Gate mobs
From Unofficial Ansalon Wiki
(Difference between revisions)
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- | | [[ | + | | [[Skullcap]] |
| plains gopher** | | plains gopher** | ||
| **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat | | **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat | ||
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| * No direct gate mob, Head South and take the west route around the mountains and to the west and north. | | * No direct gate mob, Head South and take the west route around the mountains and to the west and north. | ||
|- | |- | ||
- | | [[The Ruins of Xak Khalan]] | + | | [[Xak Khalan|The Ruins of Xak Khalan]] |
| chickadee | | chickadee | ||
| east then say enter after that either 3 south or 2 north , might need passdoor | | east then say enter after that either 3 south or 2 north , might need passdoor | ||
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- | | [[The village of Que-Shu]] | + | | [[Que-shu|The village of Que-Shu]] |
| large bison | | large bison | ||
| East a few. | | East a few. | ||
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- | | [[Thelgaard Keep]] | + | | [[Thelgaard|Thelgaard Keep]] |
| thelgaard | | thelgaard | ||
| may have to target 2.thelgaard | | may have to target 2.thelgaard | ||
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- | | [[Western Qualinesti]] | + | | [[Western Qualinesti Forest|Western Qualinesti]] |
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Revision as of 22:54, 17 December 2015
Zone | Mob Name | Extra |
---|---|---|
Abanasinian Plains | killer hawk | |
Alhanost | grouchy villager | |
Alphens | Rez | High Level Gate Only |
Argon's Chain | ||
Bandit area | dwarven cook | |
Bloden Swamp | ||
Bloten | ogre citizen | |
Burning ship | teldin | |
Caergoth | rocino | password is perseverance and honor |
Central Thelgaard | ||
City of Lemish | lemish | may have to target 2.lemish |
City of Tarsis | constable, tarsis, human slave | |
City of Vingaard | solamnic nobleman, artisan, dwa ad | maybe need to target 2.solamnic nobleman sometimes |
Daemon's Ground, Graveyard | large bug | |
Daerforge | thorbardin slug , tiny spider* | *Take Elevator to first floor, go west 1 south about 10 rooms. |
Dak Roth | minotaur outpost guard | |
Dargaard Keep | ||
Darken Wood | abanasinian gryphon | |
Dwarven Mine | gorlig, baby fire | |
Eastern Plains of Dust | ||
Eastwall Mountains | ||
Enravel Keep | ||
Estwilde | gomja, yellow lab, Xylia | |
Foghaven | foghaven | |
Fox's Den | ||
Freeport | red lizard | It's south and a few west, look for an (Up) |
Goblin Caverns | ||
Gryphon Veil | teeth | |
Gully, uhhh, Roma | ||
Great Ice Cavern | ice wall | |
High Clerist Tower | pocket gopher | |
Hopeful Vale | ||
Holy Grove | hierophant | |
Hybardin | tiny spider | |
Icewall Glacier | kassr, ice beetle, brash | |
Isles of the Pirate Lords | hawkman | |
Istar | blood imp*, Flecten | *Please have something that lets you breathe underwater on. |
Jelek | jelek | |
Kendermore | ||
Klarbardin | black bat | note: need to be able to see hidden |
Kurmost | kurmost | |
Lacynos | lacynos | |
Lacynos plains | grazing goat | |
Marsh | ||
Meitol | wealthy minotaur | |
Misty swamp | trapper | |
Mudhole | large cent | |
Neraka Forest | ||
Nordmaar | thaknos | |
Northern Khalkist Mountain | ||
Northern Kharolis Foothill | ||
Northern Warrens | ||
Northwest Plains of Dust | ||
Nissia Grotto | Claudisa | Viable Exists are all underwater, however gate mob is not. |
Ogre Village | lone knight | east 4 |
Palanthas | aristocrat, sanitation, director | |
Palanthas Province | ||
Palanthas Sewers | ||
Palanthas Surrounds | ||
Pax Tharkas | Kith-Kanan, aghar cook | sometimes 2.aghar cook |
Plains of Abanasinia | ||
Port of Schallsea | ||
Qualimori | Ergothian Warbler | |
Qualinesti Forest | ||
Qualinost | page, elven teen, cleaning initiate | |
Sanction | black robe female | |
Sanquine Manor | dwar sherrif | |
Sea Caves of Zeboim | ||
Sentinel Peaks | ||
Skullcap | plains gopher** | **all e, all n and w (preferring n when both are available) until you are forced to go e, e till you see s, s and follow path, when you get to the bottom of the ledge all e, you will need fly or a boat |
Slave Caravan | caravan lookout | |
Solace | boar, brow rabbit, page | |
Solace Thieves Guild | ||
Solamnic Outpost | No gate mob | Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways. |
Solamnic Plains | ||
Solanthus | Solanthus | |
Southern Abanasinia | hobgob conscript | |
Southern Darkwood | militiaman | Head East watch out for Druidess Ragnell she is agro good or evil. |
Southgate | plains gopher | Usually ne or nw depending on where the gophers move. |
Southwest Palanthas/Central Palanthas | ||
Southwest Plains of Dust | ||
Stone Rose | playing child, visiting sightseer | |
Stonehammer Lake | ||
Tantallon | large rock toad, lone knight | few north then west to be at eastern gate |
Telvan | ||
Temple of Undead | hobgoblin leader*, luna** | *s s d caution deadly zone, ** Caution Agros |
The City of Garnet | travel bard, garnet capt | |
The City of Neraka | pedestrian | |
The Cloudseeker Range | ||
Eastern Warrens | disgusting rat | |
The Ergonesti wilds | ||
The Lordcity of Haven | tiny kitten | |
The Lordcity of Kalaman | woodsman, stray dog, ranger | |
The Ruins of Itzan Nul | plains gopher* | * No direct gate mob, Head South and take the west route around the mountains and to the west and north. |
The Ruins of Xak Khalan | chickadee | east then say enter after that either 3 south or 2 north , might need passdoor |
The Tower of Tran | plains gopher* | * No direct gate mob, Head South and take the west route around the mountains and to the south. |
The Town of Gateway | ||
The Urkhan Sea | ||
The village of Ash | ||
The Village of Hillhome | ||
The Village of Khol | ||
The Village of Lantern | local shopper, lantern | may have to target 2-6.lantern |
The Village of Que-Kiri | barbarian guard | |
The village of Que-Shu | large bison | East a few. |
The Village of Willik | barbarian refugee | |
Thelgaard Keep | thelgaard | may have to target 2.thelgaard |
Thorbardin Core | plains gopher | Usually ne or nw depending on where the gophers move. Have to walk north through southgate. |
Tower of Palanthas | Galadmir | |
Trigol | betai, lehv, saroth | |
Tunnel of Quag'Meth | Mountain Goat Is no longer a viable gate mob. Need to fine a a new one. | |
Underwater Plains | ||
Urione | lobster | Need passdoor. |
Vingaard Keep | ||
Vingaard Mountains | vingaard | From the West Gate of Vingaard, 13 west 2 north, very dangerous zone |
Warden Swamp | ||
Wayreth Forest | Amberyl | |
Western Qualinesti | ||
Western Warrens | med beetle |