Changes made to Ansalon during 2009.
Date Fri Jan 2 00:51:44 2009
Subject Feathers soon to be quill pens
You'll find now that feathers are much more diverse than they had been,
with actual sizes of the tube and length of the feather varying depending
on the species of 'birdlike creature/bird'. The value of them as well is
dependent on how rare and what level of bird (although not as much until
they are crafted into a quill pen).
The crafting of them INTO quill pens will then allow faster scribing and
more likelihood of success, and our first delving into crafting (beyond
Ink will also be something we can then craft, and store within an inkwell
for use scribing scrolls, writing hand-written notes etc.
So far, collect feathers if you wish, quill pens will be required to scribe
anything, but will be available in 'normal' quality at the general stores
when that becomes a reality. You'll be able to craft better ones, and
perhaps purchase quest item level ones as well.
I figured I'd give those who wanted to, a head start on collecting the
feathers. More rare creatures will be better, but maybe practice on chicken
Ps. Looking at allowing people to 'adorn' things with feathers, will keep
you all posted on that as well.
PPs. First change of 2009! hehe, a couple hundred more I'm sure.
Date Fri Jan 2 00:59:58 2009
Subject Delayed actions and STOPPING
Oh yeah, you'll also automatically STOP doing something
when it would tell you to stop before, rather than insulting you
it now actually just 'STOPS' and let's you do the next thing.
IE. Brewing/scribing/picking locks etc.
Date Wed Jan 7 01:14:05 2009
Subject A few tweaks
Some of the Quag'Meth eq was a bit off, it's simply more rare repop now,
a few too low on the damage were raised.
Also, Raptorbirds were medium sized, now large or huge (I forget), they're
almost like Roc's in DL. They're a tad higher level and such as well
(nothing insane). Berem also wanders around the world now randomly, and
doesn't look so lame.
On a side note, I'm adding more 'bird' species, if anyone has suggestions
please let me know. I'm looking at adding: ostrich, peacock... (we have
seagull, water fowl, song bird, parrot, chicken, eagle, hawk, kingfisher as
Date Wed Jan 7 23:34:58 2009
Subject Birds fixed, Mount shop in Palanthas moved, Rodrigo tower
Mount shop in Palanthas moved by Pet shop (it's changed on the map).
This is to reflect the ooky spooky area of the Tower (we're updating
that to be a omfg run place, even more).
Birds around the game fixed, some added, find some new ones in
Rodrigo's tower has been changed, it will be changed more in the
future into a 'mob' type area rather than a player one. Unfortunately
our buddy Rodrigo is long gone, but his area will live on as a
playable one for the masses.
Some oversights in Palanthas fixed (blacksmith shop is south, um no,
no exit there).
Date Fri Jan 9 04:35:11 2009
Subject GULLY FLINGER - transportation etc.
Rather BIG change with regards to FLINGER and Transportation.
The gully flinger/area moved. The staff (as players and staff) felt
that it makes the massive world we have 'too small'. As such, it
now connects to Solace, and fling to Xak Tsaroth (the other gullies
there), so it will still be playable but not allow for instant
'world transport' for everyone.
We still do have the ship system which connects around the globe,
as well as New Sea coming in very soon to allow more connections.
Ps. This isn't intended to 'nerf' the game or anything along those
lines, simply to make the travel and vast expanse actually matter
and add to the feel of the game. When I originally created the
flinger system, I didn't take that into account.
See: Help Ferry (or flinger, ships etc).
Date Fri Jan 9 17:29:57 2009
Subject EQUIPMENT command
You can now check JUST a certain equipment location with the
equipment command. For example:
EQ head, eq legs, etc.
Valid Equipment locations are:
all, light, right finger/rfinger, left finger/lfinger,
neck1, neck2, torso, head, legs, feet, hands, arms,
shield, body, waist, right wrist/rwrist, left wrist/lwrist,
wielded/weapon, held/hold, floating, secondary/dual,
earring, face, shoulder, back, lodged.
I forget whose idea it was, but thanks, good one.
Date Sat Jan 10 05:02:15 2009
Subject Extra attacks rescue bug
It really wasn't a feature hehe. Before when you'd have your pet rescue
you, you got an extra round of attacks for free. Um, that was NOT supposed
to be that way, although I know tons have used it for aeons.
Fixed and such, thanks to Zordac on the mud forums for pointing out the rest
of it. I'd fixed part ages ago, but missed that part (the part that actually
gave the extra attacks).
Date Wed Jan 14 17:04:26 2009
Subject Buying mobs (clan/personal)
Forgot to mention, buying mobs 'help mobprices'
has changed so that it's ONLY for clanhalls.
There are people trying to circumvent the entire 'clan'
system by simply buying the amenities in personal areas.
While this might see 'so what?', it really ends up killing
the enrollment in clans, which kills role-play, which kills us.
Fix? Help Mobprices, the note at the end states
These are ONLY for clanhalls, personal areas do not
get these mobs.
Before the outcry, my thoughts;
Clans have the pull, the clout if you will, to hire a healer,
the stability to hire a banker, etc etc, a regular guy doesn't.
Hope it makes sense, they were originally intended
only for clans, but we let them slide or misinterpreted
Date Wed Jan 14 22:54:07 2009
Simply a command to REMOVE a single extrabit (or a few etc).
It only removes those you state, and works exactly as extrabit does.
Same level etc.
Free to remove: Glow (A), Hum (B), Dark (C), Magic (G)
Magic, does affect shield block, but that's it.
Bless can be removed manually with curse, so they can do
that one themselves, not free.
The rest cost usual, ie usually leave alone.
Do we have a rule on those? Qnote? I forget.
Date Thu Jan 15 02:01:49 2009
Subject Death to Gerighelm!
Alas poor Gerig, we knew him well...
Gerighelm is gone...
The city of Garnet has appeared! It should look familiar... and different at the same time.
So enjoy the new (old) area, and let me know if you see any errors.
p.s. Garnet isn't located where Gerig was. Go look at a map of Krynn!
Date Thu Jan 15 19:01:55 2009
Subject A few modifications
Instances of a fabled 'Gerighelm' now correctly reflect that Garnet is
the city we obviously were thinking of...;) . Maps are not updated of
Garnet, but I'm sure a kender will do that soon. A few new dice were put
around, nothing huge just fun, even a diamond 20!
Garnet had a few 'oops' moments, nothing huge but fixed as well.
Oh, and Souril got steroids.
Date Fri Jan 16 18:06:51 2009
Subject TOGGLE level
Level is now something that you can 'show' or hide in 'who' list.
If you want it on, simply TOGGLE LEVEL. This should help with
finding people in level to go out and group etc. If they have it
New characters default to this being ON, many will likely turn
it off at level 15 or around there.
Also, those IN level it will show green.
Date Wed Jan 21 03:38:51 2009
Subject Notes to Dragonarmy subclans
Forgot to note this earlier, notes/stories/etc to subclans of DA are:
note to DAred, DAblue, DAblack, DAgreen, DAwhite, etc, this keeps
them straight from notes to Conclave subclans Black/White/Red etc.
We now return you to your regularly scheduled programming.
Date Fri Jan 23 23:55:10 2009
Subject More NPC races
I forgot to note it, added sheep, goat, and camel to NPC races.
I'm sure I'll be adding more soon as we realize we want them.
Doesn't make a huge impact, but will be taken into account when
we get into butchering animals for food etc.
Ps. Yeah, that's soon too ;)
Date Mon Jan 26 06:52:38 2009
Subject Clan levels and player levels
The max a person's clan level can attain is now 1/10th their level.
That means we don't have a guy with like level 21 as a clan leader.
Level in our game directly equates to the characters 'RPable level'
and that includes clans etc.
Sorry if anyone's grumpy, but it makes sense. Level 15 L's etc? Ick.
Date Tue Jan 27 18:44:39 2009
Subject Windrider ranks
They've been changed, if you're IN Wildrunner, simply 'rank windrider'
Imms can do that too etc.
Ps. Thanks to Sneffy for the update.
Date Tue Jan 27 19:12:29 2009
Subject Twitter via Ansalon
I post changes, announcements etc there now (right now ;p).
Also quests etc we'll announce there as well for those of you
who like to tweet.
Date Sat Jan 31 21:46:51 2009
Subject Codex' Idea of Leveling TNL warnings.
It will now show your exp tnl (until next level) with exp gains,
it also warns you when your tnl is under 600/400/200 points.
Great idea Codex!
Ps. Dragonarmy Clanhall updates are complete and ported.
Date Sun Feb 1 05:16:27 2009
Subject New area: Village of Bazin
Just added a new area, a desert village by the name of Bazin. Much thanks to the mortal builder who worked so hard
(and fast) on it.
Date Mon Feb 2 19:36:32 2009
Subject Allowable classes per race.
See also: help classes
If anyone asks me for a mino tempar, I'm slaying them.
Seriously, this is what we offer for classes per race.
Date Tue Feb 3 23:16:40 2009
Subject Spellups from your alt to your party
See: Help Multiplay
This includes logging in an alternate character to spell up all
of the OTHER players in your group. Your character is still benefitting
from the spells as it's helping the party.
I realize that in the past this has been a 'gray' area.
This is NO longer the case.
Ps. That means, if you spell up a party, your alt can NOT join them.
Date Wed Feb 4 09:34:40 2009
Subject Mercenary Scar
The Brotherhood of the Scar have been scattered to the winds.
A sad day to be sure. A Merchant's Guild has risen though and
are quite ready to make a profit.
See also: http://www.ansalonmud.com/new/clans.php?c=merchant
Ps. Sorry Scar guys, it tanked bigtime. I'd hoped you would have
continued the RP but even the leader gave up the ghost.
Date Thu Feb 5 23:02:33 2009
Subject OLC Additions - Mlist
In Redit/medit/oedit, Mlist race/size/spec now works without an
argument as well as with one.
IE: (in redit) Mlist spec. Will show all the mobs with spec functions in the area.
Mlist race. Shows all mobs and (race) in parenthesis. Handy for fixups.
Mlist spec. Shows all mobs with spec functions, track those guard/executioners/casting types.
This will be on playport once we copyover, available on builder now.
Date Fri Feb 6 18:23:48 2009
Subject those 'zone sounds'
Mobs' 'echos' that hit the entire zone, like the gaurds fighting in Garnet etc,
no longer will you 'hear' (aka see the text) them unless you're awake.
Almost didn't warrant a change, but there ya have it.
Ps. The double 'armor' message fixed.
Date Tue Feb 10 20:47:26 2009
Subject Releasing pets
You can now release pets from anywhere in the world, rather than
being forced to be in the same room. Charmies still require same
room. See also: help release
Date Tue Feb 10 21:05:02 2009
Subject DROPPING dice
It now shows the roll, so you can play in room with people and
they can examine the dice after etc. Also for imm games.
Ps. You can still just 'roll all.dice' (or 3.dice etc) and
NOT let go of them, this is just for times that require
confirmation of the roll.
Date Tue Feb 10 23:19:10 2009
Subject Inactive Characters - deletion of them
We don't do this anymore by the way. I know that some people log in all of
their characters every month. But it's no longer needed to 'keep them
fresh' as it used to be.
If you DO go to make a character, and the name is taken, you can ask the
staff and if the player hasn't played in a substantial time.. perhaps get
the name. We'll just email the other person and change that chars name.
Again, that's like 8 months, a level 3 kender..
NOT like 2 months, a level 101 with established RP.
So don't worry about 'cycling' your characters for the fear of them getting
deleted for being inactive etc.
Please note: At the START of every month, we DO vape all level 0 characters
(never logged in), and level 1 characters (although I DO list them to make
sure I'm not vaping one that the person is playing).
Meaning, try to get to level 2 to ensure your character's safety.
Date Fri Feb 13 22:21:22 2009
Subject a few more dice
There are new dice somewhere in... Caergoth, Tarsis, Goblin Caves (by
pal), Goblin Stronghold.
Also, Britta rings are slightly better, and specs in Pal don't weigh 2.3 pounds lol.
Date Tue Feb 17 20:48:38 2009
Subject Brim's Maps - Bazin and Garnet
Hand-crafted maps from Brim, kender cartographer extraordinare! Bazin, and Garnet!
Linda in Tarsis, in 'The Shop of Books, Maps and fine Papers' now carries
the map to Bazin. Also, Caron in Sanction carries another.
Garnet maps are once again accurate, and very nice! Thanks Brim!
Date Tue Feb 17 23:02:11 2009
Subject Channels and position
You can now use almost all channels from 'dead'.
Meaning, if you're stunned you can still use newbietalk, ooc, ic/gemote etc.
Say is still limited as it's more 'in room/real'.
Thanks Athanatoi for spotting it, sorry bout the slow painful bleeding do death and all that.
Date Wed Feb 18 00:13:55 2009
Subject Brim Map - Tarsis!
Thank a kender! Tarsis map is completely updated and actually helps now!
Look tarsis, look legend for the map legend.
Ps. I did tone down the color a bit, hey, who gave that
kender a saw... stop.. really!
Date Thu Feb 19 20:57:55 2009
Subject Dirt kicking
The 'checks' were off a bit, it also now allows 'water splashing'
in places you can swim/use boat, but duration of a tick.
Ps. Zeitler, walk slowly towards the door, don't run.
PPs. Messing with you ;)
Date Fri Feb 20 20:13:18 2009
Subject Pet brawl fix
Pets, um, don't brawl now.
Date Sun Feb 22 04:27:40 2009
Subject Minor changes to Sol Clanhall
Courtesy of Kiri. Enjoy Sols.
Date Tue Feb 24 16:04:30 2009
Verminaard had a typo in his mprogs, also the EXTREMELY close to leveling
warning was spelled wrong. Thanks Aralius.
Date Thu Feb 26 00:01:11 2009
Subject Quest points
Lowbies now get normal quest points for quests if they have under 2
hours/level. Meaning that squatters still have the old restricted quest
points, but new players and such do not.
IE: Your level 4 char? Could possibly get 50 points on a quest.
Date Thu Feb 26 00:02:21 2009
Subject Quests continued
Ps. You DO have to return to the questmaster that sent you, as an offset
to lowbie points being higher, but.. it lets you know which one it is, what
area etc. So it keeps you informed.
Date Sun Mar 1 23:05:54 2009
Subject Ranged 'wierd' messages
It's fixed, thanks to Sakwar and Bishope for giving me the log so I could track it.
Date Mon Mar 2 04:26:10 2009
Subject Equipable 'men' Barracks
THe Solamnic EQ'able guys are in, thanks Kiri!!!
Please note, you can give them unique descriptions with 'order all desc +'.
And as Solamnics, we hope that you consider them IN the RP of your character as a squire/page/etc.
Date Mon Mar 2 08:01:08 2009
Subject Earthquake & DA Rank
Earthquake had a check that was stopping it, fixed.
Dragonarmy had a mispelled rank, fixed.
And yes, I'm that fast Athin.
Date Mon Mar 2 22:10:01 2009
Subject Corpse buggery, er I mean bug
PK corpses under level 15 sometimes wouldn't let people get their stuff
off them, should be fixed now. Please let us know if your corpse doesn't
like you and refuses your stuff.
Date Sat Mar 7 22:31:02 2009
Subject Monks fixed with regards to Sarg/Minos etc.
Also, help monk now shows WHICH gods monks can worship, it's very
specific and it's in line with Dragonlance. Minos can now be monks, most
will follow Sargonnas (Sargas).
Date Sat Mar 7 23:52:47 2009
Subject Mudschool equipment
The weights of the equipment in the mudschool have been 'relooked' at to
make sense. Also, as steel is RARE, most things went to bronze or similar.
Some stats modified on weapons (you'll find better weapons in arena, even
better in main hometowns etc).
Bear cloak is nicer, also the refreshment shop now carries more items.
Date Tue Mar 10 00:29:31 2009
Subject Auction houses, butchers etc
The auction houses weren't 'no mob' but were safe. fixed.
The butcher shops were gate, fixed (running away now!)
Date Sun Mar 22 18:13:16 2009
Subject Abanasinian Reclaimation Project
My newest project is now complete! The area around Solace now fits in with the Dragonlance world, much more so than before.
Many stock zones have been removed and replaced with all new content. Some existing zones have been moved to
fit in better with the new layout. If you have a personal area that was moved and you'd like it somewhere else, please
let me know.
I won't list all the new areas, because there were 18 changes/movements in all, so head on out to Solace and get to exploring!
p.s. Sorry about your speedwalks :P
Date Sun Mar 22 18:22:11 2009
Subject New mobs
Banker is SW of Pit, gain/train/prac guy is SE of pit. Let me know if there area any problems.
4000 diamonds removed from account.
Date Tue Mar 31 20:34:29 2009
Subject NEW prompt variable PETS
%p can now be used in your prompt to show your pet's hp/move if the
creature is in the same room with you. Yes, love me.
Ps. Good idea Gorin.
Ps. More help, see: Help Prompt
Date Tue Mar 31 22:55:39 2009
Subject Prompts again Pets (%P)
There are now two options for pets showing in your prompt:
%p shows pet's hp, %P shows pet's hp AND movement.
Good idea addition Loror, thanks!
Date Tue Apr 7 16:16:56 2009
Subject Whotext Theiwar
Thanks to Gis for pointing it out, Theiwar are also 'Dark Dwarf' and as
such can change their whotext for that freely with the whotext command.
If you want a free whotext (race on the who list) change, simply type
whotext to see which are available. You can change it back and forth until
10 hours of play, after that it's a one-time change unless you have a quest
Thanks for the FYI GIslie, they're much happier, er angrier, dark dwarves
Date Wed Apr 15 22:24:55 2009
Subject Rolling & Unrolling
Rolling is now a bit more expanded, and makes better sense. You can
'roll' scrolls/unroll etc, but it doesn't effect their use (or actually
change them, that one is for 'looks').
Paper and Maps however, you can roll/unroll and they stay that way.
It's not necessary, simply adds some ambience.