dock, or gangplank etc. You may also expand the ship by building (see normal costs in help roomprice).

INFO:
The main Mariner safe room is a side room off the Rusty Rudder in Palanthas. This room will be outfitted with a healer, safe, and Mariner only, with a pit. Additional pits cost only as 1 item (container) at 100 diamonds, and may be placed anywhere on the ship or dock. [/pre]

See also: Holy Order Clan Book

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