Gate mobs

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== Gateable Mobs ==
 
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|-
|-
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! '''Extra'''
! '''Extra'''
|-
|-
-
| xak khalan
+
| [[Abanasinian Plains]]
-
| chickadee
+
| killer hawk, water buff
-
| east then say enter after that either 3 south or 2 north , might need passdoor
+
|  
|-
|-
-
| Pax Tharkas
+
| [[Alphens]]
-
| Kith-Kanan, aghar cook
+
| Rez
-
| sometimes 2.aghar cook
+
| High Level Gate Only
|-
|-
-
| tantallon
+
| [[Argon's Chain]]
-
| large rock toad, lone knight
+
|  
-
| few north then west to be at eastern gate
+
|
|-
|-
-
| ogre village
+
| [[Bandit area]]
-
| lone knight
+
-
| east 4
+
-
|-
+
-
| bandit area
+
| dwarven cook
| dwarven cook
|  
|  
|-
|-
-
| Caergoth
+
| [[Bloden Swamp]]
-
| rocino
+
| Horned Turtle
 +
| Have fly on or be good at swimming.
 +
|-
 +
| [[Bloten]]
 +
| ogre citizen
 +
|
 +
|-
 +
| [[Burning ship]]
 +
| Teldin
|  
|  
|-
|-
-
| Vingaard Mnts
+
| [[Caergoth]]
-
| gate Vingaard
+
| Rocino
-
| West Gate Vingaard 13 west 2 north, very dangerous zone
+
| password is perseverance and honor
|-
|-
-
| Vingaard
+
| [[Thelgaard|Central Thelgaard]]
-
| sol nob, solamnic nobleman, artisan
+
| Thelgaard
-
| maybe need to target 2.sol nob sometimes
+
|
|-
|-
-
| Istar
+
| [[City of Lemish]]
-
| blood imp
+
| lemish
-
| Please have something that lets you breathe underwater on.
+
| may have to target 2.lemish
|-
|-
-
| burning ship
+
| [[Tarsis|City of Tarsis]]
-
| teldin
+
| constable, tarsis, human slave
|  
|  
|-
|-
-
| misty swamp
+
| [[City of Vingaard]]
-
| trapper
+
| solamnic nobleman, artisan, dwa ad
 +
| maybe need to target 2.solamnic nobleman sometimes
 +
|-
 +
| [[Daemon's Ground]], Graveyard
 +
| large bug
|  
|  
|-
|-
-
| Que-She
+
| [[Daerforge]]
-
| large bison
+
| thorbardin slug , tiny spider*
-
| East a few.
+
| *Take Elevator to first floor, go west 1 south about 10 rooms.
|-
|-
-
| Solace
+
| [[Dak Roth]]
-
| boar, brow rabbit
+
| minotaur outpost guard
|  
|  
|-
|-
-
| Lemish
+
| [[Dargaard Keep]]
-
| lemish
+
|
-
| may have to target 2.lemish
+
|
|-
|-
-
| Garnet
+
| [[Darken Wood]]
-
| fisher
+
| abanasinian gryphon
|  
|  
|-
|-
-
| Thelgaard
+
| [[Dwarven Mines|Dwarven Mine]]
-
| thelgaard
+
| gorlig, baby fire
-
| may have to target 2.thelgaard
+
|
 +
|-
 +
| [[Eastern Plains of Dust]]
 +
| plainsman mystic
 +
|
 +
|-
 +
| [[Eastwall Mountains]]
 +
| lone knight, bozak priest
 +
|
 +
|-
 +
| [[Enravel Keep]]
 +
|
 +
|
 +
|-
 +
| [[Estwilde]]
 +
| gomja, yellow lab, Xylia
 +
|
 +
|-
 +
| [[Foghaven]]
 +
| foghaven
 +
|
 +
|-
 +
| [[Fox's Den]]
 +
|
 +
|
 +
|-
 +
| [[Freeport]]
 +
| red lizard
 +
| It's south and a few west, look for an (Up)
 +
|-
 +
| [[Goblin Caverns]]
 +
|
 +
|
 +
|-
 +
| [[Gryphon Veil]]
 +
| teeth
 +
|
 +
|-
 +
| [[Gully Roma|Gully, uhhh, Roma]]
 +
|
 +
|
 +
|-
 +
| Great [[Ice Cavern]]
 +
| ice wall
 +
| <br>
|-
|-
-
| HCT
+
| [[High Clerist Tower]]
| pocket gopher
| pocket gopher
|  
|  
|-
|-
-
| Hybardin
+
| [[Hopeful Vale]]
 +
|
 +
|
 +
|-
 +
| [[Holy Grove]]
 +
| hierophant
 +
|
 +
|-
 +
| [[Hybardin]]
| tiny spider
| tiny spider
|
|
|-
|-
-
| Warrens,
+
| [[Icewall Glacier]]
-
| tiny spider* , med beetle
+
| kassr, ice beetle, brash
-
| *Take Elevator to first floor, go west about 12 rooms to warrens. If you need north or east need to walk through west warrens.
+
|  
|-
|-
-
| Daerforge
+
| [[Isle of the pirate lords|Isles of the Pirate Lords]]
-
| tiny spider*
+
| hawkman
-
| *Take Elevator to first floor, go west 1 south about 10 rooms.
+
|
|-
|-
-
| Southgate
+
| [[Istar]]
-
| plains gopher
+
| blood imp*, Flecten
-
| Usually ne or nw depending on where the gophers move.
+
| *Please have something that lets you breathe underwater on.
|-
|-
-
| Thorbardin
+
| [[Jelek]]
-
| plains gopher
+
| jelek
-
| Usually ne or nw depending on where the gophers move.  Have to walk north through southgate.
+
|
|-
|-
-
| Icewall
+
| [[Kendermore]]
-
| kassr, ice beetle
+
|
-
|  
+
|
|-
|-
-
| Kurmost
+
| [[Klarbardin]]
 +
| black bat
 +
| note: need to be able to see hidden
 +
|-
 +
| [[Kurmost]]
| kurmost
| kurmost
|  
|  
|-
|-
-
| Kalaman
+
| [[Lacynos]]
-
| woodsman, stray dog, ranger
+
| lacynos, human slave
-
|  
+
| <br>
|-
|-
-
| urione
+
| [[Lacynos plains]]
-
| lobster
+
| grazing goat
-
| Need passdoor.
+
| <br>
|-
|-
-
| Neraka
+
| [[Marsh]]
-
| pedestrian
+
|
 +
|
 +
|-
 +
| [[Meitol]]
 +
| wealthy minotaur
 +
|
 +
|-
 +
| [[Misty swamp]]
 +
| trapper
|  
|  
|-
|-
-
| Palanthas
+
| [[Mudhole]]
-
| aristocrat
+
| large cent
 +
|
 +
|-
 +
| [[Nerakan Forest|Neraka Forest]]
 +
| large boar
 +
|
 +
|-
 +
| [[Nordmaar]]
 +
| thaknos
 +
|
 +
|-
 +
| [[Northern Khalkist Mountain]]
 +
|
 +
|
 +
|-
 +
| [[Northern Kharolis Foothills]]
 +
|
 +
|
 +
|-
 +
| [[Northern Warrens]]
 +
|
 +
|
 +
|-
 +
| [[Northwest Plains of Dust]]
 +
|
 +
|
 +
|-
 +
| [[Nissia Grotto]]
 +
| Claudisa
 +
| Viable Exists are all underwater, however gate mob is not.
 +
|-
 +
| [[Ogre Village]]
 +
| lone knight
 +
| east 4
 +
|-
 +
| [[Palanthas]]
 +
| aristocrat, sanitation, director
 +
|
 +
|-
 +
| [[Palanthas Province]]
 +
|
 +
|
 +
|-
 +
| [[Palanthas Sewers]]
 +
|
 +
|
 +
|-
 +
| [[Palanthas Surrounds]]
 +
|
 +
|
 +
|-
 +
| [[Pax Tharkas]]
 +
| Kith-Kanan, aghar cook
 +
| sometimes 2.aghar cook
 +
|-
 +
| [[Plains of Abanasinia]]
 +
|
 +
|
 +
|-
 +
| [[Port of Schallsea]]
 +
|
 +
|
 +
|-
 +
| [[Qualimori]]
 +
| Ergothian Warbler
 +
|
 +
|-
 +
| [[Qualinesti Forest]]
 +
|
 +
|
 +
|-
 +
| [[Qualinost]]
 +
|  page, elven teen, cleaning initiate
 +
|
 +
|-
 +
| [[Sanction]]
 +
|  black robe female
 +
|
 +
|-
 +
| [[Sanquine Manor]]
 +
| dwar sherrif
 +
 +
|-
 +
| [[Sea Caves of Zeboim]]
 +
|
 +
|
 +
|-
 +
| [[Sentinel Peaks]]
 +
|
 +
|
 +
|-
 +
| [[Skullcap]]
 +
|  plains gopher**
 +
| **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
 +
|-
 +
| [[Slave Caravan]]
 +
| caravan lookout
|  
|  
|-
|-
-
| Tarsis
+
| [[Solace]]
-
| constable, tarsis
+
| boar, brow rabbit, page
|  
|  
|-
|-
-
| Temple of Undead
+
| [[Solace Thieves Guild]]
-
| hobgoblin leader
+
|
-
| s s d caution deadly zone
+
|
|-
|-
-
| estwilde
+
| [[Solamnic Outpost]]
-
| gomja
+
| No gate mob
-
| Sometimes might need to try 5.hobgob 6.hobgoblin
+
| Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne,  first door on your north after a ways.
|-
|-
-
| dwarven mines
+
| [[Solamnic Plains]]
-
| gorlig
+
|
 +
|
 +
|-
 +
| [[Solanthus]]
 +
| Solanthus
 +
|
 +
|-
 +
| [[Southern Abanasinia]]
 +
| hobgob conscript
|  
|  
|-
|-
-
| Solamnic Outpost
+
| [[Southern Darkwood]]
-
| No gate mob
+
| militiaman
-
| Pocket gopher then south aways then east along the road.
+
| Head East watch out for Druidess Ragnell she is agro good or evil.
|-
|-
-
| Daemon's Ground, Graveyard
+
| [[Southgate]]
-
| large bug
+
| plains gopher
 +
| Usually ne or nw depending on where the gophers move.
 +
|-
 +
| [[Southwest Palanthas]]/Central Palanthas
 +
|
 +
|
 +
|-
 +
| [[Southwest Plains of Dust]]
 +
|
 +
|
 +
|-
 +
| [[Stone Rose]]
 +
| playing child, visiting sightseer
 +
|
 +
|-
 +
| [[Stonehammer Lake]]
 +
|
 +
|
 +
|-
 +
| [[Tantallon]]
 +
| large rock toad, lone knight
 +
| few north then west to be at eastern gate
 +
|-
 +
| [[Telvan]]
 +
|
 +
|
 +
|-
 +
| [[Temple of Undead]]
 +
| hobgoblin leader*, luna**
 +
| *s s d caution deadly zone, ** Caution Agros
 +
|-
 +
| [[The City of Garnet]]
 +
| travel bard,  garnet capt
|  
|  
|-
|-
-
| Trigol
+
| [[Neraka|The City of Neraka]]
-
| betai, lehv, saroth
+
| pedestrian
|  
|  
|-
|-
-
| Qualinost
+
| [[The Cloudseeker Range]]
-
| page, elven teen, cleaning initiate
+
|
 +
|
 +
|-
 +
| [[Eastern Warrens]]
 +
| disgusting rat
|  
|  
|-
|-
-
| Free Port
+
| [[The Ergonesti wilds]]
-
| red lizard
+
|An Ergonesti boar (or nightingale, snake, rabbit, owl, duck, ant swarm, fox, deer, chipmunk, squirrel as long as you use the Ergonesti prefix)
-
| Its south and a few west, Look for an (Up)
+
|
|-
|-
-
| Sanction
+
| [[The Lordcity of Haven]]
-
| black robe female
+
| tiny kitten
|  
|  
|-
|-
-
| Pirate Lords
+
| [[Kalaman|The Lordcity of Kalaman]]
-
| hawkman
+
| woodsman, stray dog, ranger
 +
|
 +
|-
 +
| [[The Ruins of Itzan Nul]]
 +
| plains gopher*
 +
| * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
 +
|-
 +
| [[Xak Khalan|The Ruins of Xak Khalan]]
 +
| chickadee
 +
| east then say enter after that either 3 south or 2 north , might need passdoor
 +
|-
 +
| [[The Tower of Tran]]
 +
| plains gopher*
 +
| * No direct gate mob, Head South and take the west route around the mountains and to the south.
 +
|-
 +
| [[The Town of Gateway]]
 +
|
|
|
|-
|-
-
| Mudhole
+
| [[The Urkhan Sea]]
-
| large cent
+
|
|
|
|-
|-
-
| Nissia Grotto
+
| [[The Village of Ash]]
-
| Claudisa
+
|
-
| Viable Exists are all underwater, however gate mob is not.
+
|
|-
|-
-
| Foghaven
+
| [[Hillhome|The Village of Hillhome]]
-
| foghaven
+
|
 +
|
 +
|-
 +
| [[The Village of Khol]]
 +
|
 +
|
 +
|-
 +
| [[The Village of Lantern]]
 +
| local shopper, lantern
 +
| may have to target 2-6.lantern
 +
|-
 +
| [[The Village of Que-Kiri]]
 +
| barbarian guard
 +
|
 +
|-
 +
| [[Que-shu|The village of Que-Shu]]
 +
| large bison
 +
| East a few.
 +
|-
 +
| [[The Village of Willik]]
 +
| barbarian refugee
|  
|  
|-
|-
-
| Skull Cap
+
| [[Thelgaard|Thelgaard Keep]]
-
| mountain goat
+
| thelgaard
-
| There is no direct mob,  e or w to hidden valley  west&south to Throne Room, Open Tapestry&south, go u&e&s&e till High Atop a Ledge
+
| may have to target 2.thelgaard
|-
|-
-
| Jelek
+
| [[Thorbardin Core]]
-
| jelek
+
| plains gopher
 +
| Usually ne or nw depending on where the gophers move.  Have to walk north through southgate.
 +
|-
 +
| [[Tower of Palanthas]]
 +
| Galadmir
|
|
 +
|-
 +
| [[Trigol]]
 +
|  betai, lehv, saroth
 +
|
 +
|-
 +
| [[Tunnel of Quag'Meth]]
 +
|
 +
| Mountain Goat Is no longer a viable gate mob.  Need to fine a a new one.
 +
|-
 +
| [[Underwater Plains]]
 +
|
 +
|
 +
|-
 +
| [[Urione]]
 +
| lobster
 +
| Need passdoor.
 +
|-
 +
| [[Village of Alhanost]]
 +
| grouchy villager
 +
|
 +
|-
 +
| [[Vingaard Keep]]
 +
|
 +
|
 +
|-
 +
| [[Vingaard Mountains]]
 +
| vingaard
 +
| From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
 +
|-
 +
| [[Warden Swamp]]
 +
|
 +
|
 +
|-
 +
| [[Wayreth Forest]]
 +
| Amberyl
 +
|
 +
|-
 +
| [[Western Qualinesti Forest|Western Qualinesti]]
 +
|
 +
|
 +
|-
 +
| [[Western Warrens]]
 +
| med beetle
 +
|
 +
|-
 +
 +
[[Category:Travel]]

Latest revision as of 01:01, 13 January 2022

Zone Mob Name Extra
Abanasinian Plains killer hawk, water buff
Alphens Rez High Level Gate Only
Argon's Chain
Bandit area dwarven cook
Bloden Swamp Horned Turtle Have fly on or be good at swimming.
Bloten ogre citizen
Burning ship Teldin
Caergoth Rocino password is perseverance and honor
Central Thelgaard Thelgaard
City of Lemish lemish may have to target 2.lemish
City of Tarsis constable, tarsis, human slave
City of Vingaard solamnic nobleman, artisan, dwa ad maybe need to target 2.solamnic nobleman sometimes
Daemon's Ground, Graveyard large bug
Daerforge thorbardin slug , tiny spider* *Take Elevator to first floor, go west 1 south about 10 rooms.
Dak Roth minotaur outpost guard
Dargaard Keep
Darken Wood abanasinian gryphon
Dwarven Mine gorlig, baby fire
Eastern Plains of Dust plainsman mystic
Eastwall Mountains lone knight, bozak priest
Enravel Keep
Estwilde gomja, yellow lab, Xylia
Foghaven foghaven
Fox's Den
Freeport red lizard It's south and a few west, look for an (Up)
Goblin Caverns
Gryphon Veil teeth
Gully, uhhh, Roma
Great Ice Cavern ice wall
High Clerist Tower pocket gopher
Hopeful Vale
Holy Grove hierophant
Hybardin tiny spider
Icewall Glacier kassr, ice beetle, brash
Isles of the Pirate Lords hawkman
Istar blood imp*, Flecten *Please have something that lets you breathe underwater on.
Jelek jelek
Kendermore
Klarbardin black bat note: need to be able to see hidden
Kurmost kurmost
Lacynos lacynos, human slave
Lacynos plains grazing goat
Marsh
Meitol wealthy minotaur
Misty swamp trapper
Mudhole large cent
Neraka Forest large boar
Nordmaar thaknos
Northern Khalkist Mountain
Northern Kharolis Foothills
Northern Warrens
Northwest Plains of Dust
Nissia Grotto Claudisa Viable Exists are all underwater, however gate mob is not.
Ogre Village lone knight east 4
Palanthas aristocrat, sanitation, director
Palanthas Province
Palanthas Sewers
Palanthas Surrounds
Pax Tharkas Kith-Kanan, aghar cook sometimes 2.aghar cook
Plains of Abanasinia
Port of Schallsea
Qualimori Ergothian Warbler
Qualinesti Forest
Qualinost page, elven teen, cleaning initiate
Sanction black robe female
Sanquine Manor dwar sherrif
Sea Caves of Zeboim
Sentinel Peaks
Skullcap plains gopher** **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
Slave Caravan caravan lookout
Solace boar, brow rabbit, page
Solace Thieves Guild
Solamnic Outpost No gate mob Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways.
Solamnic Plains
Solanthus Solanthus
Southern Abanasinia hobgob conscript
Southern Darkwood militiaman Head East watch out for Druidess Ragnell she is agro good or evil.
Southgate plains gopher Usually ne or nw depending on where the gophers move.
Southwest Palanthas/Central Palanthas
Southwest Plains of Dust
Stone Rose playing child, visiting sightseer
Stonehammer Lake
Tantallon large rock toad, lone knight few north then west to be at eastern gate
Telvan
Temple of Undead hobgoblin leader*, luna** *s s d caution deadly zone, ** Caution Agros
The City of Garnet travel bard, garnet capt
The City of Neraka pedestrian
The Cloudseeker Range
Eastern Warrens disgusting rat
The Ergonesti wilds An Ergonesti boar (or nightingale, snake, rabbit, owl, duck, ant swarm, fox, deer, chipmunk, squirrel as long as you use the Ergonesti prefix)
The Lordcity of Haven tiny kitten
The Lordcity of Kalaman woodsman, stray dog, ranger
The Ruins of Itzan Nul plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
The Ruins of Xak Khalan chickadee east then say enter after that either 3 south or 2 north , might need passdoor
The Tower of Tran plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the south.
The Town of Gateway
The Urkhan Sea
The Village of Ash
The Village of Hillhome
The Village of Khol
The Village of Lantern local shopper, lantern may have to target 2-6.lantern
The Village of Que-Kiri barbarian guard
The village of Que-Shu large bison East a few.
The Village of Willik barbarian refugee
Thelgaard Keep thelgaard may have to target 2.thelgaard
Thorbardin Core plains gopher Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
Tower of Palanthas Galadmir
Trigol betai, lehv, saroth
Tunnel of Quag'Meth Mountain Goat Is no longer a viable gate mob. Need to fine a a new one.
Underwater Plains
Urione lobster Need passdoor.
Village of Alhanost grouchy villager
Vingaard Keep
Vingaard Mountains vingaard From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
Warden Swamp
Wayreth Forest Amberyl
Western Qualinesti
Western Warrens med beetle
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