Ranger

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m (moved Rangers to Ranger)
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Rangers begin with the skill in the sword, and gain second attack as well as the track skill as a default. Other weapon skills may be purchased.
Rangers begin with the skill in the sword, and gain second attack as well as the track skill as a default. Other weapon skills may be purchased.
-
[[Category:Classes]]
+
Rangers receive a +3 bonus to [[Dexterity]].
-
=== The benefits ===
+
==Default Skills==
 +
{| class = wikitable
 +
|-
 +
! scope="col" |Default Skills
 +
! scope="col" |Level
 +
|-
 +
|[[Sword]]
 +
|
 +
1
 +
|-
 +
|[[Bow]]
 +
|3
 +
|-
 +
|[[Second Attack]]
 +
|
 +
12
 +
|-
 +
|[[Track]]
 +
|15
 +
|}
 +
 
 +
==Complete Skill List==
 +
{| class = 'wikitable sortable'
 +
|-
 +
! scope="col" |Skill Name
 +
! scope="col" |Level
 +
! scope="col" |CP Cost
 +
|-
 +
|[[Dagger]]
 +
|1
 +
|2
 +
|-
 +
|[[Hide]]
 +
|1
 +
|4
 +
|-
 +
|[[Endurance]]
 +
|1
 +
|1
 +
|-
 +
|[[Swimming]]
 +
|1
 +
|1
 +
|-
 +
|[[Sneak]]
 +
|4
 +
|5
 +
|-
 +
|[[Axe]]
 +
|5
 +
|2
 +
|-
 +
|[[Moon Phase]]
 +
|5
 +
|1
 +
|-
 +
|[[Polearm]]
 +
|5
 +
|3
 +
|-
 +
|[[Trip]]
 +
|5
 +
|2
 +
|-
 +
|[[Quarterstaff]]
 +
|8
 +
|3
 +
|-
 +
|[[Dode]]
 +
|8
 +
|5
 +
|-
 +
|[[Parry]]
 +
|8
 +
|4
 +
|-
 +
|[[Backstab]]
 +
|10
 +
|6
 +
|-
 +
|[[Danger Sense]]
 +
|10
 +
|3
 +
|-
 +
|[[Crossbow]]
 +
|12
 +
|5
 +
|-
 +
|[[Spear]]
 +
|12
 +
|3
 +
|-
 +
|[[Blind Fighting]]
 +
|12
 +
|3
 +
|-
 +
|[[Sharpen]]
 +
|12
 +
|3
 +
|-
 +
|[[Blowgun]]
 +
|14
 +
|2
 +
|-
 +
|[[Skinning]]
 +
|15
 +
|2
 +
|-
 +
|[[Engage]]
 +
|15
 +
|3
 +
|-
 +
|[[Dirt Kicking]]
 +
|15
 +
|4
 +
|-
 +
|[[Dual Wield]]
 +
|18
 +
|3
 +
|-
 +
|[[Fast Healing]]
 +
|18
 +
|4
 +
|-
 +
|[[Hand to Hand]]
 +
|20
 +
|4
 +
|-
 +
|[[Lore]]
 +
|22
 +
|4
 +
|-
 +
|[[Detect Trap]]
 +
|23
 +
|4
 +
|-
 +
|[[Awareness]]
 +
|24
 +
|4
 +
|-
 +
|[[Hunt]]
 +
|24
 +
|2
 +
|-
 +
|[[Enhanced Damage]]
 +
|26
 +
|5
 +
|-
 +
|[[Envenom]]
 +
|30
 +
|5
 +
|-
 +
|[[Third Attack]]
 +
|30
 +
|6
 +
|-
 +
|[[Scrolls]]
 +
|30
 +
|6
 +
|-
 +
|[[Counter]]
 +
|40
 +
|7
 +
|-
 +
|[[Haggle]]
 +
|45
 +
|6
 +
|-
 +
|[[Deactivate]]
 +
|75
 +
|6
 +
|}
 +
 
 +
==Spell Groups==
 +
{| class = wikitable
 +
|-
 +
! scope="col" |Spell Group
 +
! scope="col" |CP Cost
 +
|-
 +
|[[Augmentation]]
 +
|7
 +
|-
 +
|[[Discernment]]
 +
|8
 +
|-
 +
|[[Entrapment]]
 +
|5
 +
|-
 +
|[[Nature Wrath]]
 +
|5
 +
|-
 +
|[[Skinlore]]
 +
|12
 +
|-
 +
|[[Woodlore]]
 +
|7
 +
|}
 +
 
 +
==Complete Spell List==
 +
{| class='wikitable sortable'
 +
|-
 +
! scope="col" |Spell Name
 +
! scope="col" |Level Attained
 +
! scope="col:" |Spell Group
 +
|-
 +
|[[Detect Poison]]
 +
|3
 +
|discernment
 +
|-
 +
|[[Invisibility]]
 +
|10
 +
|woodlore
 +
|-
 +
|[[Infravision]]
 +
|13
 +
|woodlore
 +
|-
 +
|[[Find Familiar]]
 +
|15
 +
|woodlore
 +
|-
 +
|[[Bark Skin]]
 +
|15
 +
|skinlore
 +
|-
 +
|[[Free Action]]
 +
|18
 +
|augmentation
 +
|-
 +
|[[Alarm]]
 +
|20
 +
|entrapment
 +
|-
 +
|[[Detect Hidden]]
 +
|20
 +
|discernment
 +
|-
 +
|[[Cure Light]]
 +
|22
 +
|woodlore
 +
|-
 +
|[[Detect Evil]]
 +
|25
 +
|discernment
 +
|-
 +
|[[Detect Good]]
 +
|25
 +
|discernment
 +
|-
 +
|[[Detect Neutral]]
 +
|25
 +
|discernment
 +
|-
 +
|[[Wood Skin]]
 +
|25
 +
|skinlore
 +
|-
 +
|[[Fireproof]]
 +
|26
 +
|woodlore
 +
|-
 +
|[[Refresh]]
 +
|28
 +
|woodlore
 +
|-
 +
|[[Detect Invis]]
 +
|35
 +
|discernment
 +
|-
 +
|[[Fly]]
 +
|36
 +
|augmentation
 +
|-
 +
|[[Entangle]]
 +
|45
 +
|entrapment
 +
|-
 +
|[[Giant Strength]]
 +
|45
 +
|augmentation
 +
|-
 +
|[[Frenzy]]
 +
|54
 +
|augmentation
 +
|-
 +
|[[Detect Magic]]
 +
|55
 +
|discernment
 +
|-
 +
|[[Steel Skin]]
 +
|65
 +
|skinlore
 +
|-
 +
|[[Diamond Skin]]
 +
|65
 +
|skinlore
 +
|-
 +
|[[Static Charge]]
 +
|75
 +
|nature wrath
 +
|}
 +
 
 +
== The benefits ==
*Earliest class to get dual wield (level 18)
*Earliest class to get dual wield (level 18)
Line 13: Line 315:
*Great utility for a melee class
*Great utility for a melee class
*Backstab
*Backstab
-
*Find Familiar helps solo levelling a lot (level 15)
+
*Find Familiar helps solo leveling a lot (level 15)
-
 
+
== The drawbacks ==
-
=== The drawbacks ===
+
*Compared to other primary melee classes, rangers don't get critical strike (Thieves, Warriors and Paladins do)
*Compared to other primary melee classes, rangers don't get critical strike (Thieves, Warriors and Paladins do)
**This, however, may be compensated by the fact that rangers have high weapons resist with skin lore
**This, however, may be compensated by the fact that rangers have high weapons resist with skin lore
*Very high exp per level.  Expect 7000 exp per level or more
*Very high exp per level.  Expect 7000 exp per level or more

Revision as of 00:57, 10 April 2014

Rangers


Rangers are warriors, to a certain extent. They coexist with nature, and because of this, they have certain skills that allow them to move undetected through the natural world. However, they have a hard time blending in inside citys and man-made structures. Rangers may be considered part Warrior, part Thief, and part Mage.

Rangers begin with the skill in the sword, and gain second attack as well as the track skill as a default. Other weapon skills may be purchased.

Rangers receive a +3 bonus to Dexterity.

Contents

Default Skills

Default Skills Level
Sword

1

Bow 3
Second Attack

12

Track 15

Complete Skill List

Skill Name Level CP Cost
Dagger 1 2
Hide 1 4
Endurance 1 1
Swimming 1 1
Sneak 4 5
Axe 5 2
Moon Phase 5 1
Polearm 5 3
Trip 5 2
Quarterstaff 8 3
Dode 8 5
Parry 8 4
Backstab 10 6
Danger Sense 10 3
Crossbow 12 5
Spear 12 3
Blind Fighting 12 3
Sharpen 12 3
Blowgun 14 2
Skinning 15 2
Engage 15 3
Dirt Kicking 15 4
Dual Wield 18 3
Fast Healing 18 4
Hand to Hand 20 4
Lore 22 4
Detect Trap 23 4
Awareness 24 4
Hunt 24 2
Enhanced Damage 26 5
Envenom 30 5
Third Attack 30 6
Scrolls 30 6
Counter 40 7
Haggle 45 6
Deactivate 75 6

Spell Groups

Spell Group CP Cost
Augmentation 7
Discernment 8
Entrapment 5
Nature Wrath 5
Skinlore 12
Woodlore 7

Complete Spell List

Spell Name Level Attained Spell Group
Detect Poison 3 discernment
Invisibility 10 woodlore
Infravision 13 woodlore
Find Familiar 15 woodlore
Bark Skin 15 skinlore
Free Action 18 augmentation
Alarm 20 entrapment
Detect Hidden 20 discernment
Cure Light 22 woodlore
Detect Evil 25 discernment
Detect Good 25 discernment
Detect Neutral 25 discernment
Wood Skin 25 skinlore
Fireproof 26 woodlore
Refresh 28 woodlore
Detect Invis 35 discernment
Fly 36 augmentation
Entangle 45 entrapment
Giant Strength 45 augmentation
Frenzy 54 augmentation
Detect Magic 55 discernment
Steel Skin 65 skinlore
Diamond Skin 65 skinlore
Static Charge 75 nature wrath

The benefits

The drawbacks

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