Gate mobs

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Gateable Mobs

Zone Mob Name Extra
Abanasinian Plains killer hawk
Alphens Rez High Level Gate Only
Alhanost grouchy villager
Bandit area dwarven cook
Bloten ogre citizen
Burning ship teldin
Caergoth Port rocino password is perseverance and honor
Daemon's Ground, Graveyard large bug
Daerforge thorbardin slug , tiny spider* *Take Elevator to first floor, go west 1 south about 10 rooms.
Dak Roth minotaur outpost guard
Darken Wood abanasinian gryphon
Dark Woods militiaman Head East watch out for Druidess Ragnell she is agro good or evil.
Dun Ringhill militiaman
Dwarven Mines
gorlig, baby fire
Eastern Warrens disgusting rat
Estwilde gomja, yellow lab, Xylia
Foghaven foghaven
Freeport red lizard It's south and a few west, look for an (Up)
Garnet travel bard, garnet capt
Gryphon Veil teeth
Great Ice Cavern ice wall
Haven tiny kitten
HCT pocket gopher
Holy Grove hierophant
Hybardin tiny spider
Icewall kassr, ice beetle, brash
Istar blood imp*, Flecten *Please have something that lets you breathe underwater on.
Itzan Nul plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
Jelek jelek
Kalaman woodsman, stray dog, ranger
Klarbardin black bat note: need to be able to see hidden
Kurmost kurmost
Lacynos lacynos
Lacynos plains grazing goat
Lantern local shopper, lantern may have to target 2-6.lantern
Lemish lemish may have to target 2.lemish
Meitol wealthy minotaur
Misty swamp trapper
Mudhole large cent
Neraka pedestrian
Nordmaar thaknos
Nissia Grotto Claudisa Viable Exists are all underwater, however gate mob is not.
Ogre village lone knight east 4
Palanthas aristocrat, sanitation
Pax Tharkas Kith-Kanan, aghar cook sometimes 2.aghar cook
Pirate Lords hawkman
Qualinost page, elven teen, cleaning initiate
Qualimori Ergothian Warbler
Quag Meth Mountain Goat Is no longer a viable gate mob. Need to fine a a new one.
Que-Shu large bison East a few.
Sanction black robe female
Sanquine Manor dwar sherrif
Skull Cap plains gopher** **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
Slave Caravan caravan lookout
Solace boar, brow rabbit, page
Solamnic Outpost No gate mob Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways.
Southern Abanasinia - Mercenary Camp hobgob conscript
Southgate plains gopher Usually ne or nw depending on where the gophers move.
Stone Rose playing child, visiting sightseer
Tantallon large rock toad, lone knight few north then west to be at eastern gate
Tarsis constable, tarsis, human slave
Temple of Undead hobgoblin leader*, luna** *s s d caution deadly zone, ** Caution Agros
Thorbardin plains gopher Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
Thelgaard thelgaard may have to target 2.thelgaard
Trigol betai, lehv, saroth
Tower of Tran plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the south.
Urione lobster Need passdoor.
Village of Bazin hungry mutt
Village of Khol centaur townsman
Village of Que-Kiri barbarian guard
Vingaard solamnic nobleman, artisan, dwa ad maybe need to target 2.solamnic nobleman sometimes
Vingaard Mountains vingaard From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
Western Warrens med beetle
Willik barbarian refugee
Xak Khalan chickadee east then say enter after that either 3 south or 2 north , might need passdoor
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