Changes made to Ansalon during 2011.
Date Wed Jan 5 19:33:07 2011
Subject A little of this, a little of that...
The Merchant ship now has a life raft for leaving in case of catastrophic
failure of the user.
Also, there is now a way to travel from Southgate to Hybardin. Fair warning:
it involves a Donkey.
A big thanks goes out to Kiri for building the life raft, and wrangling the
Date Wed Jan 5 19:37:25 2011
Subject Things and other stuff part 2
Also, the cable cars now work.
More thanks go to Kiri for correcting wrongs.
Date Mon Jan 24 17:28:50 2011
Subject improved fireproof bug
Improved fireproof isn't available to clerics via const.c (only class
that has fireproof but doesn't get imp. fireproof). The function that checks
and gives you improved fireproof did not check to see if you were a cleric,
so you would just get the message anyway, without gaining the skill. I added
an !IS_CLERIC(ch) in there and all should be well now.
Date Mon Jan 31 18:43:21 2011
Subject New command, Whatnext
There is a new command, "whatnext", which will give vague hints at
leveling areas and/or mob prog quests that can be completed based on your
level and alignment. If you see any typos, anything that is blatantly wrong
or if you have suggestions for additions to a given level/align combo just
post an idea or note.
Date Mon Jan 31 20:44:23 2011
Subject maladiction durations from mobs
Maladictions will now cap out at level 110 and the durations have been
greatly shortened for mob/player interactions only. Nothing has changed
about durations for player vs player.
As of, next copyover.
Date Thu Feb 3 20:13:51 2011
There is now an official Ansalon MUSHclient installation, see help
mushclient for more information.
Date Tue Feb 8 20:21:18 2011
Subject portal, violence and slain flags oh my
You can now use portals while violent and the slain flag only lasts for 5 minutes now.
Date Tue Feb 8 20:43:35 2011
Subject violent, nexus
Minor oversight, nexus will also be available during violence next c/o.
Date Wed Feb 9 20:25:25 2011
New thief skill: Blackjack
This skill is used to initiate combat, you must be sneaking/hidden and it
allows you to sneak up behind someone and whack them on the back of the head
causing confusion (duration is similar to dirt kick).
PS: If you notice any bugs or odd wording, etc shoot us a note.
Date Wed Feb 9 21:12:13 2011
New imm command: undeny, works exactly like deny does only instead of
assigning the ACT_DENY bit it removes it... no more having to edit pfiles to
On next c/o..
Date Fri Feb 11 15:48:51 2011
Subject In city pk and holy smite
A few changes to holy smite, it will now hit good aligned characters if
the caster is evil, vice versa, etc. See the help file for more
Also, any mob with spec_guard used to stop killers from attacking other
players. This is done away with, they will still attack you however. Also,
you'll notice the guards in palanthas are a little less vigilant (there are
less of them now).
Date Sun Feb 13 00:48:41 2011
Subject Heal and Trip
The lag on trip has been reduced by half.
The spell 'heal' now heals for more damage and costs 75 mana instead of 50.
Date Thu Feb 17 02:30:07 2011
Subject Bug fixes, etc.
There was a bug where you could flee while in a guild room and it would
just stop combat and keep you in the same room. This isn't how it should
work, and is no longer how it works.
Also added a con check to blackjack (in addition to the already there dex
Date Wed Feb 23 05:11:50 2011
Subject Newbie School
A few small tweaks to newbie school to make it more automap friendly.
Still more of a streamlined style but a few extra rooms with more
Date Fri Feb 25 04:04:39 2011
Subject Brew, Dual Wield
There are now certain spells you can't brew (earthquake, smoke, web, etc).
You will now get a bonus to parry and counter if you are a warrior and dual
wielding instead of wearing a shield.
Date Sun Feb 27 01:21:19 2011
Subject No longer lose CON when thirsty/hungry
You no longer lose con when you die.
Date Tue Mar 1 03:19:31 2011
Subject Bug fixes, etc.
I may or may not have fixed the bug that stopped you from looting your
Also, the maximum input length is now 512 rather than 256.. so you can paste
links that are twice as long as before.
Date Wed Mar 2 17:41:27 2011
Subject Battle Spam Toggle
There is a new toggle option called "battlespam" which will toggle
whether or not you see misses, parries, dodges, and counter messages (you
still see the Your counterattack maims a mob!).
Date Mon Mar 7 15:07:52 2011
Subject Bless saves reduction
The amount of saves on bless has been reduced (now maxing out at -8 saves
at 101). In addition to that, paladins max out at -4 saves at 101 from
Date Tue Mar 8 19:22:27 2011
Subject Clan Removal
Going over the survey we deemed it neccesary to remove Mariner and Shadow. That is all.
Date Sat Mar 12 19:25:56 2011
Subject new "top ten" leaderboard command
New command "topten".
This command displays the top ten player killers, arena killers as well as
top ten deaths in all three categories as well.
The topten will populate as your characters enter the game, so if you don't
see yourself on there try to quit out/re-enter and you should be on there if
you belong there.
Date Sun Mar 13 12:04:21 2011
This isn't in yet but will be at next copyover. There will be a new
arguement available to the wiznet command, "showoff" which will show you
which wiznet features you have turned off. I always got annoyed and having
to manually check between show and status to see which ones I had turned
Date Tue Mar 22 03:19:26 2011
You can actually read newbietalk now, as it is white instead of blue.
Date Wed Mar 23 04:01:01 2011
Subject New areas, pshop max placement value change
The max price allowed in pshops is now 13 steel.
Two new areas in, Alphens and Argon's chain (cities in the Isle of Mithas)
as well as possible changes to other minotaur cities.
Date Wed Mar 23 16:15:42 2011
Subject PK Rules
New rule (#8) in help pkill. Escort is no longer disabled. If you abuse
it I will eat you alive.
Date Thu Mar 24 02:34:40 2011
Subject Marauder & Rogue
As of the next copyover both [Rogue] and [Marauder] are no longer clans.
If you currently have a character associated with either of those clans you
will be removed from the clan and sent home when you log in.
Date Fri Mar 25 03:28:36 2011
Subject A few changes..
There will now be a global announcement when someone is killed in pk.
The last person that hit you in PK is now tracked, making it easier to track
and distinguish gray areas in pk-related deaths. This is going to be
expanded on in the future so that you will automatically get player kill
credit (in top ten) where it is due but you currently do not automatically
Builders now have the ability to track whether or not you've completed a
quest (allowing us to do things like make one-time-only quests and make
quests that have other quests as a prerequisite).
Date Thu Mar 31 03:54:38 2011
Subject Teleport & CA
Teleport now only works in area while you are violent (so, if you are
violent and cast teleport in Palanthas you will be teleported to a random
room WITHIN Palanthas). This works this way no matter what area you are in,
Palanthas was only an example.
Combat Awareness (and advanced combat awareness, which only mobs have) have
been greatly toned, halved in fact. Hopefully this evens up the melee combat
a little bit.
Date Thu Mar 31 18:13:33 2011
Subject Typo/bug fix.
Raploch was nice enough to point out that my grammar blows (as most of
you usually are). A wrong tense in the hunt message has been fixed, while I
was in there I also colored the person & location to make the command easier
In on next copyover.
Date Thu Apr 7 22:45:05 2011
Subject Max Saves
Max saves are now a tid bit lower.
Date Mon Apr 11 11:05:56 2011
Both 'stat' and 'shortstat' now show "Lastpkhit" after PKVio. This is the
last mortal that hit the person and it saves through quit, etc. Can be
useful in certain pk-related arguements.
Date Wed Apr 20 16:13:54 2011
Subject Ranged Kills & PK Announcements
The announcement for a pk kill was in the wrong spot for ranged hits
only, which means if the kill hit was a ranged attack (bow, ranged spell,
etc) then the announcement wouldn't happen. This has been fixed as of the
Date Sat Apr 23 21:06:37 2011
The village of Hillhome is now in, home of the hill dwarves. Also did
some rearranging in the area, slight changes to the paths near Pax Tharkas,
Goblin Stronghold, Skullcap.
Let me know if you find any problems, and enjoy.
Lord Solinari, destroyer of speedwalks.
Date Tue Apr 26 22:18:06 2011
Subject Combat Balance
A bunch of changes to some skills going in here all in the name of
balancing combat and trying to make fights last longer.
Clerics: Now get dodge, parry and shield block.
Mages & Battlemages: Now get dodge and parry.
Also, combat awareness has been removed from the game. If you had combat
awareness you will have it automatically stripped from you the next time you
log in and will be refunded 6 gain points.
Date Tue Apr 26 22:29:28 2011
The healers no longer cast the 'heal' spell. They still allow you to heal
'cure crit' but the recent changes to the heal spell were meant for clerics
only, oversight on our part.
This is in as of the next copyover.
Date Wed Apr 27 09:53:24 2011
Subject Solace Transport
I've added some new transport options in Solace. Qualinost, Tarsis and
Hillhome caravans available in the SE corner of the city. Enjoy!
Date Wed Apr 27 13:07:24 2011
Subject Healer while violent
You can no longer use the healer while you are violent.
Date Wed Apr 27 13:30:07 2011
Subject Wind Assault
Wind assault now sends a message to the caster when it's silence affect
is applied to their victim. Previously it only sent a message to the victim.
In on next copyover.
Date Fri Apr 29 14:25:51 2011
It didn't quite make sense for clerics and paladins to get shield block
but for templars to not get it so now they also have it.
Date Thu May 5 09:55:10 2011
Subject Lag on cursing is now gone..
You will no longer be lagged for spouting off profanities over channels.
This is not an invintation to start cursing more than normal we just
determined that in this day and age where you can easily find just about
anything on the internet we need not be as worried about this sort of thing
Date Mon May 9 07:44:46 2011
Subject Bug Fixe
The violent check in the healer's code forgot to check if the person
using the healer was a mob or not (mob's don't have the flag that stores
whether or not you are violent), which caused a crash. *bonk self*
This has been fixed.
Date Sun May 22 21:48:04 2011
Subject New Protocol Support
We now support and will be expanding upon the following protocols: TTYPE,
NAWS, MSDP, ATCP, MSSP, MSP, and MXP. We also now support XTerm 256 colors
and will eventually work them somehow into the game.
What this means in plain english is that the mud can now send signals to
mudclients that you never see, allowing for all kinds of nifty stuff code
wise.. this is only the beginning of some really cool stuff.
Date Tue May 24 00:06:30 2011
Subject 'back' during creation
You can no longer use 'back' in creation after you get to the point where
you can select skills/spells.
Date Thu May 26 21:44:34 2011
Subject MXP, Whois
Added some MXP functionality. If you are using MXP you will now notice
that everyone's name is underlined on the who list and they are clickable
links to "whois" that char.
Added "help MXP" helpfile.
Also, the whois command now shows a character's description no matter where
they are on the mud.
Date Thu May 26 21:45:39 2011
As an imm you'll now notice that character's names are clickable links to
"shortstat, omni or snoop" that character, the default being shortstat if
you left-click on the name. If you right click on the name it brings up the
menu to choose snoop or omni. If you have any other suggested commands just
let me know.
Date Fri May 27 15:01:59 2011
Subject MUSHclient GUI
There is a new version of the Ansalon MUSHclient installation available
on the wiki (help mushclient). This new version includes the first
itteration of the Ansalon GUI. The Ansalon GUI adds some hp/mana/move/enemy
hp slider bars on the left, as well as a basic map and some other fancy
things. All of this will be expanded upon (eventually I hope the map will
draw from the ascii mapper and display bitmaps).
It will also show certain spell affects and the ticks left, right now only a
few spells do this but I hope to expand it soon.
I am also right now creating a wiki entry for just the plugin (which you can
easily add to your existing MUSHclient world). Look for it on the MUSHclient
section of the wiki.
Also, here is a screenshot: http://i.imgur.com/wtH5Z.png
Date Fri May 27 15:42:44 2011
Subject Whois, Exits
The "exits" command now uses MXP clickable links as well.
Also, the "whois" command allowed descriptions to bleed color *eye Wit*,
this no longer is the case
Date Mon May 30 20:10:44 2011
Subject Merc clan hall
Merc hall has moved to the beach near Caergoth. Other changes to the clan forthcoming.
Date Tue May 31 15:44:30 2011
Subject Mercenary Subclans
Mercenary's subclans are gone, if you were in one it sohuld be properly stripped out as you log in.
Date Tue May 31 16:04:36 2011
Subject QP Coupon
There is a new coupon, a "QP Coupon". It awards anywhere from 15 - 45 QP
to whoever eats it, these are to be given out when you see good RP going on.
The vnum is 1242.
Date Tue May 31 19:12:58 2011
Subject wiznet secure & wiznet logs
There is a new wiznet option, "wiznet logs". If you wish to see player
logs then put this on, otherwise we can now keep wiznet secure on without
being spammed to hell and back, and these things continue to be sent to the
logs on shell anyway.
Date Thu Jun 2 16:01:31 2011
Subject The Wiki
The wiki now resides at http://wiki.ansalonmud.net and is now the
Official wiki rather than the Unofficial wiki. :)
Please start using the new address, however the old address should redirect
yo uto the proper spot.
Date Thu Jun 2 21:31:52 2011
Subject Ansalon Connect
Our facebook based web client, Ansalon Connect, is back and better than
ever after a period of not working. Take a look as it is a good option for
logging into the mud if you are somewhere that you can't install your usual
Date Sat Jun 4 13:32:33 2011
Subject Sanguine Manor
As of next copyover you will no longer get quests to Sanguine Manor due
to multiple factors.
Date Thu Jun 9 12:43:39 2011
Subject New Website
We have a new website! :)
While we currently don't have the storyboard or changes ported over, they
and more features will be added to the new website shortly. We plan on doing
some pretty cool things with this new website, so stay tuned to see what
they are! :)
Please note to immortal if you see any bugs, typos or otherwise horrible
things. We welcome your feedback!
Date Fri Jun 10 18:39:48 2011
Subject PK Stars
The pk stars are back, and there are now stars for NOPKs as well (cyan).
These are back in under the condition that there is no NOPK bashing. If we
see an increase in NOPK bashing the stars will go away just as quick as it
takes to type copyover, you are warned.
Date Sat Jun 11 12:22:18 2011
Subject trader joe
on the pants mprog, I changed convince to kill.
Date Tue Jun 14 21:11:27 2011
Subject Quest Time
Time in between quests has been almost halved. Enjoy.
Date Thu Jun 16 13:02:04 2011
Subject Recall Points
The default recall location is now Palanthas, for all characters.
There is also a new command "recallpoint" or "recallset" both work. This
will allow you to change your recall spot between palanthas pit & your god's
temple in it's respective city up to three times for free. Once you've used
it the full three times (or, if you want a recall point set elsewhere) you
can come to an immortal with quest notes.
Date Sun Jun 19 14:32:20 2011
Subject Killer Flags
Killer flags have been removed from the game.
Date Sun Jun 19 16:57:23 2011
Subject A few changes
A few changes regarding resistances (sleep was RES_CHARM.. now
RES_MENTAL, confusoin was RES_OTHER, now RES_MENTAL, and harm was
RES_NEGATIVE, now RES_HARM).
also "negative" damage type is now "unholy".
Date Sun Jun 19 22:16:54 2011
Subject More resistances stuff..
The spells cause light/serious/critical and harm no longer to "HARM"
damage type, they now inflict either HOLY or UNHOLY damage types depending
on the alignment of your victim.
Also, the "charm person" spell no longer checks against your "charm"
resistance it checks against your "mental" resistance.
And, as of now the "harm" and "charm" resistances are no longer.
Date Mon Jun 20 01:01:38 2011
Subject danger sense
No longer fires off for members of your group.
Date Mon Jun 20 01:02:10 2011
New command, "setaflag"
Allows you to set a room flag on every room in the area.
Date Mon Jun 20 15:42:09 2011
Subject Clan s
Group The cap on clan level --> level has been cut in half (so, you have
to be level 50 to be clan level 10 now, rather than level 101).
Date Tue Jun 28 10:51:18 2011
Subject Silence, Telnet
Clantalk now works when your are silenced, unless you are violent. It
didn't work while you were silenced at all before.
Also, you can no longer use privates while silenced.
And, I implemented an update to the protocols snippet that should help with
some of the disconnects/drops certain people have been seeing.
Date Wed Jun 29 09:59:46 2011
Subject Silence + Privates
I meant to make the silence affecting privates only for while you are
violent. This has been fixed.
Date Tue Jul 5 11:39:09 2011
Subject Name Approval
We are removing the name approval process in an attempt to remove
barriers to entry from newbies and make the creation process less annoying.
THIS IS NOT AN INVINTATION TO CREATE ANY CHARACTER YOU WANT, ALL USUAL RULES
MUST STILL BE FOLLOWED WHEN CREATING CHARACTERS. NAMES THAT DO NOT FOLLOW
THE USUAL RULES WILL BE RENAMED.
Date Wed Jul 6 20:09:32 2011
You can no longer create new Templars. This does not affect any
characters that currently exist. This only affects creation of new
Date Thu Jul 7 00:51:17 2011
There is a new skill, gainable by all classes for 2CP. The skill is
'skinning', with it you will now be able to skin corpses and sell the skins
for money. Skinners will be popping up all over the mud in short time.
Date Wed Jul 13 21:40:42 2011
Subject The Arena
It is back, enjoy.
Date Thu Jul 21 17:26:48 2011
Subject Three Moons Transport Company
Here at AnsalonCo, we understand the difficulty in playing a melee
character. Ferry's are slow, Wit is greedy and cities are far apart.
That's why we've contracted with the Three Moons Transport Company to
service your transportation needs! With offices in Palanthas, Solace and
Neraka, they are always looking to expand their business. Enjoy!
*Travel at your own risk
Date Fri Jul 22 12:49:32 2011
Subject new act2 flag "always_cast"
There is a new act2 flag "always_cast" this will make it so that mobs can
cast even if confused, silenced, drunk, hungry or wrong align for their god
Date Fri Jul 22 23:19:37 2011
Subject Demonfire & RoT
Demonfire and Ray of Truth should now work against characters of the same
alignment, but not those who worship the same god as you.
Date Sun Jul 24 16:28:38 2011
Subject Automap Toggles
You can now toggle what you see on the automapper. See the "maptoggle"
command, helpful coming soon to a mud near you.
Date Sun Jul 24 18:44:35 2011
Subject East of Palanthas
There are areas once more out of the east gate of Palanthas (and the NE
gate too). All the player homes that were temporarily lost a few days ago
are back in too. If you don't like the new location, let me know and I'll
Date Tue Jul 26 10:58:47 2011
Subject Three Moons Sanction
Thanks to the generosity of Vasher, you all now have a Three Moons
transportation office in Sanction, and all the other offices will transport
you there as well.
If you discover and complete a quest, remember to turn in the appropriate
item to me, so I can bring new cities into the fold.
Date Fri Aug 26 18:57:38 2011
Subject Three Moons Lacynos
Three Moons Transport Company now runs to Lacynos! The Lacynos office is
1W, 2N, 1E of the bank in the city.
Thanks to Lanfer, Croth and company for completing the quest. New ones
Date Sat Sep 10 19:19:47 2011
Subject TMTC Updates
I've added new content to the TMTC, go explore and open those portals!
I'm also reducing the cost for TMTC to FREE for a trial period that can end
at my discretion.
Simply walk to any office, go up the stairs and say the destination. Easy.
Date Sat Sep 10 22:05:47 2011
Subject TMTC Qualinost
Shronius slayed the dragon in Qualinesti and has opened up the TMTC in Qualinost!
Date Sat Sep 10 23:47:52 2011
Subject New Quest Master weapons
The good Kiri kicked me in the ass and we've worked together to fill in
the missing quest master weapons. We've added a spear, hoopak, quarterstaff,
bow and crossbow items to the quest masters, so enjoy!
Date Tue Sep 13 20:35:21 2011
Subject Two Handed Weapons
There is no longer a weight limit on your secondary weapon for the larger
Date Sat Sep 17 09:41:57 2011
Subject Qmaster weapons
Changed the Spear from Throw to Vorpal and increased the values on the
Crossbow and Bow. They should be looking better now. Any comments, let me
Date Sat Sep 17 10:32:53 2011
Subject Three Moons
You will no longer get quests to three moons after the next copyover.
Date Sat Sep 17 20:18:50 2011
Subject losing concentration
When you lose concentration on a spell it will now tell you which spell
you failed at. For example, instead of just saying "You lost your
concentration." it will now say "You lost your concentration while casting
Date Sun Sep 25 13:48:01 2011
Subject New TMTC
Three new TMTC lines have been opened.
Date Sun Sep 25 18:06:59 2011
TMTC offices in Tarsis, Caergoth and Hillhome now open!
Date Tue Oct 4 12:12:28 2011
Subject wiznet bugs
Wiznet bugs now works as intended. If you don't want to see bugs turn wiznet bugs off.
Date Wed Oct 5 09:18:47 2011
Turns out you could bait up and reel out a fishing pole, then hand it off
to your pet and rinse/repeat until you had multiple poles going at once.
This is obviously a bug and it was squashed. Yo ucan no longe rgive fishing
poles to pets.
Date Tue Oct 11 09:25:18 2011
You can no longer put fishing rods into containers.
Date Sat Nov 12 17:42:31 2011
Subject Eastern Warrens
Eastern Warrens should be properly linked now and I fixed the name on the Caergoth TMTC.