Spells

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(Mage Spells)
(Cleric Spellgroups)
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'''Ranged Battlemage spells''' - Additional range on magic missile, lightning bolt.
'''Ranged Battlemage spells''' - Additional range on magic missile, lightning bolt.
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== Cleric Spells ==
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== Cleric Spells ==
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Clerical spell information, requisite stats, usage help, skill raising etc. Clerical casting requires that the players alignment stay 'in alignment' with their gods.
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Clerical spell information, requisite stats, usage help, skill raising etc. Clerical casting requires that the players alignment stay 'in alignment' with their gods.  
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=== Cleric Spellgroups  ===
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[[Attack]], [[Benedictions]], [[Creation]], [[Curative]]. [[Detection]]. [[Elemental]], [[Enhancement]], [[Harmful]], [[Healing]], [[Illusion]], [[Maladictions]], [[Mental]], [[Protective|Protective]], [[Transportation]], [[Weather]]

Revision as of 04:43, 30 March 2011

Contents

Mage Spells

Mage spell information, requisite stats, usage help, skill raising etc.

Mage Spellgroups

Beguiling, Combat, Creation, Detection, Draconian, Enchantment, Enhancement, Illusion, Maladictions, Mental, Penetration, Protective, Transport, Weather,

Battle Mage Spells

Battle Mage spells do 1.25 times the damage of a given Mage spell. Ranged Battlemage spells - Additional range on magic missile, lightning bolt.

Cleric Spells

Clerical spell information, requisite stats, usage help, skill raising etc. Clerical casting requires that the players alignment stay 'in alignment' with their gods.

Cleric Spellgroups

Attack, Benedictions, Creation, Curative. Detection. Elemental, Enhancement, Harmful, Healing, Illusion, Maladictions, Mental, Protective, Transportation, Weather

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