Location
|
Mob
|
Extra
|
Abanasinian Plains |
water buff |
|
Alphens |
Rez |
High Level Gate Only |
Alhanost |
grouchy villager |
|
Bandit Area |
dwarven cook |
|
Bazin – See Village of Bazin |
|
|
Bloten |
ogre citizen |
|
Blood Sea |
crayfish |
|
burning ship |
teldin |
|
Caergoth |
rocino |
password is perseverance and honor |
Daemon’s Ground, Graveyard |
large bug |
|
Daerforge |
thorbardin slug , tiny spider* |
*Take Elevator to first floor, go west 1 south about 10 rooms. |
Dak Roth |
minotaur outpost guard |
|
Darken Wood |
abanasinian gryphon |
|
Dark Woods |
oron |
Head East watch out for Druidess Ragnell she is agro good or evil. |
Dekarian |
* No Gate Mob |
You can gate to blood sea in lower left find the room with the rope and ship and type get rope. |
Dun Ringhill |
militiaman |
|
Dwarven Mines |
gorlig, baby fire |
Some death traps, make sure to have a recall item. |
Eastern Warrens |
disgusting rat |
|
Estwilde |
gomja, yellow lab, Xylia |
|
Foghaven |
foghaven |
|
Freeport |
red lizard |
It’s south and a few west, look for an (Up) |
Garnet |
travel bard, garnet capt |
|
Gryphon Veil |
teeth |
|
Haven |
tiny kitten |
|
High Clerist Tower |
pocket gopher |
|
Hillhome |
hillhome |
|
Hopeful Vale |
plains gopher* |
*Head South by South East |
Holy Grove |
hierophant |
|
Hybardin |
tiny spider |
|
Ice Cavern |
ice wall |
|
Icewall |
kassr, ice beetle |
|
Istar (Ruins) |
blood imp*, Flecten |
*Please have something that lets you breathe underwater on. |
Itzan Nul |
plains gopher* |
* No direct gate mob, Head South and take the west route around the mountains and to the west and north. |
Jelek |
jelek |
|
Kalaman |
woodsman, stray dog, ranger |
|
Klarbardin |
black bat |
note: need to be able to see hidden |
Kurmost |
kurmost |
|
Lacynos |
lacynos |
|
Lantern |
local shopper, lantern |
may have to target 2-6.lantern |
Lemish |
lemish |
may have to target 2.lemish |
Meitol |
wealthy minotaur |
|
Mercenary Camp (Southern Abanasinia) |
hobgob conscript |
|
Misty Swamp |
trapper |
|
Mudhole |
large cent |
|
Neraka |
pedestrian |
|
Nordmaar |
thaknos |
|
Nissia Grotto |
Claudisa |
Viable Exists are all underwater, however gate mob is not. |
ogre village |
lone knight |
east 4 |
Palanthas |
aristocrat, sanitation |
|
Pax Tharkas |
Kith-Kanan, aghar cook |
sometimes 2.aghar cook |
Pirate Lords |
hawkman |
|
Plains of Mithas |
grazing goat |
|
Qualinost |
page, elven teen, cleaning initiate |
|
Qualimori |
Ergothian Warbler |
|
Quag Meth |
Kith-Kanan*, Mountain Goat** |
Head North and West, **Mountain Goat Is no longer a reliable gatemob. |
Que-Shu – See Village of Que-Shu |
|
|
Sanction |
black robe female |
|
Sanguine Manor |
dwar sheriff |
|
Skullcap |
hillhome* |
* Go to hillhome and exit the east gate. |
Slave Caravan |
caravan lookout |
|
Solace |
boar, brow rabbit, page |
|
Solanthus |
solanthus |
|
Solamnic Outpost |
No gate mob |
Pocket gopher then south away then east along the road following the river bed, or you can miltiaman go west loop back around the path to the north and go ne, first door on your north after a ways. |
Southgate |
plains gopher |
Usually ne or nw depending on where the gophers move. |
Stone Rose |
playing child, visiting sightseer |
|
Tantallon |
large rock toad, lone knight |
few north then west to be at eastern gate |
Tarsis |
constable, tarsis, human slave |
|
Temple of Undead |
hobgoblin leader*, luna** |
*s s d caution deadly zone, ** Caution Agros |
Thorbardin |
plains gopher |
Usually ne or nw depending on where the gophers move. Have to walk north through southgate. |
Thelgaard |
thelgaard |
may have to target 2.thelgaard |
Trigol |
betai, lehv, saroth |
|
Tower of Tran |
plains gopher* |
* No direct gate mob, Head South and take the west route around the mountains and to the south. |
Urione |
lobster |
Need passdoor. |
Village of Bazin |
hungry mutt, nomad child |
|
Village of Khol |
centaur townsman |
|
Village of Que-Kiri |
barbarian guard |
|
Village of Que-Teh |
crying baby |
|
Village of Que-Shu |
gazelle, large bison* |
* Zone is no trans you have to agree to fight the champ to get the cape to be let into zone. |
Vingaard (City) |
solamnic nobleman, artisan, dwa ad |
maybe need to target 2.solamnic nobleman sometimes |
Vingaard Mountains |
gate Vingaard |
From the West Gate of Vingaard, 13 west 2 north, very dangerous zone |
Western Warrens |
med beetle |
|
Willik |
barbarian refugee |
|
Xak Khalan |
chickadee |
east then say enter after that either 3 south or 2 north , might need passdoor |
Xak Tsaroth |
kapak guard lieutenant |
|