Changes made to Ansalon during 2003.Sender Zivilyn
Date Sun Feb 16 15:43:04 2003
Subject New help auction.
Subject says it all. For help with auction channel or houses etc, type help auction.
Date Thu Feb 20 22:52:21 2003
Subject couple of little changes (see, we do listen/read ideas :p)
1) Bank is now open 24/7 - you can send your paypal cash to me later
2) Can't clan while quiet (bug fix)
3) When an Invis Imm talks to you, you will now see:
An Immortal tells you "blah".
same with replies.
Date Mon Feb 24 13:02:33 2003
Ok, there have been some changes to prices.
Help prices will reveal all. Things added, some clarified, I hope it helps.
Major changes, healers, room flags (safe/law/private/solitary).
Other than that, some prices changed, and it's now multiple helps. We're sorry
for your spam intake caused by the old help.
Date Wed Mar 5 10:15:14 2003
Subject Player Killing, Looting, etc.
You'll notice that you saw a new announcement when you logged in.
Please read the new help files for player killing and looting.
As a side note, clan leadership need to contact their immortals regarding
clan rules for player killing, looting, and role play.
It is up to the clan leadership and their immortal to govern each
clan in these regards. We are adopting self leadership here.
The clan rules and penalties will be specific to each clan, and
will be enforced by each clan. (Leaders may require immortal
assistance to carry out the clan's rules if necessary.
For non-clanned people, remember this, you get what you give...
If you full loot people regularly, expect the same in return.
For all, please refer to your personal and clan role play
when entering a PK fight, and when looting.
If you have questions, please feel free to ask them.
Date Mon Mar 17 16:49:59 2003
Subject Poor bleedin newbies
New characters now start off with 500 gold (buy a pet or food), a leather skin
with milk (no more starving), and there is a new ring in the mudschool to help
with a couple stats...
Hope it helps our newer mudders,
Date Wed Mar 19 14:29:34 2003
Subject Rangers and hunt.
Rangers no longer suffer the inability to hunt, although thieves are still
aclimated more to urban areas with this skill.
Date Mon Apr 14 14:08:12 2003
Subject Minor change.
New 'look' part. Look all will now look in all directions, simple but helpful
Date Thu May 1 01:56:49 2003
Subject Someone sings... "Ohh I gotta have faith, baaaaaaabaaay"
True faith coupons now are tasty ;p
It goes by the god you have set, so don't eat them to change gods, only to fix
alignment based on your god at the moment. PS. They still don't take up any
room, and you don't get full, I guarantee no weight gains ;p
Date Wed May 7 00:08:18 2003
Imps now have 'rename' command, does what it sounds like, check the helpfile
if you're high enough.
Date Fri Jun 6 11:28:24 2003
Subject Flying/Landing etc
Thanks to Zangleros idea on landing, you can now 'land' from flying if you wish.
Date Fri Jun 6 16:43:59 2003
Subject Pets and their useless hands.
Pets can now carry and hold things, assuming that they are humanoids and it
makes sense. No your little pet lizard won't be packing around things for you,
but your gully mercenary will.
Love it, hate it,
Date Fri Jun 6 16:50:15 2003
Subject Pets and eq... addendum.
By the way, don't forget to have your pet remove anything it's carrying when
you quit. Mobs aren't smart enough to remember what eq they had.. They'll lose
Date Tue Jun 10 00:28:11 2003
Subject Pretitles in 'look'
You will now see pretitles on players when you 'look' and they're in the room.
(Assuming they 1. Have it toggled or 2. Are in your clan).
Ps. It just made sense to see 'Squire Bill is here.' if they have the pretitle.
Date Thu Jun 12 14:54:04 2003
Subject Out of character says.
Out of character says are in. osay
or " (" is the abbreviation for it.)
Date Thu Jun 12 15:25:07 2003
Subject Wandering on home.
On the next copyover, mobs without 'stay_area' act, will not wander on home,
the rest still behave normally. So if you want mobs to not wander home? Don't
make them stay area, just use a no_mob room flag at exits to keep them in.
Date Sun Jun 15 00:57:39 2003
Subject Feeeeeeding time!!!
Ok all, we do listen. You can now feed your pets food, pills and potions.
But be nice, it's not kind to poison your pets ;p.
Date Mon Jun 23 18:23:32 2003
Subject Stuck up healers...
Healers are now less stuck up, you'll note they don't check your alignment
before they take your hard earned steel. They just heal you, like good little
Oh, and type 'heal' at a healer, I hope the new additions are helpful.
Date Mon Jul 7 23:37:30 2003
Subject Nice stuff to lowbies.
I've changed it so that players under level 14, can recall, not 10th. And if
you're level 5 or under, you no longer lose movement when you recall. The
mudschool also has a nice change for the lowbies, a doorman. He only
understands 3 words, you'll figure them out.
Date Mon Jul 14 16:54:15 2003
Subject PK NOTES!!!
OK, well it _sounded_ spooky ;p
Pk notes will now all be directed to the 'war board'.
This will help the regular noteboard be a tad less cluttered with obituary notices.
Date Mon Aug 11 23:14:48 2003
Subject A dark and SPOOOOKY place!!!
Type 'area'. You can thank Demorque for scaring the poop out of you.
Enjoy the new area, recommended for levels 70 and up. But not those with loose bowels.
Date Wed Aug 13 18:18:51 2003
Subject You see glowing red eyes watching YOU!
Infravision actually now gives people with it, some information. Rather than
being the totally useless spell/ability it was in the past (other than the
spooky ooky red eyes people could see on you). Now you'll be able to notice
body types, positions etc, and yes, if they have red eyes, they can see your
body warmth too.
Hope it's enjoyable, and not so boring as the spooky red eyes were.
Ps. You non-infravision types won't notice a difference, sorry.
Date Mon Sep 22 21:58:09 2003
Subject We've moved!
Well, you know, if you're reading this, you're probably here.
In which case you already know we've moved.
Well, in case you have short term memory loss, we've moved to:
Date Sun Sep 28 23:31:32 2003
Subject Paging Dr. Baldy....
I've added paging to some of the larger text screens.
For example, "change list" (or any note board's list) will now page
it to you, since the list is so long.
Also, "practice" if you have a long list (spellcasters), as well as
"areas" that lists the areas.
Now hopefully this will get Tin Can 1400 off my back.
Date Thu Oct 2 00:30:01 2003
It's gone, don't be punks though, being assholes on globals will still get you
into trouble ;p.
Date Mon Oct 13 17:46:59 2003
Subject Neraka stinks
There's a dump out the Red Quarter, near the ferrymaster, I hope you don't
mind the smell. Thank Adon for the stinky description ;p
Date Tue Oct 14 15:50:41 2003
Subject Sleep code has been removed.
(Seems Gilean forgot to say this, so I will.)
Sleep code has been removed. No more silly sleeping unless you
want to heal faster. I mean, come on, sleeping is SOOOO unrealistic....
Gilean (written by Reorx)
Date Mon Oct 20 22:17:55 2003
Subject Questing gives more...
I thought it odd that questing only gave QP and some steel.
So, now, you also get some experience points to boot.
You might want to put on leveling eq next time you type "quest complete"
or you might level unprepared.
Also, I changed something to help imms give out RP bonuses.
Date Wed Oct 22 02:17:21 2003
Ok, it's magenta now. *golf clap*
Date Sun Nov 16 16:33:48 2003
Subject A new class
Well, I thought we'd have fun.
So, I'd like to introduce the monk class.
Right now, it's mostly done, however, there is sure to be some minor tweaks
that will need to happen, most likely with equipment already in the game.
But, it's in. And it's comparable to other classes.
Do a "help class" and "help monk" to read a little bit about it. And, of course,
if you want to make one, feel free.
P.S. Some other things were tweaked as well, including osay's color, the new
"money pouch" code when buying things, and the haste/slow spell relationship.
Date Sat Dec 6 02:22:41 2003
Subject Some fixes
OK, a couple of fixes went in:
Fixed the message when you dropped an item that dissolved into smoke.
You now dismount prior to any attempt to flee.
You can no longer hide while actively fighting.
You can no longer order your pet to kill another pet.
Gnomes can now be created as neutral.
You can now drag your own pet.
Corrected the missing awareness skill for monks. Monks that did not
customize got the awareness skill (as expected), but customized monks could
not add it. If you are a monk, let me know if you see me on.
Changed parry a bit, mainly fixing a major mistake (in stock) and modifying
its effectiveness against an unarmed attack.
Oh, and if your charmie/pet scores a kill, you should
autoloot/autogold/autosac now, too. Thanks to Rhikson for pointing that
Two more bigger changes/fixes coming hopefully this weekend:
Date Sun Dec 14 02:25:41 2003
Subject Stupid Pet Tricks (and Charmies, too!)
OK, here's a couple of changes with pets.
First, pets (and charmies) will now STAY if you order them to sit, sleep,
rest (anything but stand) and you go into another room.
Second, pets will now be properly saved if you are in a different room than
your pet. (It used to remove the pet if you quit/saved without it in the
Lastly (and I'm sure, the one you'll like the best): Equiped pets now
properly SAVE with their equipment.
A couple of words on the side: It (the saving eq) seems to work with the
testing I've done so far, but the testing isn't as extensive as I wished I
could do. There might be ramifications (read crashes) due to it. I don't
think so, but it could happen if someone did something I didn't try (weird
containers, wearslots, etc).
Also, how pets wear eq might change as well, but that would happen later,
so don't be surprised if it does.