Mariner
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[[Image:mariner.jpg|border|right]] | [[Image:mariner.jpg|border|right]] | ||
- | REQUIREMENTS: | + | <pre>REQUIREMENTS: |
- | 1. 4000 Diamonds (base cost) | + | 1. 4000 Diamonds (base cost) |
2. A list of players for EACH ship. | 2. A list of players for EACH ship. | ||
There must be a minimum of 5 PLAYERS for each ship for every PLAYER under | There must be a minimum of 5 PLAYERS for each ship for every PLAYER under | ||
- | 10, the ship costs an additional 500 diamonds for the NPC crewman. | + | 10, the ship costs an additional 500 diamonds for the NPC crewman. |
- | 3. A proposed SHIP NAME (these must be imp approved) | + | 3. A proposed SHIP NAME (these must be imp approved) |
4. A proposed SHIP ROLE PLAY | 4. A proposed SHIP ROLE PLAY | ||
- | This includes any requisite races, classes etc. And the general ship RP. | + | This includes any requisite races, classes etc. And the general ship RP. |
5. A proposed SHIP berth (location) | 5. A proposed SHIP berth (location) | ||
- | Additional berths cost 1000 diamonds. | + | Additional berths cost 1000 diamonds. |
- | EACH SHIP GETS: | + | EACH SHIP GETS: |
- | 1. Each ship will be a subclan of Mariner (handy subclan channels) | + | 1. Each ship will be a subclan of Mariner (handy subclan channels) |
- | 2. Each ship will be autonomous (diamonds, recall spots, equipment etc) | + | 2. Each ship will be autonomous (diamonds, recall spots, equipment etc) |
3. One main location will have the clan required healer/safe room | 3. One main location will have the clan required healer/safe room | ||
- | Additionals can be purchased (see help prices). | + | Additionals can be purchased (see help prices). |
4. Mariners recall depending on thier ship (not TO the ship, but to that | 4. Mariners recall depending on thier ship (not TO the ship, but to that | ||
- | subclan hall, aka Stier's warehouse etc) | + | subclan hall, aka Stier's warehouse etc) |
- | EXAMPLE: | + | EXAMPLE: |
So you have 8 players, and want a ship called the Vanderkaum, to be berthed | So you have 8 players, and want a ship called the Vanderkaum, to be berthed | ||
in Palanthas. Role play is a merchant ship. Any race, any class. | in Palanthas. Role play is a merchant ship. Any race, any class. | ||
Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen. | Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen. | ||
- | Total cost: 5000 diamonds | + | Total cost: 5000 diamonds |
- | Once approved you get: | + | Once approved you get: |
1-10 room ship/dock built off the docks of Palanthas | 1-10 room ship/dock built off the docks of Palanthas | ||
(or another approved port city), | (or another approved port city), | ||
- | 2 NPC crewmen to help run the ship. | + | 2 NPC crewmen to help run the ship. |
Normal clan prices apply when expanding the ship or the dock. | Normal clan prices apply when expanding the ship or the dock. | ||
(the dock may include warehouses etc) This ship can have longboats as a | (the dock may include warehouses etc) This ship can have longboats as a | ||
means of returning to the dock, or gangplank etc. You may also expand the | means of returning to the dock, or gangplank etc. You may also expand the | ||
- | ship by building (see normal costs in help roomprice). | + | ship by building (see normal costs in help roomprice). |
- | INFO: | + | INFO: |
The main Mariner safe room is a side room off the Rusty Rudder in Palanthas. | The main Mariner safe room is a side room off the Rusty Rudder in Palanthas. | ||
This room will be outfitted with a healer, safe, and Mariner only, with a pit. | This room will be outfitted with a healer, safe, and Mariner only, with a pit. | ||
Additional pits cost only as 1 item (container) at 100 diamonds, and may be | Additional pits cost only as 1 item (container) at 100 diamonds, and may be | ||
placed anywhere on the ship or dock. | placed anywhere on the ship or dock. | ||
- | <br /><br /> | + | </pre><br /><br /> |
- | See also: | + | See also: http://www.ansalon.net/?page_id=418 Mariner Clan Book] |
<br /><br /> | <br /><br /> | ||
[[Clans|Back To '''''Clans''''']] | [[Clans|Back To '''''Clans''''']] | ||
+ | |||
+ | [[category:Clans]] |
Latest revision as of 21:58, 16 January 2017
REQUIREMENTS: 1. 4000 Diamonds (base cost) 2. A list of players for EACH ship. There must be a minimum of 5 PLAYERS for each ship for every PLAYER under 10, the ship costs an additional 500 diamonds for the NPC crewman. 3. A proposed SHIP NAME (these must be imp approved) 4. A proposed SHIP ROLE PLAY This includes any requisite races, classes etc. And the general ship RP. 5. A proposed SHIP berth (location) Additional berths cost 1000 diamonds. EACH SHIP GETS: 1. Each ship will be a subclan of Mariner (handy subclan channels) 2. Each ship will be autonomous (diamonds, recall spots, equipment etc) 3. One main location will have the clan required healer/safe room Additionals can be purchased (see help prices). 4. Mariners recall depending on thier ship (not TO the ship, but to that subclan hall, aka Stier's warehouse etc) EXAMPLE: So you have 8 players, and want a ship called the Vanderkaum, to be berthed in Palanthas. Role play is a merchant ship. Any race, any class. Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen. Total cost: 5000 diamonds Once approved you get: 1-10 room ship/dock built off the docks of Palanthas (or another approved port city), 2 NPC crewmen to help run the ship. Normal clan prices apply when expanding the ship or the dock. (the dock may include warehouses etc) This ship can have longboats as a means of returning to the dock, or gangplank etc. You may also expand the ship by building (see normal costs in help roomprice). INFO: The main Mariner safe room is a side room off the Rusty Rudder in Palanthas. This room will be outfitted with a healer, safe, and Mariner only, with a pit. Additional pits cost only as 1 item (container) at 100 diamonds, and may be placed anywhere on the ship or dock.
See also: http://www.ansalon.net/?page_id=418 Mariner Clan Book]
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