Gate mobs

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(Gateable Mobs)
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== Gateable Mobs ==
 
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|-
|-
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! '''Extra'''
! '''Extra'''
|-
|-
-
| Ahlanost
+
| [[Abanasinian Plains]]
-
| grouchy villager
+
| killer hawk, water buff
 +
|
 +
|-
 +
| [[Alphens]]
 +
| Rez
 +
| High Level Gate Only
 +
|-
 +
| [[Argon's Chain]]
 +
|  
|
|
|-
|-
-
| bandit area
+
| [[Bandit area]]
| dwarven cook
| dwarven cook
|  
|  
|-
|-
-
| Bloten
+
| [[Bloden Swamp]]
 +
| Horned Turtle
 +
| Have fly on or be good at swimming.
 +
|-
 +
| [[Bloten]]
| ogre citizen
| ogre citizen
-
| <br>
+
|
|-
|-
-
| burning ship
+
| [[Burning ship]]
-
| teldin
+
| Teldin
|  
|  
|-
|-
-
| Caergoth
+
| [[Caergoth]]
-
| rocino
+
| Rocino
| password is perseverance and honor
| password is perseverance and honor
|-
|-
-
| Daemon's Ground, Graveyard  
+
| [[Thelgaard|Central Thelgaard]]
 +
| Thelgaard
 +
|
 +
|-
 +
| [[City of Lemish]]
 +
| lemish
 +
| may have to target 2.lemish
 +
|-
 +
| [[Tarsis|City of Tarsis]]
 +
| constable, tarsis, human slave
 +
|
 +
|-
 +
| [[City of Vingaard]]
 +
| solamnic nobleman, artisan, dwa ad
 +
| maybe need to target 2.solamnic nobleman sometimes
 +
|-
 +
| [[Daemon's Ground]], Graveyard  
| large bug  
| large bug  
-
| <br>
+
|  
|-
|-
-
| Daerforge  
+
| [[Daerforge]]
-
| tiny spider*  
+
| thorbardin slug , tiny spider*  
| *Take Elevator to first floor, go west 1 south about 10 rooms.
| *Take Elevator to first floor, go west 1 south about 10 rooms.
|-
|-
-
| Dak Roth
+
| [[Dak Roth]]
| minotaur outpost guard
| minotaur outpost guard
|  
|  
|-
|-
-
| Darken Wood
+
| [[Dargaard Keep]]
 +
|
 +
|
 +
|-
 +
| [[Darken Wood]]
| abanasinian gryphon
| abanasinian gryphon
-
| <br>
+
|  
|-
|-
-
| Dark Woods
+
| [[Dwarven Mines|Dwarven Mine]]
-
| militiaman
+
| gorlig, baby fire
-
| Head East watch out for Druidess Ragnell she is agro good or evil.
+
|  
|-
|-
-
| Dun Ringhill
+
| [[Eastern Plains of Dust]]
-
| militiaman
+
| plainsman mystic
-
| <br>
+
|
|-
|-
-
| Dwarven Mines<br>
+
| [[Eastwall Mountains]]
-
| gorlig, baby fire
+
| lone knight, bozak priest
-
| <br>
+
|
|-
|-
-
| Eastern Warrens,
+
| [[Enravel Keep]]
-
| disgusting rat
+
|
-
|  
+
|
|-
|-
-
| Estwilde
+
| [[Estwilde]]
| gomja, yellow lab, Xylia
| gomja, yellow lab, Xylia
|  
|  
|-
|-
-
| Foghaven
+
| [[Foghaven]]
| foghaven
| foghaven
|  
|  
|-
|-
-
| Freeport
+
| [[Fox's Den]]
 +
|
 +
|
 +
|-
 +
| [[Freeport]]
| red lizard
| red lizard
| It's south and a few west, look for an (Up)
| It's south and a few west, look for an (Up)
|-
|-
-
| Garnet
+
| [[Goblin Caverns]]
-
| fisher
+
|
-
|  
+
|
|-
|-
-
| Gryphon Veil
+
| [[Gryphon Veil]]
| teeth
| teeth
-
| <br>
+
|  
|-
|-
-
| Great Ice Cavern
+
| [[Gully Roma|Gully, uhhh, Roma]]
 +
|
 +
|
 +
|-
 +
| Great [[Ice Cavern]]
| ice wall
| ice wall
| <br>
| <br>
|-
|-
-
| Haven
+
| [[High Clerist Tower]]
-
| tiny kitten
+
-
| <br>
+
-
|-
+
-
| HCT
+
| pocket gopher
| pocket gopher
|  
|  
|-
|-
-
| Holy Grove
+
| [[Hopeful Vale]]
 +
|
 +
|
 +
|-
 +
| [[Holy Grove]]
| hierophant
| hierophant
|
|
|-
|-
-
| Hybardin
+
| [[Hybardin]]
| tiny spider
| tiny spider
|
|
|-
|-
-
| Icewall
+
| [[Icewall Glacier]]
-
| kassr, ice beetle
+
| kassr, ice beetle, brash
|  
|  
|-
|-
-
| Istar
+
| [[Isle of the pirate lords|Isles of the Pirate Lords]]
-
| blood imp
+
| hawkman
-
| Please have something that lets you breathe underwater on.
+
|
 +
|-
 +
| [[Istar]]
 +
| blood imp*, Flecten
 +
| *Please have something that lets you breathe underwater on.
|-
|-
-
| Jelek
+
| [[Jelek]]
| jelek
| jelek
|
|
|-
|-
-
| Kalaman
+
| [[Kendermore]]
-
| woodsman, stray dog, ranger
+
|
-
|  
+
|
|-
|-
-
| Klarbardin
+
| [[Klarbardin]]
| black bat
| black bat
| note: need to be able to see hidden
| note: need to be able to see hidden
-
| <br>
 
|-
|-
-
| Kurmost
+
| [[Kurmost]]
| kurmost
| kurmost
|  
|  
|-
|-
-
| Lacynos
+
| [[Lacynos]]
-
| lacynos
+
| lacynos, human slave
| <br>
| <br>
|-
|-
-
| Lacynos plains
+
| [[Lacynos plains]]
| grazing goat
| grazing goat
| <br>
| <br>
|-
|-
-
| Lantern
+
| [[Marsh]]
-
| local shopper, lantern
+
|
-
| may have to target 2-6.lantern
+
|
|-
|-
-
| Lemish
+
| [[Meitol]]
-
| lemish
+
| wealthy minotaur
-
| may have to target 2.lemish
+
-
|-
+
-
|Meitol
+
-
|wealthy minotaur
+
|
|
|-
|-
-
| misty swamp
+
| [[Misty swamp]]
| trapper
| trapper
|  
|  
|-
|-
-
| Mudhole
+
| [[Mudhole]]
| large cent
| large cent
|
|
|-
|-
-
| Neraka
+
| [[Nerakan Forest|Neraka Forest]]
-
| pedestrian
+
| large boar
-
|  
+
|
|-
|-
-
| Nissia Grotto
+
| [[Nordmaar]]
 +
| thaknos
 +
|
 +
|-
 +
| [[Northern Khalkist Mountain]]
 +
|
 +
|
 +
|-
 +
| [[Northern Kharolis Foothills]]
 +
|
 +
|
 +
|-
 +
| [[Northern Warrens]]
 +
|
 +
|
 +
|-
 +
| [[Northwest Plains of Dust]]
 +
|
 +
|
 +
|-
 +
| [[Nissia Grotto]]
| Claudisa
| Claudisa
| Viable Exists are all underwater, however gate mob is not.
| Viable Exists are all underwater, however gate mob is not.
|-
|-
-
| ogre village
+
| [[Ogre Village]]
| lone knight
| lone knight
| east 4  
| east 4  
|-
|-
-
| Palanthas
+
| [[Palanthas]]
-
| aristocrat, sanitation
+
| aristocrat, sanitation, director
 +
|
 +
|-
 +
| [[Palanthas Province]]
 +
|
 +
|
 +
|-
 +
| [[Palanthas Sewers]]
 +
|
 +
|
 +
|-
 +
| [[Palanthas Surrounds]]
 +
|
 +
|
|-
|-
-
| Pax Tharkas
+
| [[Pax Tharkas]]
| Kith-Kanan, aghar cook
| Kith-Kanan, aghar cook
| sometimes 2.aghar cook
| sometimes 2.aghar cook
|-
|-
-
| Pirate Lords
+
| [[Plains of Abanasinia]]
-
| hawkman
+
|
|
|
|-
|-
-
| Qualinost
+
| [[Port of Schallsea]]
-
| page, elven teen, cleaning initiate
+
|
|
|
|-
|-
-
| Qualimori
+
| [[Qualimori]]
| Ergothian Warbler
| Ergothian Warbler
|
|
|-
|-
-
| Quag Meth
+
| [[Qualinesti Forest]]
-
| mountain goat
+
|
-
| There is no direct mob go west and look for Standing in dark grass and find the tunnel, if you go to far south you will hit the goblin stronghold, head back north till you find it.
+
|
|-
|-
-
| Que-Shu
+
| [[Qualinost]]
-
| large bison
+
| page, elven teen, cleaning initiate
-
| East a few.
+
|
|-
|-
-
| Sanction
+
| [[Sanction]]
|  black robe female
|  black robe female
|
|
|-
|-
-
| Sanquine Manor
+
| [[Sanquine Manor]]
| dwar sherrif
| dwar sherrif
|   
|   
|-
|-
-
| Skull Cap
+
| [[Sea Caves of Zeboim]]
-
| mountain goat*, plains gopher**
+
|
-
| *There is no direct mob,  e or w to hidden valley  west&south to Throne Room, Open Tapestry&south, go u&e&s&e till High Atop a Ledge, **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
+
|
|-
|-
-
| Slave Caravan
+
| [[Sentinel Peaks]]
 +
|
 +
|
 +
|-
 +
| [[Skullcap]]
 +
|  plains gopher**
 +
| **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
 +
|-
 +
| [[Slave Caravan]]
| caravan lookout
| caravan lookout
|  
|  
|-
|-
-
| Solace
+
| [[Solace]]
| boar, brow rabbit, page
| boar, brow rabbit, page
|  
|  
|-
|-
-
| Solamnic Outpost
+
| [[Solace Thieves Guild]]
 +
|
 +
|
 +
|-
 +
| [[Solamnic Outpost]]
| No gate mob
| No gate mob
-
| Pocket gopher then south aways then east along the road.
+
| Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne,  first door on your north after a ways.
|-
|-
-
| Southern Abanasinia - Merc Camp
+
| [[Solamnic Plains]]
 +
|
 +
|
 +
|-
 +
| [[Solanthus]]
 +
| Solanthus
 +
|
 +
|-
 +
| [[Southern Abanasinia]]
| hobgob conscript
| hobgob conscript
-
| <br>
+
|  
|-
|-
-
| Southgate  
+
| [[Southern Darkwood]]
 +
| militiaman
 +
| Head East watch out for Druidess Ragnell she is agro good or evil.
 +
|-
 +
| [[Southgate]]
| plains gopher
| plains gopher
| Usually ne or nw depending on where the gophers move.
| Usually ne or nw depending on where the gophers move.
|-
|-
-
| Stone Rose
+
| [[Southwest Palanthas]]/Central Palanthas
 +
|
 +
|
 +
|-
 +
| [[Southwest Plains of Dust]]
 +
|
 +
|
 +
|-
 +
| [[Stone Rose]]
| playing child, visiting sightseer
| playing child, visiting sightseer
|
|
|-
|-
-
| Tantallon
+
| [[Stonehammer Lake]]
 +
|
 +
|
 +
|-
 +
| [[Tantallon]]
| large rock toad, lone knight
| large rock toad, lone knight
| few north then west to be at eastern gate
| few north then west to be at eastern gate
|-
|-
-
| Tarsis
+
| [[Telvan]]
-
| constable, tarsis, human slave
+
|
-
|  
+
|
|-
|-
-
| Temple of Undead
+
| [[Temple of Undead]]
| hobgoblin leader*, luna**  
| hobgoblin leader*, luna**  
| *s s d caution deadly zone, ** Caution Agros
| *s s d caution deadly zone, ** Caution Agros
|-
|-
-
| Thorbardin
+
| [[The City of Garnet]]
-
| plains gopher
+
| travel bard,  garnet capt
-
| Usually ne or nw depending on where the gophers move.  Have to walk north through southgate.
+
|  
|-
|-
-
| Thelgaard
+
| [[Neraka|The City of Neraka]]
 +
| pedestrian
 +
|
 +
|-
 +
| [[The Cloudseeker Range]]
 +
|
 +
|
 +
|-
 +
| [[Eastern Warrens]]
 +
| disgusting rat
 +
|
 +
|-
 +
| [[The Ergonesti wilds]]
 +
|An Ergonesti boar (or nightingale, snake, rabbit, owl, duck, ant swarm, fox, deer, chipmunk, squirrel as long as you use the Ergonesti prefix)
 +
|
 +
|-
 +
| [[The Lordcity of Haven]]
 +
| tiny kitten
 +
|
 +
|-
 +
| [[Kalaman|The Lordcity of Kalaman]]
 +
| woodsman, stray dog, ranger
 +
|
 +
|-
 +
| [[The Ruins of Itzan Nul]]
 +
| plains gopher*
 +
| * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
 +
|-
 +
| [[Xak Khalan|The Ruins of Xak Khalan]]
 +
| chickadee
 +
| east then say enter after that either 3 south or 2 north , might need passdoor
 +
|-
 +
| [[The Tower of Tran]]
 +
| plains gopher*
 +
| * No direct gate mob, Head South and take the west route around the mountains and to the south.
 +
|-
 +
| [[The Town of Gateway]]
 +
|
 +
|
 +
|-
 +
| [[The Urkhan Sea]]
 +
|
 +
|
 +
|-
 +
| [[The Village of Ash]]
 +
|
 +
|
 +
|-
 +
| [[Hillhome|The Village of Hillhome]]
 +
|
 +
|
 +
|-
 +
| [[The Village of Khol]]
 +
|
 +
|
 +
|-
 +
| [[The Village of Lantern]]
 +
| local shopper, lantern
 +
| may have to target 2-6.lantern
 +
|-
 +
| [[The Village of Que-Kiri]]
 +
| barbarian guard
 +
|
 +
|-
 +
| [[Que-shu|The village of Que-Shu]]
 +
| large bison
 +
| East a few.
 +
|-
 +
| [[The Village of Willik]]
 +
| barbarian refugee
 +
|
 +
|-
 +
| [[Thelgaard|Thelgaard Keep]]
| thelgaard
| thelgaard
| may have to target 2.thelgaard
| may have to target 2.thelgaard
|-
|-
-
| Trigol
+
| [[Thorbardin Core]]
 +
| plains gopher
 +
| Usually ne or nw depending on where the gophers move.  Have to walk north through southgate.
 +
|-
 +
| [[Tower of Palanthas]]
 +
| Galadmir
 +
|
 +
|-
 +
| [[Trigol]]
|  betai, lehv, saroth
|  betai, lehv, saroth
|  
|  
|-
|-
-
| Urione
+
| [[Tunnel of Quag'Meth]]
 +
|
 +
| Mountain Goat Is no longer a viable gate mob.  Need to fine a a new one.
 +
|-
 +
| [[Underwater Plains]]
 +
|
 +
|
 +
|-
 +
| [[Urione]]
| lobster
| lobster
| Need passdoor.
| Need passdoor.
|-
|-
-
| Village of Bazin
+
| [[Village of Alhanost]]
-
| hungry mutt
+
| grouchy villager
-
|  
+
|
|-
|-
-
| Village of Khol
+
| [[Vingaard Keep]]
-
| centaur townsman
+
|
|
|
|-
|-
-
| Village of Que-Kiri
+
| [[Vingaard Mountains]]
-
| barbarian guard
+
| vingaard
-
| <br>
+
| From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
|-
|-
-
| Vingaard
+
| [[Warden Swamp]]
-
| sol nob, solamnic nobleman, artisan, dwa ad
+
|
-
| maybe need to target 2.sol nob sometimes
+
|
|-
|-
-
| Vingaard Mnts
+
| [[Wayreth Forest]]
-
| gate Vingaard
+
| Amberyl
-
| West Gate Vingaard 13 west 2 north, very dangerous zone
+
|
|-
|-
-
| Western Warrens,
+
| [[Western Qualinesti Forest|Western Qualinesti]]
 +
|
 +
|
 +
|-
 +
| [[Western Warrens]]
| med beetle
| med beetle
-
|  
+
|
|-
|-
-
| Willik
+
 
-
| barbarian refugee
+
[[Category:Travel]]
-
| <br>
+
-
|-
+
-
| Xak Khalan
+
-
| chickadee
+
-
| east then say enter after that either 3 south or 2 north , might need passdoor
+

Latest revision as of 01:01, 13 January 2022

Zone Mob Name Extra
Abanasinian Plains killer hawk, water buff
Alphens Rez High Level Gate Only
Argon's Chain
Bandit area dwarven cook
Bloden Swamp Horned Turtle Have fly on or be good at swimming.
Bloten ogre citizen
Burning ship Teldin
Caergoth Rocino password is perseverance and honor
Central Thelgaard Thelgaard
City of Lemish lemish may have to target 2.lemish
City of Tarsis constable, tarsis, human slave
City of Vingaard solamnic nobleman, artisan, dwa ad maybe need to target 2.solamnic nobleman sometimes
Daemon's Ground, Graveyard large bug
Daerforge thorbardin slug , tiny spider* *Take Elevator to first floor, go west 1 south about 10 rooms.
Dak Roth minotaur outpost guard
Dargaard Keep
Darken Wood abanasinian gryphon
Dwarven Mine gorlig, baby fire
Eastern Plains of Dust plainsman mystic
Eastwall Mountains lone knight, bozak priest
Enravel Keep
Estwilde gomja, yellow lab, Xylia
Foghaven foghaven
Fox's Den
Freeport red lizard It's south and a few west, look for an (Up)
Goblin Caverns
Gryphon Veil teeth
Gully, uhhh, Roma
Great Ice Cavern ice wall
High Clerist Tower pocket gopher
Hopeful Vale
Holy Grove hierophant
Hybardin tiny spider
Icewall Glacier kassr, ice beetle, brash
Isles of the Pirate Lords hawkman
Istar blood imp*, Flecten *Please have something that lets you breathe underwater on.
Jelek jelek
Kendermore
Klarbardin black bat note: need to be able to see hidden
Kurmost kurmost
Lacynos lacynos, human slave
Lacynos plains grazing goat
Marsh
Meitol wealthy minotaur
Misty swamp trapper
Mudhole large cent
Neraka Forest large boar
Nordmaar thaknos
Northern Khalkist Mountain
Northern Kharolis Foothills
Northern Warrens
Northwest Plains of Dust
Nissia Grotto Claudisa Viable Exists are all underwater, however gate mob is not.
Ogre Village lone knight east 4
Palanthas aristocrat, sanitation, director
Palanthas Province
Palanthas Sewers
Palanthas Surrounds
Pax Tharkas Kith-Kanan, aghar cook sometimes 2.aghar cook
Plains of Abanasinia
Port of Schallsea
Qualimori Ergothian Warbler
Qualinesti Forest
Qualinost page, elven teen, cleaning initiate
Sanction black robe female
Sanquine Manor dwar sherrif
Sea Caves of Zeboim
Sentinel Peaks
Skullcap plains gopher** **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat
Slave Caravan caravan lookout
Solace boar, brow rabbit, page
Solace Thieves Guild
Solamnic Outpost No gate mob Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways.
Solamnic Plains
Solanthus Solanthus
Southern Abanasinia hobgob conscript
Southern Darkwood militiaman Head East watch out for Druidess Ragnell she is agro good or evil.
Southgate plains gopher Usually ne or nw depending on where the gophers move.
Southwest Palanthas/Central Palanthas
Southwest Plains of Dust
Stone Rose playing child, visiting sightseer
Stonehammer Lake
Tantallon large rock toad, lone knight few north then west to be at eastern gate
Telvan
Temple of Undead hobgoblin leader*, luna** *s s d caution deadly zone, ** Caution Agros
The City of Garnet travel bard, garnet capt
The City of Neraka pedestrian
The Cloudseeker Range
Eastern Warrens disgusting rat
The Ergonesti wilds An Ergonesti boar (or nightingale, snake, rabbit, owl, duck, ant swarm, fox, deer, chipmunk, squirrel as long as you use the Ergonesti prefix)
The Lordcity of Haven tiny kitten
The Lordcity of Kalaman woodsman, stray dog, ranger
The Ruins of Itzan Nul plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
The Ruins of Xak Khalan chickadee east then say enter after that either 3 south or 2 north , might need passdoor
The Tower of Tran plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the south.
The Town of Gateway
The Urkhan Sea
The Village of Ash
The Village of Hillhome
The Village of Khol
The Village of Lantern local shopper, lantern may have to target 2-6.lantern
The Village of Que-Kiri barbarian guard
The village of Que-Shu large bison East a few.
The Village of Willik barbarian refugee
Thelgaard Keep thelgaard may have to target 2.thelgaard
Thorbardin Core plains gopher Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
Tower of Palanthas Galadmir
Trigol betai, lehv, saroth
Tunnel of Quag'Meth Mountain Goat Is no longer a viable gate mob. Need to fine a a new one.
Underwater Plains
Urione lobster Need passdoor.
Village of Alhanost grouchy villager
Vingaard Keep
Vingaard Mountains vingaard From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
Warden Swamp
Wayreth Forest Amberyl
Western Qualinesti
Western Warrens med beetle
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